usbloadergx/source/patches
strtoul 63631b8028 *added ability to boot main.dol directly for channels (real and emu). The launcher method can be setup in the loader setting.
*added channel hooking (real and emu).
*proper catch of none existing cheats on server if file is not found
*added back channel nand emulation mode and per game nand emu settings for channels (emulation mode can't be set to OFF for emu channels)
*improved handle of cached titles. (on first boot of this revision the cache title file will be renewed)
*settings title, keyboard text and key color can be changed by themes now
*added optional background image for list/carousel/grid layouts. The files do not actually exist in the loader. They are loaded if they exists otherwise the default background image is used.See here for filenames: http://code.google.com/p/usbloader-gui/source/browse/trunk/source/themes/filelist.h?r=1148#776
*add flush of homebrew memory before launching app_booter
*change: if titles from wiitdb is not enabled the title will be read from game disc header on /title [ID6]/[ID6].wbfs (iso/ciso) pattern. Title caching can still be used and is recommended in that case.
*added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks davebaol)
*fixed loading ocarina files from SD when doing nand emulation from SD
*fix port libs includes reference in Makefile
2012-01-08 18:24:46 +00:00
..
bca.c *Fixed Nand Emu on d2x v7 alpha versions for USB (thanks davebaol) 2011-07-29 20:59:31 +00:00
bca.h *Fixed Nand Emu on d2x v7 alpha versions for USB (thanks davebaol) 2011-07-29 20:59:31 +00:00
codehandler.c *Fixed Nand Emu on d2x v7 alpha versions for USB (thanks davebaol) 2011-07-29 20:59:31 +00:00
codehandler.h *Fixed Nand Emu on d2x v7 alpha versions for USB (thanks davebaol) 2011-07-29 20:59:31 +00:00
codehandleronly.h *Fixed Nand Emu on d2x v7 alpha versions for USB (thanks davebaol) 2011-07-29 20:59:31 +00:00
codehandlerslota.c *Fixed Nand Emu on d2x v7 alpha versions for USB (thanks davebaol) 2011-07-29 20:59:31 +00:00
codehandlerslota.h *Fixed Nand Emu on d2x v7 alpha versions for USB (thanks davebaol) 2011-07-29 20:59:31 +00:00
defaultgameconfig.h *Fixed Nand Emu on d2x v7 alpha versions for USB (thanks davebaol) 2011-07-29 20:59:31 +00:00
dolpatcher.c *Fixed compile error 2011-07-25 22:28:22 +00:00
dolpatcher.h * Unified formating of source files. 2010-09-24 00:48:03 +00:00
dvd_broadway.c *Fixed compile error 2011-07-25 22:28:22 +00:00
dvd_broadway.h *Fixed compile error 2011-07-25 22:28:22 +00:00
fwrite_patch.h *Fixed compile error 2011-07-25 22:28:22 +00:00
gamepatches.c *added nunchuck to control of virtual screen pointer and removed it from control of list up/down scrolling and carousel 2011-12-29 08:26:49 +00:00
gamepatches.h *added new feature to force aspec ratio on games/channels (global and per game setting) (thx giantpune for help with disassemble) 2011-12-23 15:48:20 +00:00
geckomenu.h * Unified formating of source files. 2010-09-24 00:48:03 +00:00
kenobiwii.h *Fixed compile error 2011-07-25 22:28:22 +00:00
multidol.c *Fixed Nand Emu on d2x v7 alpha versions for USB (thanks davebaol) 2011-07-29 20:59:31 +00:00
multidol.h *Fixed Nand Emu on d2x v7 alpha versions for USB (thanks davebaol) 2011-07-29 20:59:31 +00:00
patchcode.c *added ability to boot main.dol directly for channels (real and emu). The launcher method can be setup in the loader setting. 2012-01-08 18:24:46 +00:00
patchcode.h *Fixed ocarina not loading the gct file. 2011-11-15 21:01:25 +00:00
patchhook.S *Fixed compile error 2011-07-25 22:28:22 +00:00
ppc.h * Unified formating of source files. 2010-09-24 00:48:03 +00:00
wip.cpp *added new feature to force aspec ratio on games/channels (global and per game setting) (thx giantpune for help with disassemble) 2011-12-23 15:48:20 +00:00
wip.h *Fixed compile error 2011-07-25 22:28:22 +00:00