mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
63631b8028
*added channel hooking (real and emu). *proper catch of none existing cheats on server if file is not found *added back channel nand emulation mode and per game nand emu settings for channels (emulation mode can't be set to OFF for emu channels) *improved handle of cached titles. (on first boot of this revision the cache title file will be renewed) *settings title, keyboard text and key color can be changed by themes now *added optional background image for list/carousel/grid layouts. The files do not actually exist in the loader. They are loaded if they exists otherwise the default background image is used.See here for filenames: http://code.google.com/p/usbloader-gui/source/browse/trunk/source/themes/filelist.h?r=1148#776 *add flush of homebrew memory before launching app_booter *change: if titles from wiitdb is not enabled the title will be read from game disc header on /title [ID6]/[ID6].wbfs (iso/ciso) pattern. Title caching can still be used and is recommended in that case. *added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks davebaol) *fixed loading ocarina files from SD when doing nand emulation from SD *fix port libs includes reference in Makefile
406 lines
10 KiB
C++
406 lines
10 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <unistd.h>
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#include "GUISettingsMenu.hpp"
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#include "Controls/DeviceHandler.hpp"
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#include "settings/CSettings.h"
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#include "prompts/PromptWindows.h"
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#include "language/gettext.h"
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#include "settings/SettingsPrompts.h"
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#include "settings/GameTitles.h"
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#include "settings/CGameCategories.hpp"
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#include "usbloader/wbfs.h"
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#include "themes/CTheme.h"
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#include "utils/tools.h"
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static const char * OnOffText[MAX_ON_OFF] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" )
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};
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static const char * GameInfoText[GAMEINFO_MAX] =
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{
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trNOOP( "Game ID" ),
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trNOOP( "Game Region" ),
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trNOOP( "Both" ),
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trNOOP( "Neither" )
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};
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static const char * FlipXText[XFLIP_MAX][3] =
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{
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{ trNOOP( "Right" ), "/", trNOOP( "Next" ) },
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{ trNOOP( "Left" ), "/", trNOOP( "Prev" ) },
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{ trNOOP( "Like SysMenu" ), "", "" },
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{ trNOOP( "Right" ), "/", trNOOP( "Prev" ) },
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{ trNOOP( "DiskFlip" ), "", "" }
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};
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static const char * PromptButtonsText[MAX_ON_OFF] =
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{
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trNOOP( "Normal" ),
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trNOOP( "Widescreen Fix" ),
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};
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static const char * KeyboardText[KEYBOARD_MAX] =
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{
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"QWERTY",
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"DVORAK",
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"QWERTZ",
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"AZERTY",
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"QWERTY 2"
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};
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static const char * DiscArtDownloadText[DISCARTS_MAX_CHOICE] =
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{
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trNOOP( "Original/Customs" ),
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trNOOP( "Customs/Original" )
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};
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static const char *ScreensaverText[SCREENSAVER_MAX] =
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{
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trNOOP( "OFF" ),
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trNOOP( "3 min" ),
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trNOOP( "5 min" ),
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trNOOP( "10 min" ),
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trNOOP( "20 min" ),
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trNOOP( "30 min" ),
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trNOOP( "1 hour" )
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};
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static const char * HomeMenuText[HOME_MENU_MAX_CHOICE] =
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{
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trNOOP( "System Default" ),
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trNOOP( "Full Menu" ),
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trNOOP( "Default" )
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};
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static const char * searchModeText[] =
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{
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trNOOP( "Beginning" ),
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trNOOP( "Content" ),
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};
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GuiSettingsMenu::GuiSettingsMenu()
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: SettingsMenu(tr("GUI Settings"), &GuiOptions, MENU_NONE)
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{
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int Idx = 0;
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Options->SetName(Idx++, "%s", tr( "App Language" ));
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Options->SetName(Idx++, "%s", tr( "Display" ));
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Options->SetName(Idx++, "%s", tr( "Clock" ));
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Options->SetName(Idx++, "%s", tr( "Tooltips" ));
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Options->SetName(Idx++, "%s", tr( "Flip-X" ));
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Options->SetName(Idx++, "%s", tr( "Prompts Buttons" ));
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Options->SetName(Idx++, "%s", tr( "Widescreen Factor" ));
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Options->SetName(Idx++, "%s", tr( "Font Scale Factor" ));
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Options->SetName(Idx++, "%s", tr( "Keyboard" ));
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Options->SetName(Idx++, "%s", tr( "Disc Artwork Download" ));
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Options->SetName(Idx++, "%s", tr( "Screensaver" ));
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Options->SetName(Idx++, "%s", tr( "Mark new games" ));
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Options->SetName(Idx++, "%s", tr( "Show Play Count" ));
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Options->SetName(Idx++, "%s", tr( "Show Free Space" ));
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Options->SetName(Idx++, "%s", tr( "HOME Menu" ));
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Options->SetName(Idx++, "%s", tr( "Use System Font" ));
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Options->SetName(Idx++, "%s", tr( "Search Mode" ));
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Options->SetName(Idx++, "%s", tr( "Virtual Pointer Speed" ));
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SetOptionValues();
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}
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void GuiSettingsMenu::SetOptionValues()
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{
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int Idx = 0;
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//! Settings: App Language
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const char * language = strrchr(Settings.language_path, '/');
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if(language)
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language += 1;
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if (!language || strcmp(Settings.language_path, "") == 0)
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Options->SetValue(Idx++, "%s", tr( "Default" ));
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else
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Options->SetValue(Idx++, "%s", language);
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//! Settings: Display
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Options->SetValue(Idx++, "%s", tr( GameInfoText[Settings.sinfo] ));
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//! Settings: Clock
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if (Settings.hddinfo == CLOCK_HR12)
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Options->SetValue(Idx++, "12 %s", tr( "Hour" ));
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else if (Settings.hddinfo == CLOCK_HR24)
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Options->SetValue(Idx++, "24 %s", tr( "Hour" ));
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else if (Settings.hddinfo == OFF)
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Options->SetValue(Idx++, "%s", tr( "OFF" ));
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//! Settings: Tooltips
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Options->SetValue(Idx++, "%s", tr(OnOffText[Settings.tooltips]));
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//! Settings: Flip-X
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Options->SetValue(Idx++, "%s%s%s", tr(FlipXText[Settings.xflip][0]),
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FlipXText[Settings.xflip][1], tr( FlipXText[Settings.xflip][2] ));
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//! Settings: Prompts Buttons
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Options->SetValue(Idx++, "%s", tr( PromptButtonsText[Settings.wsprompt] ));
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//! Settings: Widescreen Factor
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Options->SetValue(Idx++, "%0.3f", Settings.WSFactor);
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//! Settings: Font Scale Factor
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Options->SetValue(Idx++, "%0.3f", Settings.FontScaleFactor);
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//! Settings: Keyboard
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Options->SetValue(Idx++, "%s", KeyboardText[Settings.keyset]);
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//! Settings: Disc Artwork Download
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Options->SetValue(Idx++, "%s", tr( DiscArtDownloadText[Settings.discart] ));
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//! Settings: Screensaver
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Options->SetValue(Idx++, "%s", tr( ScreensaverText[Settings.screensaver] ));
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//! Settings: Mark new games
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.marknewtitles] ));
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//! Settings: Show Play Count
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ShowPlayCount] ));
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//! Settings: Show Free Space
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ShowFreeSpace] ));
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//! Settings: Home Menu style
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Options->SetValue(Idx++, "%s", tr( HomeMenuText[Settings.HomeMenu] ));
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//! Settings: Use System Font
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.UseSystemFont] ));
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//! Settings: Search Mode
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Options->SetValue(Idx++, "%s", tr( searchModeText[Settings.SearchMode] ));
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//! Settings: Virtual Pointer Speed
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Options->SetValue(Idx++, "%g", Settings.PointerSpeed);
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}
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int GuiSettingsMenu::GetMenuInternal()
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{
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int ret = optionBrowser->GetClickedOption();
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if (ret < 0)
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return MENU_NONE;
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int Idx = -1;
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//! Settings: App Language
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if (ret == ++Idx)
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{
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if (!Settings.godmode)
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{
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WindowPrompt(tr( "Language change:" ), tr( "Console should be unlocked to modify it." ), tr( "OK" ));
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return MENU_NONE;
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}
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SetEffect(EFFECT_FADE, -20);
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while (GetEffect() > 0) usleep(100);
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HaltGui();
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if(parentElement)
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{
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((GuiWindow *) parentElement)->Remove(this);
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((GuiWindow *) parentElement)->SetState(STATE_DISABLED);
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}
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ResumeGui();
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int returnhere = 1;
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while (returnhere == 1)
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returnhere = MenuLanguageSelect();
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if (returnhere == 2)
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{
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//! Language changed. Reload game titles with new lang code.
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GameTitles.SetDefault();
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GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path);
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return MENU_SETTINGS;
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}
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HaltGui();
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if(parentElement)
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{
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((GuiWindow *) parentElement)->Append(this);
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((GuiWindow *) parentElement)->SetState(STATE_DEFAULT);
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}
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SetEffect(EFFECT_FADE, 20);
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ResumeGui();
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while (GetEffect() > 0) usleep(100);
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}
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//! Settings: Display
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else if (ret == ++Idx)
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{
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if (++Settings.sinfo >= GAMEINFO_MAX) Settings.sinfo = 0;
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}
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//! Settings: Clock
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else if (ret == ++Idx)
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{
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if (++Settings.hddinfo >= CLOCK_MAX) Settings.hddinfo = 0; //CLOCK
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}
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//! Settings: Tooltips
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else if (ret == ++Idx)
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{
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if (++Settings.tooltips >= MAX_ON_OFF) Settings.tooltips = 0;
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}
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//! Settings: Flip-X
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else if (ret == ++Idx)
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{
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if (++Settings.xflip >= XFLIP_MAX) Settings.xflip = 0;
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}
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//! Settings: Prompts Buttons
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else if (ret == ++Idx)
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{
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if (++Settings.wsprompt >= MAX_ON_OFF) Settings.wsprompt = 0;
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}
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//! Settings: Widescreen Factor
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else if (ret == ++Idx)
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{
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char entrie[20];
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snprintf(entrie, sizeof(entrie), "%0.3f", Settings.WSFactor);
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int ret = OnScreenKeyboard(entrie, sizeof(entrie), 0);
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if(ret)
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{
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for(u32 i = 0; i < sizeof(entrie); ++i)
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{
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if(entrie[i] == ',')
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entrie[i] = '.';
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}
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Settings.WSFactor = LIMIT(atof(entrie), 0.01f, 1.5f);
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}
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}
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//! Settings: Font Scale Factor
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else if (ret == ++Idx)
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{
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char entrie[20];
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snprintf(entrie, sizeof(entrie), "%0.3f", Settings.FontScaleFactor);
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int ret = OnScreenKeyboard(entrie, sizeof(entrie), 0);
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if(ret)
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{
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for(u32 i = 0; i < sizeof(entrie); ++i)
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{
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if(entrie[i] == ',')
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entrie[i] = '.';
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}
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Settings.FontScaleFactor = LIMIT(atof(entrie), 0.01f, 1.5f);
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}
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}
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//! Settings: Keyboard
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else if (ret == ++Idx)
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{
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if (++Settings.keyset >= KEYBOARD_MAX) Settings.keyset = 0;
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}
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//! Settings: Disc Artwork Download
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else if (ret == ++Idx)
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{
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if (++Settings.discart >= DISCARTS_MAX_CHOICE) Settings.discart = 0;
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}
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//! Settings: Screensaver
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else if (ret == ++Idx)
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{
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if (++Settings.screensaver >= SCREENSAVER_MAX) Settings.screensaver = 0;
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SetWPADTimeout();
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}
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//! Settings: Mark new games
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else if (ret == ++Idx)
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{
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if (++Settings.marknewtitles >= MAX_ON_OFF) Settings.marknewtitles = 0;
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}
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//! Settings: Show Play Count
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else if (ret == ++Idx)
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{
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if (++Settings.ShowPlayCount >= MAX_ON_OFF) Settings.ShowPlayCount = 0;
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}
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//! Settings: Show Free Space
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else if (ret == ++Idx)
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{
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if (++Settings.ShowFreeSpace >= MAX_ON_OFF) Settings.ShowFreeSpace = 0;
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}
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//! Settings: Home Menu Style
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else if (ret == ++Idx)
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{
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if (++Settings.HomeMenu >= HOME_MENU_MAX_CHOICE) Settings.HomeMenu = 0;
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}
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//! Settings: Use System Font
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else if (ret == ++Idx)
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{
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if (++Settings.UseSystemFont >= MAX_ON_OFF) Settings.UseSystemFont = 0;
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HaltGui();
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Theme::LoadFont(Settings.ConfigPath);
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ResumeGui();
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if(Settings.FontScaleFactor == 1.0f && Settings.UseSystemFont == ON)
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Settings.FontScaleFactor = 0.8f;
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else if(Settings.FontScaleFactor == 0.8f && Settings.UseSystemFont == OFF)
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Settings.FontScaleFactor = 1.0f;
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}
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//! Settings: Search Mode
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else if (ret == ++Idx)
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{
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if (++Settings.SearchMode >= SEARCH_MAX_CHOICE) Settings.SearchMode = 0;
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}
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//! Settings: Virtual Pointer Speed
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else if (ret == ++Idx)
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{
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char entrie[20];
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snprintf(entrie, sizeof(entrie), "%g", Settings.PointerSpeed);
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int ret = OnScreenKeyboard(entrie, sizeof(entrie), 0);
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if(ret)
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{
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for(u32 i = 0; i < sizeof(entrie); ++i)
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{
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if(entrie[i] == ',')
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entrie[i] = '.';
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}
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Settings.PointerSpeed = atof(entrie);
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}
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}
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SetOptionValues();
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return MENU_NONE;
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}
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