usbloadergx/source/language/UpdateLanguage.cpp
Cyan 74eca1d38b * Reverted fixed values from v3.0
* Added a Clock size factor (size factor is theme-able and will override user's value if not "1.0" in .them file)
* Fixed tooltip opacity on Home Button and game icons on Channel grid mode.
* Fixed Banner Grid position X and Y not working in .them file (Thanks Dimok)
* Fixed half-cut cover in grid mode if only 4 games are displayed by showing it on both sides and allowing scrolling.
2012-05-19 13:40:58 +00:00

148 lines
3.6 KiB
C++

/****************************************************************************
* languagefile updater
* for USB Loader GX *giantpune*
***************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/dir.h>
#include "UpdateLanguage.h"
#include "gettext.h"
#include "FileOperations/fileops.h"
#include "FileOperations/DirList.h"
#include "menu.h"
#include "network/networkops.h"
#include "network/http.h"
#include "network/URL_List.h"
#include "prompts/PromptWindows.h"
#include "prompts/ProgressWindow.h"
#include "utils/ShowError.h"
#include "gecko.h"
static const char * LanguageFilesURL = "http://usbloader-gui.googlecode.com/svn/trunk/Languages/";
int DownloadAllLanguageFiles()
{
if(!CreateSubfolder(Settings.languagefiles_path))
{
ShowError(tr("Could not create path: %s"), Settings.languagefiles_path);
return -1;
}
if(!IsNetworkInit())
{
ShowError(tr("Network is not initiated."));
return -2;
}
char fullURL[300];
URL_List LinkList(LanguageFilesURL);
int listsize = LinkList.GetURLCount();
int files_downloaded = 0;
ShowProgress(tr("Updating Language Files:"), 0, 0, 0, listsize, false, true);
for (int i = 0; i < listsize; i++)
{
const char * filename = strrchr(LinkList.GetURL(i), '/');
if(filename) filename++;
else filename = LinkList.GetURL(i);
if(!filename)
continue;
const char * FileExt = strrchr(filename, '.');
if (!FileExt || strcasecmp(FileExt, ".lang") != 0)
continue;
gprintf("%s\n", filename);
ShowProgress(tr("Updating Language Files:"), 0, filename, i, listsize, false, true);
snprintf(fullURL, sizeof(fullURL), "%s%s", LanguageFilesURL, filename);
struct block file = downloadfile(fullURL);
if (file.data)
{
char filepath[300];
snprintf(filepath, sizeof(filepath), "%s/%s", Settings.languagefiles_path, filename);
FILE * pfile = fopen(filepath, "wb");
if(pfile)
{
fwrite(file.data, 1, file.size, pfile);
fclose(pfile);
files_downloaded++;
}
free(file.data);
}
}
ProgressStop();
return files_downloaded;
}
int UpdateLanguageFiles()
{
if(!CreateSubfolder(Settings.languagefiles_path))
{
ShowError(tr("Could not create path: %s"), Settings.languagefiles_path);
return -1;
}
if(!IsNetworkInit())
{
ShowError(tr("Network is not initiated."));
return -2;
}
DirList Dir(Settings.languagefiles_path, ".lang");
//give up now if we didn't find any
if (Dir.GetFilecount() == 0)
{
if(WindowPrompt(tr("Error:"), tr("No language files to update on your devices! Do you want to download new language files?"), tr("Yes"), tr("No")))
return DownloadAllLanguageFiles();
return -2;
}
char savepath[150];
char codeurl[200];
//we assume that the network will already be init by another function
// ( that has gui eletents in it because this one doesn't)
int done = 0;
//build the URL, save path, and download each file and save it
for(int i = 0; i < Dir.GetFilecount(); ++i)
{
snprintf(codeurl, sizeof(codeurl), "%s%s", LanguageFilesURL, Dir.GetFilename(i));
snprintf(savepath, sizeof(savepath), "%s/%s", Settings.languagefiles_path, Dir.GetFilename(i));
struct block file = downloadfile(codeurl);
ShowProgress(tr("Updating Language Files:"), 0, Dir.GetFilename(i), i, Dir.GetFilecount(), false, true);
if (file.data != NULL)
{
FILE * pfile;
pfile = fopen(savepath, "wb");
if (pfile != NULL)
{
fwrite(file.data, 1, file.size, pfile);
fclose(pfile);
done++;
}
free(file.data);
}
}
ProgressStop();
// return the number of files we updated
return done;
}