mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-16 00:15:08 +01:00
db6517256e
Some menus or buttons might not work. (Thanks Airline38) L3+R3 to shutdown the pad. * Added PS3 controller support over USB, requires loader's IOS set to IOS58. Button mapped as Classic Controller. * Added a WiiU Auto aspect fixer based on current WiiU setting. * Added a WiiU Widescreen switcher in Features menu. Nintendont: * Fixed detection for nintendont v2.263+ issue 2294 * Added a WiiU Widescreen setting. issue 2296 Default value based on current WiiU aspect ratio settings. * Added a setting to choose Nincfg.bin behavior at launch issue 2297 Always delete; Always create; No change. * Removed unused game specific settings section (MGS2) * Renamed MCEmu ON setting to Multi * Added Disc launching feature * Added user prompt to select where MCEmu should be located when using Disc launching. The device is auto-detected if Gamecube source setting is set to SD or Main(USB) only. * Changed prompt type to warning if Nintendont version detection fails. Thanks to Airline38 for the WiiU pro base patch.
233 lines
4.9 KiB
C++
233 lines
4.9 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
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* gui_trigger.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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static int scrollDelay = 0;
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/**
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* Constructor for the GuiTrigger class.
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*/
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GuiTrigger::GuiTrigger()
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{
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chan = -1;
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memset(&wupcdata, 0, sizeof(WUPCFULLData));
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memset(&wpad, 0, sizeof(WPADData));
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memset(&pad, 0, sizeof(PADData));
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}
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/**
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* Destructor for the GuiTrigger class.
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*/
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GuiTrigger::~GuiTrigger()
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{
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}
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/**
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* Sets a simple trigger. Requires:
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* - Element is selected
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* - Trigger button is pressed
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*/
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void GuiTrigger::SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
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{
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type = TRIGGER_SIMPLE;
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chan = ch;
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wupcdata.btns_d = wiibtns;
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wpad.btns_d = wiibtns;
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pad.btns_d = gcbtns;
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}
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/**
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* Sets a held trigger. Requires:
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* - Element is selected
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* - Trigger button is pressed and held
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*/
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void GuiTrigger::SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
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{
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type = TRIGGER_HELD;
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chan = ch;
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wupcdata.btns_h = wiibtns;
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wpad.btns_h = wiibtns;
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pad.btns_h = gcbtns;
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}
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/**
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* Sets a button trigger. Requires:
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* - Trigger button is pressed
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*/
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void GuiTrigger::SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
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{
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type = TRIGGER_BUTTON_ONLY;
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chan = ch;
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wupcdata.btns_d = wiibtns;
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wpad.btns_d = wiibtns;
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pad.btns_d = gcbtns;
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}
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/****************************************************************************
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* WPAD_Stick
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*
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* Get X/Y value from Wii Joystick (classic, nunchuk) input
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***************************************************************************/
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s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
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{
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float mag = 0.0;
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float ang = 0.0;
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switch ( wpad.exp.type )
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{
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default:
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case WPAD_EXP_NUNCHUK:
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case WPAD_EXP_GUITARHERO3:
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{
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if ( right == 0 )
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{
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mag = wpad.exp.nunchuk.js.mag;
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ang = wpad.exp.nunchuk.js.ang;
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}
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break;
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}
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case WPAD_EXP_CLASSIC:
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{
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if ( right == 0 )
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{
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mag = wpad.exp.classic.ljs.mag;
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ang = wpad.exp.classic.ljs.ang;
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}
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else
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{
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mag = wpad.exp.classic.rjs.mag;
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ang = wpad.exp.classic.rjs.ang;
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}
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break;
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}
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}
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/* calculate x/y value (angle need to be converted into radian) */
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if ( mag > 1.0 )
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mag = 1.0;
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else if ( mag < -1.0 )
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mag = -1.0;
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float val;
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if ( axis == 0 ) // x-axis
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val = (float) (mag * sin( (PI * ang) / 180.0f ));
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else // y-axis
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val = (float) (mag * cos( (PI * ang) / 180.0f ));
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return ( s8 )( val * 128.0f );
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}
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bool GuiTrigger::Left()
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{
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u32 wiibtn = WPAD_BUTTON_LEFT;
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if(wpad.exp.type == WPAD_EXP_CLASSIC || (wupcdata.btns_d | wupcdata.btns_h) > 0)
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wiibtn |= WPAD_CLASSIC_BUTTON_LEFT;
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if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
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|| ((wupcdata.btns_d | wupcdata.btns_h) & wiibtn)
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|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT))
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{
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if( (wpad.btns_d & wiibtn)
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|| (wupcdata.btns_d & wiibtn)
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|| (pad.btns_d & PAD_BUTTON_LEFT))
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{
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scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
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return true;
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}
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else if (--scrollDelay <= 0)
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{
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scrollDelay = SCROLL_LOOP_DELAY;
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return true;
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}
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}
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return false;
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}
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bool GuiTrigger::Right()
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{
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u32 wiibtn = WPAD_BUTTON_RIGHT;
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if(wpad.exp.type == WPAD_EXP_CLASSIC || (wupcdata.btns_d | wupcdata.btns_h))
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wiibtn |= WPAD_CLASSIC_BUTTON_RIGHT;
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if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
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|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT)
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|| ((wupcdata.btns_d | wupcdata.btns_h) & wiibtn))
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{
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if( (wpad.btns_d & wiibtn)
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|| (pad.btns_d & PAD_BUTTON_RIGHT)
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|| (wupcdata.btns_d & wiibtn))
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{
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scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
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return true;
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}
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else if (--scrollDelay <= 0)
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{
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scrollDelay = SCROLL_LOOP_DELAY;
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return true;
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}
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}
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return false;
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}
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bool GuiTrigger::Up()
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{
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u32 wiibtn = WPAD_BUTTON_UP;
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if(wpad.exp.type == WPAD_EXP_CLASSIC || (wupcdata.btns_d | wupcdata.btns_h))
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wiibtn |= WPAD_CLASSIC_BUTTON_UP;
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if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
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|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_UP)
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|| ((wupcdata.btns_d | wupcdata.btns_h) & wiibtn))
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{
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if( (wpad.btns_d & wiibtn)
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|| (wupcdata.btns_d & wiibtn)
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|| (pad.btns_d & PAD_BUTTON_UP))
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{
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scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
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return true;
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}
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else if (--scrollDelay <= 0)
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{
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scrollDelay = SCROLL_LOOP_DELAY;
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return true;
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}
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}
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return false;
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}
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bool GuiTrigger::Down()
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{
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u32 wiibtn = WPAD_BUTTON_DOWN;
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if(wpad.exp.type == WPAD_EXP_CLASSIC || (wupcdata.btns_d | wupcdata.btns_h))
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wiibtn |= WPAD_CLASSIC_BUTTON_DOWN;
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if( ((wpad.btns_d | wpad.btns_h) & wiibtn)
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|| ((pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN)
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|| ((wupcdata.btns_d | wupcdata.btns_h) & wiibtn))
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{
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if( (wpad.btns_d & wiibtn)
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|| (pad.btns_d & PAD_BUTTON_DOWN)
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|| (wupcdata.btns_d & wiibtn))
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{
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scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
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return true;
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}
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else if (--scrollDelay <= 0)
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{
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scrollDelay = SCROLL_LOOP_DELAY;
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return true;
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}
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}
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return false;
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}
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