usbloadergx/source/libwiigui/gui_gamebrowser.cpp
dimok321 6d6f0f2243 *Added a widescreen factor to the settings which defines how much the images should be scaled down in X-Axis to look like widescreen. This value is usually 640/854=0.75 but might be not "looking good" for some people, so it is a setting now. It is applied to covers/buttons/windows (on set widescreen prompts)/several images
*Added a font scale factor to the settings. This font scale resizes the overall font sizes. Only full integer font sizes are supported. The font scale factor is multiplied to the font size of a text and the result is rounded and used as the font size. It's a good quick fix for too big fonts.
*Fixed GAMEID_GAMETITLE folder game layout
2011-02-25 18:18:57 +00:00

624 lines
19 KiB
C++

/****************************************************************************
* libwiigui
*
* gui_gamebrowser.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
#include "../wpad.h"
#include <unistd.h>
#include "gui_gamebrowser.h"
#include "../settings/CSettings.h"
#include "../main.h"
#include "settings/newtitles.h"
#include "settings/GameTitles.h"
#include "usbloader/GameList.h"
#include "themes/CTheme.h"
#include "menu.h"
#include <string.h>
#include <sstream>
#define GAMESELECTSIZE 30
// scrolldelay affects how fast the list scrolls
// when the arrows are clicked
static const u32 DEFAULT_SCROLL_DELAY = 4;
/**
* Constructor for the GuiGameBrowser class.
*/
GuiGameBrowser::GuiGameBrowser(int w, int h, int selectedGame)
{
width = w;
height = h;
pagesize = thInt("9 - game list browser page size");
scrollbaron = (gameList.size() > pagesize) ? 1 : 0;
selectable = true;
listOffset = selectedGame - (selectedGame % pagesize);
selectedItem = selectedGame - listOffset;
focus = 1; // allow focus
trigA = new GuiTrigger;
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigHeldA = new GuiTrigger;
trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A, PAD_BUTTON_A);
bgGames = Resources::GetImageData("bg_options.png");
newGames = Resources::GetImageData("new.png");
bgGameImg = new GuiImage(bgGames);
bgGameImg->SetParent(this);
bgGameImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
maxTextWidth = bgGameImg->GetWidth() - 24 - 4;
bgGamesEntry = Resources::GetImageData("bg_options_entry.png");
scrollbar = Resources::GetImageData("scrollbar.png");
scrollbarImg = new GuiImage(scrollbar);
scrollbarImg->SetParent(this);
scrollbarImg->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
scrollbarImg->SetPosition(0, 4);
maxTextWidth -= scrollbarImg->GetWidth() + 4;
arrowDown = Resources::GetImageData("scrollbar_arrowdown.png");
arrowDownImg = new GuiImage(arrowDown);
arrowDownOver = Resources::GetImageData("scrollbar_arrowdown.png");
arrowDownOverImg = new GuiImage(arrowDownOver);
arrowUp = Resources::GetImageData("scrollbar_arrowup.png");
arrowUpImg = new GuiImage(arrowUp);
arrowUpOver = Resources::GetImageData("scrollbar_arrowup.png");
arrowUpOverImg = new GuiImage(arrowUpOver);
scrollbarBox = Resources::GetImageData("scrollbar_box.png");
scrollbarBoxImg = new GuiImage(scrollbarBox);
scrollbarBoxOver = Resources::GetImageData("scrollbar_box.png");
scrollbarBoxOverImg = new GuiImage(scrollbarBoxOver);
arrowUpBtn = new GuiButton(arrowUpImg->GetWidth(), arrowUpImg->GetHeight());
arrowUpBtn->SetParent(this);
arrowUpBtn->SetImage(arrowUpImg);
arrowUpBtn->SetImageOver(arrowUpOverImg);
arrowUpBtn->SetImageHold(arrowUpOverImg);
arrowUpBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
arrowUpBtn->SetPosition(width / 2 - 18 + 7, -18);
arrowUpBtn->SetSelectable(false);
arrowUpBtn->SetTrigger(trigA);
arrowUpBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130);
arrowUpBtn->SetSoundClick(btnSoundClick);
arrowDownBtn = new GuiButton(arrowDownImg->GetWidth(), arrowDownImg->GetHeight());
arrowDownBtn->SetParent(this);
arrowDownBtn->SetImage(arrowDownImg);
arrowDownBtn->SetImageOver(arrowDownOverImg);
arrowDownBtn->SetImageHold(arrowDownOverImg);
arrowDownBtn->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
arrowDownBtn->SetPosition(width / 2 - 18 + 7, 18);
arrowDownBtn->SetSelectable(false);
arrowDownBtn->SetTrigger(trigA);
arrowDownBtn->SetEffectOnOver(EFFECT_SCALE, 50, 130);
arrowDownBtn->SetSoundClick(btnSoundClick);
scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight());
scrollbarBoxBtn->SetParent(this);
scrollbarBoxBtn->SetImage(scrollbarBoxImg);
scrollbarBoxBtn->SetImageOver(scrollbarBoxOverImg);
scrollbarBoxBtn->SetImageHold(scrollbarBoxOverImg);
scrollbarBoxBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
scrollbarBoxBtn->SetSelectable(false);
scrollbarBoxBtn->SetEffectOnOver(EFFECT_SCALE, 50, 120);
scrollbarBoxBtn->SetMinY(0);
scrollbarBoxBtn->SetMaxY(height - 30);
scrollbarBoxBtn->SetHoldable(true);
scrollbarBoxBtn->SetTrigger(trigHeldA);
gameIndex = new int[pagesize];
game = new GuiButton *[pagesize];
gameTxt = new GuiText *[pagesize];
gameTxtOver = new GuiText *[pagesize];
gameBg = new GuiImage *[pagesize];
newImg = new GuiImage *[pagesize];
for (int i = 0; i < pagesize; i++)
{
gameTxt[i] = new GuiText(GameTitles.GetTitle(gameList[i]), 20, thColor("r=0 g=0 b=0 a=255 - game browser list text color"));
gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
gameTxt[i]->SetPosition(24, 0);
gameTxt[i]->SetMaxWidth(maxTextWidth, DOTTED);
gameTxtOver[i] = new GuiText(GameTitles.GetTitle(gameList[i]), 20, thColor("r=0 g=0 b=0 a=255 - game browser list text color over"));
gameTxtOver[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
gameTxtOver[i]->SetPosition(24, 0);
gameTxtOver[i]->SetMaxWidth(maxTextWidth, SCROLL_HORIZONTAL);
gameBg[i] = new GuiImage(bgGamesEntry);
newImg[i] = new GuiImage(newGames);
newImg[i]->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
newImg[i]->SetVisible(false);
game[i] = new GuiButton(width - 28, GAMESELECTSIZE);
game[i]->SetParent(this);
game[i]->SetLabel(gameTxt[i]);
game[i]->SetLabelOver(gameTxtOver[i]);
game[i]->SetIcon(newImg[i]);
game[i]->SetImageOver(gameBg[i]);
game[i]->SetPosition(5, GAMESELECTSIZE * i + 4);
game[i]->SetRumble(false);
game[i]->SetTrigger(trigA);
game[i]->SetSoundClick(btnSoundClick);
gameIndex[i] = i;
}
UpdateListEntries();
}
/**
* Destructor for the GuiGameBrowser class.
*/
GuiGameBrowser::~GuiGameBrowser()
{
delete arrowUpBtn;
delete arrowDownBtn;
delete scrollbarBoxBtn;
delete scrollbarImg;
delete arrowDownImg;
delete arrowDownOverImg;
delete arrowUpImg;
delete arrowUpOverImg;
delete scrollbarBoxImg;
delete scrollbarBoxOverImg;
delete scrollbar;
delete arrowDown;
delete arrowDownOver;
delete arrowUp;
delete arrowUpOver;
delete scrollbarBox;
delete scrollbarBoxOver;
delete bgGameImg;
delete bgGames;
delete bgGamesEntry;
delete newGames;
delete trigA;
delete trigHeldA;
for (int i = 0; i < pagesize; i++)
{
delete gameTxt[i];
delete gameTxtOver[i];
delete gameBg[i];
delete game[i];
delete newImg[i];
}
delete[] gameIndex;
delete[] game;
delete[] gameTxt;
delete[] gameTxtOver;
delete[] gameBg;
}
void GuiGameBrowser::SetFocus(int f)
{
LOCK( this );
if (!gameList.size()) return;
focus = f;
for (int i = 0; i < pagesize; i++)
game[i]->ResetState();
if (f == 1) game[selectedItem]->SetState(STATE_SELECTED);
}
void GuiGameBrowser::ResetState()
{
LOCK( this );
if (state != STATE_DISABLED)
{
state = STATE_DEFAULT;
stateChan = -1;
}
for (int i = 0; i < pagesize; i++)
{
game[i]->ResetState();
}
}
int GuiGameBrowser::GetOffset()
{
return listOffset;
}
int GuiGameBrowser::GetClickedOption()
{
int found = -1;
for (int i = 0; i < pagesize; i++)
{
if (game[i]->GetState() == STATE_CLICKED)
{
game[i]->SetState(STATE_SELECTED);
found = gameIndex[i];
break;
}
}
return found;
}
/****************************************************************************
* FindMenuItem
*
* Help function to find the next visible menu item on the list
***************************************************************************/
int GuiGameBrowser::FindMenuItem(int currentItem, int direction)
{
int nextItem = currentItem + direction;
if (nextItem < 0 || nextItem >= gameList.size()) return -1;
if (strlen(GameTitles.GetTitle(gameList[nextItem])) > 0)
return nextItem;
return FindMenuItem(nextItem, direction);
}
/**
* Draw the button on screen
*/
void GuiGameBrowser::Draw()
{
LOCK( this );
if (!this->IsVisible() || !gameList.size()) return;
bgGameImg->Draw();
int next = listOffset;
for (int i = 0; i < pagesize; i++)
{
if (next >= 0)
{
game[i]->Draw();
next = this->FindMenuItem(next, 1);
}
else break;
}
if (scrollbaron == 1)
{
scrollbarImg->Draw();
arrowUpBtn->Draw();
arrowDownBtn->Draw();
scrollbarBoxBtn->Draw();
}
this->UpdateEffects();
}
void GuiGameBrowser::UpdateListEntries()
{
int next = listOffset;
for (int i = 0; i < pagesize; i++)
{
if (next >= 0)
{
if (game[i]->GetState() == STATE_DISABLED)
{
game[i]->SetVisible(true);
game[i]->SetState(STATE_DEFAULT);
}
gameTxt[i]->SetText(GameTitles.GetTitle(gameList[next]));
gameTxt[i]->SetPosition(24, 0);
gameTxtOver[i]->SetText(GameTitles.GetTitle(gameList[next]));
gameTxtOver[i]->SetPosition(24, 0);
if (Settings.marknewtitles)
{
bool isNew = NewTitles::Instance()->IsNew(gameList[next]->id);
if (isNew)
{
gameTxt[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), DOTTED);
gameTxtOver[i]->SetMaxWidth(maxTextWidth - (newGames->GetWidth() + 1), SCROLL_HORIZONTAL);
}
else
{
gameTxt[i]->SetMaxWidth(maxTextWidth, DOTTED);
gameTxtOver[i]->SetMaxWidth(maxTextWidth, SCROLL_HORIZONTAL);
}
newImg[i]->SetVisible(isNew);
}
gameIndex[i] = next;
next = this->FindMenuItem(next, 1);
}
else
{
game[i]->SetVisible(false);
game[i]->SetState(STATE_DISABLED);
}
}
}
void GuiGameBrowser::Update(GuiTrigger * t)
{
LOCK( this );
if (state == STATE_DISABLED || !t || !gameList.size()) return;
static int pressedChan = -1;
int next, prev;
int old_listOffset = listOffset;
static int position2;
static u32 scrolldelay = 0;
if(t->wpad.btns_d)
{
pressedChan = t->chan;
}
if (scrollbaron == 1)
{
// update the location of the scroll box based on the position in the option list
arrowUpBtn->Update(t);
arrowDownBtn->Update(t);
scrollbarBoxBtn->Update(t);
}
next = listOffset;
if(pressedChan == -1 || (pressedChan == t->chan && !(t->wpad.btns_h & WPAD_BUTTON_UP) &&
!(t->wpad.btns_h & WPAD_BUTTON_DOWN) && !(t->wpad.btns_h & WPAD_BUTTON_B)))
{
for (int i = 0; i < pagesize; i++)
{
if (next >= 0) next = this->FindMenuItem(next, 1);
if (focus)
{
if (i != selectedItem && game[i]->GetState() == STATE_SELECTED)
game[i]->ResetState();
else if (i == selectedItem && game[i]->GetState() == STATE_DEFAULT)
game[selectedItem]->SetState(STATE_SELECTED, t->chan);
}
game[i]->Update(t);
if (game[i]->GetState() == STATE_SELECTED)
{
selectedItem = i;
}
}
}
// pad and joystick navigation
if (!focus || !gameList.size()) return; // skip navigation
if (scrollbaron == 1)
{
if (t->Down() || arrowDownBtn->GetState() == STATE_CLICKED || arrowDownBtn->GetState() == STATE_HELD) //down
{
if(scrolldelay > 0)
--scrolldelay;
else
{
if(arrowDownBtn->GetState() == STATE_CLICKED || arrowDownBtn->GetState() == STATE_HELD)
scrolldelay = DEFAULT_SCROLL_DELAY;
next = this->FindMenuItem(gameIndex[selectedItem], 1);
if (next >= 0)
{
if (selectedItem == pagesize - 1)
{
// move list down by 1
listOffset = this->FindMenuItem(listOffset, 1);
}
else if (game[selectedItem + 1]->IsVisible())
{
game[selectedItem]->ResetState();
game[selectedItem + 1]->SetState(STATE_SELECTED, t->chan);
selectedItem++;
}
}
}
if (pressedChan == -1 || (pressedChan == t->chan && !(t->wpad.btns_d & WPAD_BUTTON_A) && !(t->wpad.btns_h & WPAD_BUTTON_A)))
arrowDownBtn->ResetState();
}
else if (t->Up() || arrowUpBtn->GetState() == STATE_CLICKED || arrowUpBtn->GetState() == STATE_HELD) //up
{
if(scrolldelay > 0)
--scrolldelay;
else
{
if(arrowUpBtn->GetState() == STATE_CLICKED || arrowUpBtn->GetState() == STATE_HELD)
scrolldelay = DEFAULT_SCROLL_DELAY;
prev = this->FindMenuItem(gameIndex[selectedItem], -1);
if (prev >= 0)
{
if (selectedItem == 0)
{
// move list up by 1
listOffset = prev;
}
else
{
game[selectedItem]->ResetState();
game[selectedItem - 1]->SetState(STATE_SELECTED, t->chan);
selectedItem--;
}
}
}
if (pressedChan == -1 || (pressedChan == t->chan && !(t->wpad.btns_d & WPAD_BUTTON_A) && !(t->wpad.btns_h & WPAD_BUTTON_A)))
arrowUpBtn->ResetState();
}
int position1 = t->wpad.ir.y;
if (position2 == 0 && t->wpad.ir.valid)
{
position2 = position1;
}
if (pressedChan == t->chan && (t->wpad.btns_h & WPAD_BUTTON_B) && t->wpad.ir.valid)
{
if(scrolldelay > 0)
--scrolldelay;
else
{
scrolldelay = DEFAULT_SCROLL_DELAY-2;
scrollbarBoxBtn->ScrollIsOn(1);
if (position2 > position1)
{
prev = this->FindMenuItem(gameIndex[selectedItem], -1);
if (prev >= 0)
{
if (selectedItem == 0)
{
// move list up by 1
listOffset = prev;
}
else
{
game[selectedItem]->ResetState();
game[selectedItem - 1]->SetState(STATE_SELECTED, t->chan);
selectedItem--;
}
}
}
else if (position2 < position1)
{
next = this->FindMenuItem(gameIndex[selectedItem], 1);
if (next >= 0)
{
if (selectedItem == pagesize - 1)
{
// move list down by 1
listOffset = this->FindMenuItem(listOffset, 1);
}
else if (game[selectedItem + 1]->IsVisible())
{
game[selectedItem]->ResetState();
game[selectedItem + 1]->SetState(STATE_SELECTED, t->chan);
selectedItem++;
}
}
}
}
}
else if (pressedChan == -1 || (pressedChan == t->chan && !(t->wpad.btns_h & WPAD_BUTTON_B)))
{
scrollbarBoxBtn->ScrollIsOn(0);
position2 = 0;
}
if (scrollbarBoxBtn->GetState() == STATE_HELD && scrollbarBoxBtn->GetStateChan() == t->chan && t->wpad.ir.valid
&& gameList.size() > pagesize)
{
// allow dragging of scrollbar box
scrollbarBoxBtn->SetPosition(width / 2 - 18 + 7, 0);
int position = t->wpad.ir.y - 32 - scrollbarBoxBtn->GetTop();
listOffset = (position * gameList.size()) / (25.2 * pagesize) - selectedItem;
if (listOffset <= 0)
{
listOffset = 0;
selectedItem = 0;
}
else if (listOffset + pagesize >= gameList.size())
{
listOffset = gameList.size() - pagesize;
selectedItem = pagesize - 1;
}
}
int positionbar = (25.2 * pagesize) * (listOffset + selectedItem) / gameList.size();
if (positionbar > (24 * pagesize)) positionbar = (24 * pagesize);
scrollbarBoxBtn->SetPosition(width / 2 - 18 + 7, positionbar + 8);
if (t->Right()) //skip pagesize # of games if right is pressed
{
if (listOffset < gameList.size() && gameList.size() > pagesize)
{
listOffset = listOffset + pagesize;
if (listOffset + pagesize >= gameList.size()) listOffset = gameList.size() - pagesize;
}
}
else if (t->Left())
{
if (listOffset > 0)
{
listOffset = listOffset - pagesize;
if (listOffset < 0) listOffset = 0;
}
}
}
else
{
if (t->Down()) //if there isn't a scrollbar and down is pressed
{
next = this->FindMenuItem(gameIndex[selectedItem], 1);
if (next >= 0)
{
if (selectedItem == pagesize - 1)
{
// move list down by 1
listOffset = this->FindMenuItem(listOffset, 1);
}
else if (game[selectedItem + 1]->IsVisible())
{
game[selectedItem]->ResetState();
game[selectedItem + 1]->SetState(STATE_SELECTED, t->chan);
selectedItem++;
}
}
}
else if (t->Up()) //up
{
prev = this->FindMenuItem(gameIndex[selectedItem], -1);
if (prev >= 0)
{
if (selectedItem == 0)
{
// move list up by 1
listOffset = prev;
}
else
{
game[selectedItem]->ResetState();
game[selectedItem - 1]->SetState(STATE_SELECTED, t->chan);
selectedItem--;
}
}
}
}
if(pressedChan == t->chan && !t->wpad.btns_d && !t->wpad.btns_h)
{
pressedChan = -1;
}
if (old_listOffset != listOffset) UpdateListEntries();
if (updateCB) updateCB(this);
}
void GuiGameBrowser::Reload()
{
LOCK( this );
scrollbaron = (gameList.size() > pagesize) ? 1 : 0;
selectedItem = 0;
listOffset = 0;
focus = 1;
UpdateListEntries();
for (int i = 0; i < pagesize; i++)
game[i]->ResetState();
}