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661fe9ce6e
*Cleaned the GameBootProcess source a bit up and put it together to a class for better overview
21 lines
700 B
C++
21 lines
700 B
C++
#ifndef GAMEBOOTER_HPP_
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#define GAMEBOOTER_HPP_
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#include <gctypes.h>
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class GameBooter
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{
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public:
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static int BootGame(const char * gameID);
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static int BootGCMode();
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private:
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static int FindDiscHeader(const char * gameID, struct discHdr &gameHeader);
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static void SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset);
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static int SetupDisc(u8 *gameID);
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static bool LoadOcarina(u8 *gameID);
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static u32 BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8 cheat, u8 vipatch,
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u8 patchcountrystring, u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002);
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};
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#endif
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