usbloadergx/source/settings/menus/SettingsMenu.hpp
dimok321 fa11a745d6 A lot of changes with this rev
*Rewrote the whole Settings.cpp into 11 classes. Each settings menu has it's own class now
*Reworked the whole sound system. Supported formats AIF/MP3/OGG/BNS/WAV now with no file size limit (streaming).
*Changed button click/over sounds to wav from raw pcm
*Lot's of bug fixes
2010-11-13 22:34:53 +00:00

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/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef SETTINGS_MENU_HPP_
#define SETTINGS_MENU_HPP_
#include "libwiigui/gui.h"
#include "libwiigui/gui_customoptionbrowser.h"
#include "menu.h"
enum
{
CSettingsMenu = 0,
CGUISettingsMenu,
CGameLoadSM,
CParentalControlSM,
CSoundSettingsMenu,
CCustomPathsSM,
CIndGameLoadSM,
CUninstallSM,
};
class SettingsMenu : public GuiWindow
{
public:
SettingsMenu(const char * title, OptionList * option, int returnTo);
~SettingsMenu();
int GetClickedOption();
int GetMenu();
virtual int GetType() { return CSettingsMenu; }
protected:
virtual int GetMenuInternal() { return MENU_NONE; };
int returnToMenu;
GuiImageData * btnOutline;
GuiTrigger * trigA;
GuiTrigger * trigB;
OptionList * Options;
GuiText * titleTxt;
GuiText * backBtnTxt;
GuiImage * backBtnImg;
GuiButton * backBtn;
GuiCustomOptionBrowser * optionBrowser;
};
#endif