usbloadergx/source/usbloader/wbfs/wbfs_base.h
dimok321 64744ce20d *Fixed booting games from FAT/NTFS (thx r-win)
*Fixed Toy Story 3 boot bug
*Changed IOS limits. Now allowing all IOSs from 200-255 to support more Waninkoko cIOS slots. You will get a warning if you don't have an IOS installed and try to choose it.
2010-11-07 12:16:34 +00:00

54 lines
1.4 KiB
C++

#ifndef _H
#define _H
#include "libs/libwbfs/libwbfs.h"
#include "usbloader/utils.h"
#include "usbloader/frag.h"
class Wbfs
{
public:
Wbfs(u32, u32, u32);
void GetProgressValue(s32 * d, s32 * m);
static s32 Init(u32);
void Close();
s32 CheckGame(u8 *);
s32 GameSize(u8 *, f32 *);
wbfs_t *GetHddInfo(void);
bool Mounted();
virtual int GetFragList(u8 *id) { return 0; };
virtual bool ShowFreeSpace(void);
virtual s32 Open() = 0;
virtual wbfs_disc_t* OpenDisc(u8 *discid) = 0;
virtual void CloseDisc(wbfs_disc_t *disc) = 0;
virtual s32 Format();
virtual s32 GetCount(u32 *) = 0;
virtual s32 GetHeaders(struct discHdr *, u32, u32) = 0;
virtual s32 AddGame(void) = 0;
virtual s32 RemoveGame(u8 *) = 0;
virtual s32 DiskSpace(f32 *, f32 *) = 0;
virtual s32 RenameGame(u8 *, const void *) = 0;
virtual s32 ReIDGame(u8 *discid, const void *newID) = 0;
virtual f32 EstimateGameSize(void) = 0;
/*
static s32 OpenPart(u32 part_fat, u32 part_idx, u32 part_lba, u32 part_size, char *partition);
static s32 OpenNamed(char *partition);
static s32 OpenLBA(u32 lba, u32 size);
*/
protected:
static u32 nb_sectors;
/* WBFS HDD */
wbfs_t *hdd;
u32 device, lba, size;
private:
static s32 total, done;
};
#endif //_H