usbloadergx/source/settings/CGameSettings.cpp
dimok321 2c268af0f9 *fixed possible crash on theme downloader
*changed fat/ntfs/ext installer to use the header title as foldername instead of wiitdb title (this is the way it is in the wbfs managers)
*Fixed language changing for wiitdb titles / coverdownload even without available .lang file which is loaded
*Added reload of game titles on language change
*Added check for valid config files. If config file is not valid it will not be used. Current valid configs are R1031 to all. (You configs will be reseted with this. If you want to save them, move them and merge them afterwards manually.)
*Fixed possible crash on mounting
*Changed default settings for device free space display to off, because fat32 partitions are very slow on that. Added a warning when on FAT partition and trying to enable this option.
*Updated langauge files
2011-01-06 18:59:45 +00:00

405 lines
8.8 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "CGameSettings.h"
#include "FileOperations/fileops.h"
#include "svnrev.h"
#define VALID_CONFIG_REV 1031
CGameSettings GameSettings;
CGameSettings::CGameSettings()
{
}
CGameSettings::~CGameSettings()
{
}
GameCFG * CGameSettings::GetGameCFG(const char * id)
{
if(!id)
return NULL;
for(u32 i = 0; i < GameList.size(); ++i)
{
if(strncmp(id, GameList[i].id, 6) == 0)
{
return &GameList[i];
}
}
return NULL;
}
bool CGameSettings::AddGame(const GameCFG & NewGame)
{
for(u32 i = 0; i < GameList.size(); ++i)
{
if(strncmp(NewGame.id, GameList[i].id, 6) == 0)
{
memcpy(&GameList[i], &NewGame, sizeof(GameCFG));
return true;
}
}
GameList.push_back(NewGame);
return true;
}
bool CGameSettings::RemoveAll()
{
GameList.clear();
std::vector<GameCFG>().swap(GameList);
return Save();
}
bool CGameSettings::Remove(const char * id)
{
if(!id)
return false;
for(u32 i = 0; i < GameList.size(); ++i)
{
if(strncmp(id, GameList[i].id, 6) == 0)
{
GameList.erase(GameList.begin()+i);
break;
}
}
return true;
}
bool CGameSettings::Load(const char * path)
{
char line[1024];
char filepath[300];
snprintf(filepath, sizeof(filepath), "%sGXGameSettings.cfg", path);
ConfigPath = filepath;
FILE *file = fopen(filepath, "r");
if (!file) return false;
if(!ValidVersion(file))
{
fclose(file);
return false;
}
while (fgets(line, sizeof(line), file))
{
if (line[0] == '#')
continue;
this->ParseLine(line);
}
fclose(file);
return true;
}
bool CGameSettings::ValidVersion(FILE * file)
{
if(!file) return false;
char line[255];
int revision = 0;
while (fgets(line, sizeof(line), file))
{
const char * ptr = strcasestr(line, "USB Loader GX R");
if(ptr)
{
ptr += strlen("USB Loader GX R");
revision = atoi(ptr);
break;
}
}
rewind(file);
return revision >= VALID_CONFIG_REV;
}
bool CGameSettings::Save()
{
char filepath[300];
strcpy(filepath, ConfigPath.c_str());
char * ptr = strrchr(filepath, '/');
if(ptr)
ptr[0] = 0;
CreateSubfolder(filepath);
FILE * f = fopen(ConfigPath.c_str(), "w");
if (!f) return false;
fprintf(f, "# USB Loader GX R%s - Individual game settings file\n", GetRev());
fprintf(f, "# note: this file is automatically generated\n");
fprintf(f, "# Num Games: %d\n", GameList.size());
for (u32 i = 0; i < GameList.size(); ++i)
{
fprintf(f, "game:%s = ", GameList[i].id);
fprintf(f, "video:%d; ", GameList[i].video);
fprintf(f, "language:%d; ", GameList[i].language);
fprintf(f, "ocarina:%d; ", GameList[i].ocarina);
fprintf(f, "vipatch:%d; ", GameList[i].vipatch);
fprintf(f, "ios:%d; ", GameList[i].ios);
fprintf(f, "parentalcontrol:%d; ", GameList[i].parentalcontrol);
fprintf(f, "errorfix002:%d; ", GameList[i].errorfix002);
fprintf(f, "iosreloadblock:%d; ", GameList[i].iosreloadblock);
fprintf(f, "patchcountrystrings:%d; ", GameList[i].patchcountrystrings);
fprintf(f, "loadalternatedol:%d; ", GameList[i].loadalternatedol);
fprintf(f, "alternatedolstart:%d; ", GameList[i].alternatedolstart);
fprintf(f, "alternatedolname:%s; ", GameList[i].alternatedolname);
fprintf(f, "returnTo:%d; ", GameList[i].returnTo);
fprintf(f, "Locked:%d;\n", GameList[i].Locked);
}
fprintf(f, "# END\n");
fclose(f);
return true;
}
bool CGameSettings::SetSetting(GameCFG & game, char *name, char *value)
{
int i = 0;
if (strcmp(name, "video") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.video = i;
}
return true;
}
else if(strcmp(name, "language") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.language = i;
}
return true;
}
else if(strcmp(name, "ocarina") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.ocarina = i;
}
return true;
}
else if(strcmp(name, "vipatch") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.vipatch = i;
}
return true;
}
else if(strcmp(name, "ios") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.ios = i;
}
return true;
}
else if(strcmp(name, "parentalcontrol") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.parentalcontrol = i;
}
return true;
}
else if(strcmp(name, "errorfix002") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.errorfix002 = i;
}
return true;
}
else if(strcmp(name, "iosreloadblock") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.iosreloadblock = i;
}
return true;
}
else if(strcmp(name, "loadalternatedol") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.loadalternatedol = i;
}
return true;
}
else if(strcmp(name, "alternatedolstart") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.alternatedolstart = i;
}
return true;
}
else if(strcmp(name, "patchcountrystrings") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.patchcountrystrings = i;
}
return true;
}
else if(strcmp(name, "alternatedolname") == 0)
{
snprintf(game.alternatedolname, sizeof(game.alternatedolname), value);
return true;
}
else if(strcmp(name, "returnTo") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.returnTo = i;
}
return true;
}
else if(strcmp(name, "Locked") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
game.Locked = i;
}
return true;
}
return false;
}
bool CGameSettings::ReadGameID(const char * src, char * GameID, int size)
{
if(strncasecmp(src, "game:", 5) != 0)
return false;
char * ptr = strchr(src, ':');
if(!ptr)
return false;
ptr++;
int i = 0;
for(i = 0; i < size; i++, ptr++)
{
if(*ptr == ' ' || *ptr == '\0')
break;
GameID[i] = *ptr;
}
GameID[i] = 0;
return true;
}
void CGameSettings::ParseLine(char *line)
{
char name[1024], value[1024];
char GameID[8];
if(!ReadGameID(line, GameID, 6))
return;
if(strlen(GameID) != 6)
return;
GameCFG NewCFG;
memset(&NewCFG, 0, sizeof(GameCFG));
strcpy(NewCFG.id, GameID);
char * LinePtr = strchr(line, '=');
while(LinePtr != NULL)
{
LinePtr++;
char * eq = strchr(LinePtr, ':');
if (!eq) break;
this->TrimLine(name, LinePtr, sizeof(name));
this->TrimLine(value, eq + 1, sizeof(value));
SetSetting(NewCFG, name, value);
LinePtr = strchr(LinePtr, ';');
}
AddGame(NewCFG);
}
void CGameSettings::TrimLine(char *dest, const char *src, int size)
{
while (*src == ' ')
src++;
int i = 0;
for(i = 0; i < size; i++, src++)
{
if(*src == ':' || *src == ';' || *src == '\n' ||
*src == '\r' || *src == '\0')
break;
dest[i] = *src;
}
dest[i] = '\0';
}
int CGameSettings::GetPartenalPEGI(int parental)
{
switch(parental)
{
case 1: return 7;
case 2: return 12;
case 3: return 16;
case 4: return 18;
default: return -1;
}
}