mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
72d8c9dc2e
*Created an own class for the homebrew prompt *Created scrollbar class which is now used on every browser *Created a checkbox browser list class *Changed the category prompts to the new list mode *Improved B-Button scrolling *Fixed horizontal text scrolling *Fixed possible crash on long text display *Many internal gui changes and navigation changes *Fixed booting games by argument (headless id) (Issue 1930) *Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923) *Added booting with arguements from meta.xml for homebrews (Issue 1926) *Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.
293 lines
8.4 KiB
C++
293 lines
8.4 KiB
C++
#include "menu/menus.h"
|
|
#include "menu/WDMMenu.hpp"
|
|
#include "mload/mload.h"
|
|
#include "mload/mload_modules.h"
|
|
#include "system/IosLoader.h"
|
|
#include "Controls/DeviceHandler.hpp"
|
|
#include "usbloader/disc.h"
|
|
#include "usbloader/apploader.h"
|
|
#include "usbloader/usbstorage2.h"
|
|
#include "usbloader/wdvd.h"
|
|
#include "usbloader/GameList.h"
|
|
#include "settings/CGameSettings.h"
|
|
#include "usbloader/frag.h"
|
|
#include "usbloader/wbfs.h"
|
|
#include "usbloader/playlog.h"
|
|
#include "usbloader/MountGamePartition.h"
|
|
#include "usbloader/AlternateDOLOffsets.h"
|
|
#include "settings/newtitles.h"
|
|
#include "patches/fst.h"
|
|
#include "patches/gamepatches.h"
|
|
#include "patches/wip.h"
|
|
#include "system/IosLoader.h"
|
|
#include "banner/OpeningBNR.hpp"
|
|
#include "wad/nandtitle.h"
|
|
#include "menu/menus.h"
|
|
#include "memory/memory.h"
|
|
#include "GameBooter.hpp"
|
|
#include "sys.h"
|
|
|
|
//appentrypoint has to be global because of asm
|
|
u32 AppEntrypoint = 0;
|
|
|
|
struct discHdr *dvdheader = NULL;
|
|
extern u32 hdd_sector_size;
|
|
extern int mountMethod;
|
|
|
|
int GameBooter::BootGCMode()
|
|
{
|
|
ExitApp();
|
|
gprintf("\nLoading BC for GameCube");
|
|
WII_Initialize();
|
|
return WII_LaunchTitle(0x0000000100000100ULL);
|
|
}
|
|
|
|
|
|
u32 GameBooter::BootPartition(char * dolpath, u8 videoselected, u8 alternatedol, u32 alternatedoloffset)
|
|
{
|
|
gprintf("booting partition IOS %u r%u\n", IOS_GetVersion(), IOS_GetRevision());
|
|
entry_point p_entry;
|
|
s32 ret;
|
|
u64 offset;
|
|
|
|
/* Find game partition offset */
|
|
ret = Disc_FindPartition(&offset);
|
|
if (ret < 0)
|
|
return 0;
|
|
|
|
/* Open specified partition */
|
|
ret = WDVD_OpenPartition(offset);
|
|
if (ret < 0)
|
|
return 0;
|
|
|
|
/* Setup low memory */
|
|
Disc_SetLowMem();
|
|
|
|
/* Setup video mode */
|
|
Disc_SelectVMode(videoselected);
|
|
|
|
/* Run apploader */
|
|
ret = Apploader_Run(&p_entry, dolpath, alternatedol, alternatedoloffset);
|
|
|
|
if (ret < 0)
|
|
return 0;
|
|
|
|
return (u32) p_entry;
|
|
}
|
|
|
|
int GameBooter::FindDiscHeader(const char * gameID, struct discHdr &gameHeader)
|
|
{
|
|
gameList.LoadUnfiltered();
|
|
|
|
if(mountMethod == 0 && !gameList.GetDiscHeader(gameID))
|
|
{
|
|
gprintf("Game was not found: %s\n", gameID);
|
|
return -1;
|
|
}
|
|
else if(mountMethod && !dvdheader)
|
|
{
|
|
gprintf("Error: Loading empty disc header from DVD\n");
|
|
return -1;
|
|
}
|
|
|
|
memcpy(&gameHeader, (mountMethod ? dvdheader : gameList.GetDiscHeader(gameID)), sizeof(struct discHdr));
|
|
|
|
delete dvdheader;
|
|
dvdheader = NULL;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void GameBooter::SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset)
|
|
{
|
|
if(alternatedol == ALT_DOL_ON_LAUNCH)
|
|
{
|
|
alternatedol = ALT_DOL_FROM_GAME;
|
|
alternatedoloffset = WDMMenu::GetAlternateDolOffset();
|
|
}
|
|
else if(alternatedol == ALT_DOL_DEFAULT)
|
|
{
|
|
alternatedol = ALT_DOL_FROM_GAME;
|
|
alternatedoloffset = defaultAltDol((char *) gameID);
|
|
}
|
|
|
|
if(alternatedol == ALT_DOL_FROM_GAME && alternatedoloffset == 0)
|
|
alternatedol = OFF;
|
|
}
|
|
|
|
int GameBooter::SetupDisc(u8 * gameID)
|
|
{
|
|
if (mountMethod)
|
|
{
|
|
gprintf("\tloading DVD\n");
|
|
return Disc_Open();
|
|
}
|
|
|
|
int ret = -1;
|
|
|
|
if(((IosLoader::IsWaninkokoIOS() && IOS_GetRevision() < 18) ||
|
|
hdd_sector_size != 512) && gameList.GetGameFS(gameID) == PART_FS_WBFS)
|
|
{
|
|
gprintf("Disc_SetUSB...");
|
|
ret = Disc_SetUSB(gameID);
|
|
gprintf("%d\n", ret);
|
|
if(ret < 0) return ret;
|
|
}
|
|
else
|
|
{
|
|
gprintf("Loading fragment list...");
|
|
ret = get_frag_list(gameID);
|
|
gprintf("%d\n", ret);
|
|
if(ret < 0) return ret;
|
|
ret = set_frag_list(gameID);
|
|
if(ret < 0) return ret;
|
|
gprintf("\tUSB set to game\n");
|
|
}
|
|
|
|
gprintf("Disc_Open()...");
|
|
ret = Disc_Open();
|
|
gprintf("%d\n", ret);
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool GameBooter::LoadOcarina(u8 *gameID)
|
|
{
|
|
if (ocarina_load_code(gameID) > 0)
|
|
{
|
|
ocarina_do_code();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int GameBooter::BootGame(const char * gameID)
|
|
{
|
|
if(!gameID || strlen(gameID) < 3)
|
|
return -1;
|
|
|
|
if (mountMethod == 2)
|
|
return BootGCMode();
|
|
|
|
AppCleanUp();
|
|
|
|
gprintf("\tSettings.partition: %d\n", Settings.partition);
|
|
|
|
struct discHdr gameHeader;
|
|
|
|
//! Find disc header in the game list first
|
|
int ret = FindDiscHeader(gameID, gameHeader);
|
|
if(ret < 0)
|
|
return ret;
|
|
|
|
//! Setup game configuration from game settings. If no game settings exist use global/default.
|
|
GameCFG * game_cfg = GameSettings.GetGameCFG(gameHeader.id);
|
|
u8 videoChoice = game_cfg->video == INHERIT ? Settings.videomode : game_cfg->video;
|
|
u8 languageChoice = game_cfg->language == INHERIT ? Settings.language : game_cfg->language;
|
|
u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina;
|
|
u8 viChoice = game_cfg->vipatch == INHERIT ? Settings.videopatch : game_cfg->vipatch;
|
|
u8 iosChoice = game_cfg->ios == INHERIT ? Settings.cios : game_cfg->ios;
|
|
u8 fix002 = game_cfg->errorfix002 == INHERIT ? Settings.error002 : game_cfg->errorfix002;
|
|
u8 countrystrings = game_cfg->patchcountrystrings == INHERIT ? Settings.patchcountrystrings : game_cfg->patchcountrystrings;
|
|
u8 alternatedol = game_cfg->loadalternatedol;
|
|
u32 alternatedoloffset = game_cfg->alternatedolstart;
|
|
u8 reloadblock = game_cfg->iosreloadblock == INHERIT ? Settings.BlockIOSReload : game_cfg->iosreloadblock;
|
|
u64 returnToChoice = game_cfg->returnTo ? NandTitles.FindU32(Settings.returnTo) : 0;
|
|
|
|
//! Prepare alternate dol settings
|
|
SetupAltDOL(gameHeader.id, alternatedol, alternatedoloffset);
|
|
|
|
//! This is temporary - C <-> C++ transfer
|
|
SetCheatFilepath(Settings.Cheatcodespath);
|
|
SetBCAFilepath(Settings.BcaCodepath);
|
|
|
|
//! Reload game settings cIOS for this game
|
|
if(iosChoice != IOS_GetVersion())
|
|
{
|
|
gprintf("Reloading into game cIOS: %i...\n", iosChoice);
|
|
IosLoader::LoadGameCios(iosChoice);
|
|
if(MountGamePartition(false) < 0)
|
|
return -1;
|
|
}
|
|
|
|
//! Setup disc in cIOS and open it
|
|
ret = SetupDisc(gameHeader.id);
|
|
if (ret < 0)
|
|
Sys_BackToLoader();
|
|
|
|
//! Load BCA data for the game
|
|
gprintf("Loading BCA data...");
|
|
ret = do_bca_code(gameHeader.id);
|
|
gprintf("%d\n", ret);
|
|
|
|
//! Setup IOS reload block
|
|
if (IosLoader::IsHermesIOS())
|
|
{
|
|
if(reloadblock == ON)
|
|
{
|
|
enable_ES_ioctlv_vector();
|
|
if (gameList.GetGameFS(gameHeader.id) == PART_FS_WBFS)
|
|
mload_close();
|
|
}
|
|
|
|
reloadblock = 0;
|
|
}
|
|
else if(reloadblock == AUTO)
|
|
{
|
|
iosinfo_t * iosinfo = IosLoader::GetIOSInfo(IOS_GetVersion());
|
|
if(!iosinfo || iosinfo->version < 6)
|
|
reloadblock = 0;
|
|
}
|
|
|
|
//! Now we can free up the memory used by the game list
|
|
gameList.clear();
|
|
|
|
//! Load main.dol or alternative dol into memory, start the game apploader and get game entrypoint
|
|
gprintf("\tDisc_wiiBoot\n");
|
|
AppEntrypoint = BootPartition(Settings.dolpath, videoChoice, alternatedol, alternatedoloffset);
|
|
|
|
//! No entrypoint found...back to HBC/SystemMenu
|
|
if(AppEntrypoint == 0)
|
|
{
|
|
WDVD_ClosePartition();
|
|
Sys_BackToLoader();
|
|
}
|
|
|
|
//! Do all the game patches
|
|
gprintf("Applying game patches...\n");
|
|
gamepatches(videoChoice, languageChoice, countrystrings, viChoice, ocarinaChoice, fix002, reloadblock, iosChoice, returnToChoice);
|
|
|
|
//! Load Ocarina codes
|
|
bool enablecheat = false;
|
|
if (ocarinaChoice)
|
|
enablecheat = LoadOcarina(gameHeader.id);
|
|
|
|
//! Shadow mload - Only needed on some games with Hermes v5.1 (Check is inside the function)
|
|
shadow_mload();
|
|
|
|
//! Remember game's USB port
|
|
int usbport = USBStorage2_GetPort();
|
|
|
|
gprintf("Shutting down devices...\n");
|
|
//! Flush all caches and close up all devices
|
|
WBFS_CloseAll();
|
|
DeviceHandler::DestroyInstance();
|
|
if(Settings.USBPort == 2)
|
|
{
|
|
//! Reset USB port because device handler changes it for cache flushing
|
|
USBStorage2_Init();
|
|
USBStorage2_SetPort(usbport);
|
|
USBStorage2_Deinit();
|
|
}
|
|
USB_Deinitialize();
|
|
|
|
//! Modify Wii Message Board to display the game starting here
|
|
if(Settings.PlaylogUpdate)
|
|
Playlog_Update((char *) gameHeader.id, BNRInstance::Instance()->GetIMETTitle(CONF_GetLanguage()));
|
|
|
|
//! Jump to the entrypoint of the game - the last function of the USB Loader
|
|
gprintf("Jumping to game entrypoint: 0x%08X.\n", AppEntrypoint);
|
|
return Disc_JumpToEntrypoint(enablecheat, WDMMenu::GetDolParameter());
|
|
}
|