mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-09 21:15:10 +01:00
fbfcba4200
Thanks to Oddx.
1244 lines
39 KiB
C++
1244 lines
39 KiB
C++
#include <gccore.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <string.h>
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#include <dirent.h>
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#include "usbloader/wbfs.h"
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#include "settings/CGameCategories.hpp"
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#include "language/gettext.h"
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#include "GUI/gui.h"
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#include "GUI/Text.hpp"
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#include "menu.h"
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#include "menu/menus.h"
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#include "sys.h"
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#include "wpad.h"
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#include "FileOperations/fileops.h"
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#include "prompts/PromptWindows.h"
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#include "themes/CTheme.h"
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#include "settings/GameTitles.h"
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#include "gameinfo.h"
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#include "usbloader/GameList.h"
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#include "gecko.h"
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#include "xml/GameTDB.hpp"
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#include "utils/ShowError.h"
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#include "utils/tools.h"
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#include "GameCube/GCGames.h"
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#include "BoxCover/BoxCover.hpp"
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static inline const char * ConsoleFromTitleID(const char* TitleID)
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{
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switch (TitleID[0])
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{
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case 'W': return "WiiWare";
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case 'D': return "VC_Arcade";
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case 'H': return "Wii_System_Channel";
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case 'F': return "VC_NES";
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case 'G': return "GameCube";
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case 'J': return "VC_SNES";
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case 'N': return "VC_N64";
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case 'L': return "VC_Master_System";
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case 'M': return "VC_Genesis_Megadrive";
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case 'E': return "VC_NeoGeo";
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case 'C': return "VC_Commodore";
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case 'X': return "VC_MSX";
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case 'P': return "VC_TurboGraphX";
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case 'Q': return "VC_TurboGraphX-CD";
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case 'R': return "Wii_Game_Disc";
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case 'S': return "Wii_Game_Disc";
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default: return "Unknown";
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}
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}
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static inline const char * HdrTypeText(u8 type)
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{
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switch (type)
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{
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case TYPE_GAME_WII_IMG : return "Wii_Image";
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case TYPE_GAME_WII_DISC : return "Wii_Disc";
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case TYPE_GAME_GC_IMG : return "Gamecube_Image";
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case TYPE_GAME_GC_DISC : return "Gamecube_Disc";
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case TYPE_GAME_GC_EXTRACTED : return "Gamecube_Extracted";
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case TYPE_GAME_NANDCHAN : return "Channel_NAND";
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case TYPE_GAME_EMUNANDCHAN : return "Channel_EmuNAND";
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default : return "Unknown";
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}
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}
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/****************************************************************************
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* gameinfo
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***************************************************************************/
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static int InternalShowGameInfo(struct discHdr *header)
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{
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mainWindow->SetState(STATE_DISABLED);
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char ID[7];
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strlcpy(ID, (char *) header->id, sizeof(ID));
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char xmlpath[300];
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snprintf(xmlpath, sizeof(xmlpath), "%swiitdb.xml", Settings.titlestxt_path);
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GameTDB XML_DB;
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if(!XML_DB.OpenFile(xmlpath))
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{
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ShowError(tr("Could not open wiitdb.xml."));
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return -1;
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}
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XML_DB.SetLanguageCode(Settings.db_language);
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GameXMLInfo GameInfo;
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if(!XML_DB.GetGameXMLInfo(ID, &GameInfo))
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{
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XML_DB.CloseFile();
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ShowError(tr("Could not find info for this game in the wiitdb.xml."));
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return -1;
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}
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XML_DB.CloseFile();
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int choice = -1;
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int titley = 10;
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int marginY = titley + 40;
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int indexy = marginY;
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int wifiY = 0;
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int intputX = 200, inputY = -30, txtXOffset = 90;
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u8 nunchuk = 0, classiccontroller = 0, balanceboard = 0, dancepad = 0, guitar = 0, gamecube = 0, wheel = 0,
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motionplus = 0, drums = 0, microphone = 0, zapper = 0, nintendods = 0,
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//vitalitysensor=0,
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wiispeak = 0;
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int newline = 1;
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u8 page = 1;
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BoxCover * boxCov = NULL;
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GuiImageData * playersImgData = NULL;
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GuiImage * playersImg = NULL;
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GuiImageData * wifiplayersImgData = NULL;
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GuiImage * wifiplayersImg = NULL;
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GuiImage * ratingImg = NULL;
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GuiImage * classiccontrollerImg = NULL;
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GuiImage * nunchukImg = NULL;
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GuiImage * guitarImg = NULL;
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GuiImage * drumsImg = NULL;
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GuiImage * dancepadImg = NULL;
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GuiImage * motionplusImg = NULL;
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GuiImage * wheelImg = NULL;
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GuiImage * balanceboardImg = NULL;
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GuiImage * microphoneImg = NULL;
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GuiImage * zapperImg = NULL;
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GuiImage * nintendodsImg = NULL;
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GuiImage * wiispeakImg = NULL;
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//GuiImage * vitalitysensorImg = NULL;
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GuiImage * gcImg = NULL;
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GuiImage * dialogBoxImg1 = NULL;
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GuiImage * dialogBoxImg2 = NULL;
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GuiImage * dialogBoxImg3 = NULL;
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GuiImage * dialogBoxImg4 = NULL;
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GuiImage * dialogBoxImg11 = NULL;
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GuiImage * dialogBoxImg22 = NULL;
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GuiImage * dialogBoxImg33 = NULL;
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GuiImage * dialogBoxImg44 = NULL;
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GuiImage * coverImg = NULL;
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GuiImageData * classiccontrollerImgData = NULL;
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GuiImageData * nunchukImgData = NULL;
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GuiImageData * guitarImgData = NULL;
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GuiImageData * drumsImgData = NULL;
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GuiImageData * motionplusImgData = NULL;
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GuiImageData * wheelImgData = NULL;
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GuiImageData * balanceboardImgData = NULL;
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GuiImageData * dancepadImgData = NULL;
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GuiImageData * microphoneImgData = NULL;
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GuiImageData * zapperImgData = NULL;
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GuiImageData * nintendodsImgData = NULL;
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GuiImageData * wiispeakImgData = NULL;
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//GuiImageData * vitalitysensorImgData = NULL;
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GuiImageData * gamecubeImgData = NULL;
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GuiImageData * ratingImgData = NULL;
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GuiImageData * cover = NULL;
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GuiText * releasedTxt = NULL;
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GuiText * publisherTxt = NULL;
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GuiText * developerTxt = NULL;
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GuiText * idTxt = NULL;
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GuiText * titleTxt = NULL;
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Text * synopsisTxt = NULL;
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GuiText * genreTitleTxt = NULL;
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GuiText ** genreTxt = NULL;
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GuiText ** wifiTxt = NULL;
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GuiText * gametdb1Txt = NULL;
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GuiText * memTxt = NULL;
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GuiWindow gameinfoWindow(600, 308);
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gameinfoWindow.SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
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gameinfoWindow.SetPosition(0, -50);
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GuiWindow InfoWindow(600, 308);
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InfoWindow.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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GuiWindow txtWindow(350, 270);
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txtWindow.SetAlignment(ALIGN_CENTER, ALIGN_TOP);
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txtWindow.SetPosition(95, 40);
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GuiImageData dialogBox1(Resources::GetFile("gameinfo1.png"), Resources::GetFileSize("gameinfo1.png"));
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GuiImageData dialogBox2(Resources::GetFile("gameinfo1a.png"), Resources::GetFileSize("gameinfo1a.png"));
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GuiImageData dialogBox3(Resources::GetFile("gameinfo2.png"), Resources::GetFileSize("gameinfo2.png"));
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GuiImageData dialogBox4(Resources::GetFile("gameinfo2a.png"), Resources::GetFileSize("gameinfo2a.png"));
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GuiTrigger trig1;
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trig1.SetButtonOnlyTrigger(-1, WPAD_BUTTON_1 | WPAD_CLASSIC_BUTTON_X, 0);
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GuiTrigger trigA;
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trigA.SetButtonOnlyTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiTrigger trigB;
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trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
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GuiTrigger trigU;
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trigU.SetButtonOnlyTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP);
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GuiTrigger trigD;
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trigD.SetButtonOnlyTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN);
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GuiTrigger trigH;
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trigH.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
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//buttons for changing between synopsis and other info
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GuiButton backBtn(0, 0);
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backBtn.SetPosition(-20, -20);
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backBtn.SetTrigger(&trigB);
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gameinfoWindow.Append(&backBtn);
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GuiTrigger trigA_Simple;
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trigA_Simple.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiTrigger trigLeft;
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trigLeft.SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
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GuiTrigger trigRight;
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trigRight.SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
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GuiButton LeftBtn(0, 0);
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LeftBtn.SetTrigger(&trigLeft);
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if(header->type != TYPE_GAME_WII_DISC && header->type != TYPE_GAME_GC_DISC)
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gameinfoWindow.Append(&LeftBtn);
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GuiButton RightBtn(0, 0);
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RightBtn.SetTrigger(&trigRight);
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if(header->type != TYPE_GAME_WII_DISC && header->type != TYPE_GAME_GC_DISC)
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gameinfoWindow.Append(&RightBtn);
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GuiButton coverBtn(180, 250);
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coverBtn.SetPosition(20, 20);
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coverBtn.SetTrigger(&trigA_Simple);
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gameinfoWindow.Append(&coverBtn);
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GuiButton nextBtn(400, 300);
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nextBtn.SetPosition(200, 20);
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nextBtn.SetTrigger(&trigA_Simple);
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gameinfoWindow.Append(&nextBtn);
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//buttons for scrolling the synopsis
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GuiButton upBtn(0, 0);
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upBtn.SetPosition(0, 0);
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upBtn.SetTrigger(&trigU);
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GuiButton dnBtn(0, 0);
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dnBtn.SetPosition(0, 0);
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dnBtn.SetTrigger(&trigD);
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GuiButton homeBtn(0, 0);
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homeBtn.SetPosition(0, 0);
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homeBtn.SetTrigger(&trigH);
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gameinfoWindow.Append(&homeBtn);
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char linebuf2[100] = "";
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// enable icons for required accessories
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for (u32 i = 0; i < GameInfo.AccessoryList.size(); ++i)
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{
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if(!GameInfo.AccessoryList[i].Required)
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continue;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "guitar") == 0) guitar = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "drums") == 0) drums = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wheel") == 0) wheel = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "microphone") == 0) microphone = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "zapper") == 0) zapper = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
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//if (strcmp(GameInfo.AccessoryList[i].Name.c_str(),"vitalitysensor")==0)
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// vitalitysensor=1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
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}
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// switch icons
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if (nunchuk)
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nunchukImgData = Resources::GetImageData("nunchukR.png");
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else nunchukImgData = Resources::GetImageData("nunchuk.png");
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if (classiccontroller)
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classiccontrollerImgData = Resources::GetImageData("classiccontrollerR.png");
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else classiccontrollerImgData = Resources::GetImageData("classiccontroller.png");
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if (guitar)
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guitarImgData = Resources::GetImageData("guitarR.png");
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else guitarImgData = Resources::GetImageData("guitar.png");
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if (gamecube)
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gamecubeImgData = Resources::GetImageData("gcncontrollerR.png");
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else gamecubeImgData = Resources::GetImageData("gcncontroller.png");
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if (wheel)
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wheelImgData = Resources::GetImageData("wheelR.png");
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else wheelImgData = Resources::GetImageData("wheel.png");
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if (motionplus)
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motionplusImgData = Resources::GetImageData("motionplusR.png");
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else motionplusImgData = Resources::GetImageData("motionplus.png");
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if (drums)
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drumsImgData = Resources::GetImageData("drumsR.png");
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else drumsImgData = Resources::GetImageData("drums.png");
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if (microphone)
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microphoneImgData = Resources::GetImageData("microphoneR.png");
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else microphoneImgData = Resources::GetImageData("microphone.png");
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if (zapper)
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zapperImgData = Resources::GetImageData("zapperR.png");
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else zapperImgData = Resources::GetImageData("zapper.png");
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if (wiispeak)
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wiispeakImgData = Resources::GetImageData("wiispeakR.png");
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else wiispeakImgData = Resources::GetImageData("wiispeak.png");
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if (nintendods)
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nintendodsImgData = Resources::GetImageData("nintendodsR.png");
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else nintendodsImgData = Resources::GetImageData("nintendods.png");
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if (balanceboard)
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balanceboardImgData = Resources::GetImageData("balanceboardR.png");
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else balanceboardImgData = Resources::GetImageData("balanceboard.png");
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if (dancepad)
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dancepadImgData = Resources::GetImageData("dancepadR.png");
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else dancepadImgData = Resources::GetImageData("dancepad.png");
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// look for optional accessories
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for (u32 i = 0; i < GameInfo.AccessoryList.size(); ++i)
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{
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if(GameInfo.AccessoryList[i].Required)
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continue;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "classiccontroller") == 0) classiccontroller = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nunchuk") == 0) nunchuk = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "guitar") == 0) guitar = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "drums") == 0) drums = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "dancepad") == 0) dancepad = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "motionplus") == 0) motionplus = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wheel") == 0) wheel = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "balanceboard") == 0) balanceboard = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "microphone") == 0) microphone = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "zapper") == 0) zapper = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "nintendods") == 0) nintendods = 1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "wiispeak") == 0) wiispeak = 1;
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//if (strcmp(GameInfo.AccessoryList[i].Name.c_str(),"vitalitysensor")==0)
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// vitalitysensor=1;
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if (strcmp(GameInfo.AccessoryList[i].Name.c_str(), "gamecube") == 0) gamecube = 1;
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}
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dialogBoxImg1 = new GuiImage(&dialogBox1);
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dialogBoxImg1->SetAlignment(0, 3);
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dialogBoxImg1->SetPosition(-9, 0);
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dialogBoxImg2 = new GuiImage(&dialogBox2);
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dialogBoxImg2->SetAlignment(0, 3);
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dialogBoxImg2->SetPosition(145, 0);
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dialogBoxImg3 = new GuiImage(&dialogBox3);
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dialogBoxImg3->SetAlignment(0, 3);
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dialogBoxImg3->SetPosition(301, 0);
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dialogBoxImg4 = new GuiImage(&dialogBox4);
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dialogBoxImg4->SetAlignment(0, 3);
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dialogBoxImg4->SetPosition(457, 0);
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gameinfoWindow.Append(dialogBoxImg1);
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gameinfoWindow.Append(dialogBoxImg2);
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gameinfoWindow.Append(dialogBoxImg3);
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gameinfoWindow.Append(dialogBoxImg4);
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bool loadFlatCover = false;
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bool load3DCover = false;
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char imgPath[150];
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snprintf(imgPath, sizeof(imgPath), "%s/%s.png", Settings.coversFull_path, ID);
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if(!CheckFile(imgPath))
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{
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loadFlatCover = true;
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snprintf(imgPath, sizeof(imgPath), "%s/%s.png", Settings.covers2d_path, ID);
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}
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if(!CheckFile(imgPath))
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{
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loadFlatCover = false;
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load3DCover = true;
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snprintf(imgPath, sizeof(imgPath), "%s/%s.png", Settings.covers_path, ID);
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}
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cover = new GuiImageData(imgPath); //load full id image
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if (!cover->GetImage())
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{
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delete cover;
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cover = NULL;
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}
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if(load3DCover && cover) //! No cover is always 3D box
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{
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coverImg = new GuiImage(cover);
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coverImg->SetWidescreen(Settings.widescreen);
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coverImg->SetPosition(15, 30);
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}
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else
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{
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boxCov = new BoxCover(cover, loadFlatCover);
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boxCov->SetPosition(-1.6f, 0.4f, -27.0f);
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boxCov->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 40);
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if(GameInfo.CaseColor == 0xFF0000)
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{
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boxCov->SetBoxColor((GXColor) { 198, 34, 4, 255 });
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}
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else if(GameInfo.CaseColor == 0x000000)
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{
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// None of the cases are totally black
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boxCov->SetBoxColor((GXColor) { 30, 30, 30, 255 });
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}
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else if(GameInfo.CaseColor >= 0)
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{
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u8 * Color = (u8 *) &GameInfo.CaseColor;
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boxCov->SetBoxColor((GXColor) { Color[1], Color[2], Color[3], 255 });
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}
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gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 100);
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}
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// # of players
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if (GameInfo.Players > 0)
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{
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if (GameInfo.Players == 1)
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playersImgData = Resources::GetImageData("wiimote1.png");
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|
else if (GameInfo.Players == 2)
|
|
playersImgData = Resources::GetImageData("wiimote2.png");
|
|
|
|
else if (GameInfo.Players == 3)
|
|
playersImgData = Resources::GetImageData("wiimote3.png");
|
|
|
|
else if (GameInfo.Players == 4)
|
|
playersImgData = Resources::GetImageData("wiimote4.png");
|
|
|
|
playersImg = new GuiImage(playersImgData);
|
|
playersImg->SetWidescreen(Settings.widescreen);
|
|
playersImg->SetPosition(intputX, inputY);
|
|
playersImg->SetAlignment(0, 4);
|
|
InfoWindow.Append(playersImg);
|
|
intputX += (Settings.widescreen ? playersImg->GetWidth() * Settings.WSFactor : playersImg->GetWidth()) + 5;
|
|
}
|
|
|
|
//draw the input types for this game
|
|
if (motionplus == 1)
|
|
{
|
|
motionplusImg = new GuiImage(motionplusImgData);
|
|
motionplusImg->SetWidescreen(Settings.widescreen);
|
|
motionplusImg->SetPosition(intputX, inputY);
|
|
motionplusImg->SetAlignment(0, 4);
|
|
InfoWindow.Append(motionplusImg);
|
|
intputX += (Settings.widescreen ? motionplusImg->GetWidth() * Settings.WSFactor : motionplusImg->GetWidth()) + 5;
|
|
}
|
|
if (nunchuk == 1)
|
|
{
|
|
nunchukImg = new GuiImage(nunchukImgData);
|
|
nunchukImg->SetWidescreen(Settings.widescreen);
|
|
nunchukImg->SetPosition(intputX, inputY);
|
|
nunchukImg->SetAlignment(0, 4);
|
|
InfoWindow.Append(nunchukImg);
|
|
intputX += (Settings.widescreen ? nunchukImg->GetWidth() * Settings.WSFactor : nunchukImg->GetWidth()) + 5;
|
|
}
|
|
if (classiccontroller == 1)
|
|
{
|
|
classiccontrollerImg = new GuiImage(classiccontrollerImgData);
|
|
classiccontrollerImg->SetWidescreen(Settings.widescreen);
|
|
classiccontrollerImg->SetPosition(intputX, inputY);
|
|
classiccontrollerImg->SetAlignment(0, 4);
|
|
InfoWindow.Append(classiccontrollerImg);
|
|
intputX += (Settings.widescreen ? classiccontrollerImg->GetWidth() * Settings.WSFactor : classiccontrollerImg->GetWidth()) + 5;
|
|
}
|
|
if (gamecube == 1)
|
|
{
|
|
gcImg = new GuiImage(gamecubeImgData);
|
|
gcImg->SetWidescreen(Settings.widescreen);
|
|
gcImg->SetPosition(intputX, inputY);
|
|
gcImg->SetAlignment(0, 4);
|
|
InfoWindow.Append(gcImg);
|
|
intputX += (Settings.widescreen ? gcImg->GetWidth() * Settings.WSFactor : gcImg->GetWidth()) + 5;
|
|
}
|
|
if (wheel == 1)
|
|
{
|
|
wheelImg = new GuiImage(wheelImgData);
|
|
wheelImg->SetWidescreen(Settings.widescreen);
|
|
wheelImg->SetPosition(intputX, inputY);
|
|
wheelImg->SetAlignment(0, 4);
|
|
InfoWindow.Append(wheelImg);
|
|
intputX += (Settings.widescreen ? wheelImg->GetWidth() * Settings.WSFactor : wheelImg->GetWidth()) + 5;
|
|
}
|
|
if (guitar == 1)
|
|
{
|
|
guitarImg = new GuiImage(guitarImgData);
|
|
guitarImg->SetWidescreen(Settings.widescreen);
|
|
guitarImg->SetPosition(intputX, inputY);
|
|
guitarImg->SetAlignment(0, 4);
|
|
InfoWindow.Append(guitarImg);
|
|
intputX += (Settings.widescreen ? guitarImg->GetWidth() * Settings.WSFactor : guitarImg->GetWidth()) + 5;
|
|
}
|
|
if (drums == 1)
|
|
{
|
|
drumsImg = new GuiImage(drumsImgData);
|
|
drumsImg->SetWidescreen(Settings.widescreen);
|
|
drumsImg->SetPosition(intputX, inputY);
|
|
drumsImg->SetAlignment(0, 4);
|
|
InfoWindow.Append(drumsImg);
|
|
intputX += (Settings.widescreen ? drumsImg->GetWidth() * Settings.WSFactor : drumsImg->GetWidth()) + 5;
|
|
}
|
|
if (microphone == 1)
|
|
{
|
|
microphoneImg = new GuiImage(microphoneImgData);
|
|
microphoneImg->SetWidescreen(Settings.widescreen);
|
|
microphoneImg->SetPosition(intputX, inputY);
|
|
microphoneImg->SetAlignment(0, 4);
|
|
InfoWindow.Append(microphoneImg);
|
|
intputX += (Settings.widescreen ? microphoneImg->GetWidth() * Settings.WSFactor : microphoneImg->GetWidth()) + 5;
|
|
}
|
|
if (zapper == 1)
|
|
{
|
|
zapperImg = new GuiImage(zapperImgData);
|
|
zapperImg->SetWidescreen(Settings.widescreen);
|
|
zapperImg->SetPosition(intputX, inputY);
|
|
zapperImg->SetAlignment(0, 4);
|
|
InfoWindow.Append(zapperImg);
|
|
intputX += (Settings.widescreen ? zapperImg->GetWidth() * Settings.WSFactor : zapperImg->GetWidth()) + 5;
|
|
}
|
|
if (wiispeak == 1)
|
|
{
|
|
wiispeakImg = new GuiImage(wiispeakImgData);
|
|
wiispeakImg->SetWidescreen(Settings.widescreen);
|
|
wiispeakImg->SetPosition(intputX, inputY);
|
|
wiispeakImg->SetAlignment(0, 4);
|
|
InfoWindow.Append(wiispeakImg);
|
|
intputX += (Settings.widescreen ? wiispeakImg->GetWidth() * Settings.WSFactor : wiispeakImg->GetWidth()) + 5;
|
|
}
|
|
if (nintendods == 1)
|
|
{
|
|
nintendodsImg = new GuiImage(nintendodsImgData);
|
|
nintendodsImg->SetWidescreen(Settings.widescreen);
|
|
nintendodsImg->SetPosition(intputX, inputY);
|
|
nintendodsImg->SetAlignment(0, 4);
|
|
InfoWindow.Append(nintendodsImg);
|
|
intputX += (Settings.widescreen ? nintendodsImg->GetWidth() * Settings.WSFactor : nintendodsImg->GetWidth()) + 5;
|
|
}
|
|
if (dancepad == 1)
|
|
{
|
|
dancepadImg = new GuiImage(dancepadImgData);
|
|
dancepadImg->SetWidescreen(Settings.widescreen);
|
|
dancepadImg->SetPosition(intputX, inputY);
|
|
dancepadImg->SetAlignment(0, 4);
|
|
InfoWindow.Append(dancepadImg);
|
|
intputX += (Settings.widescreen ? dancepadImg->GetWidth() * Settings.WSFactor : dancepadImg->GetWidth()) + 5;
|
|
}
|
|
if (balanceboard == 1)
|
|
{
|
|
balanceboardImg = new GuiImage(balanceboardImgData);
|
|
balanceboardImg->SetWidescreen(Settings.widescreen);
|
|
balanceboardImg->SetPosition(intputX, inputY);
|
|
balanceboardImg->SetAlignment(0, 4);
|
|
InfoWindow.Append(balanceboardImg);
|
|
intputX += (Settings.widescreen ? balanceboardImg->GetWidth() * Settings.WSFactor : balanceboardImg->GetWidth()) + 5;
|
|
}
|
|
|
|
// # online players
|
|
if (GameInfo.WifiPlayers > 0)
|
|
{
|
|
if(GameInfo.WifiPlayers == 1)
|
|
wifiplayersImgData = Resources::GetImageData("wifi1.png");
|
|
|
|
else if(GameInfo.WifiPlayers == 2)
|
|
wifiplayersImgData = Resources::GetImageData("wifi2.png");
|
|
|
|
else if(GameInfo.WifiPlayers == 4)
|
|
wifiplayersImgData = Resources::GetImageData("wifi4.png");
|
|
|
|
else if(GameInfo.WifiPlayers == 6)
|
|
wifiplayersImgData = Resources::GetImageData("wifi6.png");
|
|
|
|
else if(GameInfo.WifiPlayers == 10)
|
|
wifiplayersImgData = Resources::GetImageData("wifi10.png");
|
|
|
|
else if(GameInfo.WifiPlayers == 8)
|
|
wifiplayersImgData =Resources::GetImageData("wifi8.png");
|
|
|
|
else if(GameInfo.WifiPlayers == 12)
|
|
wifiplayersImgData = Resources::GetImageData("wifi12.png");
|
|
|
|
else if(GameInfo.WifiPlayers == 16)
|
|
wifiplayersImgData = Resources::GetImageData("wifi16.png");
|
|
|
|
else if(GameInfo.WifiPlayers == 32)
|
|
wifiplayersImgData = Resources::GetImageData("wifi32.png");
|
|
|
|
wifiplayersImg = new GuiImage(wifiplayersImgData);
|
|
wifiplayersImg->SetWidescreen(Settings.widescreen);
|
|
wifiplayersImg->SetPosition(intputX, inputY);
|
|
wifiplayersImg->SetAlignment(0, 4);
|
|
InfoWindow.Append(wifiplayersImg);
|
|
intputX += (Settings.widescreen ? wifiplayersImg->GetWidth() * Settings.WSFactor : wifiplayersImg->GetWidth()) + 5;
|
|
}
|
|
|
|
// ratings
|
|
if (GameInfo.RatingType >= 0)
|
|
{
|
|
if (GameInfo.RatingType == 1)
|
|
{
|
|
if (strcmp(GameInfo.RatingValue.c_str(), "EC") == 0)
|
|
ratingImgData = Resources::GetImageData("esrb_ec.png");
|
|
else if (strcmp(GameInfo.RatingValue.c_str(), "E") == 0)
|
|
ratingImgData = Resources::GetImageData("esrb_e.png");
|
|
else if (strcmp(GameInfo.RatingValue.c_str(), "E10+") == 0)
|
|
ratingImgData = Resources::GetImageData("esrb_eten.png");
|
|
else if (strcmp(GameInfo.RatingValue.c_str(), "T") == 0)
|
|
ratingImgData = Resources::GetImageData("esrb_t.png");
|
|
else if (strcmp(GameInfo.RatingValue.c_str(), "M") == 0)
|
|
ratingImgData = Resources::GetImageData("esrb_m.png");
|
|
else if (strcmp(GameInfo.RatingValue.c_str(), "AO") == 0)
|
|
ratingImgData = Resources::GetImageData("esrb_ao.png");
|
|
else
|
|
ratingImgData = Resources::GetImageData("norating.png");
|
|
} //there are 2 values here cause some countries are stupid and
|
|
else if (GameInfo.RatingType == 2) //can't use the same as everybody else
|
|
{
|
|
if ((strcmp(GameInfo.RatingValue.c_str(), "3") == 0) || (strcmp(GameInfo.RatingValue.c_str(), "4") == 0))
|
|
ratingImgData = Resources::GetImageData("pegi_3.png");
|
|
else if ((strcmp(GameInfo.RatingValue.c_str(), "7") == 0) || (strcmp(GameInfo.RatingValue.c_str(), "7") == 0))
|
|
ratingImgData = Resources::GetImageData("pegi_7.png");
|
|
else if (strcmp(GameInfo.RatingValue.c_str(), "12") == 0)
|
|
ratingImgData = Resources::GetImageData("pegi_12.png");
|
|
else if ((strcmp(GameInfo.RatingValue.c_str(), "16") == 0) || (strcmp(GameInfo.RatingValue.c_str(), "15") == 0))
|
|
ratingImgData = Resources::GetImageData("pegi_16.png");
|
|
else if (strcmp(GameInfo.RatingValue.c_str(), "18") == 0)
|
|
ratingImgData = Resources::GetImageData("pegi_18.png");
|
|
else
|
|
{
|
|
ratingImgData = Resources::GetImageData("norating.png");
|
|
}
|
|
}
|
|
else if (GameInfo.RatingType == 0)
|
|
{
|
|
if (strcmp(GameInfo.RatingValue.c_str(), "A") == 0)
|
|
ratingImgData = Resources::GetImageData("cero_a.png");
|
|
else if (strcmp(GameInfo.RatingValue.c_str(), "B") == 0)
|
|
ratingImgData = Resources::GetImageData("cero_b.png");
|
|
else if (strcmp(GameInfo.RatingValue.c_str(), "C") == 0)
|
|
ratingImgData = Resources::GetImageData("cero_c.png");
|
|
else if (strcmp(GameInfo.RatingValue.c_str(), "D") == 0)
|
|
ratingImgData = Resources::GetImageData("cero_d.png");
|
|
else if (strcmp(GameInfo.RatingValue.c_str(), "Z") == 0)
|
|
ratingImgData = Resources::GetImageData("cero_z.png");
|
|
else
|
|
{
|
|
ratingImgData = Resources::GetImageData("norating.png");
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
ratingImgData = Resources::GetImageData("norating.png");
|
|
}
|
|
ratingImg = new GuiImage(ratingImgData);
|
|
ratingImg->SetWidescreen(Settings.widescreen);
|
|
ratingImg->SetPosition(-25, inputY);
|
|
ratingImg->SetAlignment(1, 4);
|
|
InfoWindow.Append(ratingImg);
|
|
intputX += (Settings.widescreen ? ratingImg->GetWidth() * Settings.WSFactor : ratingImg->GetWidth()) + 5;
|
|
}
|
|
|
|
// title
|
|
int titlefontsize = 25;
|
|
if (GameInfo.Title.size() > 0)
|
|
{
|
|
titleTxt = new GuiText(GameInfo.Title.c_str(), titlefontsize, ( GXColor ) {0, 0, 0, 255});
|
|
titleTxt->SetMaxWidth(350, SCROLL_HORIZONTAL);
|
|
titleTxt->SetAlignment(ALIGN_CENTER, ALIGN_TOP);
|
|
titleTxt->SetPosition(txtXOffset, 12 + titley);
|
|
InfoWindow.Append(titleTxt);
|
|
}
|
|
|
|
//date
|
|
if (GameInfo.PublishDate != 0)
|
|
{
|
|
int year = GameInfo.PublishDate >> 16;
|
|
int day = GameInfo.PublishDate & 0xFF;
|
|
int month = (GameInfo.PublishDate >> 8) & 0xFF;
|
|
const char *readableMonths[13] = {
|
|
tr( "Jan" ), tr( "Feb" ), tr( "Mar" ), tr( "Apr" ), tr( "May" ), tr( "June" ),
|
|
tr( "July" ), tr( "Aug" ), tr( "Sept" ), tr( "Oct" ), tr( "Nov" ), tr( "Dec" )
|
|
};
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s: %02i %s %i", tr( "Released" ), day, readableMonths[month - 1], year);
|
|
releasedTxt = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
|
|
if (releasedTxt->GetTextWidth() > 300) newline = 2;
|
|
releasedTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
releasedTxt->SetPosition(-17, 12 + indexy);
|
|
indexy += (20 * newline);
|
|
newline = 1;
|
|
InfoWindow.Append(releasedTxt);
|
|
}
|
|
|
|
//publisher
|
|
if (GameInfo.Publisher.size() != 0)
|
|
{
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s %s", tr( "Published by" ), GameInfo.Publisher.c_str());
|
|
publisherTxt = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
|
|
if (publisherTxt->GetTextWidth() > 250) newline = 2;
|
|
publisherTxt->SetMaxWidth(250, WRAP);
|
|
publisherTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
publisherTxt->SetPosition(-17, 12 + indexy);
|
|
indexy += (20 * newline);
|
|
newline = 1;
|
|
InfoWindow.Append(publisherTxt);
|
|
}
|
|
|
|
//developer
|
|
if (GameInfo.Developer.size() != 0 && strcasecmp(GameInfo.Developer.c_str(), GameInfo.Publisher.c_str()) != 0)
|
|
{
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s %s", tr( "Developed by" ), GameInfo.Developer.c_str());
|
|
developerTxt = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
|
|
if (developerTxt->GetTextWidth() > 250) newline = 2;
|
|
developerTxt->SetMaxWidth(250, WRAP);
|
|
developerTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
developerTxt->SetPosition(-17, 12 + indexy);
|
|
indexy += (20 * newline);
|
|
newline = 1;
|
|
InfoWindow.Append(developerTxt);
|
|
}
|
|
|
|
//game id
|
|
if (GameInfo.GameID.size() != 0)
|
|
{
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s: %s", tr( "Game ID" ), GameInfo.GameID.c_str());
|
|
idTxt = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
|
|
if (idTxt->GetTextWidth() > 250) newline = 2;
|
|
idTxt->SetMaxWidth(250, WRAP);
|
|
idTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
idTxt->SetPosition(-17, 12 + indexy);
|
|
indexy += (20 * newline);
|
|
newline = 1;
|
|
InfoWindow.Append(idTxt);
|
|
}
|
|
|
|
GuiText *categoryTitle = NULL;
|
|
std::vector<GuiText *> categoriesTxt;
|
|
indexy += 10;
|
|
|
|
const std::vector<unsigned int> gameCategories = GameCategories[ID];
|
|
if(gameCategories.size() > 1)
|
|
{
|
|
categoryTitle = new GuiText(tr("Categories:"), 16, ( GXColor ) {0, 0, 0, 255});
|
|
categoryTitle->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
categoryTitle->SetPosition(505, 12 + indexy);
|
|
indexy += 20;
|
|
InfoWindow.Append(categoryTitle);
|
|
}
|
|
|
|
for (u32 i = 0; i < gameCategories.size(); ++i)
|
|
{
|
|
if(gameCategories[i] == 0)
|
|
continue;
|
|
|
|
if(indexy > 170 && gameCategories.size() > i+1)
|
|
{
|
|
categoriesTxt.push_back(new GuiText("...", 16, ( GXColor ) {0, 0, 0, 255}));
|
|
categoriesTxt[categoriesTxt.size()-1]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
categoriesTxt[categoriesTxt.size()-1]->SetPosition(515, 12 + indexy);
|
|
indexy += 20;
|
|
InfoWindow.Append(categoriesTxt[categoriesTxt.size()-1]);
|
|
break;
|
|
}
|
|
|
|
categoriesTxt.push_back(new GuiText(GameCategories.CategoryList[gameCategories[i]], 16, ( GXColor ) {0, 0, 0, 255}));
|
|
categoriesTxt[categoriesTxt.size()-1]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
categoriesTxt[categoriesTxt.size()-1]->SetPosition(515, 12 + indexy);
|
|
categoriesTxt[categoriesTxt.size()-1]->SetMaxWidth(74, DOTTED);
|
|
indexy += 20;
|
|
InfoWindow.Append(categoriesTxt[categoriesTxt.size()-1]);
|
|
}
|
|
|
|
//genre
|
|
int genreY = marginY;
|
|
if(GameInfo.GenreList.size() > 0)
|
|
{
|
|
genreTitleTxt = new GuiText(tr("Genre:"), 16, ( GXColor ) {0, 0, 0, 255});
|
|
genreTitleTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
genreTitleTxt->SetPosition(205, 12 + genreY);
|
|
genreY += 20;
|
|
InfoWindow.Append(genreTitleTxt);
|
|
}
|
|
|
|
genreTxt = new GuiText *[GameInfo.GenreList.size()+1]; //to not alloc a 0 vector
|
|
for (u32 i = 0; i < GameInfo.GenreList.size(); ++i)
|
|
{
|
|
genreTxt[i] = new GuiText(GameInfo.GenreList[i].c_str(), 16, ( GXColor ) {0, 0, 0, 255});
|
|
genreTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
genreTxt[i]->SetPosition(215, 12 + genreY);
|
|
genreY += 20;
|
|
InfoWindow.Append(genreTxt[i]);
|
|
}
|
|
|
|
//online
|
|
wifiTxt = new GuiText *[GameInfo.WifiFeatureList.size()+1]; //to not alloc a 0 vector
|
|
for (int i = GameInfo.WifiFeatureList.size()-1; i >= 0 && GameInfo.WifiFeatureList.size() > 0; --i)
|
|
{
|
|
if (strcmp(GameInfo.WifiFeatureList[i].c_str(), "Nintendods") == 0)
|
|
{
|
|
snprintf(linebuf2, sizeof(linebuf2), "Nintendo DS");
|
|
}
|
|
else
|
|
{
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s", GameInfo.WifiFeatureList[i].c_str());
|
|
}
|
|
wifiTxt[i] = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
|
|
wifiTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
wifiTxt[i]->SetPosition(215, 200 + wifiY);
|
|
wifiY -= 20;
|
|
InfoWindow.Append(wifiTxt[i]);
|
|
}
|
|
if (GameInfo.WifiFeatureList.size() > 0)
|
|
{
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s:", tr( "WiFi Features" ));
|
|
}
|
|
else
|
|
{
|
|
linebuf2[0] = 0;
|
|
}
|
|
wifiTxt[0] = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
|
|
wifiTxt[0]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
wifiTxt[0]->SetPosition(205, 200 + wifiY);
|
|
InfoWindow.Append(wifiTxt[0]);
|
|
|
|
//synopsis
|
|
int pagesize = 12;
|
|
if (GameInfo.Synopsis.size() != 0)
|
|
{
|
|
synopsisTxt = new Text(GameInfo.Synopsis.c_str(), 16, ( GXColor ) {0, 0, 0, 255});
|
|
synopsisTxt->SetMaxWidth(350);
|
|
synopsisTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
synopsisTxt->SetPosition(0, 0);
|
|
synopsisTxt->SetLinesToDraw(pagesize);
|
|
synopsisTxt->Refresh();
|
|
|
|
txtWindow.Append(synopsisTxt);
|
|
txtWindow.Append(&upBtn);
|
|
txtWindow.Append(&dnBtn);
|
|
}
|
|
|
|
gametdb1Txt = new GuiText("gametdb.com", 16, ( GXColor ) {0, 0, 0, 255});
|
|
gametdb1Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
gametdb1Txt->SetPosition(80, -15);
|
|
gameinfoWindow.Append(gametdb1Txt);
|
|
if(coverImg)
|
|
{
|
|
gameinfoWindow.Append(coverImg);
|
|
txtWindow.SetAlignment(ALIGN_CENTER, ALIGN_TOP);
|
|
txtWindow.SetPosition(0, -170);
|
|
}
|
|
// Set info window first
|
|
gameinfoWindow.Append(&InfoWindow);
|
|
|
|
HaltGui();
|
|
//mainWindow->SetState(STATE_DISABLED);
|
|
mainWindow->Append(&gameinfoWindow);
|
|
if(boxCov) mainWindow->Append(boxCov);
|
|
ResumeGui();
|
|
|
|
while (choice == -1)
|
|
{
|
|
|
|
VIDEO_WaitVSync();
|
|
if (shutdown == 1)
|
|
{
|
|
wiilight(0);
|
|
Sys_Shutdown();
|
|
}
|
|
else if (reset == 1)
|
|
Sys_Reboot();
|
|
|
|
else if(LeftBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
if(gameList.size() > 0)
|
|
choice = 3;
|
|
LeftBtn.ResetState();
|
|
break;
|
|
}
|
|
|
|
else if(RightBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
if(gameList.size() > 0)
|
|
choice = 4;
|
|
RightBtn.ResetState();
|
|
break;
|
|
}
|
|
|
|
else if ((backBtn.GetState() == STATE_CLICKED) || (backBtn.GetState() == STATE_HELD))
|
|
{
|
|
backBtn.ResetState();
|
|
if (page == 1)
|
|
{
|
|
choice = 1;
|
|
break;
|
|
}
|
|
else if (page == 2)
|
|
{
|
|
HaltGui();
|
|
gameinfoWindow.Remove(&txtWindow);
|
|
gameinfoWindow.Append(&InfoWindow);
|
|
ResumeGui();
|
|
page = 1;
|
|
}
|
|
}
|
|
else if(coverBtn.GetState() == STATE_CLICKED && boxCov)
|
|
{
|
|
boxCov->SetEffect(EFFECT_BOX_FLY_CENTRE, 100);
|
|
gameinfoWindow.Remove(&nextBtn);
|
|
gameinfoWindow.Remove(&homeBtn);
|
|
gameinfoWindow.Remove(&LeftBtn);
|
|
gameinfoWindow.Remove(&RightBtn);
|
|
boxCov->SetZoomable(true);
|
|
|
|
while(backBtn.GetState() != STATE_CLICKED && homeBtn.GetState() != STATE_CLICKED)
|
|
{
|
|
usleep(10000);
|
|
if (shutdown)
|
|
Sys_Shutdown();
|
|
else if (reset)
|
|
Sys_Reboot();
|
|
}
|
|
|
|
gameinfoWindow.Append(&nextBtn);
|
|
gameinfoWindow.Append(&homeBtn);
|
|
gameinfoWindow.Append(&LeftBtn);
|
|
gameinfoWindow.Append(&RightBtn);
|
|
|
|
boxCov->SetZoomable(false);
|
|
boxCov->SetEffect(EFFECT_BOX_FLY_BACK, 100);
|
|
backBtn.ResetState();
|
|
coverBtn.ResetState();
|
|
|
|
}
|
|
else if (((nextBtn.GetState() == STATE_CLICKED) || (nextBtn.GetState() == STATE_HELD)) && GameInfo.Synopsis.size() > 0)
|
|
{
|
|
nextBtn.ResetState();
|
|
|
|
if (page == 1)
|
|
{
|
|
HaltGui();
|
|
gameinfoWindow.Remove(&InfoWindow);
|
|
gameinfoWindow.Append(&txtWindow);
|
|
ResumeGui();
|
|
page = 2;
|
|
}
|
|
else
|
|
{
|
|
HaltGui();
|
|
gameinfoWindow.Remove(&txtWindow);
|
|
gameinfoWindow.Append(&InfoWindow);
|
|
ResumeGui();
|
|
page = 1;
|
|
}
|
|
|
|
}
|
|
else if ((upBtn.GetState() == STATE_CLICKED || upBtn.GetState() == STATE_HELD) && page == 2)
|
|
{
|
|
synopsisTxt->PreviousLine();
|
|
|
|
usleep(60000);
|
|
if (!((ButtonsHold() & WPAD_BUTTON_UP) || (ButtonsHold() & PAD_BUTTON_UP))) upBtn.ResetState();
|
|
|
|
}
|
|
else if ((dnBtn.GetState() == STATE_CLICKED || dnBtn.GetState() == STATE_HELD) && page == 2)
|
|
{
|
|
synopsisTxt->NextLine();
|
|
|
|
usleep(60000);
|
|
if (!((ButtonsHold() & WPAD_BUTTON_DOWN) || (ButtonsHold() & PAD_BUTTON_DOWN))) dnBtn.ResetState();
|
|
}
|
|
else if (homeBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
choice = 2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
HaltGui();
|
|
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 100);
|
|
if(boxCov) boxCov->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 60);
|
|
ResumeGui();
|
|
|
|
while (gameinfoWindow.GetEffect() > 0) usleep(100);
|
|
HaltGui();
|
|
mainWindow->Remove(&gameinfoWindow);
|
|
if(boxCov) mainWindow->Remove(boxCov);
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
|
|
delete boxCov;
|
|
delete playersImgData;
|
|
delete playersImg;
|
|
|
|
delete wifiplayersImgData;
|
|
delete wifiplayersImg;
|
|
delete ratingImg;
|
|
|
|
delete classiccontrollerImg;
|
|
delete nunchukImg;
|
|
delete guitarImg;
|
|
delete drumsImg;
|
|
delete dancepadImg;
|
|
delete motionplusImg;
|
|
delete wheelImg;
|
|
delete balanceboardImg;
|
|
delete microphoneImg;
|
|
delete zapperImg;
|
|
delete wiispeakImg;
|
|
delete nintendodsImg;
|
|
delete gcImg;
|
|
delete dialogBoxImg1;
|
|
delete dialogBoxImg2;
|
|
delete dialogBoxImg3;
|
|
delete dialogBoxImg4;
|
|
delete dialogBoxImg11;
|
|
delete dialogBoxImg22;
|
|
delete dialogBoxImg33;
|
|
delete dialogBoxImg44;
|
|
delete coverImg;
|
|
delete classiccontrollerImgData;
|
|
delete nunchukImgData;
|
|
delete guitarImgData;
|
|
delete drumsImgData;
|
|
delete motionplusImgData;
|
|
delete wheelImgData;
|
|
delete balanceboardImgData;
|
|
delete dancepadImgData;
|
|
delete microphoneImgData;
|
|
delete zapperImgData;
|
|
delete wiispeakImgData;
|
|
delete nintendodsImgData;
|
|
delete gamecubeImgData;
|
|
delete ratingImgData;
|
|
delete cover;
|
|
delete releasedTxt;
|
|
delete publisherTxt;
|
|
delete developerTxt;
|
|
delete idTxt;
|
|
delete titleTxt;
|
|
delete synopsisTxt;
|
|
delete genreTitleTxt;
|
|
delete gametdb1Txt;
|
|
delete memTxt;
|
|
delete categoryTitle;
|
|
|
|
for (u32 i = 0; i < GameInfo.GenreList.size(); ++i)
|
|
delete genreTxt[i];
|
|
|
|
for (u32 i = 0; i < GameInfo.WifiFeatureList.size(); ++i)
|
|
delete wifiTxt[i];
|
|
|
|
for (u32 i = 0; i < categoriesTxt.size(); ++i)
|
|
delete categoriesTxt[i];
|
|
|
|
delete [] genreTxt;
|
|
delete [] wifiTxt;
|
|
|
|
ResumeGui();
|
|
|
|
return choice;
|
|
}
|
|
|
|
int showGameInfo(int gameSelected, struct discHdr *dvdheader)
|
|
{
|
|
int choice = 5;
|
|
|
|
while(choice > 2)
|
|
{
|
|
struct discHdr * header = (dvdheader ? dvdheader : gameList[gameSelected]);
|
|
|
|
choice = InternalShowGameInfo(header);
|
|
|
|
if(choice == 3)
|
|
{
|
|
--gameSelected;
|
|
if(gameSelected < 0)
|
|
gameSelected = gameList.size()-1;
|
|
}
|
|
else if(choice == 4)
|
|
{
|
|
gameSelected = (gameSelected + 1) % gameList.size();
|
|
}
|
|
}
|
|
|
|
return choice;
|
|
}
|
|
|
|
char *readable_size(float size, char *buf)
|
|
{
|
|
int i = 0;
|
|
const char *suffix[] = {"B", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB"};
|
|
while (size > 1024 && i < 9)
|
|
{
|
|
size /= 1024;
|
|
i++;
|
|
}
|
|
sprintf(buf, "%.2f %s", size, suffix[i]);
|
|
return buf;
|
|
}
|
|
|
|
/**
|
|
* Save the game list.
|
|
* @param csv If true, saves in CSV format; otherwise, saves in TXT format.
|
|
*/
|
|
bool save_gamelist(bool bCSV) // save gamelist
|
|
{
|
|
mainWindow->SetState(STATE_DISABLED);
|
|
CreateSubfolder(Settings.update_path);
|
|
|
|
// Save the game list
|
|
char tmp[256];
|
|
if(bCSV)
|
|
snprintf(tmp, sizeof(tmp), "%sGameList.csv", Settings.update_path);
|
|
else
|
|
snprintf(tmp, sizeof(tmp), "%sGameList.txt", Settings.update_path);
|
|
|
|
FILE *f = fopen(tmp, "w");
|
|
if (!f)
|
|
{
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
return false;
|
|
}
|
|
wString oldFilter(gameList.GetCurrentFilter());
|
|
|
|
//make sure that all games are added to the gamelist
|
|
gameList.LoadUnfiltered();
|
|
|
|
f32 size = 0.0f;
|
|
f32 freespace, used;
|
|
int i;
|
|
|
|
WBFS_DiskSpace(&used, &freespace);
|
|
|
|
if (bCSV)
|
|
{
|
|
fprintf(f, "\"ID\",\"Size\",\"Name\",\"Type\",\"Console\"\n");
|
|
|
|
for (i = 0; i < gameList.size(); i++)
|
|
{
|
|
struct discHdr* header = gameList[i];
|
|
if (header->tid != 0)
|
|
{
|
|
if(header->type == TYPE_GAME_EMUNANDCHAN)
|
|
{
|
|
char nandPath[1024];
|
|
snprintf(nandPath, sizeof(nandPath), "%s/title/00010001/%02x%02x%02x%02x", Settings.NandEmuPath, header->id[0], header->id[1], header->id[2], header->id[3]);
|
|
size = GetDirectorySize(nandPath);
|
|
}
|
|
else
|
|
size = 0.0f; // NAND games?
|
|
}
|
|
else if (header->type == TYPE_GAME_WII_IMG)
|
|
{
|
|
WBFS_GameSize(header->id, &size);
|
|
// convert back to bytes
|
|
size = size * GB_SIZE;
|
|
}
|
|
else if(header->type == TYPE_GAME_GC_IMG)
|
|
{
|
|
// convert back to bytes
|
|
size = GCGames::Instance()->GetGameSize((const char *) header->id) * GB_SIZE;
|
|
}
|
|
char rsize[11];
|
|
readable_size(size, rsize);
|
|
fprintf(f, "\"%.6s\",\"%s\",\"%s\",\"%s\",\"%s\"\n", (char*)header->id, rsize, GameTitles.GetTitle(header), HdrTypeText(header->type), ConsoleFromTitleID((char*)header->id));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fprintf(f, "# USB Loader GX has saved this file\n");
|
|
fprintf(f, "# This file was created based on your list of games and language settings.\n");
|
|
fprintf(f, "# Only the size of the first disc is shown here.\n\n");
|
|
|
|
fprintf(f, "%.2fGB %s %.2fGB %s\n\n", freespace, tr( "of" ), (freespace + used), tr( "free" ));
|
|
fprintf(f, "ID Size Name; Game type; Console (based on TitleID)\n");
|
|
|
|
for (i = 0; i < gameList.size(); i++)
|
|
{
|
|
struct discHdr* header = gameList[i];
|
|
if (header->tid != 0)
|
|
{
|
|
if(header->type == TYPE_GAME_EMUNANDCHAN)
|
|
{
|
|
char nandPath[1024];
|
|
snprintf(nandPath, sizeof(nandPath), "%s/title/00010001/%02x%02x%02x%02x", Settings.NandEmuPath, header->id[0], header->id[1], header->id[2], header->id[3]);
|
|
size = GetDirectorySize(nandPath);
|
|
}
|
|
else
|
|
size = 0.0f; // NAND games?
|
|
}
|
|
else if (header->type == TYPE_GAME_WII_IMG)
|
|
{
|
|
WBFS_GameSize(header->id, &size);
|
|
// convert back to bytes
|
|
size = size * GB_SIZE;
|
|
}
|
|
else if(header->type == TYPE_GAME_GC_IMG)
|
|
{
|
|
// convert back to bytes
|
|
size = GCGames::Instance()->GetGameSize((const char *) header->id) * GB_SIZE;
|
|
}
|
|
|
|
char rsize[11];
|
|
readable_size(size, rsize);
|
|
// Use spaces because editors can't agree on tab sizes
|
|
if (header->id[4])
|
|
fprintf(f, "%.6s ", (char*)header->id);
|
|
else
|
|
fprintf(f, "%.6s ", (char*)header->id);
|
|
if (strlen(rsize) == 10)
|
|
fprintf(f, "[%s] ", rsize);
|
|
else if (strlen(rsize) == 9)
|
|
fprintf(f, "[%s] ", rsize);
|
|
else if (strlen(rsize) == 8)
|
|
fprintf(f, "[%s] ", rsize);
|
|
else if (strlen(rsize) == 6)
|
|
fprintf(f, "[%s] ", rsize);
|
|
else
|
|
fprintf(f, "[%s] ", rsize);
|
|
fprintf(f, "%s; ", GameTitles.GetTitle(header));
|
|
fprintf(f, "%s; ", HdrTypeText(header->type));
|
|
fprintf(f, "%s\n", ConsoleFromTitleID((char*)header->id));
|
|
}
|
|
}
|
|
fclose(f);
|
|
|
|
gameList.FilterList(oldFilter.c_str());
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
return true;
|
|
}
|