usbloadergx/source/BoxCover/BoxCover.hpp
dimok321 6d6f0f2243 *Added a widescreen factor to the settings which defines how much the images should be scaled down in X-Axis to look like widescreen. This value is usually 640/854=0.75 but might be not "looking good" for some people, so it is a setting now. It is applied to covers/buttons/windows (on set widescreen prompts)/several images
*Added a font scale factor to the settings. This font scale resizes the overall font sizes. Only full integer font sizes are supported. The font scale factor is multiplied to the font size of a text and the result is rounded and used as the font size. It's a good quick fix for too big fonts.
*Fixed GAMEID_GAMETITLE folder game layout
2011-02-25 18:18:57 +00:00

85 lines
2.7 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef BOX_COVER_HPP_
#define BOX_COVER_HPP_
#include "libwiigui/gui.h"
#define EFFECT_BOX_FLY_CENTRE 0x2000000
#define EFFECT_BOX_FLY_BACK 0x4000000
#define EFFECT_BOX_ROTATE_X 0x8000000
class BoxCover : public GuiImage
{
public:
BoxCover(GuiImageData * img, bool flat = false);
~BoxCover();
//! Colors:
//! Gray Box (Default): r:233 g:233 b:233
//! Red Box (NSMB): r:198 g:34 b:4
void SetBoxColor(GXColor c) { LOCK(this); boxColor = c; };
void SetPosition(f32 x, f32 y, f32 z) { LOCK(this); PosXOrig = PosX = x; PosYOrig = PosY = y; PosZOrig = PosZ = z; };
void SetEffect(int eff, int amount, int target = 0);
void SetImage(GuiImageData *img); //forbid this call
void SetZoomable(bool z) { LOCK(this); Zoomable = z; };
void Draw();
void Update(GuiTrigger * t);
void UpdateEffects();
private:
void WiiPADControl(GuiTrigger *t);
f32 RotX;
f32 RotY;
f32 RotZ;
f32 PosX;
f32 PosY;
f32 PosZ;
f32 PosXOrig;
f32 PosYOrig;
f32 PosZOrig;
f32 AnimRotate;
f32 Animation;
f32 Animation2;
u32 last_manual_move_frame;
int moveStartPosX;
int moveStartPosY;
f32 movePosX;
f32 movePosY;
int moveChan;
bool flatCover;
bool Zoomable;
Mtx44 projection;
GuiImageData boxBorder;
GuiImageData *defaultBox;
GuiImageData *NormalPointers[4];
GuiImageData *GrabPointers[4];
Mtx view;
GXTexObj coverTex;
GXTexObj boxBorderTex;
GXTexObj defaultBoxTex;
GXColor boxColor;
};
#endif