mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 01:09:16 +01:00
8bec876889
*Lot's of changes in image processing *Added use of libgd and ImageData class from WiiXplorer. No more crashes with corrupted images and no more restriction to images sizes that are devidable by 4 :). *Added a recource file manager for better access of all files/images for internal files and theme files. Some themes will have to adjust some filenames because we want to use the same filenames for themes and internal source files.
99 lines
2.4 KiB
C++
99 lines
2.4 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* TplImage.h
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#ifndef TPL_IMAGE_H_
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#define TPL_IMAGE_H_
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#include <gccore.h>
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#include <gd.h>
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#include <vector>
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typedef struct
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{
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u32 magic;
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u32 num_textures;
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u32 head_size;
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} TPL_Header;
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typedef struct
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{
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u32 text_header_offset;
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u32 text_palette_offset;
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} TPL_Texture;
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typedef struct
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{
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u16 height;
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u16 width;
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u32 format;
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u32 offset;
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u32 wrap_s;
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u32 wrap_t;
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u32 min;
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u32 mag;
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f32 lod_bias;
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u8 edge_lod;
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u8 min_lod;
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u8 max_lod;
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u8 unpacked;
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} TPL_Texture_Header;
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typedef struct
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{
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u16 num_items;
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u8 unpacked;
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u8 pad;
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u32 format;
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u32 offset;
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} TPL_Palette_Header;
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class TplImage
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{
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public:
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TplImage(const char * filepath);
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TplImage(const u8 * imgBuffer, u32 imgSize);
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~TplImage();
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bool LoadImage(const u8 * imgBuffer, u32 imgSize);
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int GetWidth(int Texture);
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int GetHeight(int Texture);
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u32 GetFormat(int Texture);
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const u8 * GetTextureBuffer(int Texture);
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int GetTextureSize(int Texture);
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gdImagePtr ConvertToGD(int Texture);
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private:
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bool ParseTplFile();
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u8 * TPLBuffer;
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u32 TPLSize;
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const TPL_Header * TPLHeader;
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std::vector<const TPL_Texture *> Texture;
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std::vector<const TPL_Texture_Header *> TextureHeader;
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std::vector<const u8 *> TplTextureBuffer;
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};
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#endif
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