usbloadergx/source/libwiigui/gui_checkbox.cpp
dimok321 1913aea194 *Added custom Game Categories switchable in main menu and selected/adjustable in game settings menu. Own categories can be added and applied to games. A multiple category selection is supported in showing and assigning.
*Fix homebrew browser indicator counter (thx dj_skual)
*Fix We Dare anti piracy protection (thx oggzee)
*Fix Wip patching
*IOS reload block working with d2x v6 beta1+ with all filesystems
*Changed CheckBox Cross to squareroot sign
*Added auto detection of the usb port on start with Hermes cIOS (allowing startup without waiting 20s for USB port 1) (was build in in rodries ehcmodule, thx!)
*With new d2x v6 beta1+ sector sizes other than 512 bytes per sector should be supported on ext/ntfs (maybe fat too) (NOT TESTED, need feedback)
2011-06-03 20:31:09 +00:00

100 lines
2.9 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include "gui_checkbox.hpp"
#define WHITEBOX_RED_SIZE 4
GuiCheckbox::GuiCheckbox(int s)
: GuiButton(30, 30), Checked(false)
{
style = s;
Checksign.SetParent(this);
Cross.SetParent(this);
Blackbox.SetParent(this);
Whitebox.SetParent(this);
Checksign.SetColor((GXColor) {0, 0, 0, 255});
Cross.SetColor((GXColor) {0, 0, 0, 255});
Blackbox.SetColor((GXColor) {0, 0, 0, 255});
Whitebox.SetColor((GXColor) {255, 255, 255, 255});
SetSize(30, 30);
}
GuiCheckbox::GuiCheckbox(int w, int h, int s)
: GuiButton(w, h), Checked(false)
{
style = s;
Checksign.SetParent(this);
Cross.SetParent(this);
Blackbox.SetParent(this);
Whitebox.SetParent(this);
Checksign.SetColor((GXColor) {0, 0, 0, 255});
Cross.SetColor((GXColor) {0, 0, 0, 255});
Blackbox.SetColor((GXColor) {0, 0, 0, 255});
Whitebox.SetColor((GXColor) {255, 255, 255, 255});
SetSize(w, h);
}
void GuiCheckbox::SetSize(int w, int h)
{
width = w;
height = h;
Checksign.SetSize(w-WHITEBOX_RED_SIZE, h-WHITEBOX_RED_SIZE);
Checksign.SetPosition(WHITEBOX_RED_SIZE/2, WHITEBOX_RED_SIZE/2);
Cross.SetSize(w-WHITEBOX_RED_SIZE, h-WHITEBOX_RED_SIZE);
Cross.SetPosition(WHITEBOX_RED_SIZE/2, WHITEBOX_RED_SIZE/2);
Blackbox.SetSize(w, h);
Whitebox.SetSize(w-WHITEBOX_RED_SIZE, h-WHITEBOX_RED_SIZE);
Whitebox.SetPosition(WHITEBOX_RED_SIZE/2, WHITEBOX_RED_SIZE/2);
}
void GuiCheckbox::SetTransparent(bool b)
{
Blackbox.SetFilled(b);
Whitebox.SetFilled(b);
}
void GuiCheckbox::SetState(int s, int c)
{
if(s == STATE_CLICKED)
Checked = !Checked;
GuiButton::SetState(s, c);
}
void GuiCheckbox::Draw()
{
GuiButton::Draw();
Blackbox.Draw();
Whitebox.Draw();
if(Checked)
{
if(style == CHECKSIGN)
Checksign.Draw();
else
Cross.Draw();
}
}