usbloadergx/source/settings/CCategoryList.hpp
dimok321 1913aea194 *Added custom Game Categories switchable in main menu and selected/adjustable in game settings menu. Own categories can be added and applied to games. A multiple category selection is supported in showing and assigning.
*Fix homebrew browser indicator counter (thx dj_skual)
*Fix We Dare anti piracy protection (thx oggzee)
*Fix Wip patching
*IOS reload block working with d2x v6 beta1+ with all filesystems
*Changed CheckBox Cross to squareroot sign
*Added auto detection of the usb port on start with Hermes cIOS (allowing startup without waiting 20s for USB port 1) (was build in in rodries ehcmodule, thx!)
*With new d2x v6 beta1+ sector sizes other than 512 bytes per sector should be supported on ext/ntfs (maybe fat too) (NOT TESTED, need feedback)
2011-06-03 20:31:09 +00:00

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2.5 KiB
C++

/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef CATEGORYLIST_HPP_
#define CATEGORYLIST_HPP_
#include <map>
#include <string>
using namespace std;
class CCategoryList
{
public:
CCategoryList();
bool Load(string filepath);
bool Save();
bool AddCategory(const string &name);
bool SetCategory(unsigned int id, const string &name);
void RemoveCategory(unsigned int id);
void RemoveCategory(const string &name);
bool goToFirst() { listIter = nameList.begin(); return true; }
bool goToNext() { listIter++; return listIter != nameList.end(); }
unsigned int getCurrentID() const { return listIter->first; }
const string &getCurrentName() const { return listIter->second; }
const char * operator[](unsigned int id);
const char *at(unsigned int id) { return operator[](id); }
void goToNextCicle() { listIter++; if(listIter == nameList.end()) listIter = nameList.begin(); }
void goToPreviousCicle() { if(listIter == nameList.begin()) listIter = nameList.end(); listIter--; }
bool findCategory(const string &name);
bool findCategory(unsigned int id) { listIter = nameList.find(id); return listIter != nameList.end(); };
int pos() const { return distance(nameList.begin(), listIter); }
int size() const { return nameList.size(); }
private:
string configPath;
map<unsigned int, string>::const_iterator listIter;
map<unsigned int, string> nameList;
};
#endif