mirror of
https://github.com/wiidev/usbloadergx.git
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661fe9ce6e
*Cleaned the GameBootProcess source a bit up and put it together to a class for better overview
72 lines
1.5 KiB
C++
72 lines
1.5 KiB
C++
/****************************************************************************
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* USB Loader GX Team
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*
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* Main loadup of the application
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*
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* libwiigui
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* Tantric 2009
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***************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/dir.h>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <locale.h>
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#include <wiiuse/wpad.h>
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#include <di/di.h>
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#include <sys/iosupport.h>
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#include "video.h"
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#include "themes/CTheme.h"
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#include "menu/menus.h"
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#include "main.h"
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#include "Controls/DeviceHandler.hpp"
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#include "settings/CSettings.h"
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#include "memory/mem2.h"
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#include "wad/nandtitle.h"
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#include "system/IosLoader.h"
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#include "usbloader/MountGamePartition.h"
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#include "usbloader/GameBooter.hpp"
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#include "StartUpProcess.h"
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#include "sys.h"
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extern "C"
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{
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extern s32 MagicPatches(s32);
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void __exception_setreload(int t);
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}
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static int QuickGameBoot(const char * gameID)
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{
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DeviceHandler::Instance()->MountAll();
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Settings.Load();
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MountGamePartition(false);
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return GameBooter::BootGame(gameID);
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}
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int main(int argc, char *argv[])
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{
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if(IOS_GetVersion() != 58)
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IOS_ReloadIOS(58);
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MEM2_init(48);
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__exception_setreload(20);
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MagicPatches(1);
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InitVideo();
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InitGecko();
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USBGeckoOutput();
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NandTitles.Get();
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setlocale(LC_ALL, "en.UTF-8");
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if(argc > 1 && argv[1])
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return QuickGameBoot(argv[1]);
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StartUpProcess::Run();
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MainMenu(MENU_DISCLIST);
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return 0;
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}
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