usbloadergx/source/prompts/gameinfo.h
dimok321 43a43473d2 *Moved back font cache to mem1. It seem that an IOS reload is overwriting a part of memory in mem2 which causes a lot more corruption of course. (Glad nothing else is in mem2 at an IOS reload)
*Corrected/Synchronized some text parts/languages (thx Cyan)
*Fixed swapped text on cover download 
*Removed custom wiitdb link creation (not needed anymore since the full file is now used)
2011-01-02 19:19:16 +00:00

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/****************************************************************************
* PromptWindows
* USB Loader GX 2009
*
* PromptWindows.h
***************************************************************************/
#ifndef _GAMEINFO_H_
#define _GAMEINFO_H_
int showGameInfo(char *ID);
bool save_gamelist(int txt);
void MemInfoPrompt();
#endif