usbloadergx/source/prompts/TitleBrowser.cpp
giantpune c6fd33eeb1 change the per game settings around a bit.
made the channel browser read database.txt.  The text should be in the config path (because i couldn't think of a better place for it).  And the format for the txt is the first 3 chars of the 4 char ID, then any 1 character, then the name (read up to 51 chars.
eg.
ULN USB Loader GX Full Channel
HAX Homebrew Channel
HAT Nintendo Channel

The database for ATD mod follows this format, so its a great place to start.  If people are going to be passing around a database, it would be wise to keep custom channels off this, as my WADD that says WadManager is not the same as somebody else's WADQ which could be a self destruct or something.

Commented out the code that loads titles.txt.  It was reported that this file is keeping WiiSportsResort from loading on some Wiis.  And it isn't needed anymore since there is the xml file with all the names in it.  I left the code in though in case somebody thinks that it is actually useful.

Added 1 more game to the list of known alt dols.
2009-07-27 01:15:16 +00:00

281 lines
7.6 KiB
C++

/****************************************************************************
* TitleBrowser
* USB Loader GX 2009
*
* TitleBrowser.cpp
***************************************************************************/
#include "language/gettext.h"
#include "libwiigui/gui.h"
#include "libwiigui/gui_customoptionbrowser.h"
#include "prompts/PromptWindows.h"
#include "filelist.h"
#include "settings/cfg.h"
#include "sys.h"
#include "menu.h"
#include "audio.h"
#include "xml/xml.h"
#include "../wad/title.h"
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/*** Extern variables ***/
extern GuiWindow * mainWindow;
extern u8 shutdown;
extern u8 reset;
/********************************************************************************
* TitleBrowser- opens a browser with a list of installed Titles
* relies on code from any title deleter.
*********************************************************************************/
int TitleBrowser(u32 type)
{
u32 num_titles;
u32 titles[100] ATTRIBUTE_ALIGN(32);
s32 ret = -1;
//open the database file
FILE *f;
char path[100];
sprintf(path,"%s/config/database.txt",bootDevice);
f = fopen(path, "r");
// Get count of titles of our requested type
ret = getTitles_TypeCount(type, &num_titles);
if (ret < 0){
//printf("\tError! Can't get count of titles! (ret = %d)\n", ret);
//exit(1);
}
// Die if we can't handle this many
if (num_titles > 100){
//printf("\tError! Too many titles! (%u)\n", num_titles);
//exit(1);
}
// Get titles of our requested type
ret = getTitles_Type(type, titles, num_titles);
if (ret < 0){
//printf("\tError! Can't get list of titles! (ret = %d)\n", ret);
//exit(1);
}
customOptionList options3(num_titles);
//write the titles on the option browser
u32 i = 0;
while (i < num_titles){
//start from the beginning of the file each loop
rewind(f);
char name[50];
char text[15];
strcpy(name,"");//make sure name is empty
//set the title's name, number, ID to text
sprintf(text, "%s", titleText(type, titles[i]));
getTitle_Name(name, TITLE_ID(type, titles[i]), text);
//get name from database cause i dont like the ADT function
char line[200];
char tmp[50];
snprintf(tmp,50,tmp," ");
snprintf(name,sizeof(name),"Unknown Title");
if (!f) {
sprintf(name,"Unknown--<No DB>");
}
else
{
while (fgets(line, sizeof(line), f)) {
if (line[0]== text[0]&&
line[1]== text[1]&&
line[2]== text[2])
{ int j=0;
for(j=0;(line[j+4]!='\0' || j<51);j++)
tmp[j]=line[j+4];
snprintf(name,sizeof(name),"%s",tmp);
break;
}
}
}
//set the text to the option browser
options3.SetName(i, "%s",text);
options3.SetValue(i, "%s",name);
//options3.SetValue(i, "%s (%08x)",text,titles[i]);
//move on to the next title
i++;
}
bool exit = false;
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sgamesettings_background.png", CFG.theme_path);
GuiImageData settingsbg(imgPath, settings_background_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
GuiText titleTxt("Title Launcher", 28, (GXColor){0, 0, 0, 255});
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(12,40);
titleTxt.SetMaxWidth(356, GuiText::SCROLL);
GuiImage settingsbackground(&settingsbg);
GuiButton settingsbackgroundbtn(settingsbackground.GetWidth(), settingsbackground.GetHeight());
settingsbackgroundbtn.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
settingsbackgroundbtn.SetPosition(0, 0);
settingsbackgroundbtn.SetImage(&settingsbackground);
GuiText cancelBtnTxt(tr("Back"), 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
cancelBtnTxt.SetMaxWidth(btnOutline.GetWidth()-30);
GuiImage cancelBtnImg(&btnOutline);
if (Settings.wsprompt == yes){
cancelBtnTxt.SetWidescreen(CFG.widescreen);
cancelBtnImg.SetWidescreen(CFG.widescreen);
}
GuiButton cancelBtn(&cancelBtnImg,&cancelBtnImg, 2, 3, 180, 400, &trigA, &btnSoundOver, &btnClick,1);
cancelBtn.SetScale(0.9);
cancelBtn.SetLabel(&cancelBtnTxt);
cancelBtn.SetTrigger(&trigB);
u8 scrollbaron = 0;
if(num_titles > 9)
scrollbaron = 1;
GuiCustomOptionBrowser optionBrowser3(396, 280, &options3, CFG.theme_path, "bg_options_gamesettings.png", bg_options_settings_png, num_titles>9?1:0, 200);
optionBrowser3.SetPosition(0, 90);
optionBrowser3.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&settingsbackgroundbtn);
w.Append(&titleTxt);
w.Append(&cancelBtn);
w.Append(&optionBrowser3);
mainWindow->Append(&w);
ResumeGui();
while(!exit)
{
VIDEO_WaitVSync();
if(shutdown == 1)
Sys_Shutdown();
if(reset == 1)
Sys_Reboot();
ret = optionBrowser3.GetClickedOption();
if(ret > -1) {//if a click happened
char name[50];
char text[15];
rewind(f);
strcpy(name,"");//make sure name is empty
//set the title's name, number, ID to text
sprintf(text, "%s", titleText(type, titles[ret]));
getTitle_Name(name, TITLE_ID(type, titles[ret]), text);
//get name from database cause i dont like the ADT function
char line[200];
char tmp[50];
snprintf(tmp,50,tmp," ");
snprintf(name,sizeof(name),"Unknown Title");
if (!f) {
sprintf(name,"Unknown--<No DB>");
}
else
{
while (fgets(line, sizeof(line), f)) {
if (line[0]== text[0]&&
line[1]== text[1]&&
line[2]== text[2])
{ int j=0;
for(j=0;(line[j+4]!='\0' || j<51);j++)
tmp[j]=line[j+4];
snprintf(name,sizeof(name),"%s",tmp);
break;
}
}
}
char temp[100];
//prompt to boot selected title
snprintf(temp, sizeof(temp), "%s : %s",text,name);
int choice = WindowPrompt("Boot?", temp, tr("OK"), tr("Cancel"));
if(choice) {//if they say yes
//stop all this stuff before starting the channel
fclose(f);
CloseXMLDatabase();
ExitGUIThreads();
ShutdownAudio();
StopGX();
WII_Initialize();
WII_LaunchTitle(TITLE_ID(type,titles[ret]));
//this really shouldn't be needed because the title will be booted
exit = true;
break;
}
else{
//if they said no to booting the title
ret = -1;
optionBrowser3.ResetState();
}
}
if (cancelBtn.GetState() == STATE_CLICKED)
{
//break the loop and end the function
exit = true;
ret = -10;
}
}
fclose(f);
HaltGui();
mainWindow->Remove(&w);
ResumeGui();
return ret;
}