mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 01:09:16 +01:00
6d240872bb
This is a workaround. Ideally a lightweight Korean banner font should be loaded.
185 lines
4.1 KiB
C++
185 lines
4.1 KiB
C++
/*
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Copyright (c) 2010 - Wii Banner Player Project
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Copyright (c) 2012 - Dimok
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "Pane.h"
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#include "Layout.h"
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void Pane::Load(Pane::Header *pan)
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{
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if(!pan)
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return;
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header = pan;
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hide = false;
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RootPane = !strcmp( header->name, "RootPane" );
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AlignHor = header->origin % 3;
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AlignVer = 2 - header->origin / 3;
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}
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Pane::~Pane()
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{
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// delete children
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for(u32 i = 0; i < panes.size(); ++i)
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delete panes[i];
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}
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void Pane::SetFrame(FrameNumber frame, u8 key_set)
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{
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// setframe on self
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Animator::SetFrame(frame, key_set);
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// setframe on children
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for(u32 i = 0; i < panes.size(); ++i)
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panes[i]->SetFrame(frame, key_set);
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}
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void Pane::Render(const BannerResources& resources, u8 parent_alpha, Mtx &modelview,
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bool widescreen, bool modify_alpha) const
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{
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if (!header || !GetVisible() || GetHide())
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return;
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u8 render_alpha = header->alpha;
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if(RootPane && parent_alpha != 0xFF)
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{
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modify_alpha = true;
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render_alpha = MultiplyAlpha(header->alpha, parent_alpha);
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}
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if(!RootPane && modify_alpha)
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{
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render_alpha = MultiplyAlpha(header->alpha, parent_alpha);
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}
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else if(GetInfluencedAlpha() && header->alpha != 0xff)
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{
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modify_alpha = true;
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parent_alpha = MultiplyAlpha(header->alpha, parent_alpha);
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}
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float ws_scale = 1.0f;
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if(widescreen && GetWidescren())
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{
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ws_scale *= 0.82f; // should actually be 0.75?
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widescreen = false;
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}
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Mtx m1,m2,m3,m4, mv;
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guMtxIdentity (m1);
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// Scale
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guMtxScaleApply(m1,m1, header->scale.x * ws_scale, header->scale.y, 1.f);
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// Rotate
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guMtxRotDeg ( m2, 'x', header->rotate.x );
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guMtxRotDeg ( m3, 'y', header->rotate.y );
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guMtxRotDeg ( m4, 'z', header->rotate.z );
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guMtxConcat(m2, m3, m2);
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guMtxConcat(m2, m4, m2);
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guMtxConcat(m1, m2, m1);
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// Translate
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guMtxTransApply(m1,m1, header->translate.x, header->translate.y, header->translate.z);
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guMtxConcat (modelview, m1, mv);
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// render self
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Draw(resources, render_alpha, ws_scale, mv);
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// render children
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for(u32 i = 0; i < panes.size(); ++i)
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panes[i]->Render(resources, render_alpha, mv, widescreen, modify_alpha);
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}
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Pane* Pane::FindPane(const std::string& find_name)
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{
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if(!header)
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return NULL;
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if (find_name.compare(0, 0x10, getName()) == 0)
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return this;
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for(u32 i = 0; i < panes.size(); ++i)
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{
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Pane *found = panes[i]->FindPane(find_name);
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if (found)
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return found;
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}
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return NULL;
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}
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Pane* Pane::FindPanePartial(const std::string& find_name, int len)
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{
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if(!header)
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return NULL;
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std::string str(getName());
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if (str.compare(0, len, find_name) == 0)
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return this;
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for(u32 i = 0; i < panes.size(); ++i)
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{
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Pane *found = panes[i]->FindPanePartial(find_name, len);
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if (found)
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return found;
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}
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return NULL;
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}
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void Pane::ProcessHermiteKey(const KeyType& type, float value)
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{
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if (type.type == ANIMATION_TYPE_VERTEX_COLOR) // vertex color
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{
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// only alpha is supported for Panes afaict
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if (0x10 == type.target)
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{
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header->alpha = FLOAT_2_U8(value);
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return;
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}
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}
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else if (type.type == ANIMATION_TYPE_PANE) // pane animation
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{
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if (type.target < 10)
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{
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(&header->translate.x)[type.target] = value;
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return;
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}
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}
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Base::ProcessHermiteKey(type, value);
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}
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void Pane::ProcessStepKey(const KeyType& type, StepKeyHandler::KeyData data)
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{
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if (type.type == ANIMATION_TYPE_VISIBILITY) // visibility
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{
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SetVisible(!!data.data2);
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return;
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}
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Base::ProcessStepKey(type, data);
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}
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