mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
c6d2efd765
Thanks to Oddx & geoGolem
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
/*
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Code by Oddx @ GBAtemp.net
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Loosely based on emuNAND caching by geoGolem.
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*/
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#include "usbloader/disc.h"
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#include "settings/CSettings.h"
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#define WII_HEADER_CACHE_FILE "WII.cache"
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#define GAMECUBE_HEADER_CACHE_FILE "GAMECUBE.cache"
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#define EMUNAND_HEADER_CACHE_FILE "EMUNAND.cache"
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using namespace std;
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struct gameHdr
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{
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/* Game ID */
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u8 id[6];
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/* Padding */
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u8 unused3[2];
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};
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struct wiiCache
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{
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struct discHdr header;
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int part;
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};
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struct gcCache
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{
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struct discHdr header;
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u8 path[200];
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};
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// emuNAND
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void SaveGameHeaderCache(vector<struct discHdr> &list);
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void LoadGameHeaderCache(vector<struct discHdr> &list);
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// Wii
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void SaveGameHeaderCache(vector<struct discHdr> &list, vector<int> &plist);
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void LoadGameHeaderCache(vector<struct discHdr> &list, vector<int> &plist);
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// GameCube
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void SaveGameHeaderCache(vector<struct discHdr> &list, vector<string> &plist);
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void LoadGameHeaderCache(vector<struct discHdr> &list, vector<string> &plist);
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void ResetGameHeaderCache();
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void SaveFilteredListCache(vector<struct discHdr *> &list, const wchar_t *gameFilter);
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void LoadFilteredListCache(vector<struct discHdr *> &list, const wchar_t *gameFilter);
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string FilteredListCacheFileName(const wchar_t *gameFilter);
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string FilteredListCacheFileName();
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bool isCacheFile(string filename);
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