usbloadergx/source/settings/menus/LoaderSettings.cpp
dimok321 8e962e6187 *Optimized the automatic usb port switching. It is now a lot faster on mounting if partitions are FAT/NTFS/EXT because no port switch is required on WBFS_Open() or WBFS_Close() on those partitions.
*Disabled use of custom paths on other than SD if automatic port switching is enabled. This could damage a partition and we don't want to take that risk. So if you want to enable automatic usb port switching than you have to set all paths on sd:/ first now. Also when in this mode, only sd:/ will be available for setting custom paths.
*Changed setting of usb port switching to a more failsafer way.

NOTE: To all that did already enable the automatic usb port switching and have custom paths on some usb partition. Change this please or else your usbs filesystems are in danger. You have been warned!
2011-02-06 09:34:06 +00:00

473 lines
15 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <unistd.h>
#include <sys/statvfs.h>
#include "LoaderSettings.hpp"
#include "Controls/DeviceHandler.hpp"
#include "usbloader/usbstorage2.h"
#include "settings/CSettings.h"
#include "prompts/ProgressWindow.h"
#include "prompts/PromptWindows.h"
#include "language/gettext.h"
#include "wad/nandtitle.h"
#include "prompts/TitleBrowser.h"
#include "usbloader/GameList.h"
#include "usbloader/wbfs.h"
#include "usbloader/utils.h"
#include "system/IosLoader.h"
#include "settings/GameTitles.h"
#include "xml/xml.h"
#include "menu.h"
static const char * OnOffText[MAX_ON_OFF] =
{
trNOOP( "OFF" ),
trNOOP( "ON" )
};
static const char * VideoModeText[VIDEO_MODE_MAX] =
{
trNOOP( "System Default" ),
trNOOP( "Disc Default" ),
trNOOP( "Force PAL50" ),
trNOOP( "Force PAL60" ),
trNOOP( "Force NTSC" ),
trNOOP( "Region Patch" ),
};
static const char * LanguageText[MAX_LANGUAGE] =
{
trNOOP( "Japanese" ),
trNOOP( "English" ),
trNOOP( "German" ),
trNOOP( "French" ),
trNOOP( "Spanish" ),
trNOOP( "Italian" ),
trNOOP( "Dutch" ),
trNOOP( "SChinese" ),
trNOOP( "TChinese" ),
trNOOP( "Korean" ),
trNOOP( "Console Default" )
};
static const char * InstallToText[INSTALL_TO_MAX] =
{
trNOOP( "None" ),
trNOOP( "GAMEID_Gamename" ),
trNOOP( "Gamename [GAMEID]" )
};
static const char * SplitSizeText[INSTALL_TO_MAX] =
{
trNOOP( "No Splitting" ),
trNOOP( "Split each 2GB" ),
trNOOP( "Split each 4GB" ),
};
static const char * Error002Text[3] =
{
trNOOP( "No" ),
trNOOP( "Yes" ),
trNOOP( "Anti" )
};
static inline bool IsValidPartition(int fs_type, int cios)
{
if (IosLoader::IsWaninkokoIOS() && NandTitles.VersionOf(TITLE_ID(1, cios)) < 18)
{
return fs_type == PART_FS_WBFS;
}
else
{
return fs_type == PART_FS_WBFS || fs_type == PART_FS_FAT || fs_type == PART_FS_NTFS || fs_type == PART_FS_EXT;
}
}
LoaderSettings::LoaderSettings()
: SettingsMenu(tr("Loader Settings"), &GuiOptions, MENU_NONE)
{
int Idx = 0;
Options->SetName(Idx++, "%s", tr( "Video Mode" ));
Options->SetName(Idx++, "%s", tr( "VIDTV Patch" ));
Options->SetName(Idx++, "%s", tr( "Game Language" ));
Options->SetName(Idx++, "%s", tr( "Patch Country Strings" ));
Options->SetName(Idx++, "%s", tr( "Ocarina" ));
Options->SetName(Idx++, "%s", tr( "Boot/Standard" ));
Options->SetName(Idx++, "%s", tr( "Game/Install Partition" ));
Options->SetName(Idx++, "%s", tr( "Multiple Partitions" ));
Options->SetName(Idx++, "%s", tr( "USB Port" ));
Options->SetName(Idx++, "%s", tr( "Install directories" ));
Options->SetName(Idx++, "%s", tr( "Game Split Size" ));
Options->SetName(Idx++, "%s", tr( "Quick Boot" ));
Options->SetName(Idx++, "%s", tr( "Error 002 fix" ));
Options->SetName(Idx++, "%s", tr( "Install partitions" ));
Options->SetName(Idx++, "%s", tr( "Return To" ));
Options->SetName(Idx++, "%s", tr( "Messageboard Update" ));
Options->SetName(Idx++, "%s", tr( "Sync FAT32 FS Info" ));
OldSettingsPartition = Settings.partition;
OldSettingsMultiplePartitions = Settings.MultiplePartitions;
NewSettingsUSBPort = Settings.USBPort;
SetOptionValues();
}
LoaderSettings::~LoaderSettings()
{
//! if partition has changed, Reinitialize it
if (Settings.partition != OldSettingsPartition ||
Settings.MultiplePartitions != OldSettingsMultiplePartitions ||
Settings.USBPort != NewSettingsUSBPort)
{
WBFS_CloseAll();
if(Settings.USBPort != NewSettingsUSBPort)
{
DeviceHandler::Instance()->UnMountAllUSB();
Settings.USBPort = NewSettingsUSBPort;
DeviceHandler::SetUSBPort(Settings.USBPort);
if(Settings.USBPort == 2) DeviceHandler::Instance()->MountAllUSB();
}
if(Settings.MultiplePartitions)
WBFS_OpenAll();
else
WBFS_OpenPart(Settings.partition);
//! Reload the new game titles
gameList.ReadGameList();
GameTitles.LoadTitlesFromWiiTDB(Settings.titlestxt_path);
}
}
void LoaderSettings::SetOptionValues()
{
int Idx = 0;
//! Settings: Video Mode
Options->SetValue(Idx++, "%s", tr(VideoModeText[Settings.videomode]));
//! Settings: VIDTV Patch
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.videopatch] ));
//! Settings: Game Language
Options->SetValue(Idx++, "%s", tr( LanguageText[Settings.language] ));
//! Settings: Patch Country Strings
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.patchcountrystrings] ));
//! Settings: Ocarina
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ocarina] ));
//! Settings: Boot/Standard
if (Settings.godmode)
Options->SetValue(Idx++, "IOS %i", Settings.cios);
else
Options->SetValue(Idx++, "********");
//! Settings: Game/Install Partition
PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandle();
// Get the partition name and it's size in GB's
Options->SetValue(Idx++, "%s (%.2fGB)", usbHandle->GetFSName(Settings.partition), usbHandle->GetSize(Settings.partition)/GB_SIZE);
//! Settings: Multiple Partitions
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.MultiplePartitions] ));
//! Settings: USB Port
if(NewSettingsUSBPort == 2)
Options->SetValue(Idx++, tr("Both Ports"));
else
Options->SetValue(Idx++, "%i", NewSettingsUSBPort);
//! Settings: Install directories
Options->SetValue(Idx++, "%s", tr( InstallToText[Settings.InstallToDir] ));
//! Settings: Game Split Size
Options->SetValue(Idx++, "%s", tr( SplitSizeText[Settings.GameSplit] ));
//! Settings: Quick Boot
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.quickboot] ));
//! Settings: Error 002 fix
Options->SetValue(Idx++, "%s", tr( Error002Text[Settings.error002] ));
//! Settings: Install partitions
if(Settings.InstallPartitions == ONLY_GAME_PARTITION)
Options->SetValue(Idx++, "%s", tr("Only Game Partition"));
else if(Settings.InstallPartitions == ALL_PARTITIONS)
Options->SetValue(Idx++, "%s", tr("All Partitions"));
else if(Settings.InstallPartitions == REMOVE_UPDATE_PARTITION)
Options->SetValue(Idx++, "%s", tr("Remove update"));
//! Settings: Return To
const char* TitleName = NULL;
int haveTitle = NandTitles.FindU32(Settings.returnTo);
if (haveTitle >= 0)
TitleName = NandTitles.NameFromIndex(haveTitle);
TitleName = TitleName ? TitleName : strlen(Settings.returnTo) > 0 ? Settings.returnTo : tr(OnOffText[0]);
Options->SetValue(Idx++, "%s", TitleName);
//! Settings: Messageboard Update
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.PlaylogUpdate] ));
//! Settings: Sync FAT32 FS Info
Options->SetValue(Idx++, " ");
}
int LoaderSettings::GetMenuInternal()
{
int ret = optionBrowser->GetClickedOption();
if (ret < 0)
return MENU_NONE;
int Idx = -1;
//! Settings: Video Mode
if (ret == ++Idx)
{
if (++Settings.videomode >= VIDEO_MODE_MAX) Settings.videomode = 0;
}
//! Settings: VIDTV Patch
else if (ret == ++Idx)
{
if (++Settings.videopatch >= MAX_ON_OFF) Settings.videopatch = 0;
}
//! Settings: Game Language
else if (ret == ++Idx)
{
if (++Settings.language >= MAX_LANGUAGE) Settings.language = 0;
}
//! Settings: Patch Country Strings
else if (ret == ++Idx)
{
if (++Settings.patchcountrystrings >= MAX_ON_OFF) Settings.patchcountrystrings = 0;
}
//! Settings: Ocarina
else if (ret == ++Idx)
{
if (++Settings.ocarina >= MAX_ON_OFF) Settings.ocarina = 0;
}
//! Settings: Boot/Standard
else if (ret == ++Idx)
{
if(!Settings.godmode)
return MENU_NONE;
char entered[4];
snprintf(entered, sizeof(entered), "%i", Settings.cios);
if(OnScreenKeyboard(entered, sizeof(entered), 0))
{
Settings.cios = atoi(entered);
if(Settings.cios < 200) Settings.cios = 200;
else if(Settings.cios > 255) Settings.cios = 255;
if(NandTitles.IndexOf(TITLE_ID(1, Settings.cios)) < 0)
{
WindowPrompt(tr("Warning:"), tr("This IOS was not found on the titles list. If you are sure you have it installed than ignore this warning."), tr("OK"));
}
else if(Settings.cios == 254)
{
WindowPrompt(tr("Warning:"), tr("This IOS is the BootMii ios. If you are sure it is not BootMii and you have something else installed there than ignore this warning."), tr("OK"));
}
}
}
//! Settings: Game/Install Partition
else if (ret == ++Idx)
{
// Select the next valid partition, even if that's the same one
int fs_type = 0;
int ios = IOS_GetVersion();
int retries = 20;
do
{
Settings.partition = (Settings.partition + 1) % DeviceHandler::Instance()->GetUSBHandle()->GetPartitionTotalCount();
fs_type = DeviceHandler::GetUSBFilesystemType(Settings.partition);
}
while (!IsValidPartition(fs_type, ios) && --retries > 0);
if(fs_type == PART_FS_FAT && Settings.GameSplit == GAMESPLIT_NONE)
Settings.GameSplit = GAMESPLIT_4GB;
}
//! Settings: Multiple Partitions
else if (ret == ++Idx)
{
if (++Settings.MultiplePartitions >= MAX_ON_OFF) Settings.MultiplePartitions = 0;
}
//! Settings: USB Port
else if (ret == ++Idx)
{
if(!IosLoader::IsHermesIOS())
{
WindowPrompt(tr("ERROR:"), tr("USB Port changing is only supported on Hermes cIOS."), tr("OK"));
NewSettingsUSBPort = 0;
Settings.USBPort = 0;
}
else if (++NewSettingsUSBPort >= 3) // 2 = both ports
NewSettingsUSBPort = 0;
if(NewSettingsUSBPort == 2)
{
bool allSDPaths = true;
if(strncmp(Settings.covers_path, "usb", 3) == 0)
allSDPaths = false;
else if(strncmp(Settings.coversFull_path, "usb", 3) == 0)
allSDPaths = false;
else if(strncmp(Settings.disc_path, "usb", 3) == 0)
allSDPaths = false;
else if(strncmp(Settings.theme_path, "usb", 3) == 0)
allSDPaths = false;
else if(strncmp(Settings.titlestxt_path, "usb", 3) == 0)
allSDPaths = false;
else if(strncmp(Settings.update_path, "usb", 3) == 0)
allSDPaths = false;
else if(strncmp(Settings.Cheatcodespath, "usb", 3) == 0)
allSDPaths = false;
else if(strncmp(Settings.TxtCheatcodespath, "usb", 3) == 0)
allSDPaths = false;
else if(strncmp(Settings.dolpath, "usb", 3) == 0)
allSDPaths = false;
else if(strncmp(Settings.homebrewapps_path, "usb", 3) == 0)
allSDPaths = false;
else if(strncmp(Settings.BcaCodepath, "usb", 3) == 0)
allSDPaths = false;
else if(strncmp(Settings.WipCodepath, "usb", 3) == 0)
allSDPaths = false;
else if(strncmp(Settings.languagefiles_path, "usb", 3) == 0)
allSDPaths = false;
else if(strncmp(Settings.WDMpath, "usb", 3) == 0)
allSDPaths = false;
if(!allSDPaths)
{
WindowPrompt(tr("ERROR:"), tr("Automatic port switching is done on the fly. You should change all custom paths to sd:/ for this option or else it could damage a filesystem."), tr("OK"));
NewSettingsUSBPort = 0;
}
}
}
//! Settings: Install directories
else if (ret == ++Idx)
{
if (++Settings.InstallToDir >= INSTALL_TO_MAX) Settings.InstallToDir = 0;
}
//! Settings: Game Split Size
else if (ret == ++Idx)
{
if (++Settings.GameSplit >= GAMESPLIT_MAX)
{
if(DeviceHandler::GetUSBFilesystemType(Settings.partition) == PART_FS_FAT)
Settings.GameSplit = GAMESPLIT_2GB;
else
Settings.GameSplit = GAMESPLIT_NONE;
}
}
//! Settings: Quick Boot
else if (ret == ++Idx)
{
if (++Settings.quickboot >= MAX_ON_OFF) Settings.quickboot = 0;
}
//! Settings: Error 002 fix
else if (ret == ++Idx )
{
if (++Settings.error002 >= 3) Settings.error002 = 0;
}
//! Settings: Install partitions
else if (ret == ++Idx)
{
switch(Settings.InstallPartitions)
{
case ONLY_GAME_PARTITION:
Settings.InstallPartitions = ALL_PARTITIONS;
break;
case ALL_PARTITIONS:
Settings.InstallPartitions = REMOVE_UPDATE_PARTITION;
break;
default:
case REMOVE_UPDATE_PARTITION:
Settings.InstallPartitions = ONLY_GAME_PARTITION;
break;
}
}
//! Settings: Return To
else if (ret == ++Idx)
{
char tidChar[10];
bool getChannel = TitleSelector(tidChar);
if (getChannel)
snprintf(Settings.returnTo, sizeof(Settings.returnTo), "%s", tidChar);
}
//! Settings: Messageboard Update
else if (ret == ++Idx )
{
if (++Settings.PlaylogUpdate >= MAX_ON_OFF) Settings.PlaylogUpdate = 0;
}
//! Settings: Sync FAT32 FS Info
else if (ret == ++Idx )
{
int choice = WindowPrompt(0, tr("Do you want to sync free space info sector on all FAT32 partitions?"), tr("Yes"), tr("Cancel"));
if(choice)
{
StartProgress(tr("Synchronizing..."), tr("Please wait..."), 0, false, false);
PartitionHandle * usb = DeviceHandler::Instance()->GetUSBHandle();
for(int i = 0; i < usb->GetPartitionCount(); ++i)
{
ShowProgress(i, usb->GetPartitionCount());
if(strncmp(usb->GetFSName(i), "FAT", 3) == 0)
{
struct statvfs stats;
char drive[20];
snprintf(drive, sizeof(drive), "%s:/", usb->MountName(i));
memset(&stats, 0, sizeof(stats));
memcpy(&stats.f_flag, "SCAN", 4);
statvfs(drive, &stats);
}
}
ProgressStop();
}
}
SetOptionValues();
return MENU_NONE;
}