usbloadergx/source/libwiigui/gui_gamecarousel.h
DRayX7 52a1eed0b0 *Added the carousel to the GUI.
*Fixed a bunch of bugs in the carousel.
*Changed the filenames for the carousel images to the spelling used everywhere else.
2009-05-30 03:02:41 +00:00

62 lines
1.3 KiB
C++

#ifndef _GUIGAMECAROUSEL_H_
#define _GUIGAMECAROUSEL_H_
#include "gui.h"
#include "../disc.h"
class GuiGameCarousel : public GuiElement
{
public:
GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected = 0, int offset = 0);
~GuiGameCarousel();
int FindMenuItem(int c, int d);
int GetClickedOption();
int GetSelectedOption();
void ResetState();
void SetFocus(int f);
void Draw();
void Update(GuiTrigger * t);
int GetOffset();
void Reload(struct discHdr * l, int count);
//GuiText * optionVal[PAGESIZE];
protected:
int selectedItem;
int listOffset;
int scrollbaron;
int pagesize;
int firstPic;
int speed;
int clickedItem;
struct discHdr * gameList;
int gameCnt;
int * gameIndex;
int * bob;
GuiButton ** game;
GuiText ** gameTxt;
GuiImage ** coverImg;
GuiImageData ** cover;
GuiButton * btnRight;
GuiButton * btnLeft;
GuiImage * btnLeftImg;
GuiImage * btnRightImg;
GuiImageData * imgLeft;
GuiImageData * imgRight;
GuiSound * btnSoundOver;
GuiSound * btnSoundClick;
GuiTrigger * trigA;
GuiTrigger * trigL;
GuiTrigger * trigR;
GuiTrigger * trigPlus;
GuiTrigger * trigMinus;
GuiTrigger * trigHeldA;
};
#endif