mirror of
https://github.com/wiidev/usbloadergx.git
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a8f136335f
* Added Forced Language settings for GameCube games when using DM(L) * Fixed GameCube games video mode error with DML by removing forced progressive mode when using component cable. * Replaced the "Force interlace" by "DML Progressive Patch" (use it ONLY if you don't see any picture when forcing 480p) * Added a setting to choose whether to use MIOS or Devolution for GameCube games. * Added support for Devolution: - place Loader.bin from devolution sources in "DEVO Loader Folder". default folder is sd:/apps/gc_devo/ but you can change it. - You need to use the same folder layout than DIOS MIOS: /games/title [ID6]/game.iso - You need to place the second game disc ISO in the same folder than the first ISO (untested) - The Memory Card Emulation for Devolution can be: OFF (real Memory Card) ON (saved in /apps/gc_devo) Individual (Saved in the game folder) - Other settings have no effect in Devolution Mode. (no Ocarina/language/video force/etc.)
374 lines
10 KiB
C++
374 lines
10 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <unistd.h>
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#include "Channels/channels.h"
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#include "Controls/DeviceHandler.hpp"
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#include "GameCube/GCGames.h"
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#include "CustomPathsSM.hpp"
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#include "settings/SettingsPrompts.h"
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#include "settings/CSettings.h"
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#include "settings/SettingsEnums.h"
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#include "prompts/PromptWindows.h"
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#include "language/gettext.h"
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#include "prompts/filebrowser.h"
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#include "themes/CTheme.h"
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#include "gecko.h"
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CustomPathsSM::CustomPathsSM()
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: SettingsMenu(tr("Custom Paths"), &GuiOptions, MENU_NONE)
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{
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int Idx = 0;
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Options->SetName(Idx++, tr("3D Cover Path"));
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Options->SetName(Idx++, tr("2D Cover Path"));
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Options->SetName(Idx++, tr("Full Cover Path"));
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Options->SetName(Idx++, tr("Disc Artwork Path"));
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Options->SetName(Idx++, tr("Theme Path"));
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Options->SetName(Idx++, tr("GameTDB Path"));
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Options->SetName(Idx++, tr("Update Path"));
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Options->SetName(Idx++, tr("GCT Cheatcodes Path"));
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Options->SetName(Idx++, tr("TXT Cheatcodes Path"));
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Options->SetName(Idx++, tr("DOL Path"));
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Options->SetName(Idx++, tr("Homebrew Apps Path"));
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Options->SetName(Idx++, tr("BCA Codes Path"));
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Options->SetName(Idx++, tr("WIP Patches Path"));
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Options->SetName(Idx++, tr("Languagefiles Path"));
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Options->SetName(Idx++, tr("WDM Files Path"));
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Options->SetName(Idx++, tr("Wiinnertag Path"));
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Options->SetName(Idx++, tr("Nand Emu Path"));
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Options->SetName(Idx++, tr("Nand Emu Channel Path"));
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Options->SetName(Idx++, tr("Main GameCube Path"));
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Options->SetName(Idx++, tr("SD GameCube Path"));
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Options->SetName(Idx++, tr("Devolution Loader Path"));
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Options->SetName(Idx++, tr("Cache BNR Files Path"));
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SetOptionValues();
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}
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void CustomPathsSM::SetOptionValues()
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{
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int Idx = 0;
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//! Settings: 3D Cover Path
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Options->SetValue(Idx++, Settings.covers_path);
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//! Settings: 2D Cover Path
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Options->SetValue(Idx++, Settings.covers2d_path);
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//! Settings: Full Cover Path
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Options->SetValue(Idx++, Settings.coversFull_path);
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//! Settings: Disc Artwork Path
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Options->SetValue(Idx++, Settings.disc_path);
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//! Settings: Theme Path
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Options->SetValue(Idx++, Settings.theme_path);
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//! Settings: GameTDB Path
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Options->SetValue(Idx++, Settings.titlestxt_path);
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//! Settings: Update Path
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Options->SetValue(Idx++, Settings.update_path);
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//! Settings: GCT Cheatcodes Path
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Options->SetValue(Idx++, Settings.Cheatcodespath);
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//! Settings: TXT Cheatcodes Path
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Options->SetValue(Idx++, Settings.TxtCheatcodespath);
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//! Settings: DOL Path
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Options->SetValue(Idx++, Settings.dolpath);
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//! Settings: Homebrew Apps Path
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Options->SetValue(Idx++, Settings.homebrewapps_path);
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//! Settings: BCA Codes Path
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Options->SetValue(Idx++, Settings.BcaCodepath);
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//! Settings: WIP Patches Path
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Options->SetValue(Idx++, Settings.WipCodepath);
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//! Settings: Languagefiles Path
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Options->SetValue(Idx++, Settings.languagefiles_path);
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//! Settings: WDM Files Path
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Options->SetValue(Idx++, Settings.WDMpath);
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//! Settings: Wiinnertag Path
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Options->SetValue(Idx++, Settings.WiinnertagPath);
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//! Settings: Nand Emu Path
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Options->SetValue(Idx++, Settings.NandEmuPath);
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//! Settings: Nand Emu Channel Path
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Options->SetValue(Idx++, Settings.NandEmuChanPath);
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//! Settings: GameCube Games Path
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Options->SetValue(Idx++, Settings.GameCubePath);
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//! Settings: SD GameCube Games Path
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Options->SetValue(Idx++, Settings.GameCubeSDPath);
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//! Settings: GameCube Devolution loader.bin Path
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Options->SetValue(Idx++, Settings.DEVOLoaderPath);
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//! Settings: Cache BNR Files Path
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Options->SetValue(Idx++, Settings.BNRCachePath);
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}
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int CustomPathsSM::GetMenuInternal()
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{
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int ret = optionBrowser->GetClickedOption();
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if (ret < 0)
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return MENU_NONE;
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int Idx = -1;
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//! Settings: 3D Cover Path
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if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "3D Cover Path" ));
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ChangePath(Settings.covers_path, sizeof(Settings.covers_path));
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}
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//! Settings: 2D Cover Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "2D Cover Path" ));
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ChangePath(Settings.covers2d_path, sizeof(Settings.covers2d_path));
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}
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//! Settings: Full Cover Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Full Cover Path" ));
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ChangePath(Settings.coversFull_path, sizeof(Settings.coversFull_path));
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}
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//! Settings: Disc Artwork Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Disc Artwork Path" ));
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ChangePath(Settings.disc_path, sizeof(Settings.disc_path));
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}
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//! Settings: Theme Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Theme Path" ));
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ChangePath(Settings.theme_path, sizeof(Settings.theme_path));
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}
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//! Settings: GameTDB Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "GameTDB Path" ));
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ChangePath(Settings.titlestxt_path, sizeof(Settings.titlestxt_path));
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}
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//! Settings: Update Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Update Path" ));
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ChangePath(Settings.update_path, sizeof(Settings.update_path));
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}
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//! Settings: GCT Cheatcodes Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "GCT Cheatcodes Path" ));
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ChangePath(Settings.Cheatcodespath, sizeof(Settings.Cheatcodespath));
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}
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//! Settings: TXT Cheatcodes Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "TXT Cheatcodes Path" ));
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ChangePath(Settings.TxtCheatcodespath, sizeof(Settings.TxtCheatcodespath));
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}
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//! Settings: DOL Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "DOL Path" ));
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ChangePath(Settings.dolpath, sizeof(Settings.dolpath));
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}
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//! Settings: Homebrew Apps Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Homebrew Apps Path" ));
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ChangePath(Settings.homebrewapps_path, sizeof(Settings.homebrewapps_path));
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}
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//! Settings: BCA Codes Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "BCA Codes Path" ));
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ChangePath(Settings.BcaCodepath, sizeof(Settings.BcaCodepath));
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}
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//! Settings: WIP Patches Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "WIP Patches Path" ));
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ChangePath(Settings.WipCodepath, sizeof(Settings.WipCodepath));
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}
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//! Settings: Languagefiles Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Languagefiles Path" ));
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ChangePath(Settings.languagefiles_path, sizeof(Settings.languagefiles_path));
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}
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//! Settings: WDM Files Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "WDM Files Path" ));
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ChangePath(Settings.WDMpath, sizeof(Settings.WDMpath));
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}
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//! Settings: Wiinnertag Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Wiinnertag Path" ));
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ChangePath(Settings.WiinnertagPath, sizeof(Settings.WiinnertagPath));
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}
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//! Settings: Nand Emu Path
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else if (ret == ++Idx)
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{
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char oldPath[sizeof(Settings.NandEmuPath)];
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snprintf(oldPath, sizeof(oldPath), Settings.NandEmuPath);
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titleTxt->SetText(tr( "Nand Emu Path" ));
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ChangePath(Settings.NandEmuPath, sizeof(Settings.NandEmuPath));
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if(strncasecmp(DeviceHandler::PathToFSName(Settings.NandEmuPath), "FAT", 3) != 0)
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{
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snprintf(Settings.NandEmuPath, sizeof(Settings.NandEmuPath), oldPath);
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WindowPrompt(tr("Error:"), tr("Nand Emulation only works on FAT/FAT32 partitions!"), tr("OK"));
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}
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}
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//! Settings: Nand Emu Channel Path
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else if (ret == ++Idx)
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{
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char oldPath[sizeof(Settings.NandEmuChanPath)];
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snprintf(oldPath, sizeof(oldPath), Settings.NandEmuChanPath);
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titleTxt->SetText(tr( "Nand Emu Channel Path" ));
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int result = ChangePath(Settings.NandEmuChanPath, sizeof(Settings.NandEmuChanPath));
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if(strncasecmp(DeviceHandler::PathToFSName(Settings.NandEmuChanPath), "FAT", 3) != 0)
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{
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snprintf(Settings.NandEmuChanPath, sizeof(Settings.NandEmuChanPath), oldPath);
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WindowPrompt(tr("Error:"), tr("Nand Emulation only works on FAT/FAT32 partitions!"), tr("OK"));
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}
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else if(result == 1)
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{
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Channels::Instance()->GetEmuChannelList();
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}
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}
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//! Settings: GameCube Games Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Main GameCube Games Path" ));
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if(ChangePath(Settings.GameCubePath, sizeof(Settings.GameCubePath)))
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{
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GCGames::Instance()->LoadAllGames();
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}
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}
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//! Settings: SD GameCube Games Path
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else if (ret == ++Idx)
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{
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char tmp_path[sizeof(Settings.GameCubeSDPath)];
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snprintf(tmp_path, sizeof(tmp_path), "%s", Settings.GameCubeSDPath);
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titleTxt->SetText(tr( "SD GameCube Games Path" ));
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if(ChangePath(tmp_path, sizeof(tmp_path)))
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{
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if(strncmp(tmp_path, "sd", 2) != 0)
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{
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WindowPrompt(tr("Error:"), tr("This path must be on SD!"), tr("OK"));
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}
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else
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{
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snprintf(Settings.GameCubeSDPath, sizeof(Settings.GameCubeSDPath), "%s", tmp_path);
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GCGames::Instance()->LoadAllGames();
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}
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}
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}
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//! Settings: GameCube Devolution loader.bin path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Devolution Loader Path" ));
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ChangePath(Settings.DEVOLoaderPath, sizeof(Settings.DEVOLoaderPath));
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}
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//! Settings: Cache BNR Files Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Cache BNR Files Path" ));
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ChangePath(Settings.BNRCachePath, sizeof(Settings.BNRCachePath));
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}
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//! Global set back of the titleTxt after a change
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titleTxt->SetText(tr( "Custom Paths" ));
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SetOptionValues();
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return MENU_NONE;
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}
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int CustomPathsSM::ChangePath(char * SettingsPath, int SizeOfPath)
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{
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char entered[300];
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snprintf(entered, sizeof(entered), SettingsPath);
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HaltGui();
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GuiWindow * parent = (GuiWindow *) parentElement;
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if(parent) parent->SetState(STATE_DISABLED);
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this->SetState(STATE_DEFAULT);
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this->Remove(optionBrowser);
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ResumeGui();
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int result = BrowseDevice(entered, sizeof(entered), FB_DEFAULT, noFILES);
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if(parent) parent->SetState(STATE_DEFAULT);
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this->Append(optionBrowser);
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if (result == 1)
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{
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if (entered[strlen(entered)-1] != '/')
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strcat(entered, "/");
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snprintf(SettingsPath, SizeOfPath, entered);
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WindowPrompt(tr( "Path Changed" ), 0, tr( "OK" ));
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}
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return result;
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}
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