mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-03 18:15:06 +01:00
a8f136335f
* Added Forced Language settings for GameCube games when using DM(L) * Fixed GameCube games video mode error with DML by removing forced progressive mode when using component cable. * Replaced the "Force interlace" by "DML Progressive Patch" (use it ONLY if you don't see any picture when forcing 480p) * Added a setting to choose whether to use MIOS or Devolution for GameCube games. * Added support for Devolution: - place Loader.bin from devolution sources in "DEVO Loader Folder". default folder is sd:/apps/gc_devo/ but you can change it. - You need to use the same folder layout than DIOS MIOS: /games/title [ID6]/game.iso - You need to place the second game disc ISO in the same folder than the first ISO (untested) - The Memory Card Emulation for Devolution can be: OFF (real Memory Card) ON (saved in /apps/gc_devo) Individual (Saved in the game folder) - Other settings have no effect in Devolution Mode. (no Ocarina/language/video force/etc.)
783 lines
24 KiB
C++
783 lines
24 KiB
C++
/****************************************************************************
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* Copyright (C) 2011 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "menu/menus.h"
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#include "menu/WDMMenu.hpp"
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#include "mload/mload.h"
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#include "mload/mload_modules.h"
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#include "system/IosLoader.h"
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#include "Controls/DeviceHandler.hpp"
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#include "Channels/channels.h"
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#include "usbloader/disc.h"
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#include "usbloader/apploader.h"
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#include "usbloader/usbstorage2.h"
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#include "usbloader/wdvd.h"
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#include "usbloader/GameList.h"
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#include "settings/CGameSettings.h"
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#include "settings/SettingsEnums.h"
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#include "usbloader/frag.h"
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#include "usbloader/wbfs.h"
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#include "usbloader/playlog.h"
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#include "usbloader/MountGamePartition.h"
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#include "usbloader/AlternateDOLOffsets.h"
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#include "GameCube/GCGames.h"
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#include "settings/newtitles.h"
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#include "network/Wiinnertag.h"
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#include "patches/patchcode.h"
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#include "patches/gamepatches.h"
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#include "patches/wip.h"
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#include "patches/bca.h"
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#include "system/IosLoader.h"
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#include "banner/OpeningBNR.hpp"
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#include "wad/nandtitle.h"
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#include "menu/menus.h"
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#include "memory/memory.h"
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#include "GameBooter.hpp"
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#include "NandEmu.h"
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#include "SavePath.h"
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#include "sys.h"
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#include "FileOperations/fileops.h"
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#include "prompts/ProgressWindow.h"
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//appentrypoint has to be global because of asm
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u32 AppEntrypoint = 0;
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// Devolution config
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u8 *loader_bin = NULL;
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static DEVO_CGF *DEVO_CONFIG = (DEVO_CGF*)0x80000020;
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extern "C"
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{
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syssram* __SYS_LockSram();
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u32 __SYS_UnlockSram(u32 write);
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u32 __SYS_SyncSram(void);
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}
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int GameBooter::BootGCMode(struct discHdr *gameHdr)
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{
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const char *RealPath = GCGames::Instance()->GetPath((const char *) gameHdr->id);
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// check the settings
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GameCFG * game_cfg = GameSettings.GetGameCFG(gameHdr->id);
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u8 videoChoice = game_cfg->video == INHERIT ? Settings.videomode : game_cfg->video;
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u8 languageChoice = game_cfg->language == INHERIT ? 6 : game_cfg->language;
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u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina;
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u8 GCMode = game_cfg->GameCubeMode == INHERIT ? Settings.GameCubeMode : game_cfg->GameCubeMode;
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u8 dmlProgressivePatch = game_cfg->DMLProgPatch == INHERIT ? Settings.DMLProgPatch : game_cfg->DMLProgPatch;
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u8 dmlNMMChoice = game_cfg->DMLNMM == INHERIT ? Settings.DMLNMM : game_cfg->DMLNMM;
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u8 dmlActivityLEDChoice = game_cfg->DMLActivityLED == INHERIT ? Settings.DMLActivityLED : game_cfg->DMLActivityLED;
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u8 dmlPADHookChoice = game_cfg->DMLPADHOOK == INHERIT ? Settings.DMLPADHOOK : game_cfg->DMLPADHOOK;
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u8 dmlNoDiscChoice = game_cfg->DMLNoDisc == INHERIT ? Settings.DMLNoDisc : game_cfg->DMLNoDisc;
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u8 dmlDebugChoice = game_cfg->DMLDebug == INHERIT ? Settings.DMLDebug : game_cfg->DMLDebug;
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u8 devoMCEmulation = game_cfg->DEVOMCEmulation == INHERIT ? Settings.DEVOMCEmulation : game_cfg->DEVOMCEmulation;
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if(GCMode == GC_MODE_DEVOLUTION)
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{
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if(gameHdr->type == TYPE_GAME_GC_DISC)
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{
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WindowPrompt(tr("Error:"), tr("To run GameCube games from Disc you need to set the GameCube mode to MIOS in the game settings."), tr("OK"));
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return 0;
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}
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// Check if Devolution is available
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char DEVO_loader_path[100];
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snprintf(DEVO_loader_path, sizeof(DEVO_loader_path), "%sloader.bin", Settings.DEVOLoaderPath);
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FILE *f = fopen(DEVO_loader_path, "rb");
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if(f)
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{
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fseek(f, 0, SEEK_END);
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u32 size = ftell(f);
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rewind(f);
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loader_bin = (u8*)MEM2_alloc(size);
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fread(loader_bin, 1, size, f);
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fclose(f);
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}
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else
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{
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WindowPrompt(tr("Error:"), tr("To run GameCube games with Devolution you need the loader.bin file in your Devolution Path."), tr("OK"));
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return 0;
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}
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// Get the Game's data
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char game_partition[5];
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snprintf(game_partition, sizeof(game_partition), DeviceHandler::GetDevicePrefix(RealPath));
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char disc1[100];
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//char disc2[100];
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char DEVO_memCard[100];
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snprintf(disc1, sizeof(disc1), RealPath);
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snprintf(DEVO_memCard, sizeof(DEVO_memCard), RealPath); // Set memory card folder to Disc1 folder
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char *ptr = strrchr(DEVO_memCard, '/');
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if(ptr) *ptr = 0;
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// Make sure the directory exists
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char devoPath[20];
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snprintf(devoPath, sizeof(devoPath), "%s:/apps/gc_devo", game_partition);
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CreateSubfolder(devoPath);
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// Get the starting cluster (and device ID) for the ISO file 1
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struct stat st1;
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stat(disc1, &st1);
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// Get the starting cluster for the ISO file 2
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//struct stat st2;
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//stat(disc2, &st2);
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// setup Devolution
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memset(DEVO_CONFIG, 0, sizeof(*DEVO_CONFIG));
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DEVO_CONFIG->signature = DEVO_SIG;
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DEVO_CONFIG->version = DEVO_VERSION;
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DEVO_CONFIG->device_signature = st1.st_dev;
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DEVO_CONFIG->disc1_cluster = st1.st_ino; // set starting cluster for first disc ISO file
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//DEVO_CONFIG->disc2_cluster = st2.st_ino; // set starting cluster for second disc ISO file
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// check memory card
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if(devoMCEmulation == DEVO_MC_OFF)
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{
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DEVO_CONFIG->memcard_cluster = 0;
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snprintf(DEVO_memCard, sizeof(DEVO_memCard), "Original");
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}
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else
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{
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if(devoMCEmulation == DEVO_MC_INDIVIDUAL)
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{
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snprintf(DEVO_memCard, sizeof(DEVO_memCard), "%s/memcard_%s.bin", DEVO_memCard, (const char *) gameHdr->id);
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}
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else // same for all games
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{
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snprintf(DEVO_memCard, sizeof(DEVO_memCard), "%s:/apps/gc_devo/memcard.bin", game_partition);
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}
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// check if file doesn't exist or is less than 16MB
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struct stat st;
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if (stat(DEVO_memCard, &st) == -1 || st.st_size < 16<<20)
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{
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// need to enlarge or create it
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FILE *f = fopen(DEVO_memCard, "wb");
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if(f)
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{
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// make it 16MB
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ShowProgress(tr("Please wait..."), 0, 0);
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gprintf("Resizing memcard file...\n");
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fseek(f, (16 << 20) - 1, SEEK_SET);
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fputc(0, f);
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fclose(f);
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if (stat(DEVO_memCard, &st)==-1 || st.st_size < 16<<20)
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{
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// it still isn't big enough. Give up.
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st.st_ino = 0;
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}
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ProgressStop();
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}
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else
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{
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// couldn't open or create the memory card file
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st.st_ino = 0;
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}
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}
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DEVO_CONFIG->memcard_cluster = st.st_ino;
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}
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// setup video mode
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Disc_SelectVMode(VIDEO_MODE_DISCDEFAULT, false);
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Disc_SetVMode();
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// read 32 bytes of disc 1 to the start of MEM1
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FILE *iso_file = fopen(disc1, "rb");
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u8 *lowmem = (u8*)0x80000000;
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fread(lowmem, 1, 32, iso_file);
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fclose(iso_file);
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// flush disc ID and Devolution config out to memory
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DCFlushRange(lowmem, 64);
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puts((const char*)loader_bin + 4);
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gprintf("DEVO: Loading game: %s\n", disc1);
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gprintf("DEVO: Memory Card: %s\n", DEVO_memCard);
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ExitApp();
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LAUNCH_DEVO();
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}
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int currentMIOS = IosLoader::GetMIOSInfo();
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// DIOS MIOS
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if(currentMIOS == DIOS_MIOS)
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{
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// Check Main GameCube Path location
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if(strncmp(Settings.GameCubePath, "sd", 2) == 0 || strncmp(DeviceHandler::PathToFSName(Settings.GameCubePath), "FAT", 3) != 0)
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{
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WindowPrompt(tr("Error:"), tr("To run GameCube games with DIOS MIOS you need to set your 'Main GameCube Path' to an USB FAT32 partition."), tr("OK"));
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return 0;
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}
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// Check current game location
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if(strncmp(RealPath, "sd", 2) == 0)
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{
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WindowPrompt(tr("The game is on SD Card."), tr("To run GameCube games with DIOS MIOS you need to place them on an USB FAT32 partition."), tr("OK"));
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// Todo: Add here copySD2USB.
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return 0;
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}
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// Check DML NoDisc setting
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if(dmlNoDiscChoice)
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{
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WindowPrompt(tr("Warning:"), tr("The No Disc setting is not used anymore by DIOS MIOS v2. Now you need to place a disc in your drive."), tr("OK"));
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}
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// Check current GCT location
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if((ocarinaChoice) && strncmp(Settings.GameCubePath, Settings.Cheatcodespath, 4) != 0) // Checking "USBx"
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{
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int choice = WindowPrompt(tr("Warning:"), tr("The GCT Cheatcodes Path and this game are not on the same partition. Run the game without Ocarina?"), tr("OK"), tr("Cancel"));
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if(choice == 0)
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return false;
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}
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}
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// DIOS MIOS Lite
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else if(currentMIOS == DIOS_MIOS_LITE || currentMIOS == QUADFORCE)
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{
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if(((gameHdr->type == TYPE_GAME_GC_IMG) || (gameHdr->type == TYPE_GAME_GC_EXTRACTED)) && strncmp(RealPath, "usb", 3) == 0)
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{
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if(!GCGames::Instance()->CopyUSB2SD(gameHdr))
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return 0;
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RealPath = GCGames::Instance()->GetPath((const char *) gameHdr->id);
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}
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// Check current GCT location
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if((ocarinaChoice) && strncmp(Settings.Cheatcodespath, "SD", 2) != 0)
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{
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int choice = WindowPrompt(tr("Warning:"), tr("The GCT Cheatcodes Path must be on SD card. Run the game without Ocarina?"), tr("OK"), tr("Cancel"));
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if(choice == 0)
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return false;
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}
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}
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// MIOS
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else if(gameHdr->type == TYPE_GAME_GC_DISC) // Launch disc based games from real MIOS
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{
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ExitApp();
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gprintf("\nLoading BC for GameCube");
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WII_Initialize();
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return WII_LaunchTitle(0x0000000100000100ULL);
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}
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else
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{
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WindowPrompt(tr("Error:"), tr("You need to install DIOS MIOS to run GameCube games from USB or DIOS MIOS Lite to run them from SD card"), tr("OK"));
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return 0;
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}
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const char *gcPath = strchr(RealPath, '/');
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if(!gcPath) gcPath = "";
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char gamePath[255];
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snprintf(gamePath, sizeof(gamePath), "%s", gcPath);
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ExitApp();
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gprintf("\nLoading BC for GameCube\n");
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// Game ID
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memcpy((u8 *)Disc_ID, gameHdr->id, 6);
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DCFlushRange((u8 *)Disc_ID, 6);
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*(vu32*)0xCC003024 |= 7;
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Disc_SelectVMode(videoChoice, dmlProgressivePatch);
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Disc_SetVMode();
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DML_CFG *dml_config = (DML_CFG *) DML_CONFIG_ADDRESS;
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memset(dml_config, 0, sizeof(DML_CFG));
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// Magic and version for DML
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dml_config->Magicbytes = DML_MAGIC;
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dml_config->Version = DML_VERSION;
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// Select disc source
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if((gameHdr->type == TYPE_GAME_GC_IMG) || (gameHdr->type == TYPE_GAME_GC_EXTRACTED))
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{
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dml_config->Config |= DML_CFG_GAME_PATH;
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strncpy(dml_config->GamePath, gamePath, sizeof(dml_config->GamePath));
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// use no disc patch
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if(dmlNoDiscChoice)
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dml_config->Config |= DML_CFG_NODISC;
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gprintf("DML: Loading game %s\n", dml_config->GamePath);
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}
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else
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{
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dml_config->Config |= DML_CFG_BOOT_DISC;
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}
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// setup cheat and path
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if(ocarinaChoice)
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{
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dml_config->Config |= DML_CFG_CHEATS | DML_CFG_CHEAT_PATH;
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const char *CheatPath = strchr(Settings.Cheatcodespath, '/');
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if(!CheatPath) CheatPath = "";
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snprintf(dml_config->CheatPath, sizeof(dml_config->CheatPath), "%s%.6s.gct", CheatPath, (char *)gameHdr->id);
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gprintf("DML: Loading cheat %s\n", dml_config->CheatPath);
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}
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// other DMl configs
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if(dmlPADHookChoice)
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dml_config->Config |= DML_CFG_PADHOOK;
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if(dmlActivityLEDChoice)
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dml_config->Config |= DML_CFG_ACTIVITY_LED;
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if(dmlNMMChoice)
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dml_config->Config |= dmlNMMChoice == ON ? DML_CFG_NMM : DML_CFG_NMM_DEBUG;
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if(dmlDebugChoice)
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dml_config->Config |= dmlDebugChoice == ON ? DML_CFG_DEBUGGER : DML_CFG_DEBUGWAIT;
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// internal DML video mode methods
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bool PAL60 = CONF_GetEuRGB60() > 0;
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u32 tvmode = CONF_GetVideo();
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u8 *diskid = (u8 *) Disc_ID;
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switch(videoChoice)
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{
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case VIDEO_MODE_SYSDEFAULT:
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if(tvmode == CONF_VIDEO_NTSC)
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dml_config->VideoMode = DML_VID_FORCE_NTSC;
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else if(PAL60)
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{
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if(CONF_GetProgressiveScan() > 0)
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{
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dml_config->VideoMode = DML_VID_FORCE_PROG;
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}
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else
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dml_config->VideoMode = DML_VID_FORCE_PAL60;
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}
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else
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dml_config->VideoMode = DML_VID_FORCE_PAL50;
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break;
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case VIDEO_MODE_DISCDEFAULT: // DEFAULT (DISC/GAME)
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switch (diskid[3])
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{
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// PAL
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case 'D':
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case 'F':
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case 'P':
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case 'X':
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case 'Y':
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if(tvmode == CONF_VIDEO_NTSC) // Force PAL output (576i) for NTSC consoles.
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dml_config->VideoMode = DML_VID_FORCE_PAL50;
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else if(PAL60)
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{
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if(CONF_GetProgressiveScan() > 0)
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{
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dml_config->VideoMode = DML_VID_FORCE_PROG;
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}
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else
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dml_config->VideoMode = DML_VID_FORCE_PAL60;
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}
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else
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dml_config->VideoMode = DML_VID_FORCE_PAL50;
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break;
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// NTSC
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case 'E':
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case 'J':
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dml_config->VideoMode = DML_VID_FORCE_NTSC;
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break;
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default:
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dml_config->VideoMode = DML_VID_DML_AUTO;
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break;
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}
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break;
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case VIDEO_MODE_PAL50:
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dml_config->VideoMode = DML_VID_FORCE_PAL50 | DML_VID_FORCE;
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break;
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case VIDEO_MODE_PAL60:
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dml_config->VideoMode = DML_VID_FORCE_PAL60 | DML_VID_FORCE;
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break;
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case VIDEO_MODE_NTSC:
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dml_config->VideoMode = DML_VID_FORCE_NTSC | DML_VID_FORCE;
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break;
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case VIDEO_MODE_PAL480P:
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case VIDEO_MODE_NTSC480P:
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dml_config->VideoMode = DML_VID_FORCE_PROG | DML_VID_FORCE;
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break;
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default:
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dml_config->VideoMode = DML_VID_DML_AUTO;
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break;
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}
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if(dmlProgressivePatch)
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dml_config->VideoMode |= DML_VID_PROG_PATCH;
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DCFlushRange(dml_config, sizeof(DML_CFG));
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memcpy((u8*)DML_CONFIG_ADDRESS_V1_2, dml_config, sizeof(DML_CFG));
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DCFlushRange((u8*)DML_CONFIG_ADDRESS_V1_2, sizeof(DML_CFG));
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// print the config set for DML
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gprintf("DML: setup configuration 0x%X\n", dml_config->Config);
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gprintf("DML: setup video mode 0x%X\n", dml_config->VideoMode);
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syssram *sram = __SYS_LockSram();
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if(dmlProgressivePatch) {
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sram->flags |= 0x80; //set progressive flag
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}
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|
else {
|
|
sram->flags &= 0x7F; //clear progressive flag
|
|
}
|
|
// setup video mode flags
|
|
if (*Video_Mode == VI_NTSC) {
|
|
sram->flags &= ~1; // Clear bit 0 to set the video mode to NTSC
|
|
sram->ntd &= 0xBF; //clear pal60 flag
|
|
}
|
|
else {
|
|
sram->flags |= 1; // Set bit 0 to set the video mode to PAL
|
|
sram->ntd |= 0x40; //set pal60 flag
|
|
}
|
|
|
|
// Set language flag
|
|
if(languageChoice <= GC_DUTCH)
|
|
{
|
|
sram->lang = languageChoice;
|
|
}
|
|
else // console default
|
|
{
|
|
sram->lang = GC_ENGLISH;
|
|
if(CONF_GetLanguage() >= CONF_LANG_ENGLISH && CONF_GetLanguage() <= CONF_LANG_DUTCH)
|
|
{
|
|
sram->lang = CONF_GetLanguage()-1;
|
|
}
|
|
}
|
|
gprintf("DML: setup language 0x%X\n", sram->lang);
|
|
|
|
__SYS_UnlockSram(1); // 1 -> write changes
|
|
|
|
while(!__SYS_SyncSram())
|
|
usleep(100);
|
|
|
|
WII_Initialize();
|
|
return WII_LaunchTitle(0x0000000100000100ULL);
|
|
}
|
|
|
|
|
|
u32 GameBooter::BootPartition(char * dolpath, u8 videoselected, u8 alternatedol, u32 alternatedoloffset)
|
|
{
|
|
gprintf("booting partition IOS %u r%u\n", IOS_GetVersion(), IOS_GetRevision());
|
|
entry_point p_entry;
|
|
s32 ret;
|
|
u64 offset;
|
|
|
|
/* Find game partition offset */
|
|
ret = Disc_FindPartition(&offset);
|
|
if (ret < 0)
|
|
return 0;
|
|
|
|
/* Open specified partition */
|
|
ret = WDVD_OpenPartition(offset);
|
|
if (ret < 0)
|
|
return 0;
|
|
|
|
/* Setup low memory */
|
|
Disc_SetLowMem();
|
|
|
|
/* Setup video mode */
|
|
Disc_SelectVMode(videoselected, true);
|
|
|
|
/* Run apploader */
|
|
ret = Apploader_Run(&p_entry, dolpath, alternatedol, alternatedoloffset);
|
|
|
|
if (ret < 0)
|
|
return 0;
|
|
|
|
return (u32) p_entry;
|
|
}
|
|
|
|
void GameBooter::SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset)
|
|
{
|
|
if(alternatedol == ALT_DOL_ON_LAUNCH)
|
|
{
|
|
alternatedol = ALT_DOL_FROM_GAME;
|
|
alternatedoloffset = WDMMenu::GetAlternateDolOffset();
|
|
}
|
|
else if(alternatedol == ALT_DOL_DEFAULT)
|
|
{
|
|
alternatedol = ALT_DOL_FROM_GAME;
|
|
alternatedoloffset = defaultAltDol((char *) gameID);
|
|
}
|
|
|
|
if(alternatedol == ALT_DOL_FROM_GAME && alternatedoloffset == 0)
|
|
alternatedol = OFF;
|
|
}
|
|
|
|
void GameBooter::SetupNandEmu(u8 NandEmuMode, const char *NandEmuPath, struct discHdr &gameHeader)
|
|
{
|
|
if(NandEmuMode && strchr(NandEmuPath, '/'))
|
|
{
|
|
int partition = -1;
|
|
|
|
//! Create save game path and title.tmd for not existing saves
|
|
CreateSavePath(&gameHeader);
|
|
|
|
gprintf("Enabling Nand Emulation on: %s\n", NandEmuPath);
|
|
Set_FullMode(NandEmuMode == 2);
|
|
Set_Path(strchr(NandEmuPath, '/'));
|
|
|
|
//! Unmount devices to flush data before activating NAND Emu
|
|
if(strncmp(NandEmuPath, "usb", 3) == 0)
|
|
{
|
|
//! Set which partition to use (USB only)
|
|
partition = atoi(NandEmuPath+3)-1;
|
|
Set_Partition(DeviceHandler::PartitionToPortPartition(partition));
|
|
DeviceHandler::Instance()->UnMount(USB1 + partition);
|
|
}
|
|
else
|
|
DeviceHandler::Instance()->UnMountSD();
|
|
|
|
Enable_Emu(strncmp(NandEmuPath, "usb", 3) == 0 ? EMU_USB : EMU_SD);
|
|
|
|
//! Mount USB to start game, SD is not required
|
|
if(strncmp(NandEmuPath, "usb", 3) == 0)
|
|
DeviceHandler::Instance()->Mount(USB1 + partition);
|
|
|
|
}
|
|
}
|
|
|
|
int GameBooter::SetupDisc(struct discHdr &gameHeader)
|
|
{
|
|
if (gameHeader.type == TYPE_GAME_WII_DISC)
|
|
{
|
|
gprintf("\tloading DVD\n");
|
|
return Disc_Open();
|
|
}
|
|
|
|
int ret = -1;
|
|
|
|
if(IosLoader::IsWaninkokoIOS() && IOS_GetRevision() < 18)
|
|
{
|
|
gprintf("Disc_SetUSB...");
|
|
ret = Disc_SetUSB(gameHeader.id);
|
|
gprintf("%d\n", ret);
|
|
if(ret < 0) return ret;
|
|
}
|
|
else
|
|
{
|
|
gprintf("Loading fragment list...");
|
|
ret = get_frag_list(gameHeader.id);
|
|
gprintf("%d\n", ret);
|
|
if(ret < 0) return ret;
|
|
ret = set_frag_list(gameHeader.id);
|
|
if(ret < 0) return ret;
|
|
gprintf("\tUSB set to game\n");
|
|
}
|
|
|
|
gprintf("Disc_Open()...");
|
|
ret = Disc_Open();
|
|
gprintf("%d\n", ret);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void GameBooter::ShutDownDevices(int gameUSBPort)
|
|
{
|
|
gprintf("Shutting down devices...\n");
|
|
//! Flush all caches and close up all devices
|
|
WBFS_CloseAll();
|
|
DeviceHandler::DestroyInstance();
|
|
|
|
//! Shadow mload - Only needed on some games with Hermes v5.1 (Check is inside the function)
|
|
shadow_mload();
|
|
|
|
if(Settings.USBPort == 2)
|
|
//! Reset USB port because device handler changes it for cache flushing
|
|
USBStorage2_SetPort(gameUSBPort);
|
|
USBStorage2_Deinit();
|
|
USB_Deinitialize();
|
|
}
|
|
|
|
int GameBooter::BootGame(struct discHdr *gameHdr)
|
|
{
|
|
if(!gameHdr)
|
|
return -1;
|
|
|
|
struct discHdr gameHeader;
|
|
memcpy(&gameHeader, gameHdr, sizeof(struct discHdr));
|
|
|
|
gprintf("\tBootGame: %.6s\n", gameHeader.id);
|
|
|
|
if(Settings.Wiinnertag)
|
|
Wiinnertag::TagGame((const char *) gameHeader.id);
|
|
|
|
if(gameHeader.type == TYPE_GAME_GC_IMG || gameHeader.type == TYPE_GAME_GC_DISC || gameHdr->type == TYPE_GAME_GC_EXTRACTED)
|
|
return BootGCMode(&gameHeader);
|
|
|
|
AppCleanUp();
|
|
|
|
gprintf("\tSettings.partition: %d\n", Settings.partition);
|
|
|
|
s32 ret = -1;
|
|
|
|
//! Remember game's USB port
|
|
int partition = gameList.GetPartitionNumber(gameHeader.id);
|
|
int usbport = DeviceHandler::PartitionToUSBPort(partition);
|
|
|
|
//! Setup game configuration from game settings. If no game settings exist use global/default.
|
|
GameCFG * game_cfg = GameSettings.GetGameCFG(gameHeader.id);
|
|
u8 videoChoice = game_cfg->video == INHERIT ? Settings.videomode : game_cfg->video;
|
|
u8 aspectChoice = game_cfg->aspectratio == INHERIT ? Settings.GameAspectRatio : game_cfg->aspectratio;
|
|
u8 languageChoice = game_cfg->language == INHERIT ? Settings.language : game_cfg->language;
|
|
u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina;
|
|
u8 viChoice = game_cfg->vipatch == INHERIT ? Settings.videopatch : game_cfg->vipatch;
|
|
u8 sneekChoice = game_cfg->sneekVideoPatch == INHERIT ? Settings.sneekVideoPatch : game_cfg->sneekVideoPatch;
|
|
u8 iosChoice = game_cfg->ios == INHERIT ? Settings.cios : game_cfg->ios;
|
|
u8 fix002 = game_cfg->errorfix002 == INHERIT ? Settings.error002 : game_cfg->errorfix002;
|
|
u8 countrystrings = game_cfg->patchcountrystrings == INHERIT ? Settings.patchcountrystrings : game_cfg->patchcountrystrings;
|
|
u8 alternatedol = game_cfg->loadalternatedol;
|
|
u32 alternatedoloffset = game_cfg->alternatedolstart;
|
|
u8 reloadblock = game_cfg->iosreloadblock == INHERIT ? Settings.BlockIOSReload : game_cfg->iosreloadblock;
|
|
u8 Hooktype = game_cfg->Hooktype == INHERIT ? Settings.Hooktype : game_cfg->Hooktype;
|
|
u8 WiirdDebugger = game_cfg->WiirdDebugger == INHERIT ? Settings.WiirdDebugger : game_cfg->WiirdDebugger;
|
|
u64 returnToChoice = game_cfg->returnTo ? NandTitles.FindU32(Settings.returnTo) : 0;
|
|
u8 NandEmuMode = game_cfg->NandEmuMode == INHERIT ? Settings.NandEmuMode : game_cfg->NandEmuMode;
|
|
const char *NandEmuPath = game_cfg->NandEmuPath.size() == 0 ? Settings.NandEmuPath : game_cfg->NandEmuPath.c_str();
|
|
if(gameHeader.tid != 0)
|
|
{
|
|
NandEmuMode = (gameHeader.type == TYPE_GAME_EMUNANDCHAN)
|
|
? (game_cfg->NandEmuMode == INHERIT ? Settings.NandEmuChanMode : game_cfg->NandEmuMode) //! Emulated nand title
|
|
: 0; //! Real nand title
|
|
NandEmuPath = game_cfg->NandEmuPath.size() == 0 ? Settings.NandEmuChanPath : game_cfg->NandEmuPath.c_str();
|
|
}
|
|
|
|
if(ocarinaChoice && Hooktype == OFF)
|
|
Hooktype = 1;
|
|
|
|
//! Prepare alternate dol settings
|
|
SetupAltDOL(gameHeader.id, alternatedol, alternatedoloffset);
|
|
|
|
//! Reload game settings cIOS for this game
|
|
if(iosChoice != IOS_GetVersion())
|
|
{
|
|
gprintf("Reloading into game cIOS: %i...\n", iosChoice);
|
|
IosLoader::LoadGameCios(iosChoice);
|
|
if(MountGamePartition(false) < 0)
|
|
return -1;
|
|
}
|
|
|
|
//! Modify Wii Message Board to display the game starting here (before Nand Emu)
|
|
if(Settings.PlaylogUpdate)
|
|
{
|
|
BNRInstance::Instance()->Load(&gameHeader);
|
|
Playlog_Update((char *) gameHeader.id, BNRInstance::Instance()->GetIMETTitle(CONF_GetLanguage()));
|
|
}
|
|
|
|
//! Load wip codes
|
|
load_wip_code(gameHeader.id);
|
|
|
|
//! Load Ocarina codes
|
|
if (ocarinaChoice)
|
|
ocarina_load_code(Settings.Cheatcodespath, gameHeader.id);
|
|
|
|
//! Setup NAND emulation
|
|
SetupNandEmu(NandEmuMode, NandEmuPath, gameHeader);
|
|
|
|
//! Setup disc stuff if we load a game
|
|
if(gameHeader.tid == 0)
|
|
{
|
|
//! Setup disc in cIOS and open it
|
|
ret = SetupDisc(gameHeader);
|
|
if (ret < 0)
|
|
Sys_BackToLoader();
|
|
|
|
//! Load BCA data for the game
|
|
gprintf("Loading BCA data...");
|
|
ret = do_bca_code(Settings.BcaCodepath, gameHeader.id);
|
|
gprintf("%d\n", ret);
|
|
}
|
|
|
|
if(IosLoader::IsHermesIOS(iosChoice))
|
|
{
|
|
if(reloadblock == ON)
|
|
{
|
|
//! Setup IOS reload block
|
|
enable_ES_ioctlv_vector();
|
|
if (gameList.GetGameFS(gameHeader.id) == PART_FS_WBFS)
|
|
mload_close();
|
|
}
|
|
}
|
|
else if(IosLoader::IsD2X(iosChoice))
|
|
{
|
|
// Open ES file descriptor for the d2x patches
|
|
static char es_fs[] ATTRIBUTE_ALIGN(32) = "/dev/es";
|
|
int es_fd = IOS_Open(es_fs, 0);
|
|
if(es_fd >= 0)
|
|
{
|
|
// IOS Reload Block
|
|
if(reloadblock != OFF) {
|
|
BlockIOSReload(es_fd, iosChoice);
|
|
}
|
|
// Check if new patch method for return to works otherwise old method will be used
|
|
if(PatchNewReturnTo(es_fd, returnToChoice) >= 0)
|
|
returnToChoice = 0; // Patch successful, no need for old method
|
|
|
|
// Close ES file descriptor
|
|
IOS_Close(es_fd);
|
|
}
|
|
}
|
|
|
|
//! Now we can free up the memory used by the game/channel lists
|
|
gameList.clear();
|
|
Channels::DestroyInstance();
|
|
|
|
//! Load main.dol or alternative dol into memory, start the game apploader and get game entrypoint
|
|
if(gameHeader.tid == 0)
|
|
{
|
|
gprintf("\tGame Boot\n");
|
|
AppEntrypoint = BootPartition(Settings.dolpath, videoChoice, alternatedol, alternatedoloffset);
|
|
// Reading of game is done we can close devices now
|
|
ShutDownDevices(usbport);
|
|
}
|
|
else
|
|
{
|
|
//! shutdown now and avoid later crashs with free if memory gets overwritten by channel
|
|
ShutDownDevices(DeviceHandler::PartitionToUSBPort(std::max(atoi(NandEmuPath+3)-1, 0)));
|
|
gprintf("\tChannel Boot\n");
|
|
/* Setup video mode */
|
|
Disc_SelectVMode(videoChoice, true);
|
|
// Load dol
|
|
AppEntrypoint = Channels::LoadChannel(gameHeader.tid);
|
|
}
|
|
|
|
//! No entrypoint found...back to HBC/SystemMenu
|
|
if(AppEntrypoint == 0)
|
|
{
|
|
gprintf("AppEntryPoint is 0, something went wrong\n");
|
|
WDVD_ClosePartition();
|
|
Sys_BackToLoader();
|
|
}
|
|
|
|
//! Do all the game patches
|
|
gprintf("Applying game patches...\n");
|
|
gamepatches(videoChoice, aspectChoice, languageChoice, countrystrings, viChoice, sneekChoice, Hooktype, fix002, returnToChoice);
|
|
|
|
//! Load Code handler if needed
|
|
load_handler(Hooktype, WiirdDebugger, Settings.WiirdDebuggerPause);
|
|
|
|
//! Jump to the entrypoint of the game - the last function of the USB Loader
|
|
gprintf("Jumping to game entrypoint: 0x%08X.\n", AppEntrypoint);
|
|
return Disc_JumpToEntrypoint(Hooktype, WDMMenu::GetDolParameter());
|
|
}
|