usbloadergx/source/usbloader/wbfs.h
dimok321 79a7fd9017 *Changed whole GameInstall ProgressWindow behaviour
This should fix the weird freezes and crashes while
 installing. The ProgressWindow is now in its own thread
 and updates the values fast again.

*Added Speed to InstallProgressWindow
 Lets see who got the fastest WiiDiskDrive :P (i got up to 5.8MB/s)
2009-07-05 20:22:29 +00:00

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987 B
C

#ifndef _WBFS_H_
#define _WBFS_H_
#ifdef __cplusplus
extern "C"
{
#endif
#include "libwbfs/libwbfs.h"
/* Device list */
enum {
WBFS_DEVICE_USB = 1, /* USB device */
WBFS_DEVICE_SDHC /* SDHC device */
};
/* Macros */
#define WBFS_MIN_DEVICE 1
#define WBFS_MAX_DEVICE 2
/* Prototypes */
void GetProgressValue(s32 * d, s32 * m);
s32 WBFS_Init(u32);
s32 WBFS_Open(void);
s32 WBFS_Close(void);
s32 WBFS_Format(u32, u32);
s32 WBFS_GetCount(u32 *);
s32 WBFS_GetHeaders(void *, u32, u32);
s32 __WBFS_ReadDVD(void *fp, u32 lba, u32 len, void *iobuf);
wbfs_t *GetHddInfo(void);
s32 WBFS_CheckGame(u8 *);
s32 WBFS_AddGame(void);
s32 WBFS_RemoveGame(u8 *);
s32 WBFS_GameSize(u8 *, f32 *);
s32 WBFS_DiskSpace(f32 *, f32 *);
s32 WBFS_RenameGame(u8 *, const void *);
f32 WBFS_EstimeGameSize(void);
s32 __WBFS_ReadUSB(void *fp, u32 lba, u32 count, void *iobuf);
s32 __WBFS_WriteUSB(void *fp, u32 lba, u32 count, void *iobuf);
#ifdef __cplusplus
}
#endif
#endif