mirror of
https://github.com/wiidev/usbloadergx.git
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be9d29773f
The libogc limits the MUTEX up to a count of 64. Therefore we use "only one" global Mutex for all Elements. This has to follow tath a lock hinder each thread tath which tries access to any other element Also the new Lock-Stuff uses one global mutex. But this mutex is locked for the smallest time as possible (Only in the lock- and unlock-process). The threads are no longer hindered unnecessarily each other. This speeds up the gui
166 lines
3.9 KiB
C++
166 lines
3.9 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* ardi 2009
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*
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* gui_sound_plugin_aif.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include <limits.h>
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#include <asndlib.h>
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#include <math.h>
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#include <string.h>
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#include <unistd.h>
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#include "gui_sound_decoder.h"
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// ------
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// Copyright (C) 1988-1991 Apple Computer, Inc.
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#ifndef HUGE_VAL
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# define HUGE_VAL HUGE
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#endif
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# define UnsignedToFloat(u) (((double)((long)(u - 2147483647L - 1))) + 2147483648.0)
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static double ConvertFromIeeeExtended(const u8* bytes)
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{
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double f;
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int expon;
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u32 hiMant, loMant;
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expon = ((bytes[0] & 0x7F) << 8) | (bytes[1] & 0xFF);
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hiMant = ((unsigned long)(bytes[2] & 0xFF) << 24)
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| ((unsigned long)(bytes[3] & 0xFF) << 16)
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| ((unsigned long)(bytes[4] & 0xFF) << 8)
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| ((unsigned long)(bytes[5] & 0xFF));
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loMant = ((unsigned long)(bytes[6] & 0xFF) << 24)
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| ((unsigned long)(bytes[7] & 0xFF) << 16)
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| ((unsigned long)(bytes[8] & 0xFF) << 8)
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| ((unsigned long)(bytes[9] & 0xFF));
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if (expon == 0 && hiMant == 0 && loMant == 0)
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f = 0;
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else
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{
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if (expon == 0x7FFF)
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f = HUGE_VAL;
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else
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{
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expon -= 16383;
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f = ldexp(UnsignedToFloat(hiMant), expon-=31);
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f += ldexp(UnsignedToFloat(loMant), expon-=32);
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}
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}
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if (bytes[0] & 0x80)
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return -f;
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else
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return f;
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}
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// ------
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class GuiSoundDecoderAIFF : public GuiSoundDecoder
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{
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protected:
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GuiSoundDecoderAIFF(const u8 * snd, u32 len, bool snd_is_allocated)
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{
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sound = snd;
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length =len;
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is_allocated = snd_is_allocated;
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is_running = false;
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const u8 *in_ptr = sound;
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if(be32inc(in_ptr) != 0x464F524D /*'FORM'*/) throw("No FORM chunk");
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if(be32inc(in_ptr)+8 != len) throw("wrong Size");
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if(be32inc(in_ptr) != 0x41494646 /*'AIFF'*/) throw("No AIFF chunk");
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while(in_ptr+8 < sound+len)
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{
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u32 chunk_id = be32inc(in_ptr);
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u32 chunk_size = be32inc(in_ptr);
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const u8 *chunk_start = in_ptr;
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switch(chunk_id)
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{
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case 0x434F4D4D /*'COMM'*/:
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channelCount = be16inc(in_ptr);
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in_ptr += 4; // skip numSampleFrames
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bytePerSample = (be16inc(in_ptr)+7)/8;
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if(bytePerSample < 1 && bytePerSample > 2) throw("wrong bits per Sample");
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sampleRate = ConvertFromIeeeExtended(in_ptr);
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break;
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case 0x53534E44 /*'SSND'*/:
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pcm_start = in_ptr + 8;
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pcm_end = chunk_start+chunk_size;
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break;
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}
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in_ptr = chunk_start+chunk_size;
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}
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currentPos = pcm_start;
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}
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public:
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~GuiSoundDecoderAIFF()
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{
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while(is_running) usleep(50);
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if(is_allocated) delete [] sound;
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}
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static GuiSoundDecoder *Create(const u8 * snd, u32 len, bool snd_is_allocated)
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{
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if(snd && len>12 && snd[0]=='F' && snd[1]=='O' && snd[2]=='R' && snd[3]=='M'
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&& snd[8]=='A' && snd[9]=='I' && snd[10]=='F' && snd[11]=='F')
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return new GuiSoundDecoderAIFF(snd, len, snd_is_allocated);
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return NULL;
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}
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s32 GetFormat()
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{
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if(bytePerSample == 2)
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return channelCount==2 ? VOICE_STEREO_16BIT : VOICE_MONO_16BIT;
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else
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return channelCount==2 ? VOICE_STEREO_8BIT : VOICE_MONO_8BIT;
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}
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s32 GetSampleRate()
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{
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return sampleRate;
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}
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/* Read reads data from stream to buffer
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return: >0 = readed bytes;
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0 = EOF;
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<0 = Error;
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*/
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int Read(u8 * buffer, int buffer_size)
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{
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if(currentPos >= pcm_end)
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return 0; // EOF
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is_running = true;
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if(currentPos + buffer_size > pcm_end)
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buffer_size = pcm_end-currentPos;
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memcpy(buffer, currentPos, buffer_size);
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currentPos += buffer_size;
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is_running = false;
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return buffer_size;
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}
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int Rewind()
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{
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while(is_running) usleep(50);
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currentPos = pcm_start;
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return 0;
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}
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private:
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const u8 *sound;
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u32 length;
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bool is_allocated;
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bool is_running;
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u32 sampleRate;
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u16 channelCount;
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u16 bytePerSample;
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const u8 *pcm_start;
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const u8 *pcm_end;
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const u8 *currentPos;
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};
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REGISTER_GUI_SOUND_DECODER(GuiSoundDecoderAIFF);
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