usbloadergx/source/settings/menus/GUISettingsMenu.cpp
dimok321 a3495651f0 *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
*modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector
*Added new ehcmodule (thanks rodries)
*Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS)
*Moved a few settings to Feature Settings and added a new Hard Drive Settings
*Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!!
*Removed a few compile warnings for devkitPPC R23
2011-06-22 17:57:37 +00:00

350 lines
9.8 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <unistd.h>
#include "GUISettingsMenu.hpp"
#include "Controls/DeviceHandler.hpp"
#include "settings/CSettings.h"
#include "prompts/PromptWindows.h"
#include "language/gettext.h"
#include "settings/SettingsPrompts.h"
#include "settings/GameTitles.h"
#include "settings/CGameCategories.hpp"
#include "xml/xml.h"
#include "usbloader/GameList.h"
#include "usbloader/wbfs.h"
#include "utils/tools.h"
static const char * OnOffText[MAX_ON_OFF] =
{
trNOOP( "OFF" ),
trNOOP( "ON" )
};
static const char * GameInfoText[GAMEINFO_MAX] =
{
trNOOP( "Game ID" ),
trNOOP( "Game Region" ),
trNOOP( "Both" ),
trNOOP( "Neither" )
};
static const char * FlipXText[XFLIP_MAX][3] =
{
{ trNOOP( "Right" ), "/", trNOOP( "Next" ) },
{ trNOOP( "Left" ), "/", trNOOP( "Prev" ) },
{ trNOOP( "Like SysMenu" ), "", "" },
{ trNOOP( "Right" ), "/", trNOOP( "Prev" ) },
{ trNOOP( "DiskFlip" ), "", "" }
};
static const char * PromptButtonsText[MAX_ON_OFF] =
{
trNOOP( "Normal" ),
trNOOP( "Widescreen Fix" ),
};
static const char * KeyboardText[KEYBOARD_MAX] =
{
"QWERTY",
"DVORAK",
"QWERTZ",
"AZERTY",
"QWERTY 2"
};
static const char * DiscArtDownloadText[DISCARTS_MAX_CHOICE] =
{
trNOOP( "Original/Customs" ),
trNOOP( "Customs/Original" )
};
static const char *ScreensaverText[SCREENSAVER_MAX] =
{
trNOOP( "OFF" ),
trNOOP( "3 min" ),
trNOOP( "5 min" ),
trNOOP( "10 min" ),
trNOOP( "20 min" ),
trNOOP( "30 min" ),
trNOOP( "1 hour" )
};
static const char * HomeMenuText[HOME_MENU_MAX_CHOICE] =
{
trNOOP( "System Default" ),
trNOOP( "Full Menu" ),
trNOOP( "Default" )
};
GuiSettingsMenu::GuiSettingsMenu()
: SettingsMenu(tr("GUI Settings"), &GuiOptions, MENU_NONE)
{
int Idx = 0;
Options->SetName(Idx++, "%s", tr( "App Language" ));
Options->SetName(Idx++, "%s", tr( "Display" ));
Options->SetName(Idx++, "%s", tr( "Clock" ));
Options->SetName(Idx++, "%s", tr( "Tooltips" ));
Options->SetName(Idx++, "%s", tr( "Flip-X" ));
Options->SetName(Idx++, "%s", tr( "Prompts Buttons" ));
Options->SetName(Idx++, "%s", tr( "Widescreen Factor" ));
Options->SetName(Idx++, "%s", tr( "Font Scale Factor" ));
Options->SetName(Idx++, "%s", tr( "Keyboard" ));
Options->SetName(Idx++, "%s", tr( "Disc Artwork Download" ));
Options->SetName(Idx++, "%s", tr( "Screensaver" ));
Options->SetName(Idx++, "%s", tr( "Mark new games" ));
Options->SetName(Idx++, "%s", tr( "Show Free Space" ));
Options->SetName(Idx++, "%s", tr( "HOME Menu" ));
SetOptionValues();
OldTitlesOverride = Settings.titlesOverride;
}
GuiSettingsMenu::~GuiSettingsMenu()
{
if (Settings.titlesOverride != OldTitlesOverride)
{
GameTitles.LoadTitlesFromWiiTDB(Settings.titlestxt_path, true);
if(!Settings.titlesOverride)
gameList.ReadGameList();
}
}
void GuiSettingsMenu::SetOptionValues()
{
int Idx = 0;
//! Settings: App Language
const char * language = strrchr(Settings.language_path, '/');
if(language)
language += 1;
if (!language || strcmp(Settings.language_path, "") == 0)
Options->SetValue(Idx++, "%s", tr( "Default" ));
else
Options->SetValue(Idx++, "%s", language);
//! Settings: Display
Options->SetValue(Idx++, "%s", tr( GameInfoText[Settings.sinfo] ));
//! Settings: Clock
if (Settings.hddinfo == CLOCK_HR12)
Options->SetValue(Idx++, "12 %s", tr( "Hour" ));
else if (Settings.hddinfo == CLOCK_HR24)
Options->SetValue(Idx++, "24 %s", tr( "Hour" ));
else if (Settings.hddinfo == OFF)
Options->SetValue(Idx++, "%s", tr( "OFF" ));
//! Settings: Tooltips
Options->SetValue(Idx++, "%s", tr(OnOffText[Settings.tooltips]));
//! Settings: Flip-X
Options->SetValue(Idx++, "%s%s%s", tr(FlipXText[Settings.xflip][0]),
FlipXText[Settings.xflip][1], tr( FlipXText[Settings.xflip][2] ));
//! Settings: Prompts Buttons
Options->SetValue(Idx++, "%s", tr( PromptButtonsText[Settings.wsprompt] ));
//! Settings: Widescreen Factor
Options->SetValue(Idx++, "%0.3f", Settings.WSFactor);
//! Settings: Font Scale Factor
Options->SetValue(Idx++, "%0.3f", Settings.FontScaleFactor);
//! Settings: Keyboard
Options->SetValue(Idx++, "%s", KeyboardText[Settings.keyset]);
//! Settings: Disc Artwork Download
Options->SetValue(Idx++, "%s", tr( DiscArtDownloadText[Settings.discart] ));
//! Settings: Screensaver
Options->SetValue(Idx++, "%s", tr( ScreensaverText[Settings.screensaver] ));
//! Settings: Mark new games
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.marknewtitles] ));
//! Settings: Show Free Space
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ShowFreeSpace] ));
//! Settings: Home Menu style
Options->SetValue(Idx++, "%s", tr( HomeMenuText[Settings.HomeMenu] ));
}
int GuiSettingsMenu::GetMenuInternal()
{
int ret = optionBrowser->GetClickedOption();
if (ret < 0)
return MENU_NONE;
int Idx = -1;
//! Settings: App Language
if (ret == ++Idx)
{
if (!Settings.godmode)
{
WindowPrompt(tr( "Language change:" ), tr( "Console should be unlocked to modify it." ), tr( "OK" ));
return MENU_NONE;
}
SetEffect(EFFECT_FADE, -20);
while (GetEffect() > 0) usleep(100);
HaltGui();
if(parentElement)
{
((GuiWindow *) parentElement)->Remove(this);
((GuiWindow *) parentElement)->SetState(STATE_DISABLED);
}
ResumeGui();
int returnhere = 1;
while (returnhere == 1)
returnhere = MenuLanguageSelect();
if (returnhere == 2)
{
//! Language changed. Reload game titles with new lang code.
GameTitles.LoadTitlesFromWiiTDB(Settings.titlestxt_path);
return MENU_SETTINGS;
}
HaltGui();
if(parentElement)
{
((GuiWindow *) parentElement)->Append(this);
((GuiWindow *) parentElement)->SetState(STATE_DEFAULT);
}
SetEffect(EFFECT_FADE, 20);
ResumeGui();
while (GetEffect() > 0) usleep(100);
}
//! Settings: Display
else if (ret == ++Idx)
{
if (++Settings.sinfo >= GAMEINFO_MAX) Settings.sinfo = 0;
}
//! Settings: Clock
else if (ret == ++Idx)
{
if (++Settings.hddinfo >= CLOCK_MAX) Settings.hddinfo = 0; //CLOCK
}
//! Settings: Tooltips
else if (ret == ++Idx)
{
if (++Settings.tooltips >= MAX_ON_OFF) Settings.tooltips = 0;
}
//! Settings: Flip-X
else if (ret == ++Idx)
{
if (++Settings.xflip >= XFLIP_MAX) Settings.xflip = 0;
}
//! Settings: Prompts Buttons
else if (ret == ++Idx)
{
if (++Settings.wsprompt >= MAX_ON_OFF) Settings.wsprompt = 0;
}
//! Settings: Widescreen Factor
else if (ret == ++Idx)
{
char entrie[20];
snprintf(entrie, sizeof(entrie), "%0.3f", Settings.WSFactor);
int ret = OnScreenKeyboard(entrie, sizeof(entrie), 0);
if(ret)
{
for(u32 i = 0; i < sizeof(entrie); ++i)
{
if(entrie[i] == ',')
entrie[i] = '.';
}
Settings.WSFactor = LIMIT(atof(entrie), 0.01f, 1.5f);
}
}
//! Settings: Font Scale Factor
else if (ret == ++Idx)
{
char entrie[20];
snprintf(entrie, sizeof(entrie), "%0.3f", Settings.FontScaleFactor);
int ret = OnScreenKeyboard(entrie, sizeof(entrie), 0);
if(ret)
{
for(u32 i = 0; i < sizeof(entrie); ++i)
{
if(entrie[i] == ',')
entrie[i] = '.';
}
Settings.FontScaleFactor = LIMIT(atof(entrie), 0.01f, 1.5f);
}
}
//! Settings: Keyboard
else if (ret == ++Idx)
{
if (++Settings.keyset >= KEYBOARD_MAX) Settings.keyset = 0;
}
//! Settings: Disc Artwork Download
else if (ret == ++Idx)
{
if (++Settings.discart >= DISCARTS_MAX_CHOICE) Settings.discart = 0;
}
//! Settings: Screensaver
else if (ret == ++Idx)
{
if (++Settings.screensaver >= SCREENSAVER_MAX) Settings.screensaver = 0;
SetWPADTimeout();
}
//! Settings: Mark new games
else if (ret == ++Idx)
{
if (++Settings.marknewtitles >= MAX_ON_OFF) Settings.marknewtitles = 0;
}
//! Settings: Show Free Space
else if (ret == ++Idx)
{
if (++Settings.ShowFreeSpace >= MAX_ON_OFF) Settings.ShowFreeSpace = 0;
}
//! Settings: Home Menu Style
else if (ret == ++Idx)
{
if (++Settings.HomeMenu >= HOME_MENU_MAX_CHOICE) Settings.HomeMenu = 0;
}
SetOptionValues();
return MENU_NONE;
}