usbloadergx/source/settings/menus/GCGameLoadSM.cpp
Cyan a8f136335f * Fixed launching GameCube games from disc with official MIOS
* Added Forced Language settings for GameCube games when using DM(L)
* Fixed GameCube games video mode error with DML by removing forced progressive mode 
  when using component cable.
* Replaced the "Force interlace" by "DML Progressive Patch" (use it ONLY if you don't
  see any picture when forcing 480p)
* Added a setting to choose whether to use MIOS or Devolution for GameCube games.
* Added support for Devolution:
  - place Loader.bin from devolution sources in "DEVO Loader Folder". 
    default folder is sd:/apps/gc_devo/ but you can change it.
  - You need to use the same folder layout than DIOS MIOS: /games/title [ID6]/game.iso
  - You need to place the second game disc ISO in the same folder than the first ISO (untested)
  - The Memory Card Emulation for Devolution can be: 
      OFF (real Memory Card) 
      ON  (saved in /apps/gc_devo)
      Individual (Saved in the game folder)
  - Other settings have no effect in Devolution Mode. (no Ocarina/language/video force/etc.)
2012-07-16 16:07:24 +00:00

357 lines
9.2 KiB
C++

/****************************************************************************
* Copyright (C) 2012 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <unistd.h>
#include <gccore.h>
#include "settings/CSettings.h"
#include "settings/CGameStatistics.h"
#include "themes/CTheme.h"
#include "prompts/PromptWindows.h"
#include "prompts/DiscBrowser.h"
#include "prompts/filebrowser.h"
#include "usbloader/AlternateDOLOffsets.h"
#include "language/gettext.h"
#include "wad/nandtitle.h"
#include "system/IosLoader.h"
#include "GCGameLoadSM.hpp"
static const char * OnOffText[] =
{
trNOOP( "OFF" ),
trNOOP( "ON" ),
trNOOP( "Auto" )
};
static const char * VideoModeText[] =
{
trNOOP( "System Default" ),
trNOOP( "Disc Default" ),
trNOOP( "Force PAL50" ),
trNOOP( "Force PAL60" ),
trNOOP( "Force NTSC" ),
trNOOP( "Region Patch" ),
trNOOP( "Force PAL480p" ),
trNOOP( "Force NTSC480p" ),
};
static const char * LanguageText[] =
{
trNOOP( "English" ),
trNOOP( "German" ),
trNOOP( "French" ),
trNOOP( "Spanish" ),
trNOOP( "Italian" ),
trNOOP( "Dutch" ),
trNOOP( "Console Default" ),
};
static const char * ParentalText[] =
{
trNOOP( "0 (Everyone)" ),
trNOOP( "1 (Child 7+)" ),
trNOOP( "2 (Teen 12+)" ),
trNOOP( "3 (Mature 16+)" ),
trNOOP( "4 (Adults Only 18+)" )
};
static const char * GCMode[] =
{
trNOOP( "MIOS (Default & Customs)" ),
trNOOP( "Devolution" ),
};
static const char * DMLNMMMode[] =
{
trNOOP( "OFF" ),
trNOOP( "ON" ),
trNOOP( "Debug" ),
};
static const char * DMLDebug[] =
{
trNOOP( "OFF" ),
trNOOP( "ON" ),
trNOOP( "Debug Wait" ),
};
static const char * DEVOMCText[] =
{
trNOOP( "OFF" ),
trNOOP( "ON" ),
trNOOP( "Individual" ),
};
GCGameLoadSM::GCGameLoadSM(struct discHdr *hdr)
: SettingsMenu(tr("Game Load"), &GuiOptions, MENU_NONE),
Header(hdr)
{
GameConfig = *GameSettings.GetGameCFG((const char *) Header->id);
if(!btnOutline)
btnOutline = Resources::GetImageData("button_dialogue_box.png");
if(!trigA)
trigA = new GuiTrigger();
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
saveBtnTxt = new GuiText(tr( "Save" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
saveBtnTxt->SetMaxWidth(btnOutline->GetWidth() - 30);
saveBtnImg = new GuiImage (btnOutline);
if (Settings.wsprompt == ON)
{
saveBtnTxt->SetWidescreen(Settings.widescreen);
saveBtnImg->SetWidescreen(Settings.widescreen);
}
saveBtn = new GuiButton(saveBtnImg, saveBtnImg, 2, 3, 180, 400, trigA, btnSoundOver, btnSoundClick2, 1);
saveBtn->SetLabel(saveBtnTxt);
Append(saveBtn);
SetOptionNames();
SetOptionValues();
}
GCGameLoadSM::~GCGameLoadSM()
{
HaltGui();
//! The rest is destroyed in SettingsMenu.cpp
Remove(saveBtn);
delete saveBtnTxt;
delete saveBtnImg;
delete saveBtn;
ResumeGui();
}
void GCGameLoadSM::SetDefaultConfig()
{
char id[7];
snprintf(id, sizeof(id), GameConfig.id);
GameSettings.SetDefault(GameConfig);
snprintf(GameConfig.id, sizeof(GameConfig.id), id);
}
void GCGameLoadSM::SetOptionNames()
{
int Idx = 0;
Options->SetName(Idx++, "%s", tr( "Game Lock" ));
Options->SetName(Idx++, "%s", tr( "Favorite Level" ));
Options->SetName(Idx++, "%s", tr( "Video Mode" ));
Options->SetName(Idx++, "%s", tr( "Game Language" ));
Options->SetName(Idx++, "%s", tr( "Ocarina" ));
Options->SetName(Idx++, "%s", tr( "Parental Control" ));
Options->SetName(Idx++, "%s", tr( "GameCube Mode" ));
Options->SetName(Idx++, "%s", tr( "DML Progressive Patch" ));
Options->SetName(Idx++, "%s", tr( "DML NMM Mode" ));
Options->SetName(Idx++, "%s", tr( "DML LED Activity" ));
Options->SetName(Idx++, "%s", tr( "DML PAD Hook" ));
Options->SetName(Idx++, "%s", tr( "DML No Disc" ));
Options->SetName(Idx++, "%s", tr( "DML Debug" ));
Options->SetName(Idx++, "%s", tr( "DEVO MemCard Emulation" ));
}
void GCGameLoadSM::SetOptionValues()
{
int Idx = 0;
//! Settings: Game Lock
Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.Locked] ));
//! Settings: Favorite Level
Options->SetValue(Idx++, "%i", GameStatistics.GetFavoriteRank(Header->id));
//! Settings: Video Mode
if(GameConfig.video == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(VideoModeText[GameConfig.video]));
//! Settings: Game Language
if(GameConfig.language == INHERIT)
GameConfig.language = GC_LANG_CONSOLE_DEFAULT;
Options->SetValue(Idx++, "%s", tr(LanguageText[GameConfig.language]));
//! Settings: Ocarina
if(GameConfig.ocarina == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.ocarina]));
//! Settings: Parental Control
Options->SetValue(Idx++, "%s", tr(ParentalText[GameConfig.parentalcontrol]));
//! Settings: GameCube Mode
if(GameConfig.GameCubeMode == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(GCMode[GameConfig.GameCubeMode]));
//! Settings: DML Progressive Patch
if(GameConfig.DMLProgPatch == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.DMLProgPatch]));
//! Settings: DML NMM Mode
if(GameConfig.DMLNMM == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(DMLNMMMode[GameConfig.DMLNMM]));
//! Settings: DML LED Activity
if(GameConfig.DMLActivityLED == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.DMLActivityLED]));
//! Settings: DML PAD Hook
if(GameConfig.DMLPADHOOK == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.DMLPADHOOK]));
//! Settings: DML No Disc
if(GameConfig.DMLNoDisc == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.DMLNoDisc]));
//! Settings: DML Debug
if(GameConfig.DMLDebug == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(DMLDebug[GameConfig.DMLDebug]));
//! Settings: DEVO Memory Card Emulation
if(GameConfig.DEVOMCEmulation == INHERIT)
Options->SetValue(Idx++, tr("Use global"));
else
Options->SetValue(Idx++, "%s", tr(DEVOMCText[GameConfig.DEVOMCEmulation]));
}
int GCGameLoadSM::GetMenuInternal()
{
if (saveBtn->GetState() == STATE_CLICKED)
{
if (GameSettings.AddGame(GameConfig) && GameSettings.Save())
{
WindowPrompt(tr( "Successfully Saved" ), 0, tr( "OK" ));
}
else
WindowPrompt(tr( "Save Failed. No device inserted?" ), 0, tr( "OK" ));
saveBtn->ResetState();
}
int ret = optionBrowser->GetClickedOption();
if (ret < 0)
return MENU_NONE;
int Idx = -1;
//! Settings: Game Lock
if (ret == ++Idx)
{
if (++GameConfig.Locked >= MAX_ON_OFF) GameConfig.Locked = 0;
}
//! Settings: Favorite Level
else if (ret == ++Idx)
{
int Level = GameStatistics.GetFavoriteRank(Header->id);
if (++Level > 5) Level = 0;
GameStatistics.SetFavoriteRank(Header->id, Level);
GameStatistics.Save();
}
//! Settings: Video Mode
else if (ret == ++Idx)
{
if (++GameConfig.video >= VIDEO_MODE_MAX) GameConfig.video = INHERIT;
}
//! Settings: Game Language
else if (ret == ++Idx)
{
if (++GameConfig.language >= GC_MAX_LANGUAGE) GameConfig.language = GC_ENGLISH;
}
//! Settings: Ocarina
else if (ret == ++Idx)
{
if (++GameConfig.ocarina >= MAX_ON_OFF) GameConfig.ocarina = INHERIT;
}
//! Settings: Parental Control
else if (ret == ++Idx)
{
if (++GameConfig.parentalcontrol >= 5) GameConfig.parentalcontrol = 0;
}
//! Settings: GameCube Mode
else if (ret == ++Idx)
{
if (++GameConfig.GameCubeMode >= CG_MODE_MAX_CHOICE) GameConfig.GameCubeMode = INHERIT;
}
//! Settings: DML Progressive Patch
else if (ret == ++Idx)
{
if (++GameConfig.DMLProgPatch >= MAX_ON_OFF) GameConfig.DMLProgPatch = INHERIT;
}
//! Settings: DML NMM Mode
else if (ret == ++Idx)
{
if (++GameConfig.DMLNMM >= 3) GameConfig.DMLNMM = INHERIT;
}
//! Settings: DML LED Activity
else if (ret == ++Idx)
{
if (++GameConfig.DMLActivityLED >= MAX_ON_OFF) GameConfig.DMLActivityLED = INHERIT;
}
//! Settings: DML PAD Hook
else if (ret == ++Idx)
{
if (++GameConfig.DMLPADHOOK >= MAX_ON_OFF) GameConfig.DMLPADHOOK = INHERIT;
}
//! Settings: DML No Disc
else if (ret == ++Idx)
{
if (++GameConfig.DMLNoDisc >= MAX_ON_OFF) GameConfig.DMLNoDisc = INHERIT;
}
//! Settings: DML Debug
else if (ret == ++Idx)
{
if (++GameConfig.DMLDebug >= 3) GameConfig.DMLDebug = INHERIT;
}
//! Settings: DEVO Memory Card Emulation
else if (ret == ++Idx)
{
if (++GameConfig.DEVOMCEmulation >= DEVO_MC_MAX_CHOICE) GameConfig.DEVOMCEmulation = INHERIT;
}
SetOptionValues();
return MENU_NONE;
}