mirror of
https://github.com/wiidev/usbloadergx.git
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6d240872bb
This is a workaround. Ideally a lightweight Korean banner font should be loaded.
145 lines
3.6 KiB
C++
145 lines
3.6 KiB
C++
/*
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Copyright (c) 2010 - Wii Banner Player Project
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Copyright (c) 2012 - Dimok
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef WII_BNR_PANE_H_
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#define WII_BNR_PANE_H_
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#include <vector>
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#include <gccore.h>
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#include "Animator.h"
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struct BannerResources;
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class Pane;
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typedef std::vector<Pane*> PaneList;
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class Pane : public Animator
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{
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public:
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typedef Animator Base;
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static const u32 MAGIC = MAKE_FOURCC('p', 'a', 'n', '1');
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struct Header
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{
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u32 magic;
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u32 size_section;
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u8 flags;
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u8 origin;
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u8 alpha;
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u8 padding;
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char name [0x10];
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char user_data [0x08];
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Vec3f translate;
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Vec3f rotate;
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Vec2f scale;
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float width;
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float height;
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} __attribute__((packed));
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Pane() : header(NULL) {}
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virtual ~Pane();
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void Load(Pane::Header *file);
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const char *getName() const { if(!header) return ""; return header->name; }
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void Render(const BannerResources& resources, u8 parent_alpha, Mtx &modelview,
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bool widescreen, bool modify_alpha = false) const;
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void SetFrame(FrameNumber frame, u8 key_set);
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void SetScale(float scale) { if(header) header->scale.x = header->scale.y = scale; }
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bool GetHide() const { return hide; }
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void SetHide(bool _hide) { hide = _hide; }
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bool GetVisible() const { if(!header) return false; return ((header->flags & (1 << FLAG_VISIBLE)) != 0); }
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void SetVisible(bool visible)
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{
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if(!header)
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return;
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if(visible)
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header->flags |= (1 << FLAG_VISIBLE);
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else
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header->flags &= ~(1 << FLAG_VISIBLE);
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}
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u8 GetOriginX() const { return AlignHor; }
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u8 GetOriginY() const { return AlignVer; }
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float GetWidth() const { if(!header) return 0.f; return header->width; }
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float GetHeight() const { if(!header) return 0.f; return header->height; }
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bool GetInfluencedAlpha() const { if(!header) return false; return ((header->flags & (1 << FLAG_INFLUENCED_ALPHA)) != 0); }
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void SetInfluencedAlpha(bool influenced)
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{
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if(!header)
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return;
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if(influenced)
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header->flags |= (1 << FLAG_INFLUENCED_ALPHA);
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else
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header->flags &= ~(1 << FLAG_INFLUENCED_ALPHA);
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}
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bool GetWidescren() const { return ((header->flags & (1 << FLAG_WIDESCREEN)) != 0); }
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Pane* FindPane(const std::string& name); // recursive
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Pane* FindPanePartial(const std::string& name, int len); // recursive
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PaneList panes;
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protected:
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void ProcessHermiteKey(const KeyType& type, float value);
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void ProcessStepKey(const KeyType& type, StepKeyHandler::KeyData data);
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private:
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virtual void Draw(const BannerResources&, u8, const float, Mtx&) const {}
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enum
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{
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FLAG_VISIBLE = 0x00,
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FLAG_INFLUENCED_ALPHA = 0x01,
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FLAG_WIDESCREEN = 0x02
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};
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Pane::Header *header;
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bool hide; // used by the groups
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bool RootPane;
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u8 AlignVer;
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u8 AlignHor;
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};
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// apparently Bounding is just a regular pane
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class Bounding : public Pane
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{
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public:
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static const u32 MAGIC = MAKE_FOURCC('b', 'n', 'd', '1');
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};
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#endif
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