usbloadergx/source/banner/Layout.h
wiidev 6d240872bb Display banners correctly on Korean consoles
This is a workaround. Ideally a lightweight Korean banner font should be loaded.
2021-08-01 18:00:20 +01:00

146 lines
3.7 KiB
C++

/*
Copyright (c) 2010 - Wii Banner Player Project
Copyright (c) 2012 - Dimok
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#ifndef LAYOUT_H_
#define LAYOUT_H_
#include <gctypes.h>
#include <map>
#include <string>
#include <list>
#include <stack>
#include "Texture.h"
#include "Material.h"
#include "Pane.h"
#include "Picture.h"
#include "Window.h"
#include "WiiFont.h"
#include "Textbox.h"
#include "utils/U8Archive.h"
typedef std::vector<std::string> PaletteList;
struct BannerResources
{
MaterialList materials;
TextureList textures;
FontList fonts;
PaletteList palettes[2];
u8 cur_set;
};
class Layout
{
public:
Layout();
virtual ~Layout();
static const u32 BRLYT_MAGIC = MAKE_FOURCC('R', 'L', 'Y', 'T');
static const u32 BRLYT_VERSION = 0xFEFF0008;
static const u32 MAGIC = MAKE_FOURCC('l', 'y', 't', '1');
static const u32 MAGIC_PANE_PUSH = MAKE_FOURCC('p', 'a', 's', '1');
static const u32 MAGIC_PANE_POP = MAKE_FOURCC('p', 'a', 'e', '1');
static const u32 MAGIC_GROUP_PUSH = MAKE_FOURCC('g', 'r', 's', '1');
static const u32 MAGIC_GROUP_POP = MAKE_FOURCC('g', 'r', 'e', '1');
bool Load(const u8 *brlyt);
bool LoadTextures(const U8Archive &banner_file);
bool LoadFonts(const U8Archive &banner_file);
void Render(Mtx &modelview, const Vec2f &ScreenProps, bool widescreen, u8 render_alpha = 0xFF) const;
FrameNumber GetFrame() const { return frame_current; }
void SetFrame(FrameNumber frame_number);
void AdvanceFrame();
void SetLoopStart(FrameNumber loop_start) { frame_loop_start = loop_start; }
void SetLoopEnd(FrameNumber loop_end) { frame_loop_end = loop_end; }
float GetWidth() const { return header->width; }
void SetWidth(float _width) { header->width = _width; }
float GetHeight() const { return header->height; }
void SetHeight(float _height) { header->height = _height; }
bool isCentered() const { return header->centered; }
void SetLanguage(const std::string& language);
Pane* FindPane(const std::string& name);
Pane* FindPanePartial(const std::string& name);
Material* FindMaterial(const std::string& name);
Texture *FindTexture(const std::string &name);
void AddPalette(const std::string &name, u8 key_set);
protected:
struct BRLYT_Header
{
u32 magic;
u32 version;
u32 filesize;
u16 header_len;
u16 section_count;
} __attribute__((packed));
struct Header
{
u8 centered;
u8 pad[3];
float width;
float height;
} __attribute__((packed));
struct LytItemList
{
u16 num_items;
u16 offset_to_first;
} __attribute__((packed));
struct LytStringTable
{
u32 offset_filename;
u32 pad;
} __attribute__((packed));
struct Group
{
static const u32 MAGIC = MAKE_FOURCC('g', 'r', 'p', '1');
static const u32 NAME_LENGTH = 0x10;
std::map<std::string, Group> groups;
std::list<std::string> panes;
};
Layout::Header *header;
BannerResources resources;
PaneList panes;
FrameNumber frame_current, frame_loop_start, frame_loop_end;
std::map<std::string, Group> groups;
};
#endif