mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
db6517256e
Some menus or buttons might not work. (Thanks Airline38) L3+R3 to shutdown the pad. * Added PS3 controller support over USB, requires loader's IOS set to IOS58. Button mapped as Classic Controller. * Added a WiiU Auto aspect fixer based on current WiiU setting. * Added a WiiU Widescreen switcher in Features menu. Nintendont: * Fixed detection for nintendont v2.263+ issue 2294 * Added a WiiU Widescreen setting. issue 2296 Default value based on current WiiU aspect ratio settings. * Added a setting to choose Nincfg.bin behavior at launch issue 2297 Always delete; Always create; No change. * Removed unused game specific settings section (MGS2) * Renamed MCEmu ON setting to Multi * Added Disc launching feature * Added user prompt to select where MCEmu should be located when using Disc launching. The device is auto-detected if Gamecube source setting is set to SD or Main(USB) only. * Changed prompt type to warning if Nintendont version detection fails. Thanks to Airline38 for the WiiU pro base patch.
418 lines
12 KiB
C++
418 lines
12 KiB
C++
/****************************************************************************
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* Copyright (C) 2011
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include "BoxCover.hpp"
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#include "BoxMesh.hpp"
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#include "settings/CSettings.h"
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#include "themes/CTheme.h"
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#include "menu.h"
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BoxCover::BoxCover(GuiImageData * img, bool flat)
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: GuiImage(img),
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boxBorder(Resources::GetFile("boxBorder.png"), Resources::GetFileSize("boxBorder.png")),
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defaultBox(NULL)
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{
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flatCover = flat;
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Zoomable = false;
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moveChan = -1;
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moveStartPosX = 0;
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moveStartPosY = 0;
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movePosX = 0.0f;
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movePosY = 0.0f;
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RotX = 0.0f;
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RotY = 0.0f;
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RotZ = 0.0f;
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PosX = 0.0f;
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PosY = 0.0f;
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PosZ = -27.f;
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AnimRotate = 0.0f;
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last_manual_move_frame = 0;
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guVector camera = (guVector) {0.0F, 0.0F, 0.0F};
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guVector up = (guVector) {0.0F, 1.0F, 0.0F};
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guVector look = (guVector) {0.0F, 0.0F, -1.0F};
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boxColor = (GXColor) {233, 233, 233, 255};
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guLookAt(view, &camera, &up, &look);
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guPerspective(projection, 8, 640.f/480.f, 1.0f, 300.0F);
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if(flatCover || !image)
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{
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defaultBox = Resources::GetImageData("nocoverFull.png");
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GX_InitTexObj(&defaultBoxTex, defaultBox->GetImage(), defaultBox->GetWidth(), defaultBox->GetHeight(), defaultBox->GetTextureFormat(),GX_CLAMP, GX_CLAMP,GX_FALSE);
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}
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if(!image)
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{
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GX_InitTexObj(&coverTex, defaultBox->GetImage(), defaultBox->GetWidth(), defaultBox->GetHeight(), defaultBox->GetTextureFormat(),GX_CLAMP, GX_CLAMP,GX_FALSE);
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flatCover = false;
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}
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else
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GX_InitTexObj(&coverTex, image, width,height, GX_TF_RGBA8,GX_CLAMP, GX_CLAMP,GX_FALSE);
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GX_InitTexObj(&boxBorderTex, boxBorder.GetImage(), boxBorder.GetWidth(), boxBorder.GetHeight(), boxBorder.GetTextureFormat(),GX_CLAMP, GX_CLAMP,GX_FALSE);
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}
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BoxCover::~BoxCover()
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{
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delete defaultBox;
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for(int i = 0; i < 4; ++i)
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{
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char name[50];
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snprintf(name, sizeof(name), "player%i_point.png", i+1);
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pointer[i]->SetImage(name);
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}
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}
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//! Remove me later
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void BoxCover::WiiPADControl(GuiTrigger *t)
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{
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if((t->wpad.btns_d & WPAD_BUTTON_A) || (t->wpad.btns_h & WPAD_CLASSIC_BUTTON_A) || (t->wupcdata.btns_h & WPAD_CLASSIC_BUTTON_A) || (t->pad.btns_h & PAD_BUTTON_A))
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{
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if(t->wpad.ir.valid)
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{
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moveChan = t->chan;
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moveStartPosX = t->wpad.ir.x;
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moveStartPosY = t->wpad.ir.y;
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PosX += movePosX;
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PosY += movePosY;
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movePosX = 0.0f;
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movePosY = 0.0f;
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// GameCube and Classic Controller
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s8 movX = fabs(t->pad.stickX) > 10.0f ? t->pad.stickX : t->WPAD_Stick(0, 0);
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s8 movY = fabs(t->pad.stickY) > 10.0f ? t->pad.stickY : t->WPAD_Stick(0, 1);
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// WiiU Pro Classic Controller
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// Todo : Proper stick calibration required to allow moving cover
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//! Drop stick moves of less than 10 because of sensitivity
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if(fabs(movX) < 10.0f) movX = 0;
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if(fabs(movY) < 10.0f) movY = 0;
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if(movX < -PADCAL)
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PosX += (movX + PADCAL) * Settings.PointerSpeed * fabs(PosZ)/3400.f;
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if(movX > PADCAL)
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PosX += (movX - PADCAL) * Settings.PointerSpeed * fabs(PosZ)/3400.f;
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if(movY < -PADCAL)
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PosY += (movY + PADCAL) * Settings.PointerSpeed * fabs(PosZ)/3400.f;
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if(movY > PADCAL)
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PosY += (movY - PADCAL) * Settings.PointerSpeed * fabs(PosZ)/3400.f;
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if(moveChan >= 0 && moveChan < 4)
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{
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char name[50];
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snprintf(name, sizeof(name), "player%i_grab.png", moveChan+1);
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pointer[moveChan]->SetImage(name);
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}
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}
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else
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moveChan = -1;
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}
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else if(((t->wpad.btns_h & WPAD_BUTTON_A) || (t->wpad.btns_h & WPAD_CLASSIC_BUTTON_A) || (t->wupcdata.btns_h & WPAD_CLASSIC_BUTTON_A) || (t->pad.btns_h & PAD_BUTTON_A)) && moveChan == t->chan && t->wpad.ir.valid && !effects)
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{
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movePosX = (t->wpad.ir.x-moveStartPosX) * fabs(PosZ)/3400.f;
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movePosY = (moveStartPosY-t->wpad.ir.y) * fabs(PosZ)/3400.f;
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last_manual_move_frame = frameCount;
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}
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else if(!(t->wpad.btns_h & WPAD_BUTTON_A) && !(t->wpad.btns_h & WPAD_CLASSIC_BUTTON_A) && !(t->wupcdata.btns_h & WPAD_CLASSIC_BUTTON_A) && !(t->pad.btns_h & PAD_BUTTON_A) && moveChan == t->chan)
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{
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if(moveChan >= 0 && moveChan < 4)
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{
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char name[50];
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snprintf(name, sizeof(name), "player%i_point.png", moveChan+1);
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pointer[moveChan]->SetImage(name);
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}
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}
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if((t->wpad.btns_h & WPAD_BUTTON_UP) || (t->pad.substickY > PADCAL) || (t->wupcdata.substickY > WUPCCAL))
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{
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RotX -= 2.0f;
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last_manual_move_frame = frameCount;
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}
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if((t->wpad.btns_h & WPAD_BUTTON_DOWN) || (t->pad.substickY < -PADCAL) || (t->wupcdata.substickY < -WUPCCAL))
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{
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RotX += 2.0f;
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last_manual_move_frame = frameCount;
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}
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if((t->wpad.btns_h & WPAD_BUTTON_LEFT) || (t->pad.substickX < -PADCAL) || (t->wupcdata.substickX < -WUPCCAL))
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{
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RotY -= 2.0f;
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last_manual_move_frame = frameCount;
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}
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if((t->wpad.btns_h & WPAD_BUTTON_RIGHT) || (t->pad.substickX > PADCAL) || (t->wupcdata.substickX > WUPCCAL))
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{
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RotY += 2.0f;
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last_manual_move_frame = frameCount;
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}
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if((t->wpad.btns_d & WPAD_BUTTON_2) || (t->pad.btns_d & PAD_BUTTON_X) || (t->wpad.btns_d & WPAD_CLASSIC_BUTTON_X) || (t->wupcdata.btns_d & WPAD_CLASSIC_BUTTON_X))
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{
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if(RotY < 180.0f)
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SetEffect(EFFECT_BOX_ROTATE_X, 10, 180);
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else
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SetEffect(EFFECT_BOX_ROTATE_X, -10, -180);
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last_manual_move_frame = frameCount;
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}
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if((t->wpad.btns_h & WPAD_BUTTON_PLUS) || (t->pad.btns_h & PAD_TRIGGER_R) || (t->wpad.btns_h & WPAD_CLASSIC_BUTTON_FULL_R) || (t->wupcdata.btns_h & WPAD_CLASSIC_BUTTON_FULL_R))
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{
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if(PosZ < -2.8f)
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PosZ += 0.4f*fabs(PosZ)/19.f;
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}
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if((t->wpad.btns_h & WPAD_BUTTON_MINUS) || (t->pad.btns_h & PAD_TRIGGER_L) || (t->wpad.btns_h & WPAD_CLASSIC_BUTTON_FULL_L) || (t->wupcdata.btns_h & WPAD_CLASSIC_BUTTON_FULL_L))
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{
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if(PosZ > -43.0f)
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PosZ -= 0.4f*fabs(PosZ)/19.f;
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}
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}
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void BoxCover::Update(GuiTrigger * t)
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{
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s8 movY = t->WPAD_Stick((t->wpad.exp.type == WPAD_EXP_CLASSIC), 0);
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s8 movX = t->WPAD_Stick((t->wpad.exp.type == WPAD_EXP_CLASSIC), 1);
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//! Drop stick moves of less than 10 because of sensitivity
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if(fabs(movY) < 10.0f) movY = 0;
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if(fabs(movX) < 10.0f) movX = 0;
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if(movY != 0 || movX != 0)
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last_manual_move_frame = frameCount;
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RotY += (f32) movY / 50.0f;
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RotX -= (f32) movX / 50.0f;
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if(Zoomable)
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WiiPADControl(t);
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//! Stop movement for about 5 sec after manual move
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if(frameCount-last_manual_move_frame < 250)
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return;
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Animation = sinf(DegToRad(AnimRotate))*2.0f;
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Animation2 = cosf(DegToRad(AnimRotate))*5.0f;
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AnimRotate += 0.1f;
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if(AnimRotate > 360.0f)
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AnimRotate = 0.0f;
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}
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void BoxCover::Draw()
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{
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u8 BoxAlpha = (int) (alpha+alphaDyn) & 0xFF;
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GX_LoadProjectionMtx(projection, GX_PERSPECTIVE);
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GX_ClearVtxDesc();
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GX_InvVtxCache();
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GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
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GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX8);
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//! don't draw inside of the box
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GX_SetCullMode(GX_CULL_FRONT);
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Mtx modelView;
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Mtx modelView2;
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Mtx modelView3;
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guVector cubeAxis = {0,0,1};
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guVector cubeAxis2 = {0,1,0};
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guVector cubeAxis3 = {1,0,0};
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guMtxIdentity(modelView);
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guMtxRotAxisDeg(modelView3, &cubeAxis3, RotX-Animation2);
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guMtxRotAxisDeg(modelView2, &cubeAxis2, RotY+Animation2+xoffsetDyn/2.0f);
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guMtxRotAxisDeg(modelView, &cubeAxis, RotZ-Animation);
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guMtxConcat(modelView3, modelView2, modelView2);
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guMtxConcat(modelView2, modelView, modelView);
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if(Settings.widescreen)
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guMtxScaleApply(modelView, modelView, Settings.WSFactor, 1.0f, 1.0f);
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guMtxTransApply(modelView, modelView, PosX+xoffsetDyn/680.0f+movePosX, PosY+yoffsetDyn/680.0f+movePosY, PosZ);
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guMtxConcat(view,modelView,modelView);
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GX_LoadPosMtxImm(modelView, GX_PNMTX0);
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//! Border quads
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GX_LoadTexObj(&boxBorderTex, GX_TEXMAP0);
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GX_InvalidateTexAll();
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GX_SetArray(GX_VA_POS, (void *) &g_boxMeshQ[0].pos, sizeof(g_boxMeshQ[0]));
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GX_SetArray(GX_VA_TEX0, (void *) &g_boxMeshQ[0].texCoord, sizeof(g_boxMeshQ[0]));
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GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxMeshQSize);
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for (u32 j = 0; j < g_boxMeshQSize; ++j)
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{
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GX_Position1x8(j);
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GX_Color4u8(boxColor.r, boxColor.g, boxColor.b, BoxAlpha);
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GX_TexCoord1x8(j);
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}
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GX_End();
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//! Border triangles
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GX_SetArray(GX_VA_POS, (void *) &g_boxMeshT[0].pos, sizeof(g_boxMeshT[0]));
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GX_SetArray(GX_VA_TEX0, (void *) &g_boxMeshT[0].texCoord, sizeof(g_boxMeshT[0]));
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GX_Begin(GX_TRIANGLES, GX_VTXFMT0, g_boxMeshTSize);
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for (u32 j = 0; j < g_boxMeshTSize; ++j)
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{
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GX_Position1x8(j);
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GX_Color4u8(boxColor.r, boxColor.g, boxColor.b, BoxAlpha);
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GX_TexCoord1x8(j);
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}
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GX_End();
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//! Back Cover (Might be flat)
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GX_LoadTexObj(flatCover ? &defaultBoxTex : &coverTex, GX_TEXMAP0);
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GX_InvalidateTexAll();
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GX_SetArray(GX_VA_POS, (void *) &g_boxBackCoverMesh[0].pos, sizeof(g_boxBackCoverMesh[0]));
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GX_SetArray(GX_VA_TEX0, (void *) &g_boxBackCoverMesh[0].texCoord, sizeof(g_boxBackCoverMesh[0]));
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GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxBackCoverMeshSize);
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for (u32 j = 0; j < g_boxBackCoverMeshSize; ++j)
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{
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GX_Position1x8(j);
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if(flatCover)
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GX_Color4u8(boxColor.r, boxColor.g, boxColor.b, BoxAlpha);
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else
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GX_Color4u8(0xff, 0xff, 0xff, BoxAlpha);
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GX_TexCoord1x8(j);
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}
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GX_End();
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if(flatCover)
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{
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//! Front Flat Cover
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GX_LoadTexObj(&coverTex, GX_TEXMAP0);
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GX_InvalidateTexAll();
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GX_SetArray(GX_VA_POS, (void *) &g_flatCoverMesh[0].pos, sizeof(g_flatCoverMesh[0]));
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GX_SetArray(GX_VA_TEX0, (void *) &g_flatCoverMesh[0].texCoord, sizeof(g_flatCoverMesh[0]));
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GX_Begin(GX_QUADS, GX_VTXFMT0, g_flatCoverMeshSize);
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for (u32 j = 0; j < g_flatCoverMeshSize; ++j)
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{
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GX_Position1x8(j);
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GX_Color4u8(0xff, 0xff, 0xff, 0xff);
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GX_TexCoord1x8(j);
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}
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GX_End();
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}
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else
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{
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//! Front Cover
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GX_SetArray(GX_VA_POS, (void *) &g_boxCoverMesh[0].pos, sizeof(g_boxCoverMesh[0]));
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GX_SetArray(GX_VA_TEX0, (void *) &g_boxCoverMesh[0].texCoord, sizeof(g_boxCoverMesh[0]));
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GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxCoverMeshSize);
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for (u32 j = 0; j < g_boxCoverMeshSize; ++j)
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{
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GX_Position1x8(j);
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GX_Color4u8(0xff, 0xff, 0xff, BoxAlpha);
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GX_TexCoord1x8(j);
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}
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GX_End();
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}
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//! stop cull
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GX_SetCullMode(GX_CULL_NONE);
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UpdateEffects();
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}
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void BoxCover::SetEffect(int eff, int amount, int target)
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{
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GuiImage::SetEffect(eff, amount, target);
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}
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void BoxCover::UpdateEffects()
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{
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GuiImage::UpdateEffects();
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if(effects & EFFECT_BOX_FLY_CENTRE)
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{
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if(PosX > 0.1f)
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PosX -= effectAmount/1200.f;
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if(PosY > 0.1f)
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PosY -= effectAmount/1200.f;
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if(PosX < -0.1f)
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PosX += effectAmount/1200.f;
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if(PosY < -0.1f)
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PosY += effectAmount/1200.f;
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movePosX = 0.0f;
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movePosY = 0.0f;
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PosZ += 0.4f;
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RotY += effectAmount/4.9f;
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if(fabs(PosX) < 0.1f && fabs(PosY) < 0.1f)
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{
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PosX = 0.0f;
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PosY = 0.0f;
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effects = 0;
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effectAmount = 0;
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}
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}
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else if(effects & EFFECT_BOX_FLY_BACK)
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{
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if(PosX > PosXOrig+0.1f)
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PosX -= effectAmount/1200.f;
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if(PosY > PosYOrig+0.1f)
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PosY -= effectAmount/1200.f;
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if(PosX < PosXOrig-0.1f)
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PosX += effectAmount/1200.f;
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if(PosY < PosYOrig-0.1f)
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PosY += effectAmount/1200.f;
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PosZ -= 0.4f;
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RotY -= effectAmount/4.9f;
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if(movePosX > 0.1f)
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movePosX -= 0.1f;
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else if(movePosX < 0.1f)
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movePosX += 0.1f;
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if(movePosY > 0.1f)
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movePosY -= 0.1f;
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else if(movePosY < 0.1f)
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movePosY += 0.1f;
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if(fabs(PosXOrig-PosX) < 0.1f && fabs(PosYOrig-PosY) < 0.1f)
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{
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movePosX = 0.0f;
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movePosY = 0.0f;
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PosX = PosXOrig;
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PosY = PosYOrig;
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PosZ = PosZOrig;
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effects = 0;
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effectAmount = 0;
|
|
}
|
|
}
|
|
else if(effects & EFFECT_BOX_ROTATE_X)
|
|
{
|
|
RotY += effectAmount;
|
|
effectTarget -= effectAmount;
|
|
|
|
if(fabs(effectTarget) < fabs(effectAmount))
|
|
{
|
|
effects = 0;
|
|
effectAmount = 0;
|
|
effectTarget = 0;
|
|
}
|
|
}
|
|
}
|