mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
15bcbfa482
You will see the list of available channels on your system if you start without a HDD or if your HDD is slow and is being recognized late. The list of games is than reloading as soon as it is recognized. *Hot swapping of the SD card was implemented into background thread (by giantpune) *Made lots of cleanups and some fixes *Format menu was moved to settings page 3 (only on godmode accessable) *Added ScreenShot and Reset/Shutdown call to background thread. Removed the not needed ones. Now you can call for Screenshot/Reset/Shutdown anywhere in the loader (after gui is started).
548 lines
18 KiB
C++
548 lines
18 KiB
C++
/****************************************************************************
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* TitleBrowser
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* USB Loader GX 2009
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*
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* TitleBrowser.cpp *giantpune*
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***************************************************************************/
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#include <dirent.h>
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#include "language/gettext.h"
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#include "libwiigui/gui.h"
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#include "libwiigui/gui_customoptionbrowser.h"
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#include "prompts/PromptWindows.h"
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#include "prompts/ProgressWindow.h"
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#include "network/networkops.h"
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#include "network/http.h"
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#include "filelist.h"
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#include "listfiles.h"
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#include "settings/cfg.h"
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#include "sys.h"
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#include "menu.h"
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#include "../menu/menus.h"
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#include "audio.h"
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#include "wad/wad.h"
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#include "xml/xml.h"
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#include "../wad/title.h"
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#include "../usbloader/getentries.h"
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#include "../usbloader/utils.h"
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#include "../gecko.h"
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#define typei 0x00010001
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struct discHdr * titleList=NULL;
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//discHdr ** titleList;
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u32 titleCnt;
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extern struct discHdr * gameList;
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extern u32 gameCnt;
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/*** Extern variables ***/
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extern GuiWindow * mainWindow;
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extern u32 infilesize;
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extern wchar_t *gameFilter;
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/********************************************************************************
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* TitleBrowser- opens a browser with a list of installed Titles
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* relies on code from any title deleter.
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*********************************************************************************/
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int TitleBrowser(u32 type) {
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u32 num_titles;
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u32 titles[100] ATTRIBUTE_ALIGN(32);
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u32 num_sys_titles;
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u32 sys_titles[10] ATTRIBUTE_ALIGN(32);
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s32 ret = -1;
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int numtitle;//to get rid of a stupid compile wrning
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//open the database file
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FILE *f;
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char path[100];
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ISFS_Initialize();
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sprintf(path,"%s/config/database.txt",bootDevice);
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f = fopen(path, "r");
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// Get count of titles of our requested type
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ret = getTitles_TypeCount(type, &num_titles);
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if (ret < 0) {
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//printf("\tError! Can't get count of titles! (ret = %d)\n", ret);
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//exit(1);
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}
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// Get titles of our requested type
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ret = getTitles_Type(type, titles, num_titles);
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if (ret < 0) {
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//printf("\tError! Can't get list of titles! (ret = %d)\n", ret);
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//exit(1);
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}
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// Get count of system titles
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ret = getTitles_TypeCount(0x00010002, &num_sys_titles);
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if (ret < 0) {
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//printf("\tError! Can't get count of titles! (ret = %d)\n", ret);
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//exit(1);
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}
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// Get system titles
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ret = getTitles_Type(0x00010002, sys_titles, num_sys_titles);
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if (ret < 0) {
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//printf("\tError! Can't get list of titles! (ret = %d)\n", ret);
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//exit(1);
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}
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//this array will hold all the names for the titles so we only have to get them one time
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char name[num_titles+num_sys_titles][50];
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customOptionList options3(num_titles+num_sys_titles+1);
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//write the titles on the option browser
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u32 i = 0;
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//first add the good stuff
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while (i < num_titles) {
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//start from the beginning of the file each loop
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if (f)rewind(f);
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//char name[50];
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char text[15];
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strcpy(name[i],"");//make sure name is empty
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u8 found=0;
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//set the title's name, number, ID to text
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sprintf(text, "%s", titleText(type, titles[i]));
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//get name from database cause i dont like the ADT function
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char line[200];
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char tmp[50];
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snprintf(tmp,50," ");
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//check if the content.bin is on the SD card for that game
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//if there is content.bin,then the game is on the SDmenu and not the wii
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sprintf(line,"SD:/private/wii/title/%s/content.bin",text);
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if (!checkfile(line))
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{
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if (f) {
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while (fgets(line, sizeof(line), f)) {
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if (line[0]== text[0]&&
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line[1]== text[1]&&
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line[2]== text[2]) {
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int j=0;
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found=1;
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for (j=0;(line[j+4]!='\0' || j<51);j++)
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tmp[j]=line[j+4];
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snprintf(name[i],sizeof(name[i]),"%s",tmp);
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//break;
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}
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}
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}
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if (!found) {
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if (getName00(name[i], TITLE_ID(type, titles[i]),CONF_GetLanguage()*2)>=0)
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found=2;
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if (!found) {
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if (getNameBN(name[i], TITLE_ID(type, titles[i]))>=0)
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found=3;
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if (!found)
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snprintf(name[i],sizeof(name[i]),"Unknown Title (%08x)",titles[i]);
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}
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}
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//set the text to the option browser
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options3.SetName(i, "%s",text);
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options3.SetValue(i, "%s",name[i]);
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//options3.SetValue(i, " (%08x) %s",titles[i],name[i]);//use this line to show the number to call to launch the channel
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//move on to the next title
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}
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i++;
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}
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// now add the crappy system titles
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while (i < num_titles+num_sys_titles) {
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//start from the beginning of the file each loop
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if (f)rewind(f);
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//char name[50];
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char text[15];
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strcpy(name[i],"");//make sure name is empty
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u8 found=0;
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//set the title's name, number, ID to text
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sprintf(text, "%s", titleText(0x00010002, sys_titles[i-num_titles]));
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//get name from database cause i dont like the ADT function
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char line[200];
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char tmp[50];
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snprintf(tmp,50," ");
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//snprintf(name[i],sizeof(name[i]),"Unknown Title");
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if (f) {
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while (fgets(line, sizeof(line), f)) {
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if (line[0]== text[0]&&
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line[1]== text[1]&&
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line[2]== text[2]) {
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int j=0;
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found=1;
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for (j=0;(line[j+4]!='\0' || j<51);j++)
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tmp[j]=line[j+4];
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snprintf(name[i],sizeof(name[i]),"%s",tmp);
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break;
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}
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}
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}
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if (!found) {
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if (getName00(name[i], TITLE_ID(0x00010002, sys_titles[i-num_titles]))>=0)
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found=2;
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if (!found) {
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if (getNameBN(name[i], TITLE_ID(0x00010002, sys_titles[i-num_titles]))>=0)
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found=3;
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if (!found)
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snprintf(name[i],sizeof(name[i]),"Unknown Title (%08x)",sys_titles[i-num_titles]);
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}
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}
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//set the text to the option browser
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options3.SetName(i, "%s",text);
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options3.SetValue(i, "%s",name[i]);
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//options3.SetValue(i, " (%08x) %s",titles[i],name[i]);//use this line to show the number to call to launch the channel
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//move on to the next title
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i++;
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}
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if (i == num_titles+num_sys_titles) {
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options3.SetName(i, " ");
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options3.SetValue(i, "%s",tr("Wii Settings"));
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}
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//we have all the titles we need so close the database and stop poking around in the wii
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fclose(f);
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//get rid of our footprints in there
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Uninstall_FromTitle(TITLE_ID(1, 0));
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ISFS_Deinitialize();
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bool exit = false;
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if (IsNetworkInit())
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ResumeNetworkWait();
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
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// because destroy GuiSound must wait while sound playing is finished, we use a global sound
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if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
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// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
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char imgPath[100];
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snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
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GuiImageData btnOutline(imgPath, button_dialogue_box_png);
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snprintf(imgPath, sizeof(imgPath), "%sgamesettings_background.png", CFG.theme_path);
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GuiImageData settingsbg(imgPath, settings_background_png);
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GuiTrigger trigA;
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiTrigger trigHome;
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trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
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GuiTrigger trigB;
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trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
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GuiText titleTxt(tr("Title Launcher"), 28, (GXColor) {0, 0, 0, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetPosition(12,40);
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titleTxt.SetMaxWidth(356, GuiText::SCROLL);
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GuiImage settingsbackground(&settingsbg);
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GuiButton settingsbackgroundbtn(settingsbackground.GetWidth(), settingsbackground.GetHeight());
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settingsbackgroundbtn.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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settingsbackgroundbtn.SetPosition(0, 0);
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settingsbackgroundbtn.SetImage(&settingsbackground);
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GuiText cancelBtnTxt(tr("Back"), 22, THEME.prompttext);
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cancelBtnTxt.SetMaxWidth(btnOutline.GetWidth()-30);
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GuiImage cancelBtnImg(&btnOutline);
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if (Settings.wsprompt == yes) {
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cancelBtnTxt.SetWidescreen(CFG.widescreen);
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cancelBtnImg.SetWidescreen(CFG.widescreen);
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}
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GuiButton cancelBtn(&cancelBtnImg,&cancelBtnImg, 2, 3, 180, 400, &trigA, &btnSoundOver, btnClick2,1);
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cancelBtn.SetScale(0.9);
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cancelBtn.SetLabel(&cancelBtnTxt);
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cancelBtn.SetTrigger(&trigB);
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u8 scrollbaron = 0;
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if (num_titles > 9)
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scrollbaron = 1;
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GuiCustomOptionBrowser optionBrowser3(396, 280, &options3, CFG.theme_path, "bg_options_gamesettings.png", bg_options_settings_png, num_titles+num_sys_titles>9?1:0, 200);
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optionBrowser3.SetPosition(0, 90);
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optionBrowser3.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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snprintf(imgPath, sizeof(imgPath), "%sWifi_btn.png", CFG.theme_path);
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GuiImageData wifiImgData(imgPath, Wifi_btn_png);
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GuiImage wifiImg(&wifiImgData);
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if (Settings.wsprompt == yes) {
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wifiImg.SetWidescreen(CFG.widescreen);
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}
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GuiButton wifiBtn(wifiImg.GetWidth(), wifiImg.GetHeight());
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wifiBtn.SetImage(&wifiImg);
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wifiBtn.SetPosition(100, 400);
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wifiBtn.SetEffectGrow();
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wifiBtn.SetAlpha(80);
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wifiBtn.SetTrigger(&trigA);
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HaltGui();
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GuiWindow w(screenwidth, screenheight);
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w.Append(&settingsbackgroundbtn);
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w.Append(&titleTxt);
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w.Append(&cancelBtn);
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w.Append(&wifiBtn);
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w.Append(&optionBrowser3);
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mainWindow->Append(&w);
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int tmp=num_titles+num_sys_titles;
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ResumeGui();
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numtitle=num_titles;
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while (!exit) {
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VIDEO_WaitVSync();
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if (wifiBtn.GetState() == STATE_CLICKED) {
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ResumeNetworkWait();
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wifiBtn.ResetState();
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}
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if (IsNetworkInit()) {
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wifiBtn.SetAlpha(255);
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}
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ret = optionBrowser3.GetClickedOption();
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if (ret > -1) {//if a click happened
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//char name[50];
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char text[15];
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if (f)rewind(f);
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//strcpy(name,"");//make sure name is empty
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if (ret<numtitle) {
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//set the title's name, number, ID to text
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sprintf(text, "%s", titleText(type, titles[ret]));
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char temp[100];
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//prompt to boot selected title
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snprintf(temp, sizeof(temp), "%s : %s",text,name[ret]);
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int choice = WindowPrompt(tr("Boot?"), temp, tr("OK"), tr("Cancel"));
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if (choice) {//if they say yes
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//stop all this stuff before starting the channel
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CloseXMLDatabase();
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ExitGUIThreads();
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ShutdownAudio();
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StopGX();
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WII_Initialize();
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WII_LaunchTitle(TITLE_ID(type,titles[ret]));
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//this really shouldn't be needed because the title will be booted
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exit = true;
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break;
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} else {
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//if they said no to booting the title
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ret = -1;
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optionBrowser3.ResetState();
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}
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} else { //if they clicked a system title
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if (ret == tmp) {
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CloseXMLDatabase();
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ExitGUIThreads();
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ShutdownAudio();
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StopGX();
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WII_Initialize();
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WII_ReturnToSettings();
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} else {
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//set the title's name, number, ID to text
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sprintf(text, "%s", titleText(0x00010002, sys_titles[ret-num_titles]));
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char temp[112];
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//prompt to boot selected title
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snprintf(temp, sizeof(temp), tr("%s : %s May not boot correctly if your System Menu is not up to date."),text,name[ret]);
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int choice = WindowPrompt(tr("Boot?"), temp, tr("OK"), tr("Cancel"));
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if (choice) {//if they say yes
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//stop all this stuff before starting the channel
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CloseXMLDatabase();
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ExitGUIThreads();
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ShutdownAudio();
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StopGX();
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WII_Initialize();
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WII_LaunchTitle(TITLE_ID(0x00010002,sys_titles[ret-num_titles]));
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//this really shouldn't be needed because the title will be booted
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exit = true;
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break;
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} else {
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//if they said no to booting the title
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ret = -1;
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optionBrowser3.ResetState();
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}
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}
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}
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}
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if(infilesize > 0) {
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char filesizetxt[50];
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char temp[50];
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char filepath[100];
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u32 read = 0;
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//make sure there is a folder for this to be saved in
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struct stat st;
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snprintf(filepath, sizeof(filepath), "%s/wad/", bootDevice);
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if (stat(filepath, &st) != 0) {
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if (subfoldercreate(filepath) != 1) {
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WindowPrompt(tr("Error !"),tr("Can't create directory"),tr("OK"));
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}
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}
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snprintf(filepath, sizeof(filepath), "%s/wad/tmp.tmp", bootDevice);
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if (infilesize < MB_SIZE)
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snprintf(filesizetxt, sizeof(filesizetxt), tr("Incoming file %0.2fKB"), infilesize/KB_SIZE);
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else
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snprintf(filesizetxt, sizeof(filesizetxt), tr("Incoming file %0.2fMB"), infilesize/MB_SIZE);
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snprintf(temp, sizeof(temp), tr("Load file from: %s ?"), GetIncommingIP());
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int choice = WindowPrompt(filesizetxt, temp, tr("OK"), tr("Cancel"));
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if(choice == 1) {
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FILE *file = fopen(filepath, "wb");
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int len = NETWORKBLOCKSIZE;
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u8 *buffer = (u8*) malloc(NETWORKBLOCKSIZE);
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while (read < infilesize) {
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ShowProgress(tr("Receiving file from:"), GetIncommingIP(), NULL, read, infilesize, true);
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if (infilesize - read < (u32) len)
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len = infilesize-read;
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else
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len = NETWORKBLOCKSIZE;
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int result = network_read(buffer, len);
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if (result < 0) {
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WindowPrompt(tr("Error while transfering data."), 0, tr("OK"));
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fclose(file);
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remove(filepath);
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break;
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}
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if (!result)
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break;
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fwrite(temp, 1, len, file);
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read += result;
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}
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free(buffer);
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fclose(file);
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ProgressStop();
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if (read != infilesize) {
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WindowPrompt(tr("Error:"), tr("No data could be read."), tr("OK"));
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remove(filepath);
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} else {
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//determine what type of file we just got
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char filename[101];
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char tmptxt[200];
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network_read((u8*) &filename, 100);
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sprintf(tmptxt,"%s",filename);
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//if we got a wad
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if (strcasestr(tmptxt,".wad")) {
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sprintf(tmptxt,"%s/wad/%s",bootDevice,filename);
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if (checkfile(tmptxt))remove(tmptxt);
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rename(filepath, tmptxt);
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//check and make sure the wad we just saved is the correct size
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u32 lSize;
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file = fopen(tmptxt, "rb");
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// obtain file size:
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fseek (file , 0 , SEEK_END);
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lSize = ftell (file);
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rewind (file);
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if (lSize==infilesize) {
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int pick = WindowPrompt(tr(" Wad Saved as:"), tmptxt, tr("Install"),tr("Uninstall"),tr("Cancel"));
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//install or uninstall it
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if (pick==1)
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{
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HaltGui();
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w.Remove(&titleTxt);
|
|
w.Remove(&cancelBtn);
|
|
w.Remove(&wifiBtn);
|
|
w.Remove(&optionBrowser3);
|
|
ResumeGui();
|
|
|
|
Wad_Install(file);
|
|
|
|
HaltGui();
|
|
w.Append(&titleTxt);
|
|
w.Append(&cancelBtn);
|
|
w.Append(&wifiBtn);
|
|
w.Append(&optionBrowser3);
|
|
ResumeGui();
|
|
|
|
}
|
|
if (pick==2)Wad_Uninstall(file);
|
|
}
|
|
//close that beast, we're done with it
|
|
fclose (file);
|
|
|
|
//do we want to keep the file in the wad folder
|
|
if (WindowPrompt(tr("Delete ?"), tmptxt, tr("Delete"),tr("Keep"))!=0)
|
|
remove(tmptxt);
|
|
|
|
} else {
|
|
WindowPrompt(tr("ERROR:"),tr("The file is not a .wad"),tr("OK"));
|
|
remove(filepath);
|
|
}
|
|
}
|
|
}
|
|
CloseConnection();
|
|
ResumeNetworkWait();
|
|
}
|
|
|
|
if (cancelBtn.GetState() == STATE_CLICKED) {
|
|
//break the loop and end the function
|
|
exit = true;
|
|
ret = -10;
|
|
}
|
|
}
|
|
|
|
CloseConnection();
|
|
if (IsNetworkInit())
|
|
HaltNetworkThread();
|
|
|
|
fclose(f);
|
|
HaltGui();
|
|
mainWindow->Remove(&w);
|
|
ResumeGui();
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
|