mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
db6517256e
Some menus or buttons might not work. (Thanks Airline38) L3+R3 to shutdown the pad. * Added PS3 controller support over USB, requires loader's IOS set to IOS58. Button mapped as Classic Controller. * Added a WiiU Auto aspect fixer based on current WiiU setting. * Added a WiiU Widescreen switcher in Features menu. Nintendont: * Fixed detection for nintendont v2.263+ issue 2294 * Added a WiiU Widescreen setting. issue 2296 Default value based on current WiiU aspect ratio settings. * Added a setting to choose Nincfg.bin behavior at launch issue 2297 Always delete; Always create; No change. * Removed unused game specific settings section (MGS2) * Renamed MCEmu ON setting to Multi * Added Disc launching feature * Added user prompt to select where MCEmu should be located when using Disc launching. The device is auto-detected if Gamecube source setting is set to SD or Main(USB) only. * Changed prompt type to warning if Nintendont version detection fails. Thanks to Airline38 for the WiiU pro base patch.
98 lines
1.4 KiB
C
98 lines
1.4 KiB
C
#include <stdio.h>
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#include <ogcsys.h>
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#include <ogc/pad.h>
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#include "sys.h"
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#include "wpad.h"
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/* Constants */
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#define MAX_WIIMOTES 4
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extern u8 shutdown;
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void __Wpad_PowerCallback(s32 chan)
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{
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/* Poweroff console */
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shutdown = 1;
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}
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s32 Wpad_Init(void)
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{
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WUPC_Init();
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s32 ret;
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/* Initialize Wiimote subsystem */
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ret = WPAD_Init();
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if (ret < 0) return ret;
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/* Set POWER button callback */
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WPAD_SetPowerButtonCallback(__Wpad_PowerCallback);
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return ret;
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}
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void Wpad_Disconnect(void)
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{
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u32 cnt;
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/* Disconnect Wiimotes */
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for (cnt = 0; cnt < MAX_WIIMOTES; cnt++)
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WPAD_Disconnect(cnt);
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/* Shutdown Wiimote subsystem */
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WUPC_Shutdown();
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WPAD_Shutdown();
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}
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bool IsWpadConnected()
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{
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int i = 0;
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u32 test = 0;
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int notconnected = 0;
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for (i = 0; i < 4; i++)
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{
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if (WPAD_Probe(i, &test) == WPAD_ERR_NO_CONTROLLER)
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{
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notconnected++;
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}
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}
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if (notconnected < 4)
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return true;
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else return false;
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}
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u32 ButtonsHold(void)
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{
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int i;
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u32 buttons = 0;
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WUPC_UpdateButtonStats();
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WPAD_ScanPads();
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PAD_ScanPads();
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for (i = 3; i >= 0; i--)
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{
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buttons |= WUPC_ButtonsHeld(i);
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buttons |= PAD_ButtonsHeld(i);
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buttons |= WPAD_ButtonsHeld(i);
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}
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return buttons;
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}
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u32 ButtonsPressed(void)
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{
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int i;
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u32 buttons = 0;
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WUPC_UpdateButtonStats();
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WPAD_ScanPads();
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PAD_ScanPads();
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for (i = 3; i >= 0; i--)
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{
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buttons |= WUPC_ButtonsDown(i);
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buttons |= PAD_ButtonsDown(i);
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buttons |= WPAD_ButtonsDown(i);
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}
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return buttons;
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}
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