usbloadergx/source/libwiigui/gui_imagedata.h
2010-09-26 18:19:45 +00:00

69 lines
2.2 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef GUI_IMAGEDATA_H_
#define GUI_IMAGEDATA_H_
#include <gctypes.h>
#include <gd.h>
class GuiImageData
{
public:
//!Constructor
//!\param img Image data
//!\param imgSize The image size
GuiImageData(const u8 * img, int imgSize);
//!Overload
GuiImageData(const char * filepath);
//!Destructor
~GuiImageData();
//!Gets a pointer to the image data
//!\return pointer to image data
u8 * GetImage() { return data; };
//!Gets the image width
//!\return image width
int GetWidth() { return width; };
//!Gets the image height
//!\return image height
int GetHeight() { return height; };
//!Gets the texture format
u8 GetTextureFormat() { return format; };
protected:
void LoadImage(const u8 * img, int imgSize);
void LoadPNG(const u8 *img, int imgSize);
void LoadBMP(const u8 *img, int imgSize);
void LoadJpeg(const u8 *img, int imgSize);
void LoadGIF(const u8 *img, int imgSize);
void LoadTPL(const u8 *img, int imgSize);
u8 * data; //!< Image data
int height; //!< Height of image
int width; //!< Width of image
u8 format; //!< Texture format
};
#endif