usbloadergx/source/settings/CSettings.cpp
dimok321 2adc6cc995 *Completely rewrote the asynchron GuiImageData class (problems from switch Carousel<->Grid layour should be fixed now)
*Fixed bug mounting a wbfs partition which was formatted from an ext partition
*Rewrote the parental control feature. Removed loading pin or settings from the Wii Settings. Parental control is now completely managed in the loader from the settings selected and the password set.
*Saving password in config file is now encrypted
*Added loop to wait for usb when reloading the cIOS before game start


The parental control feature is filtering games like following when usb loader is locked:
level 0 (everyone 0+)		> shows only games with lvl 0
level 1 (childs 7+)		> shows games with lvl 0, 1
level 2 (teens 12+)		> shows games with lvl 0, 1, 2
level 3 (mature 16+)		> shows games with lvl 0, 1, 2, 3
level 4 (adults only 18+)	> shows all games (lvl 0, 1, 2, 3, 4)

level 4 is default when creating new configs
2010-12-19 18:20:33 +00:00

785 lines
22 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "CSettings.h"
#include "CGameSettings.h"
#include "CGameStatistics.h"
#include "language/gettext.h"
#include "themes/CTheme.h"
#include "FileOperations/fileops.h"
#include "utils/encrypt.h"
CSettings Settings;
CSettings::CSettings()
{
CONF_Init();
strcpy(BootDevice, "SD:");
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
this->SetDefault();
}
CSettings::~CSettings()
{
}
void CSettings::SetDefault()
{
snprintf(covers_path, sizeof(covers_path), "%simages/", ConfigPath);
snprintf(covers2d_path, sizeof(covers2d_path), "%simages/2D/", ConfigPath);
snprintf(disc_path, sizeof(disc_path), "%simages/disc/", ConfigPath);
snprintf(titlestxt_path, sizeof(titlestxt_path), "%s", ConfigPath);
snprintf(languagefiles_path, sizeof(languagefiles_path), "%slanguage/", ConfigPath);
snprintf(update_path, sizeof(update_path), "%s/apps/usbloader_gx/", BootDevice);
snprintf(theme_downloadpath, sizeof(theme_downloadpath), "%sthemes/", ConfigPath);
snprintf(homebrewapps_path, sizeof(homebrewapps_path), "%s/apps/", BootDevice);
snprintf(Cheatcodespath, sizeof(Cheatcodespath), "%scodes/", ConfigPath);
snprintf(TxtCheatcodespath, sizeof(TxtCheatcodespath), "%stxtcodes/", ConfigPath);
snprintf(BcaCodepath, sizeof(BcaCodepath), "%sbca/", ConfigPath);
snprintf(WipCodepath, sizeof(WipCodepath), "%swip/", ConfigPath);
snprintf(theme_path, sizeof(theme_path), "%stheme/", ConfigPath);
snprintf(dolpath, sizeof(dolpath), "%s/", BootDevice);
strcpy(language_path, "");
strcpy(ogg_path, "");
strcpy(unlockCode, "");
strcpy(db_url, "");
strcpy(db_language, "");
strcpy(returnTo, "");
godmode = 1;
videomode = VIDEO_MODE_DISCDEFAULT;
videopatch = OFF;
language = CONSOLE_DEFAULT;
ocarina = OFF;
hddinfo = CLOCK_HR12;
sinfo = ON;
rumble = ON;
GameSort = SORT_ABC;
volume = 80;
sfxvolume = 80;
gamesoundvolume = 80;
tooltips = ON;
gamesound = 1;
parentalcontrol = 4;
lockedgames = 0;
cios = 249;
xflip = XFLIP_NO;
quickboot = OFF;
wiilight = 1;
autonetwork = 0;
discart = 0;
patchcountrystrings = 0;
gridRows = 3;
error002 = 2;
titlesOverride = 1;
db_JPtoEN = 0;
screensaver = 3;
musicloopmode = 1;
partition = -1;
marknewtitles = 1;
FatInstallToDir = 0;
InstallPartitions = ONLY_GAME_PARTITION;
fullcopy = 0;
beta_upgrades = 0;
widescreen = (CONF_GetAspectRatio() == CONF_ASPECT_16_9);
Theme.SetDefault(); //! We need to move this later
}
bool CSettings::Load()
{
FindConfig();
//! Reset default path variables to the right device
SetDefault();
char line[1024];
char filepath[300];
snprintf(filepath, sizeof(filepath), "%sGXGlobal.cfg", ConfigPath);
file = fopen(filepath, "r");
if (!file) return false;
while (fgets(line, sizeof(line), file))
{
if (line[0] == '#') continue;
this->ParseLine(line);
}
fclose(file);
return true;
}
bool CSettings::Reset()
{
this->SetDefault();
if (this->Save()) return true;
return false;
}
bool CSettings::Save()
{
if (!FindConfig()) return false;
char filedest[300];
snprintf(filedest, sizeof(filedest), "%sGXGlobal.cfg", ConfigPath);
if(!CreateSubfolder(ConfigPath)) return false;
file = fopen(filedest, "w");
if (!file) return false;
fprintf(file, "# USB Loader global settings file\n");
fprintf(file, "# Note: This file is automatically generated\n ");
fprintf(file, "godmode = %d\n ", godmode);
fprintf(file, "videomode = %d\n ", videomode);
fprintf(file, "videopatch = %d\n ", videopatch);
fprintf(file, "language = %d\n ", language);
fprintf(file, "ocarina = %d\n ", ocarina);
fprintf(file, "hddinfo = %d\n ", hddinfo);
fprintf(file, "sinfo = %d\n ", sinfo);
fprintf(file, "rumble = %d\n ", rumble);
fprintf(file, "volume = %d\n ", volume);
fprintf(file, "sfxvolume = %d\n ", sfxvolume);
fprintf(file, "gamesoundvolume = %d\n ", gamesoundvolume);
fprintf(file, "tooltips = %d\n ", tooltips);
char EncryptedTxt[50];
EncryptString(unlockCode, EncryptedTxt);
fprintf(file, "password = %s\n ", EncryptedTxt);
fprintf(file, "GameSort = %d\n ", GameSort);
fprintf(file, "cios = %d\n ", cios);
fprintf(file, "keyset = %d\n ", keyset);
fprintf(file, "xflip = %d\n ", xflip);
fprintf(file, "gridRows = %d\n ", gridRows);
fprintf(file, "quickboot = %d\n ", quickboot);
fprintf(file, "wsprompt = %d\n ", wsprompt);
fprintf(file, "parentalcontrol = %d\n ", parentalcontrol);
fprintf(file, "lockedgames = %d\n ", lockedgames);
fprintf(file, "covers_path = %s\n ", covers_path);
fprintf(file, "covers2d_path = %s\n ", covers2d_path);
fprintf(file, "theme_path = %s\n ", theme_path);
fprintf(file, "disc_path = %s\n ", disc_path);
fprintf(file, "language_path = %s\n ", language_path);
fprintf(file, "languagefiles_path = %s\n ", languagefiles_path);
fprintf(file, "TxtCheatcodespath = %s\n ", TxtCheatcodespath);
fprintf(file, "titlestxt_path = %s\n ", titlestxt_path);
fprintf(file, "gamesound = %d\n ", gamesound);
fprintf(file, "dolpath = %s\n ", dolpath);
fprintf(file, "ogg_path = %s\n ", ogg_path);
fprintf(file, "wiilight = %d\n ", wiilight);
fprintf(file, "gameDisplay = %d\n ", gameDisplay);
fprintf(file, "update_path = %s\n ", update_path);
fprintf(file, "theme_downloadpath = %s\n ", theme_downloadpath);
fprintf(file, "homebrewapps_path = %s\n ", homebrewapps_path);
fprintf(file, "Cheatcodespath = %s\n ", Cheatcodespath);
fprintf(file, "BcaCodepath = %s\n ", BcaCodepath);
fprintf(file, "WipCodepath = %s\n ", WipCodepath);
fprintf(file, "titlesOverride = %d\n ", titlesOverride);
fprintf(file, "patchcountrystrings = %d\n ", patchcountrystrings);
fprintf(file, "screensaver = %d\n ", screensaver);
fprintf(file, "musicloopmode = %d\n ", musicloopmode);
fprintf(file, "error002 = %d\n ", error002);
fprintf(file, "autonetwork = %d\n ", autonetwork);
fprintf(file, "discart = %d\n ", discart);
fprintf(file, "partition = %d\n ", partition);
fprintf(file, "marknewtitles = %d\n ", marknewtitles);
fprintf(file, "FatInstallToDir = %d\n ", FatInstallToDir);
fprintf(file, "InstallPartitions = %d\n ", InstallPartitions);
fprintf(file, "fullcopy = %d\n ", fullcopy);
fprintf(file, "beta_upgrades = %d\n ", beta_upgrades);
fprintf(file, "returnTo = %s\n ", returnTo);
fclose(file);
return true;
}
bool CSettings::SetSetting(char *name, char *value)
{
int i = 0;
if (strcmp(name, "godmode") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
godmode = i;
}
return true;
}
else if (strcmp(name, "videomode") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
videomode = i;
}
return true;
}
else if (strcmp(name, "videopatch") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
videopatch = i;
}
return true;
}
else if (strcmp(name, "language") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
language = i;
}
return true;
}
else if (strcmp(name, "ocarina") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
ocarina = i;
}
return true;
}
else if (strcmp(name, "hddinfo") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
hddinfo = i;
}
return true;
}
else if (strcmp(name, "sinfo") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
sinfo = i;
}
return true;
}
else if (strcmp(name, "rumble") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
rumble = i;
}
return true;
}
else if (strcmp(name, "volume") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
volume = i;
}
return true;
}
else if (strcmp(name, "sfxvolume") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
sfxvolume = i;
}
return true;
}
else if (strcmp(name, "gamesoundvolume") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
gamesoundvolume = i;
}
return true;
}
else if (strcmp(name, "tooltips") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
tooltips = i;
}
return true;
}
else if (strcmp(name, "password") == 0)
{
char EncryptedTxt[50];
strcpy(EncryptedTxt, value);
DecryptString(EncryptedTxt, unlockCode);
return true;
}
else if (strcmp(name, "GameSort") == 0)
{
if (sscanf(value, "%d", &i) == 1) GameSort = i;
return true;
}
else if (strcmp(name, "cios") == 0)
{
if (sscanf(value, "%d", &i) == 1) cios = i;
return true;
}
else if (strcmp(name, "keyset") == 0)
{
if (sscanf(value, "%d", &i) == 1) keyset = i;
return true;
}
else if (strcmp(name, "xflip") == 0)
{
if (sscanf(value, "%d", &i) == 1) xflip = i;
return true;
}
else if (strcmp(name, "gridRows") == 0)
{
if (sscanf(value, "%d", &i) == 1) gridRows = i;
return true;
}
else if (strcmp(name, "quickboot") == 0)
{
if (sscanf(value, "%d", &i) == 1) quickboot = i;
return true;
}
else if (strcmp(name, "partition") == 0)
{
if (sscanf(value, "%d", &i) == 1) partition = i;
return true;
}
else if (strcmp(name, "wsprompt") == 0)
{
if (sscanf(value, "%d", &i) == 1) wsprompt = i;
return true;
}
else if (strcmp(name, "gameDisplay") == 0)
{
if (sscanf(value, "%d", &i) == 1) gameDisplay = i;
return true;
}
else if (strcmp(name, "parentalcontrol") == 0)
{
if (sscanf(value, "%d", &i) == 1) parentalcontrol = i;
return true;
}
else if (strcmp(name, "lockedgames") == 0)
{
if (sscanf(value, "%d", &i) == 1) lockedgames = i;
return true;
}
else if (strcmp(name, "screensaver") == 0)
{
if (sscanf(value, "%d", &i) == 1) screensaver = i;
return true;
}
else if (strcmp(name, "titlesOverride") == 0)
{
if (sscanf(value, "%d", &i) == 1) titlesOverride = i;
return true;
}
else if (strcmp(name, "musicloopmode") == 0)
{
if (sscanf(value, "%d", &i) == 1) musicloopmode = i;
return true;
}
else if (strcmp(name, "gamesound") == 0)
{
if (sscanf(value, "%d", &i) == 1) gamesound = i;
return true;
}
else if (strcmp(name, "wiilight") == 0)
{
if (sscanf(value, "%d", &i) == 1) wiilight = i;
return true;
}
else if (strcmp(name, "marknewtitles") == 0)
{
if (sscanf(value, "%d", &i) == 1) marknewtitles = i;
return true;
}
else if (strcmp(name, "patchcountrystrings") == 0)
{
if (sscanf(value, "%d", &i) == 1) patchcountrystrings = i;
return true;
}
else if (strcmp(name, "fullcopy") == 0)
{
if (sscanf(value, "%d", &i) == 1) fullcopy = i;
return true;
}
else if (strcmp(name, "discart") == 0)
{
if (sscanf(value, "%d", &i) == 1) discart = i;
return true;
}
else if (strcmp(name, "error002") == 0)
{
if (sscanf(value, "%d", &i) == 1) error002 = i;
return true;
}
else if (strcmp(name, "autonetwork") == 0)
{
if (sscanf(value, "%d", &i) == 1) autonetwork = i;
return true;
}
else if (strcmp(name, "FatInstallToDir") == 0)
{
if (sscanf(value, "%d", &i) == 1) FatInstallToDir = i;
return true;
}
else if (strcmp(name, "beta_upgrades") == 0)
{
if (sscanf(value, "%d", &i) == 1) beta_upgrades = i;
return true;
}
else if (strcmp(name, "InstallPartitions") == 0)
{
if (sscanf(value, "%u", &i) == 1) InstallPartitions = i;
return true;
}
else if (strcmp(name, "covers_path") == 0)
{
strcpy(covers_path, value);
return true;
}
else if (strcmp(name, "covers2d_path") == 0)
{
strcpy(covers2d_path, value);
return true;
}
else if (strcmp(name, "theme_path") == 0)
{
strcpy(theme_path, value);
return true;
}
else if (strcmp(name, "disc_path") == 0)
{
strcpy(disc_path, value);
return true;
}
else if (strcmp(name, "language_path") == 0)
{
strcpy(language_path, value);
return true;
}
else if (strcmp(name, "languagefiles_path") == 0)
{
strcpy(languagefiles_path, value);
return true;
}
else if (strcmp(name, "TxtCheatcodespath") == 0)
{
strcpy(TxtCheatcodespath, value);
return true;
}
else if (strcmp(name, "titlestxt_path") == 0)
{
strcpy(titlestxt_path, value);
return true;
}
else if (strcmp(name, "dolpath") == 0)
{
strcpy(dolpath, value);
return true;
}
else if (strcmp(name, "ogg_path") == 0)
{
strcpy(ogg_path, value);
return true;
}
else if (strcmp(name, "update_path") == 0)
{
strcpy(update_path, value);
return true;
}
else if (strcmp(name, "theme_downloadpath") == 0)
{
strcpy(theme_downloadpath, value);
return true;
}
else if (strcmp(name, "homebrewapps_path") == 0)
{
strcpy(homebrewapps_path, value);
return true;
}
else if (strcmp(name, "Cheatcodespath") == 0)
{
strcpy(Cheatcodespath, value);
return true;
}
else if (strcmp(name, "BcaCodepath") == 0)
{
strcpy(BcaCodepath, value);
return true;
}
else if (strcmp(name, "WipCodepath") == 0)
{
strcpy(WipCodepath, value);
return true;
}
else if (strcmp(name, "returnTo") == 0)
{
strcpy(returnTo, value);
return true;
}
return false;
}
bool CSettings::FindConfig()
{
bool found = false;
char CheckPath[300];
strcpy(BootDevice, "SD:");
for (int i = 0; i < 2; ++i)
{
if (i == 1) strcpy(BootDevice, "USB:");
snprintf(ConfigPath, sizeof(ConfigPath), "%s/apps/usbloader_gx/", BootDevice);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
if ((found = CheckFile(CheckPath))) break;
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
if ((found = CheckFile(CheckPath))) break;
}
if (!found)
{
FILE * testFp = NULL;
strcpy(BootDevice, "SD:");
//! No existing config so try to find a place where we can write it too
for (int i = 0; i < 2; ++i)
{
if (i == 1) strcpy(BootDevice, "USB:");
if (!found)
{
snprintf(ConfigPath, sizeof(ConfigPath), "%s/apps/usbloader_gx/", BootDevice);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
testFp = fopen(CheckPath, "wb");
found = (testFp != NULL);
fclose(testFp);
}
if (!found)
{
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
CreateSubfolder(ConfigPath);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
testFp = fopen(CheckPath, "wb");
found = (testFp != NULL);
fclose(testFp);
}
}
}
return found;
}
void CSettings::ParseLine(char *line)
{
char temp[1024], name[1024], value[1024];
strncpy(temp, line, sizeof(temp));
char * eq = strchr(temp, '=');
if (!eq) return;
*eq = 0;
this->TrimLine(name, temp, sizeof(name));
this->TrimLine(value, eq + 1, sizeof(value));
this->SetSetting(name, value);
}
void CSettings::TrimLine(char *dest, char *src, int size)
{
int len;
while (*src == ' ')
src++;
len = strlen(src);
while (len > 0 && strchr(" \r\n", src[len - 1]))
len--;
if (len >= size) len = size - 1;
strncpy(dest, src, len);
dest[len] = 0;
}
//! Get the language code from CONF
static inline const char * GetLangCode(int langid)
{
switch (langid)
{
case CONF_LANG_JAPANESE:
return "JA";
case CONF_LANG_ENGLISH:
return "EN";
case CONF_LANG_GERMAN:
return "DE";
case CONF_LANG_FRENCH:
return "FR";
case CONF_LANG_SPANISH:
return "ES";
case CONF_LANG_ITALIAN:
return "IT";
case CONF_LANG_DUTCH:
return "NL";
case CONF_LANG_SIMP_CHINESE:
return "ZHCN";
case CONF_LANG_TRAD_CHINESE:
return "ZHTW";
case CONF_LANG_KOREAN:
return "KO";
default:
return "EN";
}
}
//! Get language code from the selected language file
//! eg. german.lang = DE and default to EN
static inline const char * GetLangCode(const char * langpath)
{
if(strcasestr(langpath, "japanese"))
return "JA";
else if(strcasestr(langpath, "german"))
return "DE";
else if(strcasestr(langpath, "french"))
return "FR";
else if(strcasestr(langpath, "spanish"))
return "ES";
else if(strcasestr(langpath, "italian"))
return "IT";
else if(strcasestr(langpath, "dutch"))
return "NL";
else if(strcasestr(langpath, "s_chinese"))
return "ZHCN";
else if(strcasestr(langpath, "t_chinese"))
return "ZHTW";
else if(strcasestr(langpath, "korean"))
return "KO";
return "EN";
}
bool CSettings::LoadLanguage(const char *path, int language)
{
bool ret = false;
if (language >= 0 || !path || strlen(path) == 0)
{
if (language < 0) return false;
char filepath[150];
char langpath[150];
snprintf(langpath, sizeof(langpath), "%s", language_path);
if (langpath[strlen(langpath) - 1] != '/')
{
char * ptr = strrchr(langpath, '/');
if (ptr)
{
ptr++;
ptr[0] = '\0';
}
}
if (language == APP_DEFAULT)
{
strcpy(language_path, "");
gettextCleanUp();
return true;
}
else if (language == CONSOLE_DEFAULT)
{
return LoadLanguage(NULL, CONF_GetLanguage() + 2);
}
else if (language == JAPANESE)
{
snprintf(filepath, sizeof(filepath), "%s/japanese.lang", langpath);
}
else if (language == ENGLISH)
{
snprintf(filepath, sizeof(filepath), "%s/english.lang", langpath);
}
else if (language == GERMAN)
{
snprintf(filepath, sizeof(filepath), "%s/german.lang", langpath);
}
else if (language == FRENCH)
{
snprintf(filepath, sizeof(filepath), "%s/french.lang", langpath);
}
else if (language == SPANISH)
{
snprintf(filepath, sizeof(filepath), "%s/spanish.lang", langpath);
}
else if (language == ITALIAN)
{
snprintf(filepath, sizeof(filepath), "%s/italian.lang", langpath);
}
else if (language == DUTCH)
{
snprintf(filepath, sizeof(filepath), "%s/dutch.lang", langpath);
}
else if (language == S_CHINESE)
{
snprintf(filepath, sizeof(filepath), "%s/s_chinese.lang", langpath);
}
else if (language == T_CHINESE)
{
snprintf(filepath, sizeof(filepath), "%s/t_chinese.lang", langpath);
}
else if (language == KOREAN)
{
snprintf(filepath, sizeof(filepath), "%s%s/korean.lang", BootDevice, langpath);
}
ret = gettextLoadLanguage(filepath);
if (ret)
{
strncpy(language_path, filepath, sizeof(language_path));
strcpy(db_language, GetLangCode(language_path));
}
}
else if (strlen(path) < 3)
{
return LoadLanguage(NULL, CONF_GetLanguage() + 2);
}
else
{
ret = gettextLoadLanguage(path);
if (ret)
{
strncpy(language_path, path, sizeof(language_path));
strcpy(db_language, GetLangCode(language_path));
}
}
return ret;
}