mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-10-02 03:35:09 +02:00
cd3b443f4e
R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
29 lines
785 B
C
29 lines
785 B
C
#ifndef GAMEPATCHES_H_
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#define GAMEPATCHES_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <gccore.h>
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void RegisterDOL(u8 *dst, int len);
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void ClearDOLList();
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void gamepatches(u8 videoSelected, u8 videoPatchDol, u8 aspectForce, u8 languageChoice, u8 patchcountrystring,
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u8 vipatch, u8 sneekVideoPatch, u8 hooktype, u8 fix002, u64 returnTo);
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bool Anti_002_fix(u8 * Address, int Size);
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bool NSMBPatch();
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bool PoPPatch();
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void VideoModePatcher(u8 * dst, int len, u8 videoSelected, u8 VideoPatchDol);
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void sneek_video_patch(void *addr, u32 len);
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bool PatchReturnTo(void *Address, int Size, u32 id);
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int PatchNewReturnTo(int es_fd, u64 title);
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int BlockIOSReload(int es_fd, u8 gameIOS);
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void PatchAspectRatio(void *addr, u32 len, u8 aspect);
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#ifdef __cplusplus
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}
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#endif
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#endif
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