usbloadergx/source/settings/CSettings.h
dimok321 53574d6bc5 *threw out mxml because it is pissed on every little crap that is wrong in the xml and stops parsing the whole xml. Changed everything to use official TinyXML now (nice C++ classes). A lot of problems with categories and probably Wiinnertag now should be solved.
*fixed Theme Downloader to actually list the themes (wonder why no one reported that its broken)
*fixed freeze on 0 games and gameGrid
*added a "Sneek Video Patch" mode. According to WiiPower it can come in handy for some games. (Thanks to WiiPower)
*made showing categories on game details screen limited by the space available
*removed alt dol prompt on "default" setting for d2x users
*Added a Block SD Reload option
2011-06-25 19:50:57 +00:00

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4.0 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef _CSETTINGS_H_
#define _CSETTINGS_H_
#include <string>
#include <stdio.h>
#include <gctypes.h>
#include <vector>
#include "SettingsEnums.h"
class CSettings
{
public:
//!Constructor
CSettings();
//!Destructor
~CSettings();
//!Set Default Settings
void SetDefault();
//!Load Settings
bool Load();
//!Save Settings
bool Save();
//!Reset Settings
bool Reset();
//!Load a languagefile
//!\param language
bool LoadLanguage(const char *path, int language = -1);
/** Variables **/
char BootDevice[10];
char unlockCode[20];
char db_language[20];
char returnTo[20];
char ConfigPath[80];
char covers_path[100];
char coversFull_path[100];
char covers2d_path[100];
char theme_path[100];
char theme[100];
char disc_path[100];
char titlestxt_path[100];
char language_path[100];
char languagefiles_path[100];
char ogg_path[150];
char Cheatcodespath[100];
char TxtCheatcodespath[100];
char BcaCodepath[100];
char WipCodepath[100];
char dolpath[100];
char update_path[100];
char homebrewapps_path[100];
char WDMpath[100];
char WiinnertagPath[100];
short videomode;
short language;
short ocarina;
short videopatch;
short sinfo;
short hddinfo;
short rumble;
short xflip;
short volume;
short sfxvolume;
short gamesoundvolume;
short tooltips;
short parentalcontrol;
short cios;
short quickboot;
short wsprompt;
short keyset;
short GameSort;
short wiilight;
short gameDisplay;
short patchcountrystrings;
short screensaver;
short partition;
short musicloopmode;
short widescreen;
short godmode;
short error002;
short titlesOverride; // db_titles
short gridRows;
short autonetwork;
short discart;
short gamesound;
short marknewtitles;
short InstallToDir;
short GameSplit;
short PlaylogUpdate;
short ShowFreeSpace;
short HomeMenu;
short MultiplePartitions;
short USBPort;
short CacheTitles;
short BlockIOSReload;
u32 InstallPartitions;
u32 ParentalBlocks;
f32 WSFactor;
f32 FontScaleFactor;
short Wiinnertag;
short SelectedGame;
short GameListOffset;
short sneekVideoPatch;
std::vector<u32> EnabledCategories;
protected:
bool ValidVersion(FILE * file);
bool SetSetting(char *name, char *value);
//!Find the config file in the default paths
bool FindConfig();
void ParseLine(char *line);
void TrimLine(char *dest, char *src, int size);
};
extern CSettings Settings;
#endif