usbloadergx/source/usbloader/wbfs/wbfs_wbfs.cpp
dimok321 a3495651f0 *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
*modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector
*Added new ehcmodule (thanks rodries)
*Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS)
*Moved a few settings to Feature Settings and added a new Hard Drive Settings
*Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!!
*Removed a few compile warnings for devkitPPC R23
2011-06-22 17:57:37 +00:00

230 lines
5.1 KiB
C++

#include "wbfs_wbfs.h"
#include "Controls/DeviceHandler.hpp"
#include "prompts/ProgressWindow.h"
#include "settings/CSettings.h"
#include "usbloader/wbfs.h"
#include "usbloader/usbstorage2.h"
#include "wbfs_rw.h"
#define MAX_WBFS_SECTORSIZE 4096
extern u32 hdd_sector_size[2];
s32 Wbfs_Wbfs::Open()
{
wbfs_t *part = NULL;
PartInfo.wbfs_sector_size = MAX_WBFS_SECTORSIZE;
PartInfo.hdd_sector_size = hdd_sector_size[usbport];
PartInfo.partition_lba = lba;
PartInfo.partition_num_sec = size;
PartInfo.handle = (usbport == 0) ? DeviceHandler::GetUSB0Interface() : DeviceHandler::GetUSB1Interface();
u8 * buffer = (u8 *) malloc(MAX_WBFS_SECTORSIZE);
memset(buffer, 0, MAX_WBFS_SECTORSIZE);
if(readCallback(&PartInfo, lba, 1, buffer) < 0)
{
free(buffer);
return -1;
}
wbfs_head_t head;
memcpy(&head, buffer, sizeof(wbfs_head_t));
free(buffer);
if (head.magic != wbfs_htonl(WBFS_MAGIC))
return -1;
/* Set correct sector values for wbfs read/write */
PartInfo.wbfs_sector_size = 1 << head.hd_sec_sz_s;
PartInfo.partition_num_sec = head.n_hd_sec;
/* Open partition */
part = wbfs_open_partition(readCallback, writeCallback, &PartInfo,
PartInfo.wbfs_sector_size, PartInfo.partition_num_sec,
lba, 0);
if (!part) return -1;
/* Close current hard disk */
Close();
hdd = part;
return 0;
}
void Wbfs_Wbfs::Close()
{
if (hdd)
{
wbfs_close(hdd);
hdd = NULL;
}
}
wbfs_disc_t* Wbfs_Wbfs::OpenDisc(u8 *discid)
{
/* No device open */
if (!hdd) return NULL;
/* Open disc */
return wbfs_open_disc(hdd, discid);
}
void Wbfs_Wbfs::CloseDisc(wbfs_disc_t *disc)
{
/* No device open */
if (!hdd || !disc) return;
/* Close disc */
wbfs_close_disc(disc);
}
s32 Wbfs_Wbfs::Format()
{
WBFS_PartInfo HDD_Inf;
HDD_Inf.wbfs_sector_size = hdd_sector_size[usbport];
HDD_Inf.hdd_sector_size = hdd_sector_size[usbport];
HDD_Inf.partition_lba = lba;
HDD_Inf.partition_num_sec = size;
HDD_Inf.handle = (usbport == 0) ? DeviceHandler::GetUSB0Interface() : DeviceHandler::GetUSB1Interface();
//! If size is over 500GB in sectors and sector size is 512
//! set 2048 as hdd sector size
if(size > 1048576000 && hdd_sector_size[usbport] == 512)
{
HDD_Inf.wbfs_sector_size = 2048;
HDD_Inf.partition_num_sec = size/(2048/hdd_sector_size[usbport]);
}
wbfs_t *partition = NULL;
/* Reset partition */
partition = wbfs_open_partition(readCallback, writeCallback, &HDD_Inf, HDD_Inf.wbfs_sector_size, HDD_Inf.partition_num_sec, lba, 1);
if (!partition) return -1;
/* Free memory */
wbfs_close(partition);
return 0;
}
s32 Wbfs_Wbfs::GetCount(u32 *count)
{
/* No device open */
if (!hdd) return -1;
/* Get list length */
*count = wbfs_count_discs(hdd);
return 0;
}
s32 Wbfs_Wbfs::GetHeaders(struct discHdr *outbuf, u32 cnt, u32 len)
{
u32 idx, size;
s32 ret;
/* No device open */
if (!hdd) return -1;
for (idx = 0; idx < cnt; idx++)
{
u8 *ptr = ((u8 *) outbuf) + (idx * len);
/* Get header */
ret = wbfs_get_disc_info(hdd, idx, ptr, len, &size);
if (ret < 0) return ret;
}
return 0;
}
s32 Wbfs_Wbfs::AddGame()
{
s32 ret;
/* No device open */
if (!hdd) return -1;
partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
/* Add game to device */
ret = wbfs_add_disc(hdd, __ReadDVD, NULL, ShowProgress, part_sel, 0);
if (ret < 0) return ret;
return 0;
}
s32 Wbfs_Wbfs::RemoveGame(u8 *discid)
{
s32 ret;
/* No device open */
if (!hdd) return -1;
/* Remove game from USB device */
ret = wbfs_rm_disc(hdd, discid);
if (ret < 0) return ret;
return 0;
}
s32 Wbfs_Wbfs::DiskSpace(f32 *used, f32 *free)
{
f32 ssize;
u32 cnt;
/* No device open */
if (!hdd) return -1;
/* Count used blocks */
cnt = wbfs_count_usedblocks(hdd);
/* Sector size in GB */
ssize = hdd->wbfs_sec_sz / GB_SIZE;
/* Copy values */
*free = ssize * cnt;
*used = ssize * (hdd->n_wbfs_sec - cnt);
return 0;
}
s32 Wbfs_Wbfs::RenameGame(u8 *discid, const void *newname)
{
s32 ret;
/* No USB device open */
if (!hdd) return -1;
ret = wbfs_ren_disc(hdd, discid, (u8*) newname);
if (ret < 0) return ret;
return 0;
}
s32 Wbfs_Wbfs::ReIDGame(u8 *discid, const void *newID)
{
s32 ret;
/* No USB device open */
if (!hdd) return -1;
ret = wbfs_rID_disc(hdd, discid, (u8*) newID);
if (ret < 0) return ret;
return 0;
}
u64 Wbfs_Wbfs::EstimateGameSize()
{
partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
return wbfs_estimate_disc(hdd, __ReadDVD, NULL, part_sel);
}
s32 Wbfs_Wbfs::GetFragList(u8 *id)
{
//! Doesn't have to be called ".iso" just something different than .wbfs but with a dot.
//! So that the code doesn't fail.
return get_frag_list_for_file((char *) ".iso", id, GetFSType(), lba, hdd_sector_size[usbport]);
}