mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-22 18:01:54 +01:00
db6517256e
Some menus or buttons might not work. (Thanks Airline38) L3+R3 to shutdown the pad. * Added PS3 controller support over USB, requires loader's IOS set to IOS58. Button mapped as Classic Controller. * Added a WiiU Auto aspect fixer based on current WiiU setting. * Added a WiiU Widescreen switcher in Features menu. Nintendont: * Fixed detection for nintendont v2.263+ issue 2294 * Added a WiiU Widescreen setting. issue 2296 Default value based on current WiiU aspect ratio settings. * Added a setting to choose Nincfg.bin behavior at launch issue 2297 Always delete; Always create; No change. * Removed unused game specific settings section (MGS2) * Renamed MCEmu ON setting to Multi * Added Disc launching feature * Added user prompt to select where MCEmu should be located when using Disc launching. The device is auto-detected if Gamecube source setting is set to SD or Main(USB) only. * Changed prompt type to warning if Nintendont version detection fails. Thanks to Airline38 for the WiiU pro base patch.
298 lines
11 KiB
Makefile
298 lines
11 KiB
Makefile
#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
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endif
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include $(DEVKITPPC)/wii_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := boot
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BUILD := build
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SOURCES := source \
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source/GUI \
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source/Controls \
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source/system \
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source/libs/libwbfs \
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source/language \
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source/mload \
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source/mload/modules \
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source/patches \
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source/usbloader \
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source/xml \
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source/network \
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source/settings \
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source/settings/menus \
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source/prompts \
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source/wad \
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source/banner \
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source/Channels \
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source/BoxCover \
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source/GameCube \
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source/cheats \
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source/homebrewboot \
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source/themes \
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source/menu \
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source/memory \
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source/FileOperations \
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source/ImageOperations \
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source/SoundOperations \
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source/SystemMenu \
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source/utils \
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source/utils/minizip \
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source/usbloader/wbfs
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DATA := data \
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data/images \
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data/fonts \
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data/sounds \
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data/binary
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INCLUDES := source
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#---------------------------------------------------------------------------------
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# Default cIOS to load into to load the settings
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#---------------------------------------------------------------------------------
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ifndef $(IOS)
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IOS = 249
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endif
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -ggdb -O3 -Wall -Wno-multichar -Wno-unused-parameter -Wextra $(MACHDEP) $(INCLUDE) -DBUILD_IOS=$(IOS)
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g -ggdb $(MACHDEP) -Wl,-Map,$(notdir $@).map,--section-start,.init=0x80B00000,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size,-wrap,wiiuse_register
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ifeq ($(BUILDMODE),channel)
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CFLAGS += -DFULLCHANNEL
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CXXFLAGS += -DFULLCHANNEL
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endif
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lcustomfat -lcustomntfs -lcustomext2fs -lvorbisidec -lmad -lfreetype \
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-lgd -ljpeg -lpng -lzip -lm -lz -lwiiuse -lwupc -lbte -lasnd -logc \
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-lsicksaxis
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(DEVKITPPC)/lib $(CURDIR)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export PROJECTDIR := $(CURDIR)
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export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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SVNREV := $(shell bash ./svnrev.sh)
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IMPORTFILES := $(shell bash ./filelist.sh)
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export CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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export CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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ELFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.elf)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.bin)))
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TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
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PNGFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.png)))
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OGGFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ogg)))
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PCMFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.pcm)))
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WAVFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.wav)))
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DOLFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.dol)))
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MP3FILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.mp3)))
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BNRFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.bnr)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(sFILES:.s=.o) $(SFILES:.S=.o) \
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$(TTFFILES:.ttf=.ttf.o) $(PNGFILES:.png=.png.o) $(addsuffix .o,$(DOLFILES)) \
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$(OGGFILES:.ogg=.ogg.o) $(PCMFILES:.pcm=.pcm.o) $(MP3FILES:.mp3=.mp3.o) \
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$(WAVFILES:.wav=.wav.o) $(addsuffix .o,$(ELFFILES)) $(addsuffix .o,$(BINFILES)) \
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$(BNRFILES:.bnr=.bnr.o) $(CURDIR)/data/magic_patcher.o
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) -I$(LIBOGC_INC) \
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-I$(PORTLIBS)/include -I$(PORTLIBS)/include/freetype2
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) -L$(CURDIR)/source/libs/libfat/ \
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-L$(CURDIR)/source/libs/libntfs/ -L$(CURDIR)/source/libs/libext2fs/ \
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-L$(LIBOGC_LIB) -L$(PORTLIBS)/lib
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) lang all clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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ifneq ($(IOS),249)
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@rm -f $(BUILD)/CSettings.o
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endif
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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channel:
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@[ -d build ] || mkdir -p build
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@$(MAKE) BUILDMODE=channel --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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lang:
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@[ -d build ] || mkdir -p build
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile language
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#---------------------------------------------------------------------------------
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theme:
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@[ -d build ] || mkdir -p build
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile language
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#---------------------------------------------------------------------------------
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all:
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile lang
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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run:
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$(MAKE)
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@echo Done building ...
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@echo Now Run That Shit ...
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wiiload $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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reload:
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wiiload -r $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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release:
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$(MAKE)
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cp boot.dol ./hbc/boot.dol
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).dol: $(OUTPUT).elf
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$(OUTPUT).elf: $(OFILES)
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language: $(wildcard $(PROJECTDIR)/Languages/*.lang) $(wildcard $(PROJECTDIR)/Themes/*.them)
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#---------------------------------------------------------------------------------
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# This rule links in binary data with .ttf, .png, and .mp3 extensions
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#---------------------------------------------------------------------------------
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%.elf.o : %.elf
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.dol.o : %.dol
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.ttf.o : %.ttf
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.png.o : %.png
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.ogg.o : %.ogg
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.pcm.o : %.pcm
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.wav.o : %.wav
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.mp3.o : %.mp3
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.certs.o : %.certs
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.dat.o : %.dat
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.bin.o : %.bin
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.tik.o : %.tik
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.tmd.o : %.tmd
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.bnr.o : %.bnr
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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export PATH := $(PROJECTDIR)/gettext-bin:$(PATH)
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%.pot: $(CFILES) $(CPPFILES)
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@echo Updating Languagefiles ...
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@touch $(PROJECTDIR)/Languages/$(TARGET).pot
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@xgettext -C -cTRANSLATORS --from-code=utf-8 --sort-output --no-wrap --no-location -ktr -ktrNOOP -o$(PROJECTDIR)/Languages/$(TARGET).pot -p $@ $^
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@echo Updating Themefiles ...
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@touch $(PROJECTDIR)/Themes/$(TARGET).pot
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@xgettext -C -cTRANSLATORS --from-code=utf-8 -F --no-wrap --add-location -kthInt -kthFloat -kthColor -kthAlign -o$(PROJECTDIR)/Themes/$(TARGET).pot -p $@ $^
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%.lang: $(PROJECTDIR)/Languages/$(TARGET).pot
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@msgmerge -U -N --no-wrap --no-location --backup=none -q $@ $<
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@touch $@
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%.them: $(PROJECTDIR)/Themes/$(TARGET).pot
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@msgmerge -U -N --no-wrap --no-location --backup=none -q $@ $<
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@touch $@
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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