usbloadergx/source/sicksaxis-wrapper.h
Cyan db6517256e * Added WiiU pro controller support.
Some menus or buttons might not work. (Thanks Airline38)
  L3+R3 to shutdown the pad.
* Added PS3 controller support over USB, requires loader's
  IOS set to IOS58. Button mapped as Classic Controller.
* Added a WiiU Auto aspect fixer based on current WiiU setting.
* Added a WiiU Widescreen switcher in Features menu.


Nintendont:
* Fixed detection for nintendont v2.263+ issue 2294
* Added a WiiU Widescreen setting. issue 2296
  Default value based on current WiiU aspect ratio settings.
* Added a setting to choose Nincfg.bin behavior at launch issue 2297
  Always delete; Always create; No change. 
* Removed unused game specific settings section (MGS2)
* Renamed MCEmu ON setting to Multi
* Added Disc launching feature
* Added user prompt to select where MCEmu should be
  located when using Disc launching.
  The device is auto-detected if Gamecube source setting 
  is set to SD or Main(USB) only.
* Changed prompt type to warning if Nintendont version
  detection fails.


Thanks to Airline38 for the WiiU pro base patch.
2015-01-04 20:22:06 +00:00

75 lines
1.9 KiB
C

// A simple wrapper for libsicksaxis, to make it resemble WPAD/PAD more closely.
// Written by daxtsu/thedax. I'm releasing this code into the public domain, so do whatever you want with it.
#ifndef _DS3WRAPPER_H_
#define _DS3WRAPPER_H_
#include <gctypes.h>
#include <wiiuse/wpad.h>
struct ss_device;
enum
{
// DS3_BUTTON_PS = 1,
// DS3_BUTTON_START = 2,
// DS3_BUTTON_SELECT = 4,
// DS3_BUTTON_TRIANGLE = 8,
// DS3_BUTTON_CIRCLE = 16,
// DS3_BUTTON_CROSS = 32,
// DS3_BUTTON_SQUARE = 64,
// DS3_BUTTON_UP = 128,
// DS3_BUTTON_RIGHT = 256,
// DS3_BUTTON_DOWN = 512,
// DS3_BUTTON_LEFT = 1024,
// DS3_BUTTON_L1 = 2048,
// DS3_BUTTON_L2 = 4096,
// DS3_BUTTON_L3 = 8192,
// DS3_BUTTON_R1 = 16384,
// DS3_BUTTON_R2 = 32768,
// DS3_BUTTON_R3 = 65536,
// Classic Controller mapping
DS3_BUTTON_PS = WPAD_CLASSIC_BUTTON_HOME,
DS3_BUTTON_START = WPAD_CLASSIC_BUTTON_PLUS,
DS3_BUTTON_SELECT = WPAD_CLASSIC_BUTTON_MINUS,
DS3_BUTTON_TRIANGLE = WPAD_CLASSIC_BUTTON_X,
DS3_BUTTON_CIRCLE = WPAD_CLASSIC_BUTTON_A,
DS3_BUTTON_CROSS = WPAD_CLASSIC_BUTTON_B,
DS3_BUTTON_SQUARE = WPAD_CLASSIC_BUTTON_Y,
DS3_BUTTON_UP = WPAD_CLASSIC_BUTTON_UP,
DS3_BUTTON_RIGHT = WPAD_CLASSIC_BUTTON_RIGHT,
DS3_BUTTON_DOWN = WPAD_CLASSIC_BUTTON_DOWN,
DS3_BUTTON_LEFT = WPAD_CLASSIC_BUTTON_LEFT,
DS3_BUTTON_L1 = WPAD_CLASSIC_BUTTON_FULL_L,
DS3_BUTTON_L2 = WPAD_CLASSIC_BUTTON_ZL,
// DS3_BUTTON_L3 =
DS3_BUTTON_R1 = WPAD_CLASSIC_BUTTON_FULL_R,
DS3_BUTTON_R2 = WPAD_CLASSIC_BUTTON_ZR,
// DS3_BUTTON_R3 =
};
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
typedef struct ss_device DS3;
bool DS3_Init();
void DS3_Rumble();
void DS3_Cleanup();
u32 DS3_ButtonsDown();
u32 DS3_ButtonsHeld();
u32 DS3_ButtonsUp();
bool DS3_Connected();
void DS3_ScanPads();
int DS3_StickX();
int DS3_SubStickX();
int DS3_StickY();
int DS3_SubStickY();
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif