usbloadergx/source/settings/cfg.c
giantpune dd4704cce3 * brought back the return-to patch complete with settings and shit to click on
* in the global settings you can select any 0x10001 title that is actually installed in the nand.  in the game settings, you can decide whether or not to use the global setting for that 1 game.
2010-09-19 10:53:24 +00:00

2239 lines
108 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <sys/stat.h>
#include <ctype.h>
#include <ogcsys.h>
#include "language/gettext.h"
#include "listfiles.h"
#include "xml/xml.h" /* XML - Lustar*/
#include "cfg.h"
#define isspace2(c) (c == ' ' || c == '\f' || c == '\n' || c == '\r' || c == '\t' || c == '\v')
struct SSettings Settings;
char bootDevice[10] = "SD:";
struct CFG CFG;
struct THEME THEME;
u8 ocarinaChoice = 0;
u8 videoChoice = 0;
u8 faveChoice = no;
u8 languageChoice = 0;
u8 viChoice = 0;
u8 iosChoice = 0;
u8 parentalcontrolChoice = 0;
u8 fix002 = 0;
u8 reloadblock = 0;
u8 countrystrings = 0;
u8 alternatedol = 0;
u32 alternatedoloffset = 0;
u8 xflip = 0;
u8 sort = 0;
u8 fave = 0;
u8 qboot = 0;
u8 wsprompt = 0;
u8 keyset = 0;
u8 favoritevar = 0;
u16 playcount = 0;
u8 listDisplay = 0;
u8 partition = -1;
char alternatedname[40];
u8 returnToLoaderGV = 1; //global variable used for returnToLoaderShit. defaults to "yes, patch return to loader"
struct ID_Title
{
char id[6];
char * title;
};
struct ID_Control
{
char id[6];
u8 block;
};
// renamed titles
int num_title = 0; //number of titles
struct ID_Title *cfg_title = NULL;
int num_control = 0;
struct ID_Control *cfg_control = NULL;
#define MAX_SAVED_GAMES 1000
#define MAX_SAVED_GAME_NUM 1000
int num_saved_games = 0;
int num_saved_game_num = 0;
struct Game_CFG cfg_game[MAX_SAVED_GAMES];
struct Game_NUM cfg_game_num[MAX_SAVED_GAME_NUM];
/* For Mapping */
static char *cfg_name, *cfg_val;
struct TextMap
{
char *name;
int id;
};
struct TextMap map_video[] =
{
{ "system", CFG_VIDEO_SYS },
{ "game", CFG_VIDEO_GAME },
{ "patch", CFG_VIDEO_PATCH },
{ "pal50", CFG_VIDEO_PAL50 },
{ "pal60", CFG_VIDEO_PAL60 },
{ "ntsc", CFG_VIDEO_NTSC },
{ NULL, -1 }
};
struct TextMap map_language[] =
{
{ "console", CFG_LANG_CONSOLE },
{ "japanese", CFG_LANG_JAPANESE },
{ "english", CFG_LANG_ENGLISH },
{ "german", CFG_LANG_GERMAN },
{ "french", CFG_LANG_FRENCH },
{ "spanish", CFG_LANG_SPANISH },
{ "italian", CFG_LANG_ITALIAN },
{ "dutch", CFG_LANG_DUTCH },
{ "schinese", CFG_LANG_S_CHINESE }, // without a dot between s and chinese to match the language filename "schinese.lang"
{ "tchinese", CFG_LANG_T_CHINESE },
{ "korean", CFG_LANG_KOREAN },
{ NULL, -1 }
};
struct TextMap map_alignment[] =
{
{ "left", CFG_ALIGN_LEFT },
{ "right", CFG_ALIGN_RIGHT },
{ "center", CFG_ALIGN_CENTRE },
{ "top", CFG_ALIGN_TOP },
{ "bottom", CFG_ALIGN_BOTTOM },
{ "middle", CFG_ALIGN_MIDDLE },
{ NULL, -1 }
};
int map_get_id( struct TextMap *map, char *name )
{
int i;
for ( i = 0; map[i].name != NULL; i++ )
{
if ( strcmp( name, map[i].name ) == 0 ) return map[i].id;
}
return -1;
}
char* map_get_name( struct TextMap *map, short id )
{
int i;
for ( i = 0; map[i].name != NULL; i++ )
{
if ( id == map[i].id ) return map[i].name;
}
return NULL;
}
bool map_auto( char *name, char *name2, char *val, struct TextMap *map, short *var )
{
if ( strcmp( name, name2 ) != 0 ) return false;
int id = map_get_id( map, val );
if ( id == -1 )
{
//printf("MAP FAIL: %s=%s : %d\n", name, val, id); sleep(1);
return false;
}
*var = id;
//printf("MAP AUTO: %s=%s : %d\n", name, val, id); sleep(1);
return true;
}
bool cfg_map_auto( char *name, struct TextMap *map, short *var )
{
return map_auto( name, cfg_name, cfg_val, map, var );
}
bool cfg_map( char *name, char *val, short *var, short id )
{
if ( strcmp( name, cfg_name ) == 0 && strcmpi( val, cfg_val ) == 0 )
{
*var = id;
return true;
}
return false;
}
bool cfg_bool( char *name, short *var )
{
return ( cfg_map( name, "0", var, 0 ) || cfg_map( name, "1", var, 1 ) );
}
void cfg_int( char *name, short *var, int count )
{
char tmp[6];
short i;
if ( count > 10 ) //avoid overflow
return;
for ( i = 0; i < count; i++ )
{
sprintf( tmp, "%d", i );
cfg_map( name, tmp, var, i );
}
}
/* Mapping */
//static char bg_path[100];
void CFG_Default( int widescreen ) // -1 = non forced Mode
{
if ( widescreen == -1 )
CFG.widescreen = CONF_GetAspectRatio();
else
CFG.widescreen = widescreen;
if ( CFG.widescreen )
{
snprintf( CFG.theme_path, sizeof( CFG.theme_path ), "%s/wtheme/", bootDevice );
}
else
{
snprintf( CFG.theme_path, sizeof( CFG.theme_path ), "%s/theme/", bootDevice );
}
if ( widescreen == -1 )
{
snprintf( Settings.covers_path, sizeof( Settings.covers_path ), "%s/images/", bootDevice ); //default image path
snprintf( Settings.covers2d_path, sizeof( Settings.covers2d_path ), "%s/images/2D/", bootDevice ); //default image path
snprintf( Settings.disc_path, sizeof( Settings.disc_path ), "%s/images/disc/", bootDevice );
snprintf( Settings.titlestxt_path, sizeof( Settings.titlestxt_path ), "%s/config/", bootDevice );//default path for disc images
char * empty = "";
snprintf( Settings.unlockCode, sizeof( Settings.unlockCode ), empty ); // default password
snprintf( Settings.language_path, sizeof( Settings.language_path ), "notset" );
snprintf( Settings.languagefiles_path, sizeof( Settings.languagefiles_path ), "%s/config/language/", bootDevice );
snprintf( Settings.update_path, sizeof( Settings.update_path ), "%s/apps/usbloader_gx/", bootDevice );
snprintf( Settings.theme_downloadpath, sizeof( Settings.theme_downloadpath ), "%s/config/themes/", bootDevice );
snprintf( Settings.homebrewapps_path, sizeof( Settings.homebrewapps_path ), "%s/apps/", bootDevice );
snprintf( Settings.Cheatcodespath, sizeof( Settings.Cheatcodespath ), "%s/codes/", bootDevice );
snprintf( Settings.TxtCheatcodespath, sizeof( Settings.TxtCheatcodespath ), "%s/txtcodes/", bootDevice );
snprintf( Settings.BcaCodepath, sizeof( Settings.BcaCodepath ), "%s/bca/", bootDevice );
snprintf( Settings.WipCodepath, sizeof( Settings.WipCodepath ), "%s/wip/", bootDevice );
snprintf( Settings.dolpath, sizeof( Settings.dolpath ), "%s/", bootDevice );
strcpy( Settings.ogg_path, "" );
}
//always set Theme defaults
//all alignments are left top here
THEME.gamelist_x = 200;
THEME.gamelist_y = 49;//40;
THEME.gamelist_w = 396;
THEME.gamelist_h = 280;
THEME.gamegrid_w = 640;
THEME.gamegrid_h = 400;
THEME.gamegrid_x = 0;
THEME.gamegrid_y = 20;
THEME.gamecarousel_w = 640;
THEME.gamecarousel_h = 400;
THEME.gamecarousel_x = 0;
THEME.gamecarousel_y = -20;
THEME.covers_x = 26;
THEME.covers_y = 58;
THEME.show_id = 1;
THEME.id_x = 68;
THEME.id_y = 305;
THEME.show_region = 1;
THEME.region_x = 68;
THEME.region_y = 30;
THEME.sdcard_x = 160;
THEME.sdcard_y = 395;
THEME.homebrew_x = 410;
THEME.homebrew_y = 405;
THEME.power_x = 576;
THEME.power_y = 355;
THEME.home_x = 489;//215;
THEME.home_y = 371;
THEME.setting_x = 64;//-210
THEME.setting_y = 371;
THEME.install_x = 16;//-280
THEME.install_y = 355;
THEME.clock = ( GXColor ) {138, 138, 138, 240};
THEME.clock_align = CFG_ALIGN_CENTRE;
THEME.clock_x = 0;
THEME.clock_y = 335;//330;
THEME.info = ( GXColor ) {55, 190, 237, 255};
THEME.show_hddinfo = 1; //default
THEME.hddinfo_align = CFG_ALIGN_CENTRE;
THEME.hddinfo_x = 0;
THEME.hddinfo_y = 400;
THEME.show_gamecount = 1; //default
THEME.gamecount_align = CFG_ALIGN_CENTRE;
THEME.gamecount_x = 0;
THEME.gamecount_y = 420;
THEME.show_tooltip = 1; //1 means use settings, 0 means force turn off
THEME.tooltipAlpha = 255;
THEME.prompttext = ( GXColor ) {0, 0, 0, 255};
THEME.settingstext = ( GXColor ) {0, 0, 0, 255};
THEME.gametext = ( GXColor ) {0, 0, 0, 255};
THEME.pagesize = 9;
THEME.gamelist_favorite_x = CFG.widescreen ? 256 : 220;
THEME.gamelist_favorite_y = 13;
THEME.gamelist_search_x = CFG.widescreen ? 288 : 260;
THEME.gamelist_search_y = 13;
THEME.gamelist_abc_x = CFG.widescreen ? 320 : 300;
THEME.gamelist_abc_y = 13;
THEME.gamelist_count_x = CFG.widescreen ? 352 : 340;
THEME.gamelist_count_y = 13;
THEME.gamelist_list_x = CFG.widescreen ? 384 : 380;
THEME.gamelist_list_y = 13;
THEME.gamelist_grid_x = CFG.widescreen ? 416 : 420;
THEME.gamelist_grid_y = 13;
THEME.gamelist_carousel_x = CFG.widescreen ? 448 : 460;
THEME.gamelist_carousel_y = 13;
THEME.gamelist_lock_x = CFG.widescreen ? 480 : 500;
THEME.gamelist_lock_y = 13;
THEME.gamelist_dvd_x = CFG.widescreen ? 512 : 540;
THEME.gamelist_dvd_y = 13;
THEME.gamegrid_favorite_x = CFG.widescreen ? 192 : 160;
THEME.gamegrid_favorite_y = 13;
THEME.gamegrid_search_x = CFG.widescreen ? 224 : 200;
THEME.gamegrid_search_y = 13;
THEME.gamegrid_abc_x = CFG.widescreen ? 256 : 240;
THEME.gamegrid_abc_y = 13;
THEME.gamegrid_count_x = CFG.widescreen ? 288 : 280;
THEME.gamegrid_count_y = 13;
THEME.gamegrid_list_x = CFG.widescreen ? 320 : 320;
THEME.gamegrid_list_y = 13;
THEME.gamegrid_grid_x = CFG.widescreen ? 352 : 360;
THEME.gamegrid_grid_y = 13;
THEME.gamegrid_carousel_x = CFG.widescreen ? 384 : 400;
THEME.gamegrid_carousel_y = 13;
THEME.gamegrid_lock_x = CFG.widescreen ? 416 : 440;
THEME.gamegrid_lock_y = 13;
THEME.gamegrid_dvd_x = CFG.widescreen ? 448 : 480;
THEME.gamegrid_dvd_y = 13;
THEME.gamecarousel_favorite_x = CFG.widescreen ? 192 : 160;
THEME.gamecarousel_favorite_y = 13;
THEME.gamecarousel_search_x = CFG.widescreen ? 224 : 200;
THEME.gamecarousel_search_y = 13;
THEME.gamecarousel_abc_x = CFG.widescreen ? 256 : 240;
THEME.gamecarousel_abc_y = 13;
THEME.gamecarousel_count_x = CFG.widescreen ? 288 : 280;
THEME.gamecarousel_count_y = 13;
THEME.gamecarousel_list_x = CFG.widescreen ? 320 : 320;
THEME.gamecarousel_list_y = 13;
THEME.gamecarousel_grid_x = CFG.widescreen ? 352 : 360;
THEME.gamecarousel_grid_y = 13;
THEME.gamecarousel_carousel_x = CFG.widescreen ? 384 : 400;
THEME.gamecarousel_carousel_y = 13;
THEME.gamecarousel_lock_x = CFG.widescreen ? 416 : 440;
THEME.gamecarousel_lock_y = 13;
THEME.gamecarousel_dvd_x = CFG.widescreen ? 448 : 480;
THEME.gamecarousel_dvd_y = 13;
}
void Global_Default( void )
{
Settings.video = discdefault;
Settings.vpatch = off;
Settings.language = ConsoleLangDefault;
Settings.ocarina = off;
Settings.hddinfo = hr12;
Settings.sinfo = ( ( THEME.show_id ) ? GameID : Neither );
Settings.rumble = RumbleOn;
if ( THEME.show_region )
{
Settings.sinfo = ( ( Settings.sinfo == GameID ) ? Both : GameRegion );
}
Settings.volume = 80;
Settings.sfxvolume = 80;
Settings.gamesoundvolume = 80;
Settings.tooltips = TooltipsOn;
char * empty = "";
snprintf( Settings.unlockCode, sizeof( Settings.unlockCode ), empty );
snprintf( Settings.returnTo, sizeof( Settings.returnTo ), empty );
// Settings.godmode = 1;
Settings.gamesound = 1;
Settings.parentalcontrol = 0;
Settings.cios = ios249;
Settings.xflip = no;
Settings.qboot = no;
Settings.wiilight = 1;
Settings.autonetwork = 0;
Settings.discart = 0;
Settings.patchcountrystrings = 0;
Settings.gridRows = 3;
Settings.error002 = 2;
Settings.titlesOverride = 1;
snprintf( Settings.db_url, sizeof( Settings.db_url ), empty );
snprintf( Settings.db_language, sizeof( Settings.db_language ), empty );
Settings.db_JPtoEN = 0;
Settings.screensaver = 3;
Settings.musicloopmode = 1;
Settings.partition = -1;
Settings.marknewtitles = 1;
Settings.FatInstallToDir = 0;
Settings.partitions_to_install = install_game_only;
Settings.fullcopy = 0;
Settings.beta_upgrades = 0;
memset( &Settings.parental, 0, sizeof( struct SParental ) );
char buf[0x4a];
CONF_Init();
s32 res = CONF_Get( "IPL.PC", buf, 0x4A );
if ( res > 0 )
{
if ( buf[2] != 0x14 )
{
Settings.parental.enabled = 1;
Settings.parental.rating = buf[2];
}
Settings.parental.question = buf[7];
memcpy( Settings.parental.pin, buf + 3, 4 );
memcpy( Settings.parental.answer, buf + 8, 32 );
}
Settings.godmode = ( Settings.parental.enabled == 0 ) ? 1 : 0;
}
char *cfg_get_title( u8 *id )
{
if ( !id )
return NULL;
int i;
for ( i = 0; i < num_title; i++ )
{
if ( strncmp( ( char* ) id, cfg_title[i].id, 6 ) == 0 )
{
return cfg_title[i].title;
}
}
return NULL;
}
char *get_title( struct discHdr *header )
{
if ( !header )
return NULL;
char *title = cfg_get_title( header->id );
if ( title ) return title;
return header->title;
}
void title_set( char *id, char *title )
{
if ( !id || !title )
return;
if ( !cfg_title )
cfg_title = ( struct ID_Title * ) malloc( sizeof( struct ID_Title ) );
char *idt = cfg_get_title( ( u8* )id );
if ( idt )
{
// replace
free( idt );
idt = strdup( title );
}
else
{
struct ID_Title * tmpStruct = ( struct ID_Title * ) realloc( cfg_title, ( num_title + 1 ) * sizeof( struct ID_Title ) );
if ( !tmpStruct )
{
// error
CFG_Cleanup();
num_title = 0;
return;
}
cfg_title = tmpStruct;
// add
strncpy( cfg_title[num_title].id, id, 6 );
cfg_title[num_title].title = strdup( title );
num_title++;
}
}
void titles_default()
{
int i;
for ( i = 0; i < num_title; i++ )
{
memset( cfg_title[i].id, 0, 6 );
free( cfg_title[i].title );
cfg_title[i].title = NULL;
}
}
u8 cfg_get_block( u8 *id )
{
int i;
for ( i = 0; i < num_control; i++ )
{
if ( memcmp( id, cfg_control[i].id, 6 ) == 0 )
{
return cfg_control[i].block;
}
}
return 0;
}
u8 get_block( struct discHdr *header )
{
return cfg_get_block( header->id );
}
s8 get_pegi_block( struct discHdr *header )
{
switch ( get_block( header ) )
{
case 1: return 7;
case 2: return 12;
case 3: return 16;
case 4: return 18;
default: return -1;
}
}
// trim leading and trailing whitespace
// copy at max n or at max size-1
char* trim_n_copy( char *dest, char *src, int n, int size )
{
int len;
// trim leading white space
while ( isspace2( *src ) )
{
src++;
n--;
}
len = strlen( src );
if ( len > n ) len = n;
// trim trailing white space
while ( len > 0 && isspace2( src[len-1] ) ) len--;
if ( len >= size ) len = size - 1;
strlcpy( dest, src, len + 1 );
//printf("trim_copy: '%s' %d\n", dest, len); //sleep(1);
return dest;
}
char* trimcopy( char *dest, char *src, int size )
{
int len;
while ( *src == ' ' ) src++;
len = strlen( src );
// trim trailing " \r\n"
while ( len > 0 && strchr( " \r\n", src[len-1] ) ) len--;
if ( len >= size ) len = size - 1;
strlcpy( dest, src, len + 1 );
return dest;
}
void widescreen_set( char *name, char *val )
{
cfg_name = name;
cfg_val = val;
short widescreen;
if ( cfg_bool( "widescreen", &widescreen ) && CFG.widescreen != widescreen )
CFG_Default( widescreen ); //reset default when forced an other Screenmode
}
void path_set( char *name, char *val )
{
cfg_name = name;
cfg_val = val;
// if these are defined in txt file, use them. otherwise use defaults
if ( !CFG.widescreen && ( strcmp( name, "theme_path" ) == 0 ) ) // if in 4:3
{
strlcpy( CFG.theme_path, val, sizeof( CFG.theme_path ) );
return;
}
if ( CFG.widescreen && strcmp( name, "wtheme_path" ) == 0 ) // if in 16:9
{
strlcpy( CFG.theme_path, val, sizeof( CFG.theme_path ) );
return;
}
if ( strcmp( name, "cover_path" ) == 0 )
{
strlcpy( Settings.covers_path, val, sizeof( Settings.covers_path ) );
return;
}
if ( strcmp( name, "cover2d_path" ) == 0 )
{
strlcpy( Settings.covers2d_path, val, sizeof( Settings.covers2d_path ) );
return;
}
if ( strcmp( name, "disc_path" ) == 0 )
{
strlcpy( Settings.disc_path, val, sizeof( Settings.disc_path ) );
return;
}
if ( strcmp( name, "titlestxt_path" ) == 0 )
{
strlcpy( Settings.titlestxt_path, val, sizeof( Settings.titlestxt_path ) );
return;
}
if ( strcmp( name, "language_path" ) == 0 )
{
strlcpy( Settings.language_path, val, sizeof( Settings.language_path ) );
return;
}
if ( strcmp( name, "languagefiles_path" ) == 0 )
{
strlcpy( Settings.languagefiles_path, val, sizeof( Settings.languagefiles_path ) );
return;
}
if ( strcmp( name, "update_path" ) == 0 )
{
strlcpy( Settings.update_path, val, sizeof( Settings.update_path ) );
return;
}
if ( strcmp( name, "theme_downloadpath" ) == 0 )
{
strlcpy( Settings.theme_downloadpath, val, sizeof( Settings.theme_downloadpath ) );
return;
}
if ( strcmp( name, "homebrewapps_path" ) == 0 )
{
strlcpy( Settings.homebrewapps_path, val, sizeof( Settings.homebrewapps_path ) );
return;
}
if ( strcmp( name, "Cheatcodespath" ) == 0 )
{
strlcpy( Settings.Cheatcodespath, val, sizeof( Settings.Cheatcodespath ) );
return;
}
if ( strcmp( name, "TxtCheatcodespath" ) == 0 )
{
strlcpy( Settings.TxtCheatcodespath, val, sizeof( Settings.TxtCheatcodespath ) );
return;
}
if ( strcmp( name, "dolpath" ) == 0 )
{
strlcpy( Settings.dolpath, val, sizeof( Settings.dolpath ) );
return;
}
if ( strcmp( name, "ogg_path" ) == 0 )
{
strlcpy( Settings.ogg_path, val, sizeof( Settings.ogg_path ) );
return;
}
if ( strcmp( name, "BcaCodepath" ) == 0 )
{
strlcpy( Settings.BcaCodepath, val, sizeof( Settings.BcaCodepath ) );
return;
}
if ( strcmp( name, "WipCodepath" ) == 0 )
{
strlcpy( Settings.WipCodepath, val, sizeof( Settings.WipCodepath ) );
return;
}
return;
}
static u32 wCOORDS_FLAGS[2] = {0, 0}; // space for 64 coords - this is enough, also for the future
#define GET_wCOORD_FLAG(i) (wCOORDS_FLAGS[i/32] & (1UL << (i%32)))
#define SET_wCOORD_FLAG(i) (wCOORDS_FLAGS[i/32] |= (1UL << (i%32)))
#define CLEAR_wCOORD_FLAGS (wCOORDS_FLAGS[0] = wCOORDS_FLAGS[1] = 0)
#define CFG_COORDS2(name) \
if ((wcoords_idx++, 1) && !GET_wCOORD_FLAG(wcoords_idx) && \
strcmp(cfg_name, #name "_coords") == 0) { \
short x,y; \
if (sscanf(val, "%hd,%hd", &x, &y) == 2) { \
THEME.name##_x = x; \
THEME.name##_y = y; \
} \
} \
else if (CFG.widescreen && \
strcmp(cfg_name, "w" #name "_coords") == 0) { \
short x,y; \
if (sscanf(val, "%hd,%hd", &x, &y) == 2) { \
THEME.name##_x = x; \
THEME.name##_y = y; \
SET_wCOORD_FLAG(wcoords_idx); \
} \
}
#define CFG_COORDS4(name) \
if ((wcoords_idx++, 1) && !GET_wCOORD_FLAG(wcoords_idx) && \
strcmp(cfg_name, #name "_coords") == 0) { \
short x,y,w,h; \
if (sscanf(val, "%hd,%hd,%hd,%hd", &x, &y, &w, &h) == 4) { \
THEME.name##_x = x; \
THEME.name##_y = y; \
THEME.name##_w = w; \
THEME.name##_h = h; \
} \
} \
else if (CFG.widescreen && \
strcmp(cfg_name, "w" #name "_coords") == 0) { \
short x,y,w,h; \
if (sscanf(val, "%hd,%hd,%hd,%hd", &x, &y, &w, &h) == 4) { \
THEME.name##_x = x; \
THEME.name##_y = y; \
THEME.name##_w = w; \
THEME.name##_h = h; \
SET_wCOORD_FLAG(wcoords_idx); \
} \
}
#define CFG_COLOR(name) \
if (strcmp(cfg_name, #name "_color") == 0) { \
short r,g,b,a; \
int c = sscanf(val, "%hd,%hd,%hd,%hd", &r, &g, &b, &a); \
if(c >= 3) { \
THEME.name.r = r; \
THEME.name.g = g; \
THEME.name.b = b; \
if(c >= 4) \
THEME.name.a = a; \
} \
}
#define CFG_VAL(name) \
if (strcmp(cfg_name, #name) == 0) { \
short v; \
if (sscanf(val, "%hd", &v) == 1) { \
THEME.name = v; \
} \
}
#define CFG_BOOL(name) if(cfg_bool(#name, &THEME.name));
#define CFG_ALIGN(name) if(cfg_map_auto(#name "_align", map_alignment, &THEME.name##_align));
#define OLD_FAV_ICON 1
#define OLD_ABC_ICON 2
#define OLD_COUNT_ICON 4
#define OLD_LIST_ICON 8
#define OLD_GRID_ICON 16
#define OLD_CAROUSEL_ICON 32
static short WorkAroundIconSet = 0;
static short WorkAroundBarOffset = 100;
void theme_set( char *name, char *val )
{
cfg_name = name;
cfg_val = val;
int wcoords_idx = -1;
CFG_COORDS4( gamelist )
else CFG_COORDS4( gamegrid )
else CFG_COORDS4( gamecarousel )
else CFG_COORDS2( covers )
else CFG_BOOL( show_id )
else CFG_COORDS2( id )
else CFG_BOOL( show_region )
else CFG_COORDS2( region )
else CFG_COORDS2( sdcard )
else CFG_COORDS2( homebrew )
else CFG_COORDS2( power )
else CFG_COORDS2( home )
else CFG_COORDS2( setting )
else CFG_COORDS2( install )
else CFG_COORDS2( clock )
else CFG_ALIGN( clock )
else CFG_COLOR( clock )
else CFG_COLOR( info )
else CFG_BOOL( show_hddinfo )
else CFG_ALIGN( hddinfo )
else CFG_COORDS2( hddinfo )
else CFG_BOOL( show_gamecount )
else CFG_ALIGN( gamecount )
else CFG_COORDS2( gamecount )
else CFG_BOOL( show_tooltip )
else CFG_VAL( tooltipAlpha )
else CFG_COLOR( prompttext )
else CFG_COLOR( settingstext )
else CFG_COLOR( gametext )
else CFG_VAL( pagesize )
else CFG_COORDS2( gamelist_favorite )
else CFG_COORDS2( gamegrid_favorite )
else CFG_COORDS2( gamecarousel_favorite )
else CFG_COORDS2( gamelist_search )
else CFG_COORDS2( gamegrid_search )
else CFG_COORDS2( gamecarousel_search )
else CFG_COORDS2( gamelist_abc )
else CFG_COORDS2( gamegrid_abc )
else CFG_COORDS2( gamecarousel_abc )
else CFG_COORDS2( gamelist_count )
else CFG_COORDS2( gamegrid_count )
else CFG_COORDS2( gamecarousel_count )
else CFG_COORDS2( gamelist_list )
else CFG_COORDS2( gamegrid_list )
else CFG_COORDS2( gamecarousel_list )
else CFG_COORDS2( gamelist_grid )
else CFG_COORDS2( gamegrid_grid )
else CFG_COORDS2( gamecarousel_grid )
else CFG_COORDS2( gamelist_carousel )
else CFG_COORDS2( gamegrid_carousel )
else CFG_COORDS2( gamecarousel_carousel )
else CFG_COORDS2( gamelist_lock )
else CFG_COORDS2( gamegrid_lock )
else CFG_COORDS2( gamecarousel_lock )
else CFG_COORDS2( gamelist_dvd )
else CFG_COORDS2( gamegrid_dvd )
else CFG_COORDS2( gamecarousel_dvd )
//**********************************
// Workaround for old Themes
//**********************************
else if ( strcmp( cfg_name, "favorite_coords" ) == 0 )
{
short x, y;
if ( sscanf( val, "%hd,%hd", &x, &y ) == 2 )
{
// the old Icons are aligned at center and the new at the left top corner.
// we must add 320 and sub the half image width to get the correct position.
x += 300;
// the old stuff is optimized for widescreen.
// if no widescreen, we must reposition the pos
if ( !CFG.widescreen ) x -= 20;
// old themes have no search_coords
// set the searchIcon to the Position of the favIcon
THEME.gamelist_search_x = x;
THEME.gamegrid_search_x = THEME.gamecarousel_search_x = x - WorkAroundBarOffset;
THEME.gamelist_search_y = THEME.gamegrid_search_y = THEME.gamecarousel_search_y = y;
// place the favIcon to the left side of the searchIcon
if ( !CFG.widescreen ) x -= CFG.widescreen ? 32 : 40;
THEME.gamelist_favorite_x = x;
THEME.gamegrid_favorite_x = THEME.gamecarousel_favorite_x = x - WorkAroundBarOffset;
THEME.gamelist_favorite_y = THEME.gamegrid_favorite_y = THEME.gamecarousel_favorite_y = y;
WorkAroundIconSet |= OLD_FAV_ICON;
}
}
else if ( strcmp( cfg_name, "abc_coords" ) == 0 )
{
short x, y;
if ( sscanf( val, "%hd,%hd", &x, &y ) == 2 )
{
// the old Icons are aligned at center and the new at the left top corner.
// we must add 320 and sub the half image width to get the correct position.
x += 300;
// the old stuff is optimized for widescreen.
// if no widescreen, we must reposition the pos
if ( !CFG.widescreen ) x -= 12;
THEME.gamelist_abc_x = x;
THEME.gamegrid_abc_x = THEME.gamecarousel_abc_x = x - WorkAroundBarOffset;
THEME.gamelist_abc_y = THEME.gamegrid_abc_y = THEME.gamecarousel_abc_y = y;
WorkAroundIconSet |= OLD_ABC_ICON;
}
}
else if ( strcmp( cfg_name, "count_coords" ) == 0 )
{
short x, y;
if ( sscanf( val, "%hd,%hd", &x, &y ) == 2 )
{
// the old Icons are aligned at center and the new at the left top corner.
// we must add 320 and sub the half image width to get the correct position.
x += 300;
// the old stuff is optimized for widescreen.
// if no widescreen, we must reposition the pos
if ( !CFG.widescreen ) x -= 4;
THEME.gamelist_count_x = x;
THEME.gamegrid_count_x = THEME.gamecarousel_count_x = x - WorkAroundBarOffset;
THEME.gamelist_count_y = THEME.gamegrid_count_y = THEME.gamecarousel_count_y = y;
WorkAroundIconSet |= OLD_COUNT_ICON;
}
}
else if ( strcmp( cfg_name, "list_coords" ) == 0 )
{
short x, y;
if ( sscanf( val, "%hd,%hd", &x, &y ) == 2 )
{
// the old Icons are aligned at center and the new at the left top corner.
// we must add 320 and sub the half image width to get the correct position.
x += 300;
// the old stuff is optimized for widescreen.
// if no widescreen, we must reposition the pos
if ( !CFG.widescreen ) x += 4;
THEME.gamelist_list_x = x;
THEME.gamegrid_list_x = THEME.gamecarousel_list_x = x - WorkAroundBarOffset;
THEME.gamelist_list_y = THEME.gamegrid_list_y = THEME.gamecarousel_list_y = y;
WorkAroundIconSet |= OLD_LIST_ICON;
}
}
else if ( strcmp( cfg_name, "grid_coords" ) == 0 )
{
short x, y;
if ( sscanf( val, "%hd,%hd", &x, &y ) == 2 )
{
// the old Icons are aligned at center and the new at the left top corner.
// we must add 320 and sub the half image width to get the correct position.
x += 300;
// the old stuff is optimized for widescreen.
// if no widescreen, we must reposition the pos
if ( !CFG.widescreen ) x += 12;
THEME.gamelist_grid_x = x;
THEME.gamegrid_grid_x = THEME.gamecarousel_grid_x = x - WorkAroundBarOffset;
THEME.gamelist_grid_y = THEME.gamegrid_grid_y = THEME.gamecarousel_grid_y = y;
WorkAroundIconSet |= OLD_GRID_ICON;
}
}
else if ( strcmp( cfg_name, "carousel_coords" ) == 0 )
{
short x, y;
if ( sscanf( val, "%hd,%hd", &x, &y ) == 2 )
{
// the old Icons are aligned at center and the new at the left top corner.
// we must add 320 and sub the half image width to get the correct position.
x += 300;
// the old stuff is optimized for widescreen.
// if no widescreen, we must reposition the pos
if ( !CFG.widescreen ) x += 20;
THEME.gamelist_carousel_x = x;
THEME.gamegrid_carousel_x = THEME.gamecarousel_carousel_x = x - WorkAroundBarOffset;
THEME.gamelist_carousel_y = THEME.gamegrid_carousel_y = THEME.gamecarousel_carousel_y = y;
WorkAroundIconSet |= OLD_CAROUSEL_ICON;
// old themes have no dvd_coords
// place the dvdIcon to the right side of the carouselIcon
if ( !CFG.widescreen ) x += CFG.widescreen ? 32 : 40;
THEME.gamelist_lock_x = x;
THEME.gamegrid_lock_x = THEME.gamecarousel_lock_x = x - WorkAroundBarOffset;
THEME.gamelist_lock_y = THEME.gamegrid_lock_y = THEME.gamecarousel_lock_y = y;
x += CFG.widescreen ? 32 : 40;
THEME.gamelist_dvd_x = x;
THEME.gamegrid_dvd_x = THEME.gamecarousel_dvd_x = x - WorkAroundBarOffset;
THEME.gamelist_dvd_y = THEME.gamegrid_dvd_y = THEME.gamecarousel_dvd_y = y;
}
}
else if ( strcmp( cfg_name, "sortBarOffset" ) == 0 )
{
short o;
if ( sscanf( val, "%hd", &o ) == 1 )
{
if ( WorkAroundIconSet & OLD_FAV_ICON )
{
THEME.gamegrid_favorite_x += WorkAroundBarOffset - o;
THEME.gamecarousel_favorite_x += WorkAroundBarOffset - o;
THEME.gamegrid_search_x += WorkAroundBarOffset - o;
THEME.gamecarousel_search_x += WorkAroundBarOffset - o;
}
if ( WorkAroundIconSet & OLD_ABC_ICON )
{
THEME.gamegrid_abc_x += WorkAroundBarOffset - o;
THEME.gamecarousel_abc_x += WorkAroundBarOffset - o;
}
if ( WorkAroundIconSet & OLD_COUNT_ICON )
{
THEME.gamegrid_count_x += WorkAroundBarOffset - o;
THEME.gamecarousel_count_x += WorkAroundBarOffset - o;
}
if ( WorkAroundIconSet & OLD_LIST_ICON )
{
THEME.gamegrid_list_x += WorkAroundBarOffset - o;
THEME.gamecarousel_list_x += WorkAroundBarOffset - o;
}
if ( WorkAroundIconSet & OLD_GRID_ICON )
{
THEME.gamegrid_grid_x += WorkAroundBarOffset - o;
THEME.gamecarousel_grid_x += WorkAroundBarOffset - o;
}
if ( WorkAroundIconSet & OLD_CAROUSEL_ICON )
{
THEME.gamegrid_carousel_x += WorkAroundBarOffset - o;
THEME.gamecarousel_carousel_x += WorkAroundBarOffset - o;
THEME.gamegrid_lock_x += WorkAroundBarOffset - o;
THEME.gamecarousel_lock_x += WorkAroundBarOffset - o;
THEME.gamegrid_dvd_x += WorkAroundBarOffset - o;
THEME.gamecarousel_dvd_x += WorkAroundBarOffset - o;
}
WorkAroundBarOffset = o;
}
}
}
void global_cfg_set( char *name, char *val )
{
cfg_name = name;
cfg_val = val;
if ( strcmp( name, "video" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.video = i;
}
return;
}
else if ( strcmp( name, "vpatch" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.vpatch = i;
}
return;
}
else if ( strcmp( name, "language" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.language = i;
}
return;
}
else if ( strcmp( name, "ocarina" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.ocarina = i;
}
return;
}
else if ( strcmp( name, "sort" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.sort = i;
}
return;
}
else if ( strcmp( name, "fave" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.fave = i;
}
return;
}
else if ( strcmp( name, "keyset" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.keyset = i;
}
return;
}
else if ( strcmp( name, "hddinfo" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.hddinfo = i;
}
return;
}
else if ( strcmp( name, "sinfo" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.sinfo = i;
}
return;
}
else if ( strcmp( name, "rumble" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.rumble = i;
}
return;
}
else if ( strcmp( name, "volume" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.volume = i;
}
return;
}
else if ( strcmp( name, "sfxvolume" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.sfxvolume = i;
}
return;
}
else if ( strcmp( name, "gamesoundvolume" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.gamesoundvolume = i;
}
return;
}
else if ( strcmp( name, "tooltips" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.tooltips = i;
}
return;
}
else if ( strcmp( name, "password" ) == 0 )
{
strlcpy( Settings.unlockCode, val, sizeof( Settings.unlockCode ) );
return;
}
else if ( strcmp( name, "returnTo" ) == 0 )
{
strlcpy( Settings.returnTo, val, sizeof( Settings.returnTo ) );
return;
}
else if ( strcmp( name, "parentalcontrol" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.parentalcontrol = i;
}
return;
}
else if ( strcmp( name, "cios" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.cios = i;
}
return;
}
else if ( strcmp( name, "gridRows" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.gridRows = i;
}
return;
}
else if ( strcmp( name, "xflip" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.xflip = i;
}
return;
}
else if ( strcmp( name, "qboot" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.qboot = i;
}
return;
}
else if ( strcmp( name, "wsprompt" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.wsprompt = i;
}
return;
}
else if ( strcmp( name, "wiilight" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.wiilight = i;
}
return;
}
else if ( strcmp( name, "autonetwork" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.autonetwork = i;
}
return;
}
else if ( strcmp( name, "discart" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.discart = i;
}
return;
}
else if ( strcmp( name, "patchcountrystrings" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.patchcountrystrings = i;
}
return;
}
else if ( strcmp( name, "error002" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.error002 = i;
}
return;
}
else if ( strcmp( name, "gamesound" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.gamesound = i;
}
return;
}
else if ( strcmp( name, "titlesOverride" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.titlesOverride = i;
}
return;
}
else if ( strcmp( name, "db_JPtoEN" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.db_JPtoEN = i;
}
return;
}
else if ( strcmp( name, "gameDisplay" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.gameDisplay = i;
}
return;
}
else if ( strcmp( name, "screensaver" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.screensaver = i;
}
return;
}
else if ( strcmp( name, "musicloopmode" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.musicloopmode = i;
}
return;
}
else if ( strcmp( name, "partition" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.partition = i;
}
return;
}
else if ( strcmp( name, "marknewtitles" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.marknewtitles = i;
}
return;
}
else if ( strcmp( name, "fatInstallToDir" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.FatInstallToDir = i;
}
}
else if ( strcmp( name, "partitions" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.partitions_to_install = i;
}
}
else if ( strcmp( name, "fullcopy" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.fullcopy = i;
}
}
else if ( strcmp( name, "beta_upgrades" ) == 0 )
{
int i;
if ( sscanf( val, "%d", &i ) == 1 )
{
Settings.beta_upgrades = i;
}
}
cfg_bool( "godmode", &Settings.godmode );
return;
}
// split line to part1 delimiter part2
bool trimsplit( char *line, char *part1, char *part2, char delim, int size )
{
char *eq = strchr( line, delim );
if ( !eq ) return false;
trim_n_copy( part1, line, eq - line, size );
trimcopy( part2, eq + 1, size );
return true;
}
void cfg_parseline( char *line, void ( *set_func )( char*, char* ) )
{
// split name = value
char tmp[300], name[200], val[200];
strlcpy( tmp, line, sizeof( tmp ) );
char *eq = strchr( tmp, '=' );
if ( !eq ) return;
*eq = 0;
trimcopy( name, tmp, sizeof( name ) );
trimcopy( val, eq + 1, sizeof( val ) );
//printf("CFG: %s = %s\n", name, val);
set_func( name, val );
}
void cfg_parsetitleline( char *line, void ( *set_func )( char*, char*, u8 ) )
{
// split name = value
char tmp[200], name[200], val[200];
int block = 0;
strlcpy( tmp, line, sizeof( tmp ) );
char *eq = strchr( tmp, '=' );
if ( !eq ) return;
*eq = 0;
trimcopy( name, tmp, sizeof( name ) );
char *blockpos = strrchr( eq + 1, '=' );
if ( !blockpos )
trimcopy( val, eq + 1, sizeof( val ) );
else
{
*blockpos = 0;
trimcopy( val, eq + 1, sizeof( val ) );
if ( sscanf( blockpos + 1, "%d", &block ) != 1 )
{
block = 0;
}
}
set_func( name, val, block );
}
bool cfg_parsefile( char *fname, void ( *set_func )( char*, char* ) )
{
FILE *f;
char line[300];
//printf("opening(%s)\n", fname);
f = fopen( fname, "r" );
if ( !f )
{
//printf("error opening(%s)\n", fname);
return false;
}
while ( fgets( line, sizeof( line ), f ) )
{
// lines starting with # are comments
if ( line[0] == '#' ) continue;
cfg_parseline( line, set_func );
}
fclose( f );
return true;
}
bool cfg_parsetitlefile( char *fname, void ( *set_func )( char*, char*, u8 ) )
{
FILE *f;
char line[200];
//printf("opening(%s)\n", fname);
f = fopen( fname, "r" );
if ( !f )
{
//printf("error opening(%s)\n", fname);
return false;
}
while ( fgets( line, sizeof( line ), f ) )
{
// lines starting with # are comments
if ( line[0] == '#' ) continue;
cfg_parsetitleline( line, set_func );
}
fclose( f );
return true;
}
/*
void cfg_parsearg(int argc, char **argv)
{
int i;
char *eq;
char pathname[200];
for (i=1; i<argc; i++) {
//printf("arg[%d]: %s\n", i, argv[i]);
eq = strchr(argv[i], '=');
if (eq) {
cfg_parseline(argv[i], &cfg_set);
} else {
snprintf(pathname, sizeof(pathname), "%s%s", cfg_path, argv[i]);
cfg_parsefile(pathname, &cfg_set);
}
}
}
*/
// PER-GAME SETTINGS
// return existing or new
struct Game_CFG* cfg_get_game( u8 *id )
{
struct Game_CFG *game = CFG_get_game_opt( id );
if ( game ) return game;
if ( num_saved_games >= MAX_SAVED_GAMES ) return NULL;
game = &cfg_game[num_saved_games];
num_saved_games++;
return game;
}
// current options to game
void cfg_set_game_opt( struct Game_CFG *game, u8 *id )
{
strncpy( ( char* )game->id, ( char* )id, 6 );
game->id[6] = 0;
game->video = videoChoice;
game->language = languageChoice;
game->ocarina = ocarinaChoice;
game->vipatch = viChoice;
game->ios = iosChoice;
game->parentalcontrol = parentalcontrolChoice;
game->errorfix002 = fix002;
game->iosreloadblock = reloadblock;
game->patchcountrystrings = countrystrings;
game->loadalternatedol = alternatedol;
if ( game->loadalternatedol == 0 )
{
alternatedoloffset = 0;
strcpy( alternatedname, "" );
}
game->alternatedolstart = alternatedoloffset;
strlcpy( game->alternatedolname, alternatedname, sizeof( game->alternatedolname ) );
game->returnTo = returnToLoaderGV;
}
struct Game_NUM* cfg_get_game_num( u8 *id )
{
struct Game_NUM *game = CFG_get_game_num( id );
if ( game ) return game;
if ( num_saved_game_num >= MAX_SAVED_GAME_NUM ) return NULL;
game = &cfg_game_num[num_saved_game_num];
num_saved_game_num++;
return game;
}
// current options to game
void cfg_set_game_num( struct Game_NUM *game, u8 *id )
{
strncpy( ( char* )game->id, ( char* )id, 6 );
game->id[6] = 0;
game->favorite = favoritevar;
game->count = playcount;
}
bool cfg_save_global() // save global settings
{
char GXGlobal_cfg[26];
sprintf( GXGlobal_cfg, "%s/config", bootDevice );
struct stat st;
if ( stat( GXGlobal_cfg, &st ) != 0 )
{
mkdir( GXGlobal_cfg, 0777 );
}
FILE *f;
sprintf( GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice );
f = fopen( GXGlobal_cfg, "w" );
if ( !f )
{
printf( "Error saving %s\n", GXGlobal_cfg );
sleep( 1 );
return false;
}
fprintf( f, "# USB Loader global settings file\n" );
fprintf( f, "# Note: This file is automatically generated\n" );
fclose( f );
/* Closing and reopening because of a write issue we are having right now */
f = fopen( GXGlobal_cfg, "w" );
fprintf( f, "# USB Loader global settings file\n" );
fprintf( f, "# Note: This file is automatically generated\n " );
fprintf( f, "video = %d\n ", Settings.video );
fprintf( f, "vpatch = %d\n ", Settings.vpatch );
fprintf( f, "language = %d\n ", Settings.language );
fprintf( f, "ocarina = %d\n ", Settings.ocarina );
fprintf( f, "hddinfo = %d\n ", Settings.hddinfo );
fprintf( f, "sinfo = %d\n ", Settings.sinfo );
fprintf( f, "rumble = %d\n ", Settings.rumble );
fprintf( f, "volume = %d\n ", Settings.volume );
fprintf( f, "sfxvolume = %d\n ", Settings.sfxvolume );
fprintf( f, "gamesoundvolume = %d\n ", Settings.gamesoundvolume );
fprintf( f, "tooltips = %d\n ", Settings.tooltips );
fprintf( f, "password = %s\n ", Settings.unlockCode );
fprintf( f, "sort = %d\n ", Settings.sort );
fprintf( f, "fave = %d\n ", Settings.fave );
fprintf( f, "cios = %d\n ", Settings.cios );
fprintf( f, "keyset = %d\n ", Settings.keyset );
fprintf( f, "xflip = %d\n ", Settings.xflip );
fprintf( f, "gridRows = %d\n ", Settings.gridRows );
fprintf( f, "qboot = %d\n ", Settings.qboot );
fprintf( f, "wsprompt = %d\n ", Settings.wsprompt );
fprintf( f, "parentalcontrol = %d\n ", Settings.parentalcontrol );
fprintf( f, "cover_path = %s\n ", Settings.covers_path );
fprintf( f, "cover2d_path = %s\n ", Settings.covers2d_path );
if ( CFG.widescreen )
{
fprintf( f, "wtheme_path = %s\n ", CFG.theme_path );
}
else
{
fprintf( f, "theme_path = %s\n ", CFG.theme_path );
}
fprintf( f, "disc_path = %s\n ", Settings.disc_path );
fprintf( f, "language_path = %s\n ", Settings.language_path );
fprintf( f, "languagefiles_path = %s\n ", Settings.languagefiles_path );
fprintf( f, "TxtCheatcodespath = %s\n ", Settings.TxtCheatcodespath );
fprintf( f, "titlestxt_path = %s\n ", Settings.titlestxt_path );
fprintf( f, "gamesound = %d\n ", Settings.gamesound );
fprintf( f, "dolpath = %s\n ", Settings.dolpath );
fprintf( f, "ogg_path = %s\n ", Settings.ogg_path );
fprintf( f, "wiilight = %d\n ", Settings.wiilight );
fprintf( f, "gameDisplay = %d\n ", Settings.gameDisplay );
fprintf( f, "update_path = %s\n ", Settings.update_path );
fprintf( f, "theme_downloadpath = %s\n ", Settings.theme_downloadpath );
fprintf( f, "homebrewapps_path = %s\n ", Settings.homebrewapps_path );
fprintf( f, "Cheatcodespath = %s\n ", Settings.Cheatcodespath );
fprintf( f, "BcaCodepath = %s\n ", Settings.BcaCodepath );
fprintf( f, "WipCodepath = %s\n ", Settings.WipCodepath );
fprintf( f, "titlesOverride = %d\n ", Settings.titlesOverride );
//fprintf(f, "db_url = %s\n ", Settings.db_url);
//fprintf(f, "db_JPtoEN = %d\n ", Settings.db_JPtoEN);
//fprintf(f, "db_language = %d\n ", Settings.language);
fprintf( f, "patchcountrystrings = %d\n ", Settings.patchcountrystrings );
fprintf( f, "screensaver = %d\n ", Settings.screensaver );
fprintf( f, "musicloopmode = %d\n ", Settings.musicloopmode );
fprintf( f, "error002 = %d\n ", Settings.error002 );
fprintf( f, "autonetwork = %d\n ", Settings.autonetwork );
fprintf( f, "discart = %d\n ", Settings.discart );
fprintf( f, "partition = %d\n ", Settings.partition );
fprintf( f, "marknewtitles = %d\n ", Settings.marknewtitles );
fprintf( f, "fatInstallToDir = %d\n ", Settings.FatInstallToDir );
fprintf( f, "partitions = %d\n ", Settings.partitions_to_install );
fprintf( f, "fullcopy = %d\n ", Settings.fullcopy );
fprintf( f, "beta_upgrades = %d\n ", Settings.beta_upgrades );
fprintf( f, "returnTo = %s\n ", Settings.returnTo );
fclose( f );
return true;
}
void game_set( char *name, char *val )
{
// sample line:
// game:RTNP41 = video:game; language:english; ocarina:0;
// game:RYWP01 = video:patch; language:console; ocarina:1;
//printf("GAME: '%s=%s'\n", name, val);
u8 id[8];
struct Game_CFG *game;
if ( strncmp( name, "game:", 5 ) != 0 ) return;
trimcopy( ( char* )id, name + 5, sizeof( id ) );
game = cfg_get_game( id );
// set id and current options as default
cfg_set_game_opt( game, id );
//printf("GAME(%s) '%s'\n", id, val); sleep(1);
// parse val
// first split options by ;
char opt[300], *p, *np;
p = val;
while ( p )
{
np = strchr( p, ';' );
if ( np ) trim_n_copy( opt, p, np - p, sizeof( opt ) );
else trimcopy( opt, p, sizeof( opt ) );
//printf("GAME(%s) (%s)\n", id, opt); sleep(1);
// parse opt 'language:english'
char opt_name[200], opt_val[200];
if ( trimsplit( opt, opt_name, opt_val, ':', sizeof( opt_name ) ) )
{
//printf("GAME(%s) (%s=%s)\n", id, opt_name, opt_val); sleep(1);
short opt_v, opt_l, opt_c;
if ( map_auto( "video", opt_name, opt_val, map_video, &opt_v ) )
{
// valid option, assign
game->video = opt_v;
}
if ( map_auto( "language", opt_name, opt_val, map_language, &opt_l ) )
{
// valid option, assign
game->language = opt_l;
}
if ( strcmp( "ocarina", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->ocarina = opt_c;
}
}
if ( strcmp( "vipatch", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->vipatch = opt_c;
}
}
if ( strcmp( "ios", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->ios = opt_c;
}
}
if ( strcmp( "pctrl", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->parentalcontrol = opt_c;
}
}
if ( strcmp( "errorfix002", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->errorfix002 = opt_c;
}
}
if ( strcmp( "iosreloadblock", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->iosreloadblock = opt_c;
}
}
if ( strcmp( "patchcountrystrings", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->patchcountrystrings = opt_c;
}
}
if ( strcmp( "loadalternatedol", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->loadalternatedol = opt_c;
}
}
if ( strcmp( "alternatedolstart", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->alternatedolstart = opt_c;
}
}
if ( strcmp( "alternatedolname", opt_name ) == 0 )
{
strlcpy( game->alternatedolname, opt_val, sizeof( game->alternatedolname ) );
}
if ( strcmp( "returnTo", opt_name ) == 0 )
{
strlcpy( game->returnTo, opt_val, sizeof( game->returnTo ) );
}
}
// next opt
if ( np ) p = np + 1;
else p = NULL;
}
}
void parental_set( char *name, char *val )
{
// sample line:
// game:RTNP41 = video:game; language:english; ocarina:0;
// game:RYWP01 = video:patch; language:console; ocarina:1;
//printf("GAME: '%s=%s'\n", name, val);
u8 id[8];
if ( strncmp( name, "game:", 5 ) != 0 ) return;
trimcopy( ( char* )id, name + 5, sizeof( id ) );
// parse val
// first split options by ;
char opt[200], *p, *np;
p = val;
while ( p )
{
np = strchr( p, ';' );
if ( np ) trim_n_copy( opt, p, np - p, sizeof( opt ) );
else trimcopy( opt, p, sizeof( opt ) );
//printf("GAME(%s) (%s)\n", id, opt); sleep(1);
// parse opt 'language:english'
char opt_name[200], opt_val[200];
if ( trimsplit( opt, opt_name, opt_val, ':', sizeof( opt_name ) ) )
{
//printf("GAME(%s) (%s=%s)\n", id, opt_name, opt_val); sleep(1);
short opt_c;
if ( strcmp( "pctrl", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
cfg_control = realloc( cfg_control, ( num_control + 1 ) * sizeof( struct ID_Control ) );
if ( !cfg_control )
{
// error
num_control = 0;
return;
}
// add
strcpy( cfg_control[num_control].id, ( char* ) id );
cfg_control[num_control].block = opt_c;
num_control++;
}
}
}
// next opt
if ( np ) p = np + 1;
else p = NULL;
}
}
void game_set_num( char *name, char *val )
{
u8 id[8];
struct Game_NUM *game;
if ( strncmp( name, "game:", 5 ) != 0 ) return;
trimcopy( ( char* )id, name + 5, sizeof( id ) );
game = cfg_get_game_num( id );
cfg_set_game_num( game, id );
// parse val
// first split options by ;
char opt[200], *p, *np;
p = val;
while ( p )
{
np = strchr( p, ';' );
if ( np ) trim_n_copy( opt, p, np - p, sizeof( opt ) );
else trimcopy( opt, p, sizeof( opt ) );
char opt_name[200], opt_val[200];
if ( trimsplit( opt, opt_name, opt_val, ':', sizeof( opt_name ) ) )
{
short opt_c;
if ( strcmp( "favorite", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->favorite = opt_c;
}
}
if ( strcmp( "count", opt_name ) == 0 )
{
if ( sscanf( opt_val, "%hd", &opt_c ) == 1 )
{
game->count = opt_c;
}
}
}
if ( np ) p = np + 1;
else p = NULL;
}
}
bool cfg_load_games()
{
char GXGameSettings_cfg[32];
sprintf( GXGameSettings_cfg, "%s/config/GXGameSettings.cfg", bootDevice );
return cfg_parsefile( GXGameSettings_cfg, &game_set );
}
bool cfg_load_game_num()
{
char GXGameFavorites_cfg[32];
sprintf( GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice );
return cfg_parsefile( GXGameFavorites_cfg, &game_set_num );
}
bool cfg_save_games()
{
FILE *f;
int i;
char GXGameSettings_cfg[50];
sprintf( GXGameSettings_cfg, "%s/config", bootDevice );
mkdir( GXGameSettings_cfg, 0777 );
sprintf( GXGameSettings_cfg, "%s/config/GXGameSettings.cfg", bootDevice );
f = fopen( GXGameSettings_cfg, "w" );
if ( !f )
{
printf( "Error saving %s\n", "GXGameSettings.cfg" );
sleep( 1 );
return false;
}
fprintf( f, "# USB Loader settings file\n" );
fprintf( f, "# note: this file is automatically generated\n" );
fclose( f );
/* Closing and reopening because of a write issue we are having right now */
f = fopen( GXGameSettings_cfg, "w" );
fprintf( f, "# USB Loader settings file\n" );
fprintf( f, "# note: this file is automatically generated\n" );
fprintf( f, "# Num Games: %d\n", num_saved_games );
for ( i = 0; i < num_saved_games; i++ )
{
char *s;
fprintf( f, "game:%s = ", cfg_game[i].id );
s = map_get_name( map_video, cfg_game[i].video );
if ( s ) fprintf( f, "video:%s; ", s );
s = map_get_name( map_language, cfg_game[i].language );
if ( s ) fprintf( f, "language:%s; ", s );
fprintf( f, "ocarina:%d; ", cfg_game[i].ocarina );
fprintf( f, "vipatch:%d; ", cfg_game[i].vipatch );
fprintf( f, "ios:%d; ", cfg_game[i].ios );
fprintf( f, "pctrl:%d; ", cfg_game[i].parentalcontrol );
fprintf( f, "errorfix002:%d; ", cfg_game[i].errorfix002 );
fprintf( f, "iosreloadblock:%d; ", cfg_game[i].iosreloadblock );
fprintf( f, "patchcountrystrings:%d; ", cfg_game[i].patchcountrystrings );
fprintf( f, "loadalternatedol:%d;", cfg_game[i].loadalternatedol );
fprintf( f, "alternatedolstart:%d;", cfg_game[i].alternatedolstart );
fprintf( f, "alternatedolname:%s;\n", cfg_game[i].alternatedolname );
fprintf( f, "returnTo:%s;\n", cfg_game[i].returnTo );
}
fprintf( f, "# END\n" );
fclose( f );
return true;
}
bool cfg_save_game_num()
{
FILE *f;
int i;
char GXGameFavorites_cfg[32];
sprintf( GXGameFavorites_cfg, "%s/config", bootDevice );
mkdir( GXGameFavorites_cfg, 0777 );
sprintf( GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice );
f = fopen( GXGameFavorites_cfg, "w" );
if ( !f )
{
printf( "Error saving %s\n", "GXGameFavorites.cfg" );
sleep( 1 );
return false;
}
fprintf( f, "# USB Loader settings file\n" );
fprintf( f, "# note: this file is automatically generated\n" );
fclose( f );
/* Closing and reopening because of a write issue we are having right now */
f = fopen( GXGameFavorites_cfg, "w" );
fprintf( f, "# USB Loader settings file\n" );
fprintf( f, "# note: this file is automatically generated\n" );
fprintf( f, "# Num Games: %d\n", num_saved_game_num );
for ( i = 0; i < num_saved_game_num; i++ )
{
fprintf( f, "game:%s = ", cfg_game_num[i].id );
fprintf( f, "favorite:%d; ", cfg_game_num[i].favorite );
fprintf( f, "count:%d;\n", cfg_game_num[i].count );
}
fprintf( f, "# END\n" );
fclose( f );
return true;
}
bool CFG_reset_all_playcounters()
{
FILE *f;
int i;
char GXGameFavorites_cfg[32];
sprintf( GXGameFavorites_cfg, "%s/config", bootDevice );
mkdir( GXGameFavorites_cfg, 0777 );
sprintf( GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice );
f = fopen( GXGameFavorites_cfg, "w" );
if ( !f )
{
printf( "Error saving %s\n", "GXGameFavorites.cfg" );
sleep( 1 );
return false;
}
fprintf( f, "# USB Loader settings file\n" );
fprintf( f, "# note: this file is automatically generated\n" );
fclose( f );
/* Closing and reopening because of a write issue we are having right now */
f = fopen( GXGameFavorites_cfg, "w" );
fprintf( f, "# USB Loader settings file\n" );
fprintf( f, "# note: this file is automatically generated\n" );
fprintf( f, "# Num Games: %d\n", num_saved_game_num );
for ( i = 0; i < num_saved_game_num; i++ )
{
fprintf( f, "game:%s = ", cfg_game_num[i].id );
fprintf( f, "favorite:%d; ", cfg_game_num[i].favorite );
fprintf( f, "count:0;\n" );
}
fprintf( f, "# END\n" );
fclose( f );
return true;
}
#if 0
bool cfg_load_global()
{
char GXGlobal_cfg[26];
sprintf( GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice );
//Default values defined by dev team
Settings.video = discdefault;
Settings.vpatch = off;
Settings.language = ConsoleLangDefault;
Settings.ocarina = off;
Settings.xflip = off;
Settings.qboot = off;
Settings.wsprompt = off;
Settings.keyset = us;
Settings.hddinfo = hr12;
Settings.gameDisplay = list;
Settings.sinfo = ( ( THEME.show_id ) ? GameID : Neither );
Settings.rumble = RumbleOn;
if ( THEME.show_region )
{
Settings.sinfo = ( ( Settings.sinfo == GameID ) ? Both : GameRegion );
}
Settings.volume = 80;
Settings.sfxvolume = 80;
Settings.gamesoundvolume = 80;
Settings.titlesOverride = 1;
Settings.partition = -1;
char * empty = "";
snprintf( Settings.db_url, sizeof( Settings.db_url ), empty );
snprintf( Settings.db_language, sizeof( Settings.db_language ), empty );
Settings.db_JPtoEN = 0;
return cfg_parsefile( GXGlobal_cfg, &global_cfg_set );
}
#endif
struct Game_CFG* CFG_get_game_opt( const u8 *id )
{
int i;
for ( i = 0; i < num_saved_games; i++ )
{
if ( memcmp( id, cfg_game[i].id, 6 ) == 0 )
{
return &cfg_game[i];
}
}
return NULL;
}
struct Game_NUM* CFG_get_game_num( const u8 *id )
{
int i;
for ( i = 0; i < num_saved_game_num; i++ )
{
if ( memcmp( id, cfg_game_num[i].id, 6 ) == 0 )
{
return &cfg_game_num[i];
}
}
return NULL;
}
bool CFG_save_game_opt( u8 *id )
{
struct Game_CFG *game = cfg_get_game( id );
if ( !game ) return false;
cfg_set_game_opt( game, id );
return cfg_save_games();
}
bool CFG_save_game_num( u8 *id )
{
struct Game_NUM *game = cfg_get_game_num( id );
if ( !game ) return false;
cfg_set_game_num( game, id );
return cfg_save_game_num();
}
bool CFG_forget_game_opt( u8 *id )
{
struct Game_CFG *game = CFG_get_game_opt( id );
int i;
if ( !game ) return true;
// move entries down
num_saved_games--;
for ( i = game - cfg_game; i < num_saved_games; i++ )
{
cfg_game[i] = cfg_game[i+1];
}
memset( &cfg_game[num_saved_games], 0, sizeof( struct Game_CFG ) );
return cfg_save_games();
}
bool CFG_forget_game_num( u8 *id )
{
struct Game_NUM *game = CFG_get_game_num( id );
int i;
if ( !game ) return true;
// move entries down
num_saved_game_num--;
for ( i = game - cfg_game_num; i < num_saved_game_num; i++ )
{
cfg_game[i] = cfg_game[i+1];
}
memset( &cfg_game[num_saved_game_num], 0, sizeof( struct Game_NUM ) );
return cfg_save_game_num();
}
void CFG_Load( void )
{
// GUI should be stopped at the time of calling CFG_Load() to prevent default settings from having any effect
char pathname[200];
// bool ret = false;
//set app path
// chdir_app(argv[0]);
CFG_Default( -1 ); // set defaults non forced
snprintf( pathname, sizeof( pathname ), "%s/config/GXGlobal.cfg", bootDevice );
cfg_parsefile( pathname, &widescreen_set ); //first set widescreen
cfg_parsefile( pathname, &path_set ); //then set config and layout options
WorkAroundIconSet = 0; WorkAroundBarOffset = 100; // set Workaroundstuff to defaults
CLEAR_wCOORD_FLAGS;
snprintf( pathname, sizeof( pathname ), "%sGXtheme.cfg", CFG.theme_path );
cfg_parsefile( pathname, &theme_set ); //finally set theme information
// set GUI language, use Wii's language setting if language is set to default
int wiilang;
bool langisdefault = false;
wiilang = CONF_GetLanguage();
if ( !strcmp( "notset", Settings.language_path ) )
{
snprintf( Settings.language_path, sizeof( Settings.language_path ), "%s%s.lang", Settings.languagefiles_path, map_get_name( map_language, wiilang + 1 ) ); // + 1 because because CONF_LANG starts at 0
if ( !checkfile( Settings.language_path ) )
{
sprintf( Settings.language_path, "notset" );
}
gettextLoadLanguage( Settings.language_path );
langisdefault = true;
}
snprintf( pathname, sizeof( pathname ), Settings.language_path );
gettextLoadLanguage( pathname );
// cfg_parsefile(pathname, &language_set);
snprintf( pathname, sizeof( pathname ), "%s/config/GXGameSettings.cfg", bootDevice );
cfg_parsefile( pathname, &parental_set );
// load per-game settings
cfg_load_games();
cfg_load_game_num();
Global_Default(); //global default depends on theme information
CFG_LoadGlobal();
// use GUI language for the database (Settings.db_language is used for game info/titles and covers)
char * languagefile;
languagefile = strrchr( Settings.language_path, '/' ) + 1;
int mainlangid = -1;
int i;
if ( strcmp( "notset", Settings.language_path ) )
{
for ( i = 0; map_language[i].name != NULL; i++ )
{
if ( strstr( languagefile, map_language[i].name ) != NULL )
{
mainlangid = i - 1; // - 1 because CONF_LANG starts at 0
break;
}
}
}
else
{
mainlangid = wiilang;
}
GetLanguageToLangCode( &mainlangid, Settings.db_language );
// set language code for countries that don't have a language setting on the Wii
if ( !strcmp( Settings.db_language, "" ) )
{
if ( strstr( languagefile, "portuguese" ) != NULL )
strcpy( Settings.db_language, "PT" );
}
if ( CONF_GetArea() == CONF_AREA_AUS )
strcpy( Settings.db_language, "AU" );
// if GUI language is set to default Settings.language_path needs to remain "notset" (if the detected setting was kept detection wouldn't work next time)
if ( langisdefault )
sprintf( Settings.language_path, "notset" );
Settings.godmode = ( Settings.parental.enabled == 0 && ( Settings.parentalcontrol == 0 || strlen( Settings.unlockCode ) == 0 ) ) ? 1 : 0;
}
void CFG_LoadGlobal( void )
{
char GXGlobal_cfg[26];
sprintf( GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice );
cfg_parsefile( GXGlobal_cfg, &global_cfg_set );
}
void CFG_Cleanup( void )
{
int i = 0;
for ( i = 0; i < num_title; i++ )
{
if ( cfg_title[i].title )
free( cfg_title[i].title );
cfg_title[i].title = NULL;
}
if ( cfg_title )
{
free( cfg_title );
cfg_title = NULL;
}
num_title = 0;
}
/* map language id (or Wii language settting if langid is set to -1) to language code. CONF_LANG_JAPANESE = 0, not 1 */
void GetLanguageToLangCode( int *langid, char *langcode )
{
if ( langid < 0 )
*langid = CONF_GetLanguage();
switch ( *langid )
{
case CONF_LANG_JAPANESE:
sprintf( langcode, "JA" );
break;
case CONF_LANG_ENGLISH:
sprintf( langcode, "EN" );
break;
case CONF_LANG_GERMAN:
sprintf( langcode, "DE" );
break;
case CONF_LANG_FRENCH:
sprintf( langcode, "FR" );
break;
case CONF_LANG_SPANISH:
sprintf( langcode, "ES" );
break;
case CONF_LANG_ITALIAN:
sprintf( langcode, "IT" );
break;
case CONF_LANG_DUTCH:
sprintf( langcode, "NL" );
break;
case CONF_LANG_SIMP_CHINESE:
sprintf( langcode, "ZHCN" ); // People's Republic of China
break;
case CONF_LANG_TRAD_CHINESE:
sprintf( langcode, "ZHTW" ); // Taiwan
break;
case CONF_LANG_KOREAN:
sprintf( langcode, "KO" );
break;
}
}