mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
284 lines
7.6 KiB
C++
284 lines
7.6 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <algorithm>
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#include <string>
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#include <malloc.h>
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#include "usbloader/wbfs.h"
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#include "settings/newtitles.h"
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#include "settings/cfg.h"
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#include "xml/xml.h"
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#include "FreeTypeGX.h"
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#include "GameList.h"
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#include "memory.h"
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GameList gameList;
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GameList::GameList()
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{
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}
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void GameList::clear()
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{
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FullGameList.clear();
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FilteredList.clear();
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//! Clear memory of the vector completely
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std::vector<struct discHdr *>().swap( FilteredList );
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std::vector<struct discHdr>().swap( FullGameList );
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}
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struct discHdr * GameList::at( int i )
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{
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if ( i < 0 || i >= ( int ) FilteredList.size() )
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return NULL;
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return FilteredList[i];
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}
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int GameList::ReadGameList()
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{
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FullGameList.clear();
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FilteredList.clear();
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// Retrieve all stuff from WBFS
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u32 cnt;
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int ret = WBFS_GetCount( &cnt );
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if ( ret < 0 )
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return -1;
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/* Buffer length */
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u32 len = sizeof( struct discHdr ) * cnt;
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/* Allocate memory */
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struct discHdr *buffer = ( struct discHdr * ) allocate_memory( len );
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if ( !buffer )
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return -1;
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/* Clear buffer */
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memset( buffer, 0, len );
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/* Get header list */
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ret = WBFS_GetHeaders( buffer, cnt, sizeof( struct discHdr ) );
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if ( ret < 0 )
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{
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if ( buffer )
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free( buffer );
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return -1;
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}
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FullGameList.resize( cnt );
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memcpy( &FullGameList[0], buffer, len );
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free( buffer );
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return LoadUnfiltered();
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}
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static bool WCharSortCallback( const wchar_t char1, const wchar_t char2 )
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{
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if( char2 == 0 )return true;
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if( char1 == 0 )return false;
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return char2 > char1;
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}
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int GameList::FilterList( const wchar_t * gameFilter )
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{
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if ( FullGameList.size() == 0 )
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ReadGameList();
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if ( gameFilter )
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GameFilter.assign( gameFilter );
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FilteredList.clear();
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AvailableSearchChars.clear();
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for ( u32 i = 0; i < FullGameList.size(); ++i )
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{
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struct discHdr *header = &FullGameList[i];
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/* Register game */
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NewTitles::Instance()->CheckGame( header->id );
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/* Filters */
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if ( Settings.fave )
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{
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struct Game_NUM* game_num = CFG_get_game_num( header->id );
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if ( !game_num || game_num->favorite == 0 )
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continue;
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}
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//ignore uLoader cfg "iso". i was told it is "__CFG_" but not confirmed
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if ( strncasecmp( ( char* )header->id, "__CFG_", 6 ) == 0 )
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continue;
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if ( Settings.parentalcontrol && !Settings.godmode )
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if ( get_block( header ) >= Settings.parentalcontrol )
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continue;
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/* Other parental control method */
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if ( Settings.parentalcontrol == 0 && Settings.godmode == 0 && Settings.parental.enabled == 1 )
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{
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// Check game rating in WiiTDB, since the default Wii parental control setting is enabled
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s32 rating = GetRatingForGame( ( char * ) header->id );
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if ( ( rating != -1 && rating > Settings.parental.rating ) ||
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( rating == -1 && get_pegi_block( header ) > Settings.parental.rating ) )
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{
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continue;
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}
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}
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wchar_t *gameName = charToWideChar( get_title( header ) );
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if ( gameName && *GameFilter.c_str() )
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{
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if ( wcsnicmp( gameName, GameFilter.c_str(), GameFilter.size() ) != 0 )
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{
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delete [] gameName;
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continue;
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}
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}
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if ( gameName )
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{
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if ( wcslen( gameName ) > GameFilter.size() && AvailableSearchChars.find( gameName[GameFilter.size()] ) == std::string::npos )
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AvailableSearchChars.push_back( gameName[GameFilter.size()] );
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delete [] gameName;
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}
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FilteredList.push_back( header );
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}
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NewTitles::Instance()->Save();
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AvailableSearchChars.push_back( L'\0' );
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if ( FilteredList.size() < 2 )
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AvailableSearchChars.clear();
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SortList();
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return FilteredList.size();
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}
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int GameList::LoadUnfiltered()
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{
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if ( FullGameList.size() == 0 )
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ReadGameList();
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GameFilter.clear();
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AvailableSearchChars.clear();
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FilteredList.clear();
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for ( u32 i = 0; i < FullGameList.size(); ++i )
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{
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struct discHdr *header = &FullGameList[i];
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/* Register game */
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NewTitles::Instance()->CheckGame( header->id );
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wchar_t *gameName = charToWideChar( get_title( header ) );
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if ( gameName )
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{
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if ( wcslen( gameName ) > GameFilter.size() && AvailableSearchChars.find( gameName[GameFilter.size()] ) == std::string::npos )
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AvailableSearchChars.push_back( gameName[GameFilter.size()] );
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delete [] gameName;
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}
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FilteredList.push_back( header );
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}
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NewTitles::Instance()->Save();
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AvailableSearchChars.push_back( L'\0' );
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if ( FilteredList.size() < 2 )
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AvailableSearchChars.clear();
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SortList();
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return FilteredList.size();
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}
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void GameList::SortList()
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{
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if ( FilteredList.size() < 2 )
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return;
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if ( Settings.sort == PLAYCOUNT )
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{
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std::sort( FilteredList.begin(), FilteredList.end(), PlaycountSortCallback );
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}
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else if ( Settings.fave )
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{
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std::sort( FilteredList.begin(), FilteredList.end(), FavoriteSortCallback );
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}
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else
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{
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std::sort( FilteredList.begin(), FilteredList.end(), NameSortCallback );
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}
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if ( AvailableSearchChars.size() > 1 )
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std::sort( AvailableSearchChars.begin(), AvailableSearchChars.end(), WCharSortCallback );
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}
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bool GameList::NameSortCallback( const struct discHdr *a, const struct discHdr *b )
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{
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return ( strcasecmp( get_title( ( struct discHdr * ) a ), get_title( ( struct discHdr * ) b ) ) < 0 );
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}
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bool GameList::PlaycountSortCallback( const struct discHdr *a, const struct discHdr *b )
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{
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struct Game_NUM* game_num1 = CFG_get_game_num( a->id );
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struct Game_NUM* game_num2 = CFG_get_game_num( b->id );
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int count1 = 0, count2 = 0;
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if ( game_num1 )
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count1 = game_num1->count;
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if ( game_num2 )
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count2 = game_num2->count;
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if ( count1 == count2 )
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return NameSortCallback( a, b );
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return ( count1 > count2 );
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}
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bool GameList::FavoriteSortCallback( const struct discHdr *a, const struct discHdr *b )
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{
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struct Game_NUM* game_num1 = CFG_get_game_num( a->id );
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struct Game_NUM* game_num2 = CFG_get_game_num( b->id );
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int fav1 = 0, fav2 = 0;
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if ( game_num1 )
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fav1 = game_num1->favorite;
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if ( game_num2 )
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fav2 = game_num2->favorite;
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if ( fav1 == fav2 );
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return NameSortCallback( a, b );
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return ( fav1 > fav2 );
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}
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