usbloadergx/source/settings/menus
dimok321 de2fbe11fa *Added NAND Emulation for d2x v4+ cIOS ONLY. You can emulate partial (mainly titles path (including gamesaves and does not include Miis)) or full nand emulation. The Nand path can be chosen (should not be the same drive as game drive and must be a FAT/FAT32 partition (e.g. sd:/nand/). Just put your NAND FS in that path.
IF YOU USE RETURN TO OPTION THEN THE UNEO TITLE MUST BE ON EMU NAND AS WELL FOR PARTIAL AND FULL EMULATION.

*Added back our old font as fallback font in case the wii system font can't be loaded. Also the use of the Wii System Font can be disabled in the settings (don't forget to set font scale back to 1.0 for old font)
2011-07-24 16:32:09 +00:00
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CustomPathsSM.cpp *Added NAND Emulation for d2x v4+ cIOS ONLY. You can emulate partial (mainly titles path (including gamesaves and does not include Miis)) or full nand emulation. The Nand path can be chosen (should not be the same drive as game drive and must be a FAT/FAT32 partition (e.g. sd:/nand/). Just put your NAND FS in that path. 2011-07-24 16:32:09 +00:00
CustomPathsSM.hpp *several code optimizations 2011-06-24 19:11:36 +00:00
FeatureSettingsMenu.cpp *Fixed use of mem2 memory. When MEM1 run out it freezes in libogc :\. Preventing it from running out completely now. (Thanks to NJ7 for all the tests he ran) 2011-06-26 21:38:05 +00:00
FeatureSettingsMenu.hpp *Fixed use of mem2 memory. When MEM1 run out it freezes in libogc :\. Preventing it from running out completely now. (Thanks to NJ7 for all the tests he ran) 2011-06-26 21:38:05 +00:00
FlyingButtonsMenu.cpp *several code optimizations 2011-06-24 19:11:36 +00:00
FlyingButtonsMenu.hpp *several code optimizations 2011-06-24 19:11:36 +00:00
GameLoadSM.cpp *threw out mxml because it is pissed on every little crap that is wrong in the xml and stops parsing the whole xml. Changed everything to use official TinyXML now (nice C++ classes). A lot of problems with categories and probably Wiinnertag now should be solved. 2011-06-25 19:50:57 +00:00
GameLoadSM.hpp *several code optimizations 2011-06-24 19:11:36 +00:00
GameSettingsMenu.cpp *several code optimizations 2011-06-24 19:11:36 +00:00
GameSettingsMenu.hpp *several code optimizations 2011-06-24 19:11:36 +00:00
GlobalSettings.cpp *several code optimizations 2011-06-24 19:11:36 +00:00
GlobalSettings.hpp *several code optimizations 2011-06-24 19:11:36 +00:00
GUISettingsMenu.cpp *Added NAND Emulation for d2x v4+ cIOS ONLY. You can emulate partial (mainly titles path (including gamesaves and does not include Miis)) or full nand emulation. The Nand path can be chosen (should not be the same drive as game drive and must be a FAT/FAT32 partition (e.g. sd:/nand/). Just put your NAND FS in that path. 2011-07-24 16:32:09 +00:00
GUISettingsMenu.hpp *Fixed use of mem2 memory. When MEM1 run out it freezes in libogc :\. Preventing it from running out completely now. (Thanks to NJ7 for all the tests he ran) 2011-06-26 21:38:05 +00:00
HardDriveSM.cpp *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096) 2011-06-22 17:57:37 +00:00
HardDriveSM.hpp *several code optimizations 2011-06-24 19:11:36 +00:00
LoaderSettings.cpp *Added NAND Emulation for d2x v4+ cIOS ONLY. You can emulate partial (mainly titles path (including gamesaves and does not include Miis)) or full nand emulation. The Nand path can be chosen (should not be the same drive as game drive and must be a FAT/FAT32 partition (e.g. sd:/nand/). Just put your NAND FS in that path. 2011-07-24 16:32:09 +00:00
LoaderSettings.hpp *several code optimizations 2011-06-24 19:11:36 +00:00
ParentalControlSM.cpp *threw out mxml because it is pissed on every little crap that is wrong in the xml and stops parsing the whole xml. Changed everything to use official TinyXML now (nice C++ classes). A lot of problems with categories and probably Wiinnertag now should be solved. 2011-06-25 19:50:57 +00:00
ParentalControlSM.hpp *several code optimizations 2011-06-24 19:11:36 +00:00
SettingsMenu.cpp *Created an automatic resource list generation script which is executed when files are added/removed 2011-06-14 17:53:19 +00:00
SettingsMenu.hpp *several code optimizations 2011-06-24 19:11:36 +00:00
SoundSettingsMenu.cpp *Moved back font cache to mem1. It seem that an IOS reload is overwriting a part of memory in mem2 which causes a lot more corruption of course. (Glad nothing else is in mem2 at an IOS reload) 2011-01-02 19:19:16 +00:00
SoundSettingsMenu.hpp *several code optimizations 2011-06-24 19:11:36 +00:00
UninstallSM.cpp *Forgot to add block of HBC and Title Launcher, added now 2011-01-20 15:56:01 +00:00
UninstallSM.hpp *several code optimizations 2011-06-24 19:11:36 +00:00