mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-09-30 19:08:36 +02:00
e1a36e8988
* only get the list of shit installed on the wii 1 time and use that list globally for stuff like checking if something is installed, getting channel names, getting title versions * remove unused files * probably fuckup svn merge
531 lines
14 KiB
C++
531 lines
14 KiB
C++
/****************************************************************************
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* TitleBrowser
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* USB Loader GX 2009
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*
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* TitleBrowser.cpp *giantpune*
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***************************************************************************/
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#include <dirent.h>
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#include "language/gettext.h"
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#include "libwiigui/gui.h"
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#include "libwiigui/gui_customoptionbrowser.h"
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#include "prompts/PromptWindows.h"
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#include "prompts/ProgressWindow.h"
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#include "network/networkops.h"
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#include "network/http.h"
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#include "filelist.h"
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#include "listfiles.h"
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#include "settings/cfg.h"
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#include "sys.h"
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#include "menu.h"
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#include "audio.h"
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#include "wad/wad.h"
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#include "xml/xml.h"
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#include "wad/nandtitle.h"
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#include "../usbloader/utils.h"
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#include "../gecko.h"
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u32 titleCnt;
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extern u32 infilesize;
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extern u32 uncfilesize;
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extern char wiiloadVersion[2];
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#include <zlib.h>
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#include "settings/cfg.h"
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#include "unzip/unzip.h"
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#include "unzip/miniunz.h"
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/*** Extern functions ***/
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extern void ResumeGui();
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extern void HaltGui();
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/*** Extern variables ***/
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extern GuiWindow * mainWindow;
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extern u8 shutdown;
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extern u8 reset;
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extern u32 infilesize;
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extern wchar_t *gameFilter;
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/********************************************************************************
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* TitleBrowser- opens a browser with a list of installed Titles
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* relies on code from any title deleter.
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*********************************************************************************/
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int TitleBrowser()
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{
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u32 num_titles;
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u32 num_sys_titles;
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s32 ret = -1;
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u64 *titleList = NULL;
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ISFS_Initialize();//initialize for "titles.Exists()"
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// Get count of titles of the good titles
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num_titles = titles.SetType( 0x10001 );
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u32 n = num_titles;
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for( u32 i = 0; i < n; i++ )
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{
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u64 tid = titles.Next();
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if( !tid )
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{
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break;
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}
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//remove ones not actually installed on the nand
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if( !titles.Exists( tid ) )
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{
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num_titles--;
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}
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}
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// Get count of system titles
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num_sys_titles = titles.SetType( 0x10002 );
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n = num_sys_titles;
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for( u32 i = 0; i < n; i++ )
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{
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u64 tid = titles.Next();
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if( !tid )
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{
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break;
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}
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//these can't be booted anyways
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if( TITLE_LOWER( tid ) == 0x48414741 || TITLE_LOWER( tid ) == 0x48414141 || TITLE_LOWER( tid ) == 0x48414641 )
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{
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num_sys_titles--;
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continue;
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}
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//these aren't installed on the nand
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if( !titles.Exists( tid ) )
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{
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num_sys_titles--;
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}
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}
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//make a list of just the tids we are adding to the titlebrowser
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titleList = (u64*)memalign( 32, ( num_titles + num_sys_titles ) * sizeof( u64 ) );
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if( !titleList )
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{
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gprintf("TitleBrowser(): out of memory!\n");
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return -1;
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}
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customOptionList options3( num_titles + num_sys_titles + 1 );
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//write the titles on the option browser
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u32 i = 0;
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titles.SetType( 0x10001 );
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//first add the good stuff
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while( i < num_titles )
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{
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u64 tid = titles.Next();
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if( !tid )
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{
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gprintf("shit happened3\n");
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break;
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}
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//gprintf("[ %u] tid: %016llx\t%s\n", i, tid, titles.NameOf( tid ) );
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if( !titles.Exists( tid ) )
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{
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continue;
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}
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char id[ 5 ];
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titles.AsciiTID( tid, (char*)&id );
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char* name = titles.NameOf( tid );
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options3.SetName( i, "%s", id );
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options3.SetValue( i, "%s", name ? titles.NameOf( tid ): "Unknown" );
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titleList[ i ] = tid;
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i++;
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}
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titles.SetType( 0x10002 );
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while( i < num_sys_titles + num_titles )
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{
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u64 tid = titles.Next();
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if( !tid )
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{
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break;
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}
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if( TITLE_LOWER( tid ) == 0x48414741 || TITLE_LOWER( tid ) == 0x48414141 || TITLE_LOWER( tid ) == 0x48414641 )
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continue;
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if( !titles.Exists( tid ) )
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{
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continue;
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}
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char id[ 5 ];
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titles.AsciiTID( tid, (char*)&id );
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char* name = titles.NameOf( tid );
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options3.SetName( i, "%s", id );
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options3.SetValue( i, "%s", name ? titles.NameOf( tid ): "Unknown" );
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titleList[ i ] = tid;
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i++;
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}
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ISFS_Deinitialize();
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if( i == num_titles+num_sys_titles )
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{
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options3.SetName( i, " " );
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options3.SetValue( i, "%s",tr("Wii Settings") );
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}
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bool exit = false;
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int total = num_titles + num_sys_titles;
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if( IsNetworkInit() )
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ResumeNetworkWait();
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
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// because destroy GuiSound must wait while sound playing is finished, we use a global sound
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if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
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// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
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char imgPath[100];
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snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
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GuiImageData btnOutline(imgPath, button_dialogue_box_png);
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snprintf(imgPath, sizeof(imgPath), "%sgamesettings_background.png", CFG.theme_path);
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GuiImageData settingsbg(imgPath, settings_background_png);
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GuiTrigger trigA;
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiTrigger trigHome;
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trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
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GuiTrigger trigB;
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trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
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GuiText titleTxt(tr("Title Launcher"), 28, (GXColor) {0, 0, 0, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetPosition(12,40);
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titleTxt.SetMaxWidth(356, SCROLL_HORIZONTAL);
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GuiImage settingsbackground(&settingsbg);
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GuiButton settingsbackgroundbtn(settingsbackground.GetWidth(), settingsbackground.GetHeight());
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settingsbackgroundbtn.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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settingsbackgroundbtn.SetPosition(0, 0);
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settingsbackgroundbtn.SetImage(&settingsbackground);
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GuiText cancelBtnTxt(tr("Back"), 22, THEME.prompttext);
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cancelBtnTxt.SetMaxWidth(btnOutline.GetWidth()-30);
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GuiImage cancelBtnImg(&btnOutline);
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if (Settings.wsprompt == yes) {
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cancelBtnTxt.SetWidescreen(CFG.widescreen);
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cancelBtnImg.SetWidescreen(CFG.widescreen);
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}
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GuiButton cancelBtn(&cancelBtnImg,&cancelBtnImg, 2, 3, 180, 400, &trigA, &btnSoundOver, btnClick2,1);
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cancelBtn.SetScale(0.9);
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cancelBtn.SetLabel(&cancelBtnTxt);
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cancelBtn.SetTrigger(&trigB);
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u8 scrollbaron = 0;
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if (total + 1 > 9)
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scrollbaron = 1;
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GuiCustomOptionBrowser optionBrowser3(396, 280, &options3, CFG.theme_path, "bg_options_gamesettings.png", bg_options_settings_png, scrollbaron, 200);
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optionBrowser3.SetPosition(0, 90);
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optionBrowser3.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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snprintf(imgPath, sizeof(imgPath), "%sWifi_btn.png", CFG.theme_path);
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GuiImageData wifiImgData(imgPath, Wifi_btn_png);
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GuiImage wifiImg(&wifiImgData);
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if (Settings.wsprompt == yes) {
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wifiImg.SetWidescreen(CFG.widescreen);
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}
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GuiButton wifiBtn(wifiImg.GetWidth(), wifiImg.GetHeight());
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wifiBtn.SetImage(&wifiImg);
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wifiBtn.SetPosition(100, 400);
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wifiBtn.SetEffectGrow();
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wifiBtn.SetAlpha(80);
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wifiBtn.SetTrigger(&trigA);
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GuiTrigger trigZ;
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trigZ.SetButtonOnlyTrigger(-1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z);
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GuiButton screenShotBtn(0,0);
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screenShotBtn.SetPosition(0,0);
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screenShotBtn.SetTrigger(&trigZ);
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HaltGui();
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GuiWindow w(screenwidth, screenheight);
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w.Append(&screenShotBtn);
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w.Append(&settingsbackgroundbtn);
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w.Append(&titleTxt);
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w.Append(&cancelBtn);
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w.Append(&wifiBtn);
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w.Append(&optionBrowser3);
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mainWindow->Append(&w);
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ResumeGui();
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while (!exit)
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{
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VIDEO_WaitVSync();
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if( shutdown == 1 ) Sys_Shutdown();
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if( reset == 1 ) Sys_Reboot();
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else if( wifiBtn.GetState() == STATE_CLICKED )
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{
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ResumeNetworkWait();
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wifiBtn.ResetState();
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}
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if( IsNetworkInit() )
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{
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wifiBtn.SetAlpha(255);
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}
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ret = optionBrowser3.GetClickedOption();
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if( ret > -1 )
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{ //if a click happened
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if ( ret < total )
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{
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//set the title's name, number, ID to text
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char text[ 0x100 ];
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char id[ 5 ];
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titles.AsciiTID( titleList[ ret ], (char*)&id );
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snprintf( text, sizeof( text ), "%s : %s", id, titles.NameOf( titleList[ ret ] ) );
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//prompt to boot selected title
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if( WindowPrompt( tr( "Boot?" ), text, tr( "OK" ), tr( "Cancel" ) ) )
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{ //if they say yes
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CloseXMLDatabase();
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ExitGUIThreads();
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ShutdownAudio();
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StopGX();
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WII_Initialize();
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WII_LaunchTitle( titleList[ ret ] );
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//this really shouldn't be needed because the title will be booted
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exit = true;
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break;
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}
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else
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{
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//if they said no to booting the title
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ret = -1;
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optionBrowser3.ResetState();
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}
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}
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else if( ret == total )
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{ //if they clicked to go to the wii settings
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CloseXMLDatabase();
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ExitGUIThreads();
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ShutdownAudio();
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StopGX();
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WII_Initialize();
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WII_ReturnToSettings();
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}
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}
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#if 0
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if(infilesize > 0) {
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char filesizetxt[50];
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char temp[50];
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char filepath[100];
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// u32 read = 0;
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//make sure there is a folder for this to be saved in
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struct stat st;
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snprintf(filepath, sizeof(filepath), "%s/wad/", bootDevice);
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if (stat(filepath, &st) != 0) {
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if (subfoldercreate(filepath) != 1) {
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WindowPrompt(tr("Error !"),tr("Can't create directory"),tr("OK"));
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}
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}
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snprintf(filepath, sizeof(filepath), "%s/wad/tmp.tmp", bootDevice);
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if (infilesize < MB_SIZE)
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snprintf(filesizetxt, sizeof(filesizetxt), tr("Incoming file %0.2fKB"), infilesize/KB_SIZE);
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else
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snprintf(filesizetxt, sizeof(filesizetxt), tr("Incoming file %0.2fMB"), infilesize/MB_SIZE);
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snprintf(temp, sizeof(temp), tr("Load file from: %s ?"), GetIncommingIP());
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int choice = WindowPrompt(filesizetxt, temp, tr("OK"), tr("Cancel"));
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gprintf("\nchoice:%d",choice);
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if (choice == 1) {
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u32 read = 0;
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u8 *temp = NULL;
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int len = NETWORKBLOCKSIZE;
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temp = (u8 *) malloc(infilesize);
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bool error = false;
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u8 *ptr = temp;
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gprintf("\nrecieving shit");
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while (read < infilesize) {
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ShowProgress(tr("Receiving file from:"), GetIncommingIP(), NULL, read, infilesize, true);
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if (infilesize - read < (u32) len)
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len = infilesize-read;
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else
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len = NETWORKBLOCKSIZE;
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int result = network_read(ptr, len);
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if (result < 0) {
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WindowPrompt(tr("Error while transfering data."), 0, tr("OK"));
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error = true;
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break;
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}
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if (!result) {
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gprintf("\n!RESULT");
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break;
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}
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ptr += result;
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read += result;
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}
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ProgressStop();
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char filename[101];
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char tmptxt[200];
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//bool installWad=0;
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if (!error) {
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gprintf("\nno error yet");
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network_read((u8*) &filename, 100);
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gprintf("\nfilename: %s",filename);
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// Do we need to unzip this thing?
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if (wiiloadVersion[0] > 0 || wiiloadVersion[1] > 4) {
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gprintf("\nusing newer wiiload version");
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if (uncfilesize != 0) { // if uncfilesize == 0, it's not compressed
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gprintf("\ntrying to uncompress");
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// It's compressed, uncompress
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u8 *unc = (u8 *) malloc(uncfilesize);
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uLongf f = uncfilesize;
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error = uncompress(unc, &f, temp, infilesize) != Z_OK;
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uncfilesize = f;
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free(temp);
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temp = unc;
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}
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}
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if (!error) {
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sprintf(tmptxt,"%s",filename);
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//if we got a wad
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if (strcasestr(tmptxt,".wad")) {
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FILE *file = fopen(filepath, "wb");
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fwrite(temp, 1, (uncfilesize>0?uncfilesize:infilesize), file);
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fclose(file);
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sprintf(tmptxt,"%s/wad/%s",bootDevice,filename);
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if (checkfile(tmptxt))remove(tmptxt);
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rename(filepath, tmptxt);
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//check and make sure the wad we just saved is the correct size
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u32 lSize;
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file = fopen(tmptxt, "rb");
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// obtain file size:
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fseek (file , 0 , SEEK_END);
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lSize = ftell (file);
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rewind (file);
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if (lSize==(uncfilesize>0?uncfilesize:infilesize)) {
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gprintf("\nsize is ok");
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int pick = WindowPrompt(tr(" Wad Saved as:"), tmptxt, tr("Install"),tr("Uninstall"),tr("Cancel"));
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//install or uninstall it
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if (pick==1)
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{
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HaltGui();
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w.Remove(&titleTxt);
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w.Remove(&cancelBtn);
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w.Remove(&wifiBtn);
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w.Remove(&optionBrowser3);
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ResumeGui();
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Wad_Install(file);
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HaltGui();
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w.Append(&titleTxt);
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w.Append(&cancelBtn);
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w.Append(&wifiBtn);
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w.Append(&optionBrowser3);
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ResumeGui();
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}
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if (pick==2)Wad_Uninstall(file);
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}
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else gprintf("\nBad size");
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//close that beast, we're done with it
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fclose (file);
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//do we want to keep the file in the wad folder
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if (WindowPrompt(tr("Delete ?"), tmptxt, tr("Delete"),tr("Keep"))!=0)
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remove(tmptxt);
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}
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else {
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WindowPrompt(tr("ERROR:"), tr("Not a WAD file."), tr("OK"));
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}
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}
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}
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if (error || read != infilesize) {
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WindowPrompt(tr("Error:"), tr("No data could be read."), tr("OK"));
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}
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if(temp)free(temp);
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}
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CloseConnection();
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ResumeNetworkWait();
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}
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#endif
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if (cancelBtn.GetState() == STATE_CLICKED) {
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//break the loop and end the function
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exit = true;
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ret = -10;
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}
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else if (screenShotBtn.GetState() == STATE_CLICKED) {
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gprintf("\n\tscreenShotBtn clicked");
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screenShotBtn.ResetState();
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ScreenShot();
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gprintf("...It's easy, mmmmmmKay");
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}
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}
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CloseConnection();
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if (IsNetworkInit())
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HaltNetworkThread();
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HaltGui();
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mainWindow->Remove(&w);
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free( titleList );
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ResumeGui();
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return ret;
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}
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