mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 12:46:53 +01:00
fbfcba4200
Thanks to Oddx.
382 lines
9.4 KiB
C++
382 lines
9.4 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2011
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
***************************************************************************/
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include "CGameCategories.hpp"
|
|
#include "GameTitles.h"
|
|
#include "settings/CSettings.h"
|
|
#include "usbloader/GameList.h"
|
|
#include "language/gettext.h"
|
|
#include "FileOperations/fileops.h"
|
|
#include "prompts/ProgressWindow.h"
|
|
#include "xml/GameTDB.hpp"
|
|
#include "utils/StringTools.h"
|
|
#include "svnrev.h"
|
|
|
|
#define VALID_CONFIG_REV 1084
|
|
|
|
CGameCategories GameCategories;
|
|
|
|
CGameCategories::CGameCategories()
|
|
: defaultCategory(1, 0)
|
|
{
|
|
}
|
|
|
|
const std::vector<unsigned int> &CGameCategories::operator[](const char *id) const
|
|
{
|
|
if (!id)
|
|
return defaultCategory;
|
|
|
|
for (std::map<std::string, std::vector<unsigned int>>::const_iterator itr = List.begin(); itr != List.end(); itr++)
|
|
{
|
|
if (strncasecmp(itr->first.c_str(), id, 6) == 0)
|
|
return itr->second;
|
|
}
|
|
|
|
return defaultCategory;
|
|
}
|
|
|
|
bool CGameCategories::Load(std::string filepath)
|
|
{
|
|
if (filepath.length() == 0)
|
|
return false;
|
|
|
|
if (filepath.back() != '/')
|
|
filepath += '/';
|
|
filepath += "GXGameCategories.xml";
|
|
configPath = filepath;
|
|
|
|
clear();
|
|
|
|
pugi::xml_document xmlDoc;
|
|
pugi::xml_parse_result result = xmlDoc.load_file(filepath.c_str());
|
|
if (!result)
|
|
return false;
|
|
|
|
pugi::xml_node root = xmlDoc.child("USBLoaderGX");
|
|
if (!root)
|
|
root = xmlDoc;
|
|
|
|
if (!ValidVersion(root.child("Revision")))
|
|
return false;
|
|
|
|
pugi::xml_node categories = root.child("Categories");
|
|
if (!categories)
|
|
return false;
|
|
|
|
for (pugi::xml_node category : categories.children("Category"))
|
|
{
|
|
const char *ID = category.attribute("ID").value();
|
|
const char *Name = category.attribute("Name").value();
|
|
|
|
if (ID && Name)
|
|
CategoryList.SetCategory(atoi(ID), Name);
|
|
}
|
|
|
|
pugi::xml_node gamecategories = root.child("GameCategories");
|
|
if (!gamecategories)
|
|
return false;
|
|
|
|
for (pugi::xml_node game : gamecategories.children("Game"))
|
|
{
|
|
const char *gameID = game.attribute("ID").value();
|
|
|
|
for (pugi::xml_node category : game.children("Category"))
|
|
{
|
|
const char *categoryID = category.attribute("ID").value();
|
|
if (gameID && categoryID)
|
|
SetCategory(gameID, atoi(categoryID));
|
|
}
|
|
}
|
|
|
|
CategoryList.goToFirst();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CGameCategories::Save()
|
|
{
|
|
char filepath[300];
|
|
snprintf(filepath, sizeof(filepath), configPath.c_str());
|
|
|
|
char *ptr = strrchr(filepath, '/');
|
|
if (ptr)
|
|
ptr[0] = 0;
|
|
|
|
CreateSubfolder(filepath);
|
|
|
|
StartProgress(tr("Generating GXGameCategories.xml"), tr("Please wait..."), 0, false, true);
|
|
|
|
pugi::xml_document xmlDoc;
|
|
pugi::xml_node declaration = xmlDoc.append_child(pugi::node_declaration);
|
|
declaration.append_attribute("version") = "1.0";
|
|
declaration.append_attribute("encoding") = "UTF-8";
|
|
|
|
pugi::xml_node root = xmlDoc.append_child("USBLoaderGX");
|
|
pugi::xml_node revision = root.append_child("Revision");
|
|
revision.append_child(pugi::node_pcdata).set_value(GetRev());
|
|
|
|
int progressSize = CategoryList.size() + List.size();
|
|
int progress = 0;
|
|
|
|
//! Add all categories as an ID map
|
|
pugi::xml_node categories = root.append_child("Categories");
|
|
|
|
CategoryList.goToFirst();
|
|
do
|
|
{
|
|
ShowProgress(progress, progressSize);
|
|
|
|
pugi::xml_node category = categories.append_child("Category");
|
|
category.append_attribute("ID") = fmt("%02i", CategoryList.getCurrentID());
|
|
category.append_attribute("Name") = CategoryList.getCurrentName().c_str();
|
|
|
|
++progress;
|
|
} while (CategoryList.goToNext());
|
|
|
|
//! Add game specific categories now
|
|
pugi::xml_node gamecategories = root.append_child("GameCategories");
|
|
|
|
for (std::map<std::string, std::vector<unsigned int>>::iterator itr = List.begin(); itr != List.end(); itr++)
|
|
{
|
|
ShowProgress(progress, progressSize);
|
|
|
|
pugi::xml_node game = gamecategories.append_child("Game");
|
|
game.append_attribute("ID") = itr->first.c_str();
|
|
game.append_attribute("Title") = GameTitles.GetTitle(itr->first.c_str());
|
|
|
|
for (u32 i = 0; i < itr->second.size(); ++i)
|
|
{
|
|
const char *CatName = CategoryList[itr->second[i]];
|
|
if (!CatName)
|
|
CatName = "";
|
|
|
|
pugi::xml_node category = game.append_child("Category");
|
|
category.append_attribute("ID") = fmt("%02i", itr->second[i]);
|
|
category.append_attribute("Name") = CatName;
|
|
}
|
|
++progress;
|
|
}
|
|
|
|
ShowProgress(tr("Writing GXGameCategories.xml"), tr("Please wait..."), 0, progressSize, progressSize, false, true);
|
|
|
|
xmlDoc.save_file(configPath.c_str());
|
|
ProgressStop();
|
|
return true;
|
|
}
|
|
|
|
bool CGameCategories::ValidVersion(pugi::xml_node revisionNode)
|
|
{
|
|
if (!revisionNode)
|
|
return false;
|
|
|
|
if (!revisionNode.first_child() || !revisionNode.first_child().value())
|
|
return false;
|
|
|
|
return atoi(revisionNode.first_child().value()) >= VALID_CONFIG_REV;
|
|
}
|
|
|
|
bool CGameCategories::SetCategory(const char *gameID, unsigned int id)
|
|
{
|
|
if (!gameID)
|
|
return false;
|
|
|
|
char gameID6[7];
|
|
snprintf(gameID6, sizeof(gameID6), gameID);
|
|
|
|
std::string stringGameID(gameID6);
|
|
|
|
return SetCategory(stringGameID, id);
|
|
}
|
|
|
|
bool CGameCategories::SetCategory(const std::string &gameID, unsigned int id)
|
|
{
|
|
if (List[gameID].empty())
|
|
List[gameID] = defaultCategory;
|
|
|
|
std::vector<unsigned int> tmpVect(List[gameID]);
|
|
|
|
for (u32 i = 0; i < tmpVect.size(); ++i)
|
|
{
|
|
if (tmpVect[i] == id)
|
|
return false;
|
|
}
|
|
|
|
List[gameID].push_back(id);
|
|
return true;
|
|
}
|
|
|
|
bool CGameCategories::ReplaceCategory(const char *gameID, unsigned int id)
|
|
{
|
|
if (!gameID)
|
|
return false;
|
|
|
|
char gameID6[7];
|
|
snprintf(gameID6, sizeof(gameID6), gameID);
|
|
|
|
List[std::string(gameID6)] = defaultCategory;
|
|
List[std::string(gameID6)].push_back(id);
|
|
return true;
|
|
}
|
|
|
|
bool CGameCategories::ReplaceCategory(const std::string &gameID, unsigned int id)
|
|
{
|
|
List[gameID] = defaultCategory;
|
|
List[gameID].push_back(id);
|
|
return true;
|
|
}
|
|
|
|
void CGameCategories::RemoveCategory(unsigned int id)
|
|
{
|
|
for (std::map<std::string, std::vector<unsigned int>>::iterator itr = List.begin(); itr != List.end(); itr++)
|
|
{
|
|
for (u32 i = 0; i < itr->second.size(); ++i)
|
|
{
|
|
if (itr->second[i] == id)
|
|
{
|
|
itr->second.erase(itr->second.begin() + i);
|
|
--i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameCategories::RemoveGameCategories(const std::string &gameID)
|
|
{
|
|
for (std::map<std::string, std::vector<unsigned int>>::iterator itr = List.begin(); itr != List.end(); itr++)
|
|
{
|
|
if (gameID == itr->first)
|
|
List.erase(itr);
|
|
}
|
|
}
|
|
|
|
void CGameCategories::RemoveCategory(const char *gameID, unsigned int id)
|
|
{
|
|
if (!gameID)
|
|
return;
|
|
|
|
std::string gameID6;
|
|
for (int i = 0; i < 6 && gameID[i] != 0; ++i)
|
|
gameID6.push_back(gameID[i]);
|
|
|
|
RemoveCategory(gameID6, id);
|
|
}
|
|
|
|
void CGameCategories::RemoveCategory(const std::string &gameID, unsigned int id)
|
|
{
|
|
for (std::map<std::string, std::vector<unsigned int>>::iterator itr = List.begin(); itr != List.end(); itr++)
|
|
{
|
|
if (gameID == itr->first)
|
|
{
|
|
for (u32 i = 0; i < itr->second.size(); ++i)
|
|
{
|
|
if (itr->second[i] == id)
|
|
{
|
|
itr->second.erase(itr->second.begin() + i);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CGameCategories::isInCategory(const char *gameID, unsigned int id)
|
|
{
|
|
if (id == 0) //! ID = 0 means category 'All' so it is always true
|
|
return true;
|
|
|
|
if (!gameID)
|
|
return false;
|
|
|
|
std::string gameID6;
|
|
for (int i = 0; i < 6 && gameID[i] != 0; ++i)
|
|
gameID6.push_back(gameID[i]);
|
|
|
|
for (std::map<std::string, std::vector<unsigned int>>::iterator itr = GameCategories.List.begin(); itr != GameCategories.List.end(); itr++)
|
|
{
|
|
if (itr->first == gameID6)
|
|
{
|
|
for (u32 i = 0; i < itr->second.size(); ++i)
|
|
{
|
|
if (itr->second[i] == id)
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CGameCategories::ImportFromGameTDB(const std::string &xmlpath)
|
|
{
|
|
GameTDB XML_DB;
|
|
|
|
if (!XML_DB.OpenFile(xmlpath.c_str()))
|
|
return false;
|
|
|
|
StartProgress(tr("Importing categories"), tr("Please wait..."), 0, false, true);
|
|
|
|
XML_DB.SetLanguageCode(Settings.db_language);
|
|
|
|
std::vector<struct discHdr *> headerlist;
|
|
if (!gameList.GetGameListHeaders(headerlist, MODE_ALL))
|
|
return false;
|
|
|
|
for (u32 i = 0; i < headerlist.size(); ++i)
|
|
{
|
|
ShowProgress(i, headerlist.size());
|
|
|
|
std::vector<std::string> genreList;
|
|
std::string GameType;
|
|
|
|
if (XML_DB.GetGameType((const char *)headerlist[i]->id, GameType))
|
|
{
|
|
if (!CategoryList.findCategory(GameType))
|
|
CategoryList.AddCategory(GameType);
|
|
|
|
this->SetCategory(headerlist[i]->id, CategoryList.getCurrentID());
|
|
}
|
|
|
|
if (!XML_DB.GetGenreList((const char *)headerlist[i]->id, genreList))
|
|
continue;
|
|
|
|
for (u32 n = 0; n < genreList.size(); ++n)
|
|
{
|
|
if (!CategoryList.findCategory(genreList[n]))
|
|
CategoryList.AddCategory(genreList[n]);
|
|
|
|
this->SetCategory(headerlist[i]->id, CategoryList.getCurrentID());
|
|
}
|
|
}
|
|
|
|
XML_DB.CloseFile();
|
|
|
|
ProgressStop();
|
|
|
|
return true;
|
|
}
|