mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
1991 lines
70 KiB
C++
1991 lines
70 KiB
C++
/****************************************************************************
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* Copyright (C) 2012-2015 Cyan
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* Copyright (C) 2011 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "menu/menus.h"
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#include "menu/WDMMenu.hpp"
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#include "mload/mload.h"
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#include "mload/mload_modules.h"
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#include "system/IosLoader.h"
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#include "libs/libruntimeiospatch/runtimeiospatch.h"
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#include "Controls/DeviceHandler.hpp"
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#include "Channels/channels.h"
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#include "usbloader/disc.h"
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#include "usbloader/apploader.h"
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#include "usbloader/usbstorage2.h"
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#include "usbloader/wdvd.h"
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#include "usbloader/GameList.h"
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#include "settings/CGameSettings.h"
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#include "settings/SettingsEnums.h"
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#include "usbloader/frag.h"
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#include "usbloader/wbfs.h"
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#include "usbloader/playlog.h"
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#include "usbloader/MountGamePartition.h"
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#include "usbloader/AlternateDOLOffsets.h"
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#include "GameCube/GCGames.h"
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#include "settings/newtitles.h"
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#include "network/Wiinnertag.h"
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#include "patches/patchcode.h"
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#include "patches/gamepatches.h"
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#include "patches/wip.h"
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#include "patches/bca.h"
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#include "banner/OpeningBNR.hpp"
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#include "wad/nandtitle.h"
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#include "menu/menus.h"
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#include "memory/memory.h"
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#include "utils/StringTools.h"
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#include "homebrewboot/BootHomebrew.h"
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#include "GameBooter.hpp"
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#include "NandEmu.h"
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#include "SavePath.h"
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#include "sys.h"
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#include "FileOperations/fileops.h"
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#include "prompts/ProgressWindow.h"
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#include "neek.hpp"
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#include "lstub.h"
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/* GCC 11 false positives */
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#if __GNUC__ > 10
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#pragma GCC diagnostic ignored "-Warray-bounds"
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#pragma GCC diagnostic ignored "-Wstringop-overflow"
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#endif
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//appentrypoint has to be global because of asm
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u32 AppEntrypoint = 0;
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extern bool isWiiVC; // in sys.cpp
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extern u32 hdd_sector_size[2];
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extern "C"
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{
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syssram* __SYS_LockSram();
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u32 __SYS_UnlockSram(u32 write);
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u32 __SYS_SyncSram(void);
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extern void __exception_closeall();
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}
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int GameBooter::BootGCMode(struct discHdr *gameHdr)
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{
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// check the settings
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GameCFG * game_cfg = GameSettings.GetGameCFG(gameHdr->id);
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u8 GCMode = game_cfg->GameCubeMode == INHERIT ? Settings.GameCubeMode : game_cfg->GameCubeMode;
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// Devolution
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if(GCMode == GC_MODE_DEVOLUTION)
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return BootDevolution(gameHdr);
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// Nintendont
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if(GCMode == GC_MODE_NINTENDONT)
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return BootNintendont(gameHdr);
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// DIOS MIOS (Lite) and QuadForce
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int currentMIOS = IosLoader::GetMIOSInfo();
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if(currentMIOS == DIOS_MIOS || currentMIOS == DIOS_MIOS_LITE || currentMIOS == QUADFORCE || currentMIOS == QUADFORCE_USB)
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return BootDIOSMIOS(gameHdr);
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// MIOS or Wiigator cMIOS
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if(gameHdr->type == TYPE_GAME_GC_DISC)
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{
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ExitApp();
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gprintf("\nLoading BC for GameCube");
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WII_Initialize();
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return WII_LaunchTitle(0x0000000100000100ULL);
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}
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WindowPrompt(tr("Error:"), tr("You need to install an additional GameCube loader or select a different GameCube Mode to launch GameCube games from USB or SD card."), tr("OK"));
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return 0;
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}
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u32 GameBooter::BootPartition(char * dolpath, u8 videoselected, u8 alternatedol, u32 alternatedoloffset)
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{
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gprintf("booting partition IOS %u r%u\n", IOS_GetVersion(), IOS_GetRevision());
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entry_point p_entry;
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s32 ret;
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u64 offset;
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/* Find game partition offset */
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ret = Disc_FindPartition(&offset);
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if (ret < 0)
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return 0;
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/* Open specified partition */
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ret = WDVD_OpenPartition(offset);
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if (ret < 0)
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return 0;
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/* Setup low memory */
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Disc_SetLowMem();
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/* Setup video mode */
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Disc_SelectVMode(videoselected, false, NULL, NULL);
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/* Run apploader */
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ret = Apploader_Run(&p_entry, dolpath, alternatedol, alternatedoloffset);
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if (ret < 0)
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return 0;
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return (u32) p_entry;
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}
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void GameBooter::SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset)
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{
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if(alternatedol == ALT_DOL_ON_LAUNCH)
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{
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alternatedol = ALT_DOL_FROM_GAME;
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alternatedoloffset = WDMMenu::GetAlternateDolOffset();
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}
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else if(alternatedol == ALT_DOL_DEFAULT)
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{
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alternatedol = ALT_DOL_FROM_GAME;
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alternatedoloffset = defaultAltDol((char *) gameID);
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}
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if(alternatedol == ALT_DOL_FROM_GAME && alternatedoloffset == 0)
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alternatedol = OFF;
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}
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void GameBooter::SetupNandEmu(u8 NandEmuMode, const char *NandEmuPath, struct discHdr &gameHeader)
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{
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if(NandEmuMode && strchr(NandEmuPath, '/'))
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{
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int partition = -1;
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//! Create save game path and title.tmd for not existing saves
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CreateSavePath(&gameHeader, NandEmuPath);
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gprintf("Enabling %s Nand Emulation on: %s\n", NandEmuMode == 2 ? "Full" : "Partial" , NandEmuPath);
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Set_FullMode(NandEmuMode == 2);
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Set_Path(strchr(NandEmuPath, '/'));
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//! Unmount devices to flush data before activating NAND Emu
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if(strncmp(NandEmuPath, "usb", 3) == 0)
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{
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//! Set which partition to use (USB only)
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partition = atoi(NandEmuPath+3)-1;
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Set_Partition(DeviceHandler::PartitionToPortPartition(partition));
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DeviceHandler::Instance()->UnMount(USB1 + partition);
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}
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else
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DeviceHandler::Instance()->UnMountSD();
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Enable_Emu(strncmp(NandEmuPath, "usb", 3) == 0 ? EMU_USB : EMU_SD);
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//! Mount USB to start game, SD is not required
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if(strncmp(NandEmuPath, "usb", 3) == 0)
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DeviceHandler::Instance()->Mount(USB1 + partition);
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}
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}
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int GameBooter::SetupDisc(struct discHdr &gameHeader)
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{
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if (gameHeader.type == TYPE_GAME_WII_DISC)
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{
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gprintf("\tloading DVD\n");
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return Disc_Open();
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}
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int ret = -1;
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if(IosLoader::IsWaninkokoIOS() && IOS_GetRevision() < 18)
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{
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gprintf("Disc_SetUSB...");
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ret = Disc_SetUSB(gameHeader.id);
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gprintf("%d\n", ret);
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if(ret < 0) return ret;
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}
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else
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{
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gprintf("Loading fragment list...");
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ret = get_frag_list(gameHeader.id);
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gprintf("%d\n", ret);
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if(ret < 0) return ret;
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ret = set_frag_list(gameHeader.id);
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if(ret < 0) return ret;
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gprintf("\tUSB set to game\n");
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}
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gprintf("Disc_Open()...");
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ret = Disc_Open();
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gprintf("%d\n", ret);
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return ret;
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}
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void GameBooter::ShutDownDevices(int gameUSBPort)
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{
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gprintf("Shutting down devices...\n");
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//! Flush all caches and close up all devices
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WBFS_CloseAll();
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DeviceHandler::DestroyInstance();
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//! Shadow mload - Only needed on some games with Hermes v5.1 (Check is inside the function)
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shadow_mload();
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if(Settings.USBPort == 2)
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//! Reset USB port because device handler changes it for cache flushing
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USBStorage2_SetPort(gameUSBPort);
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USBStorage2_Deinit();
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USB_Deinitialize();
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}
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int GameBooter::BootGame(struct discHdr *gameHdr)
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{
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if (!gameHdr)
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return -1;
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struct discHdr gameHeader;
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memcpy(&gameHeader, gameHdr, sizeof(struct discHdr));
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gprintf("\tBootGame: %.6s\n", gameHeader.id);
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if (Settings.Wiinnertag)
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Wiinnertag::TagGame((const char *) gameHeader.id);
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if (gameHeader.type == TYPE_GAME_GC_IMG || gameHeader.type == TYPE_GAME_GC_DISC || gameHdr->type == TYPE_GAME_GC_EXTRACTED)
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return BootGCMode(&gameHeader);
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//! Setup game configuration from game settings. If no game settings exist use global/default.
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GameCFG * game_cfg = GameSettings.GetGameCFG(gameHeader.id);
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u8 videoChoice = game_cfg->video == INHERIT ? Settings.videomode : game_cfg->video;
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u8 videoPatchDolChoice = game_cfg->videoPatchDol == INHERIT ? Settings.videoPatchDol : game_cfg->videoPatchDol;
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u8 patchFix480pChoice = game_cfg->patchFix480p == INHERIT ? Settings.patchFix480p : game_cfg->patchFix480p;
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u8 aspectChoice = game_cfg->aspectratio == INHERIT ? Settings.GameAspectRatio : game_cfg->aspectratio;
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u8 languageChoice = game_cfg->language == INHERIT ? Settings.language : game_cfg->language;
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u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina;
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u8 PrivServChoice = game_cfg->PrivateServer == INHERIT ? Settings.PrivateServer : game_cfg->PrivateServer;
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const char *customAddress = game_cfg->CustomAddress.size() == 0 ? Settings.CustomAddress : game_cfg->CustomAddress.c_str();
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u8 viChoice = game_cfg->vipatch == INHERIT ? Settings.videopatch : game_cfg->vipatch;
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u8 deflicker = game_cfg->deflicker == INHERIT ? Settings.deflicker : game_cfg->deflicker;
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u8 sneekChoice = game_cfg->sneekVideoPatch == INHERIT ? Settings.sneekVideoPatch : game_cfg->sneekVideoPatch;
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u8 iosChoice = game_cfg->ios == INHERIT ? Settings.cios : game_cfg->ios;
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u8 countrystrings = game_cfg->patchcountrystrings == INHERIT ? Settings.patchcountrystrings : game_cfg->patchcountrystrings;
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u8 alternatedol = game_cfg->loadalternatedol;
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u32 alternatedoloffset = game_cfg->alternatedolstart;
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u8 reloadblock = game_cfg->iosreloadblock == INHERIT ? Settings.BlockIOSReload : game_cfg->iosreloadblock;
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u8 Hooktype = game_cfg->Hooktype == INHERIT ? Settings.Hooktype : game_cfg->Hooktype;
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u8 WiirdDebugger = game_cfg->WiirdDebugger == INHERIT ? Settings.WiirdDebugger : game_cfg->WiirdDebugger;
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u64 returnToChoice = strlen(Settings.returnTo) > 0 ? (game_cfg->returnTo ? NandTitles.FindU32(Settings.returnTo) : 0) : 0;
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u8 NandEmuMode = OFF;
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const char *NandEmuPath = game_cfg->NandEmuPath.size() == 0 ? Settings.NandEmuPath : game_cfg->NandEmuPath.c_str();
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if (gameHeader.type == TYPE_GAME_WII_IMG)
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NandEmuMode = game_cfg->NandEmuMode == INHERIT ? Settings.NandEmuMode : game_cfg->NandEmuMode;
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if (gameHeader.type == TYPE_GAME_EMUNANDCHAN)
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{
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NandEmuMode = game_cfg->NandEmuMode == INHERIT ? Settings.NandEmuChanMode : game_cfg->NandEmuMode;
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NandEmuPath = game_cfg->NandEmuPath.size() == 0 ? Settings.NandEmuChanPath : game_cfg->NandEmuPath.c_str();
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}
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// boot neek for Wii games and EmuNAND channels only
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if (NandEmuMode == EMUNAND_NEEK && (gameHeader.type == TYPE_GAME_WII_IMG || gameHeader.type == TYPE_GAME_EMUNANDCHAN))
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return BootNeek(&gameHeader);
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AppCleanUp();
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gprintf("\tSettings.partition: %d\n", Settings.partition);
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s32 ret = -1;
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//! Remember game's USB port
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int partition = gameList.GetPartitionNumber(gameHeader.id);
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int usbport = DeviceHandler::PartitionToUSBPort(partition);
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//! Prepare alternate dol settings
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SetupAltDOL(gameHeader.id, alternatedol, alternatedoloffset);
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//! Reload game settings cIOS for this game
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if (iosChoice != IOS_GetVersion())
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{
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gprintf("Reloading into game cIOS: %i...\n", iosChoice);
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IosLoader::LoadGameCios(iosChoice);
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if (MountGamePartition(false) < 0)
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return -1;
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}
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//! Modify Wii Message Board to display the game starting here (before Nand Emu)
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if (Settings.PlaylogUpdate)
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{
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// enable isfs permission if using IOS+AHB or Hermes v4
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if (IOS_GetVersion() < 200 || (IosLoader::IsHermesIOS() && IOS_GetRevision() == 4))
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{
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gprintf("Patching IOS%d...\n", IOS_GetVersion());
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if (IosPatch_RUNTIME(true, false, false, false, false) == ERROR_PATCH)
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gprintf("Patching %sIOS%d failed!\n", IOS_GetVersion() >= 200 ? "c" : "", IOS_GetVersion());
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}
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BNRInstance::Instance()->Load(&gameHeader);
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Playlog_Update((char *) gameHeader.id, BNRInstance::Instance()->GetIMETTitle(CONF_GetLanguage()));
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}
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gprintf("Game title: %s\n", gameHeader.title);
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if (PrivServChoice == PRIVSERV_CUSTOM)
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gprintf("Custom address: %s\n", customAddress);
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//! Load wip codes
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load_wip_code(gameHeader.id);
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//! Load Ocarina codes
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if (ocarinaChoice)
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ocarina_load_code(Settings.Cheatcodespath, gameHeader.id);
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//! Disable private server for games that still have official servers.
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if (memcmp(gameHeader.id, "SC7", 3) == 0 || memcmp(gameHeader.id, "RJA", 3) == 0 ||
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memcmp(gameHeader.id, "SM8", 3) == 0 || memcmp(gameHeader.id, "SZB", 3) == 0 || memcmp(gameHeader.id, "R9J", 3) == 0)
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{
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PrivServChoice = PRIVSERV_OFF; // Private server patching causes error 20100
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}
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//! Force hooktype if not selected but Ocarina is enabled
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if (ocarinaChoice && Hooktype == OFF)
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Hooktype = 1;
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//! Load gameconfig.txt even if ocarina disabled
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if (Hooktype)
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LoadGameConfig(Settings.Cheatcodespath);
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//! Setup NAND emulation
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SetupNandEmu(NandEmuMode, NandEmuPath, gameHeader);
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//! Setup disc stuff if we load a game
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if (gameHeader.tid == 0)
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{
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//! Setup disc in cIOS and open it
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ret = SetupDisc(gameHeader);
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if (ret < 0)
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Sys_BackToLoader();
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//! Load BCA data for the game
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gprintf("Loading BCA data...");
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ret = do_bca_code(Settings.BcaCodepath, gameHeader.id);
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gprintf("%d\n", ret);
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}
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if (IosLoader::IsHermesIOS(iosChoice))
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{
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if (reloadblock == ON)
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{
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//! Setup IOS reload block
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enable_ES_ioctlv_vector();
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if (gameList.GetGameFS(gameHeader.id) == PART_FS_WBFS)
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mload_close();
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}
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}
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else if (IosLoader::IsD2X(iosChoice))
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{
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// Open ES file descriptor for the d2x patches
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static char es_fs[] ATTRIBUTE_ALIGN(32) = "/dev/es";
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int es_fd = IOS_Open(es_fs, 0);
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if (es_fd >= 0)
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{
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// IOS Reload Block
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if (reloadblock != OFF) {
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BlockIOSReload(es_fd, iosChoice);
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}
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// Check if new patch method for return to works otherwise old method will be used
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if (PatchNewReturnTo(es_fd, returnToChoice) >= 0)
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returnToChoice = 0; // Patch successful, no need for old method
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// Close ES file descriptor
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IOS_Close(es_fd);
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}
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}
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//! Now we can free up the memory used by the game/channel lists
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gameList.clear();
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Channels::DestroyInstance();
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//! Load main.dol or alternative dol into memory, start the game apploader and get game entrypoint
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if (gameHeader.tid == 0)
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{
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gprintf("\tGame Boot\n");
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AppEntrypoint = BootPartition(Settings.dolpath, videoChoice, alternatedol, alternatedoloffset);
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// Reading of game is done we can close devices now
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ShutDownDevices(usbport);
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}
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else
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{
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//! shutdown now and avoid later crashs with free if memory gets overwritten by channel
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ShutDownDevices(DeviceHandler::PartitionToUSBPort(std::max(atoi(NandEmuPath+3)-1, 0)));
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gprintf("\tChannel Boot\n");
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/* Setup video mode */
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Disc_SelectVMode(videoChoice, false, NULL, NULL);
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// Load dol
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AppEntrypoint = Channels::LoadChannel(gameHeader.tid);
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}
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//! No entrypoint found...back to HBC/SystemMenu
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if (AppEntrypoint == 0)
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{
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gprintf("AppEntryPoint is 0, something went wrong\n");
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WDVD_ClosePartition();
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Sys_BackToLoader();
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}
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//! Do all the game patches
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gprintf("Applying game patches...\n");
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//! Now this code block is responsible for the private server patch
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//! and the gecko code handler loading
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//! If a server other than Wiimmfi is selected, do the normal patching
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//! If Wiimmfi is selected for other games than MKWii, do normal patching as well
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//! If Wiimmfi is selected for MKWii, skip normal patching (PRIVSERV_OFF)
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//! and let the new code in do_new_wiimmfi() handle the complete server patch
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//! Also, the new Wiimmfi server patch should be loaded into memory after
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//! the code handler and the cheat codes.
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if (PrivServChoice != PRIVSERV_WIIMMFI || memcmp(gameHeader.id, "RMC", 3) != 0)
|
|
{
|
|
//! Either the server is not Wiimmfi, or, if it is Wiimmfi, the game isn't MKWii - patch the old way
|
|
gamepatches(videoChoice, videoPatchDolChoice, aspectChoice, languageChoice, countrystrings, viChoice,
|
|
deflicker, sneekChoice, Hooktype, returnToChoice, PrivServChoice, customAddress);
|
|
}
|
|
else
|
|
{
|
|
//! Wiimmfi patch for Mario Kart Wii - patch with PRIVSERV_OFF and handle all the patching within do_new_wiimmfi()
|
|
gamepatches(videoChoice, videoPatchDolChoice, aspectChoice, languageChoice, countrystrings, viChoice,
|
|
deflicker, sneekChoice, Hooktype, returnToChoice, PRIVSERV_OFF, customAddress);
|
|
}
|
|
|
|
|
|
//! Load Code handler if needed
|
|
load_handler(Hooktype, WiirdDebugger, Settings.WiirdDebuggerPause);
|
|
|
|
//! Apply the 480p fix (enabled by default).
|
|
//! This needs to be done after the call to gamepatches(), after loading any code handler.
|
|
//! Can (and should) be done before Wiimmfi patching, can't be done in gamepatches() itself.
|
|
//! Exclude Prince of Persia: The Forgotten Sands and a few games that use MetaFortress
|
|
bool excludeGame = false;
|
|
if (memcmp(gameHeader.id, "RPW", 3) == 0 || memcmp(gameHeader.id, "SPX", 3) == 0 ||
|
|
memcmp(gameHeader.id, "R3D", 3) == 0 || memcmp(gameHeader.id, "SDV", 3) == 0 ||
|
|
memcmp(gameHeader.id, "SUK", 3) == 0 || memcmp(gameHeader.id, "STN", 3) == 0 ||
|
|
memcmp(gameHeader.id, "S7S", 3) == 0 || memcmp(gameHeader.id, "SDUP41", 6) == 0 ||
|
|
memcmp(gameHeader.id, "SDUE41", 6) == 0 || memcmp(gameHeader.id, "SDUX41", 6) == 0)
|
|
{
|
|
excludeGame = true;
|
|
}
|
|
|
|
if (patchFix480pChoice && !excludeGame)
|
|
{
|
|
PatchFix480p();
|
|
}
|
|
|
|
//! If we're NOT on Wiimmfi, patch the known RCE vulnerability in MKWii.
|
|
//! Wiimmfi will handle that on its own through the update payload.
|
|
//! This will also patch error 23400 for a couple games that still have official servers.
|
|
if (PrivServChoice != PRIVSERV_WIIMMFI)
|
|
{
|
|
ocarina_patch(gameHeader.id);
|
|
}
|
|
|
|
//! New Wiimmfi patch should be loaded last, after the codehandler, just before the call to the entry point
|
|
if (PrivServChoice == PRIVSERV_WIIMMFI && memcmp(gameHeader.id, "RMC", 3) == 0 )
|
|
{
|
|
// all the cool new Wiimmfi stuff:
|
|
switch(do_new_wiimmfi())
|
|
{
|
|
case 0:
|
|
gprintf("Wiimmfi patch for Mario Kart Wii successful.\n");
|
|
break;
|
|
case -1:
|
|
gprintf("Could not determine game region for Wiimmfi patch - make sure the fourth char of the ID is one of [PEJK].\n");
|
|
break;
|
|
case -2:
|
|
gprintf("This image is already patched for Wiimmfi, no need to do so again.\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
//! Jump to the entrypoint of the game - the last function of the USB Loader
|
|
gprintf("Jumping to game entrypoint: 0x%08X.\n", AppEntrypoint);
|
|
return Disc_JumpToEntrypoint(Hooktype, WDMMenu::GetDolParameter());
|
|
}
|
|
|
|
int GameBooter::BootDIOSMIOS(struct discHdr *gameHdr)
|
|
{
|
|
const char *RealPath = GCGames::Instance()->GetPath((const char *) gameHdr->id);
|
|
|
|
GameCFG * game_cfg = GameSettings.GetGameCFG(gameHdr->id);
|
|
s8 languageChoice = game_cfg->language == INHERIT ? Settings.language - 1 : game_cfg->language;
|
|
u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina;
|
|
u8 multiDiscChoice = Settings.MultiDiscPrompt;
|
|
u8 dmlVideoChoice = game_cfg->DMLVideo == INHERIT ? Settings.DMLVideo : game_cfg->DMLVideo;
|
|
u8 dmlProgressivePatch = game_cfg->DMLProgPatch == INHERIT ? Settings.DMLProgPatch : game_cfg->DMLProgPatch;
|
|
u8 dmlNMMChoice = game_cfg->DMLNMM == INHERIT ? Settings.DMLNMM : game_cfg->DMLNMM;
|
|
u8 dmlActivityLEDChoice = game_cfg->DMLActivityLED == INHERIT ? Settings.DMLActivityLED : game_cfg->DMLActivityLED;
|
|
u8 dmlPADHookChoice = game_cfg->DMLPADHOOK == INHERIT ? Settings.DMLPADHOOK : game_cfg->DMLPADHOOK;
|
|
u8 dmlNoDisc2Choice = game_cfg->DMLNoDisc2 == INHERIT ? Settings.DMLNoDisc2 : game_cfg->DMLNoDisc2;
|
|
u8 dmlWidescreenChoice = game_cfg->DMLWidescreen == INHERIT ? Settings.DMLWidescreen : game_cfg->DMLWidescreen;
|
|
u8 dmlScreenshotChoice = game_cfg->DMLScreenshot == INHERIT ? Settings.DMLScreenshot : game_cfg->DMLScreenshot;
|
|
u8 dmlJPNPatchChoice = game_cfg->DMLJPNPatch == INHERIT ? Settings.DMLJPNPatch : game_cfg->DMLJPNPatch;
|
|
u8 dmlDebugChoice = game_cfg->DMLDebug == INHERIT ? Settings.DMLDebug : game_cfg->DMLDebug;
|
|
|
|
int currentMIOS = IosLoader::GetMIOSInfo();
|
|
char LoaderName[15];
|
|
if(currentMIOS == DIOS_MIOS)
|
|
snprintf(LoaderName, sizeof(LoaderName), "DIOS MIOS");
|
|
else if(currentMIOS == DIOS_MIOS_LITE)
|
|
snprintf(LoaderName, sizeof(LoaderName), "DIOS MIOS Lite");
|
|
else if(currentMIOS == QUADFORCE)
|
|
snprintf(LoaderName, sizeof(LoaderName), "QuadForce");
|
|
else if(currentMIOS == QUADFORCE_USB)
|
|
snprintf(LoaderName, sizeof(LoaderName), "QuadForce_USB");
|
|
|
|
// DIOS MIOS
|
|
if(currentMIOS == DIOS_MIOS || currentMIOS == QUADFORCE_USB)
|
|
{
|
|
// Check Main GameCube Path location
|
|
if(strncmp(Settings.GameCubePath, "sd", 2) == 0 || strncmp(DeviceHandler::PathToFSName(Settings.GameCubePath), "FAT", 3) != 0)
|
|
{
|
|
WindowPrompt(tr("Error:"), fmt(tr("To run GameCube games with %s you need to set your 'Main GameCube Path' to an USB FAT32 partition."),LoaderName), tr("OK"));
|
|
return -1;
|
|
}
|
|
|
|
// Check current game location
|
|
if(strncmp(RealPath, "sd", 2) == 0)
|
|
{
|
|
WindowPrompt(tr("The game is on SD Card."), fmt(tr("To run GameCube games with %s you need to place them on an USB FAT32 partition."),LoaderName), tr("OK"));
|
|
// Todo: Add here copySD2USB.
|
|
return -1;
|
|
}
|
|
|
|
// Check if the partition is the first primary partition on the drive
|
|
bool found = false;
|
|
int USB_partNum = DeviceHandler::PathToDriveType(Settings.GameCubePath)-USB1;
|
|
int USBport_partNum = DeviceHandler::PartitionToPortPartition(USB_partNum);
|
|
int usbport = DeviceHandler::PartitionToUSBPort(USB_partNum);
|
|
PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandleFromPartition(USB_partNum);
|
|
for(int partition = 0 ; partition <= USBport_partNum; partition++)
|
|
{
|
|
if(usbHandle->GetPartitionTableType(partition) != MBR)
|
|
continue;
|
|
|
|
if(partition == USBport_partNum)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!found)
|
|
{
|
|
WindowPrompt(tr("Error:"), fmt(tr("To run GameCube games with %s you need to set your 'Main GameCube Path' on the first primary partition of the Hard Drive."),LoaderName), tr("OK"));
|
|
return -1;
|
|
}
|
|
|
|
// Check HDD sector size. Only 512 bytes/sector is supported by DIOS MIOS
|
|
if(hdd_sector_size[usbport] != BYTES_PER_SECTOR)
|
|
{
|
|
WindowPrompt(tr("Error:"), fmt(tr("To run GameCube games with %s you need to use a 512 bytes/sector Hard Drive."),LoaderName), tr("OK"));
|
|
return -1;
|
|
}
|
|
|
|
if(usbHandle->GetPartitionClusterSize(usbHandle->GetLBAStart(USBport_partNum)) > 32768)
|
|
{
|
|
WindowPrompt(tr("Error:"), fmt(tr("To run GameCube games with %s you need to use a partition with 32k bytes/cluster or less."),LoaderName), tr("OK"));
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// DIOS MIOS Lite
|
|
else if(currentMIOS == DIOS_MIOS_LITE || currentMIOS == QUADFORCE)
|
|
{
|
|
if(((gameHdr->type == TYPE_GAME_GC_IMG) || (gameHdr->type == TYPE_GAME_GC_EXTRACTED)) && strncmp(RealPath, "usb", 3) == 0)
|
|
{
|
|
if(!GCGames::Instance()->CopyUSB2SD(gameHdr))
|
|
return -1;
|
|
|
|
RealPath = GCGames::Instance()->GetPath((const char *) gameHdr->id);
|
|
}
|
|
}
|
|
|
|
|
|
// Check DIOS MIOS config for specific versions
|
|
if(currentMIOS != QUADFORCE && currentMIOS != QUADFORCE_USB)
|
|
{
|
|
if(IosLoader::GetDMLVersion() < DML_VERSION_DML_1_2)
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("You need to install DIOS MIOS Lite v1.2 or a newer version."), tr("OK"));
|
|
return -1;
|
|
}
|
|
if(dmlWidescreenChoice && IosLoader::GetDMLVersion() < DML_VERSION_DM_2_1) // DML Force Widescreen setting : added in DM v2.1+, config v1.
|
|
{
|
|
if(Settings.DMLWidescreen) // Display the warning only if set as Global setting. Individual game setting is not displayed.
|
|
WindowPrompt(tr("Warning:"), tr("The Force Widescreen setting requires DIOS MIOS v2.1 or more. This setting will be ignored."), tr("OK"));
|
|
dmlWidescreenChoice = OFF;
|
|
}
|
|
if(dmlNoDisc2Choice && (IosLoader::GetDMLVersion() < DML_VERSION_DM_2_2_2 || IosLoader::GetDMLVersion() > DML_VERSION_DML_2_2_1)) // DML NoDisc+ setting : Added in DM 2.2 upate 2, config v2, removed in DM(L) v2.3
|
|
{
|
|
if(Settings.DMLNoDisc2) // Display the warning only if set as Global setting. Individual game setting is not displayed.
|
|
WindowPrompt(tr("Warning:"), tr("The No Disc+ setting requires DIOS MIOS 2.2 update2. This setting will be ignored."), tr("OK"));
|
|
dmlNoDisc2Choice = false;
|
|
}
|
|
}
|
|
|
|
// Check Ocarina and cheat file location. the .gct file need to be located on the same partition than the game.
|
|
if(gameHdr->type != TYPE_GAME_GC_DISC && ocarinaChoice && strcmp(DeviceHandler::GetDevicePrefix(RealPath), DeviceHandler::GetDevicePrefix(Settings.Cheatcodespath)) != 0)
|
|
{
|
|
char path[255], destPath[255];
|
|
int res = -1;
|
|
snprintf(path, sizeof(path), "%s%.6s.gct", Settings.Cheatcodespath, (char *)gameHdr->id);
|
|
snprintf(destPath, sizeof(destPath), "%s:/DMLTemp.gct", DeviceHandler::GetDevicePrefix(RealPath));
|
|
|
|
gprintf("DML: Copying %s to %s \n", path, destPath);
|
|
res = CopyFile(path, destPath);
|
|
if(res < 0)
|
|
{
|
|
gprintf("DML: Couldn't copy the file. ret %d. Ocarina Disabled\n", res);
|
|
RemoveFile(destPath);
|
|
ocarinaChoice = false;
|
|
}
|
|
}
|
|
|
|
// Check if game has multi Discs
|
|
bool bootDisc2 = false;
|
|
if(multiDiscChoice && gameHdr->type != TYPE_GAME_GC_DISC && gameHdr->disc_no == 0 && currentMIOS != QUADFORCE)
|
|
{
|
|
char disc2Path[255];
|
|
snprintf(disc2Path, sizeof(disc2Path), "%s", RealPath);
|
|
char *pathPtr = strrchr(disc2Path, '/');
|
|
if(pathPtr) *pathPtr = 0;
|
|
snprintf(disc2Path + strlen(disc2Path), sizeof(disc2Path) - strlen(disc2Path), "/disc2.iso");
|
|
if(CheckFile(disc2Path))
|
|
{
|
|
int choice = WindowPrompt(gameHdr->title, tr("This game has multiple discs. Please select the disc to launch."), tr("Disc 1"), tr("Disc 2"), tr("Cancel"));
|
|
if(choice == 0)
|
|
return -1;
|
|
else if(choice == 2)
|
|
bootDisc2 = true;
|
|
}
|
|
}
|
|
|
|
const char *gcPath = strchr(RealPath, '/');
|
|
if(!gcPath) gcPath = "";
|
|
|
|
char gamePath[255];
|
|
snprintf(gamePath, sizeof(gamePath), "%s", gcPath);
|
|
|
|
if(bootDisc2)
|
|
{
|
|
char *pathPtr = strrchr(gamePath, '/');
|
|
if(pathPtr) *pathPtr = 0;
|
|
snprintf(gamePath + strlen(gamePath), sizeof(gamePath) - strlen(gamePath), "/disc2.iso");
|
|
}
|
|
|
|
ExitApp();
|
|
|
|
// Game ID
|
|
memcpy((u8 *)Disc_ID, gameHdr->id, 6);
|
|
DCFlushRange((u8 *)Disc_ID, 6);
|
|
|
|
// *(vu32*)0xCC003024 |= 7; // DML 1.1- only?
|
|
|
|
DML_CFG *dml_config = (DML_CFG *) DML_CONFIG_ADDRESS;
|
|
memset(dml_config, 0, sizeof(DML_CFG));
|
|
|
|
// Magic and version for DML
|
|
dml_config->Magicbytes = DML_MAGIC;
|
|
dml_config->Version = IosLoader::GetDMLVersion() >= DML_VERSION_DM_2_2 ? 0x00000002 : 0x00000001;
|
|
|
|
// Select disc source
|
|
if((gameHdr->type == TYPE_GAME_GC_IMG) || (gameHdr->type == TYPE_GAME_GC_EXTRACTED))
|
|
{
|
|
dml_config->Config |= DML_CFG_GAME_PATH;
|
|
strncpy(dml_config->GamePath, gamePath, sizeof(dml_config->GamePath));
|
|
// Extended NoDisc patch
|
|
if(dmlNoDisc2Choice && IosLoader::GetDMLVersion() >= DML_VERSION_DM_2_2_2 && IosLoader::GetDMLVersion() < DML_VERSION_DML_2_3m)
|
|
dml_config->Config |= DML_CFG_NODISC2; // used by v2.2 update2 as an Extended NoDisc patching
|
|
|
|
gprintf("DML: Loading game %s\n", dml_config->GamePath);
|
|
}
|
|
else
|
|
{
|
|
dml_config->Config |= DML_CFG_BOOT_DISC;
|
|
}
|
|
|
|
// setup cheat and path
|
|
if(ocarinaChoice)
|
|
{
|
|
// Check if the .gct folder is on the same partition than the game, if not load the temporary .gct file.
|
|
if(strcmp(DeviceHandler::GetDevicePrefix(RealPath), DeviceHandler::GetDevicePrefix(Settings.Cheatcodespath)) == 0)
|
|
{
|
|
const char *CheatPath = strchr(Settings.Cheatcodespath, '/');
|
|
if(!CheatPath) CheatPath = "";
|
|
snprintf(dml_config->CheatPath, sizeof(dml_config->CheatPath), "%s%.6s.gct", CheatPath, (char *)gameHdr->id);
|
|
}
|
|
else if(gameHdr->type != TYPE_GAME_GC_DISC)
|
|
{
|
|
snprintf(dml_config->CheatPath, sizeof(dml_config->CheatPath), "DMLTemp.gct");
|
|
}
|
|
|
|
dml_config->Config |= DML_CFG_CHEATS | DML_CFG_CHEAT_PATH;
|
|
gprintf("DML: Loading cheat %s\n", dml_config->CheatPath);
|
|
}
|
|
|
|
// other DML configs
|
|
if(dmlPADHookChoice)
|
|
dml_config->Config |= DML_CFG_PADHOOK;
|
|
if(dmlActivityLEDChoice)
|
|
dml_config->Config |= DML_CFG_ACTIVITY_LED;
|
|
if(dmlNMMChoice)
|
|
dml_config->Config |= dmlNMMChoice == ON ? DML_CFG_NMM : DML_CFG_NMM_DEBUG;
|
|
if(dmlDebugChoice)
|
|
dml_config->Config |= dmlDebugChoice == ON ? DML_CFG_DEBUGGER : DML_CFG_DEBUGGER | DML_CFG_DEBUGWAIT;
|
|
if(dmlWidescreenChoice)
|
|
dml_config->Config |= DML_CFG_FORCE_WIDE;
|
|
if(dmlScreenshotChoice)
|
|
{
|
|
dml_config->Config |= DML_CFG_SCREENSHOT;
|
|
dml_config->Config |= DML_CFG_PADHOOK;
|
|
}
|
|
if(bootDisc2 && IosLoader::GetDMLVersion() >= DML_VERSION_DM_2_6_0)
|
|
dml_config->Config |= DML_CFG_BOOT_DISC2;
|
|
|
|
|
|
// Setup Video Mode
|
|
if(dmlVideoChoice == DML_VIDEO_NONE) // No video mode
|
|
{
|
|
dml_config->VideoMode = DML_VID_NONE;
|
|
}
|
|
else
|
|
{
|
|
if(dmlVideoChoice == DML_VIDEO_AUTO) // Auto select video mode
|
|
{
|
|
dml_config->VideoMode = DML_VID_DML_AUTO;
|
|
Disc_SelectVMode(VIDEO_MODE_DISCDEFAULT, false, NULL, NULL);
|
|
}
|
|
else // Force user choice
|
|
{
|
|
Disc_SelectVMode(dmlVideoChoice-1, false, &dml_config->VideoMode, NULL);
|
|
if(!(dml_config->VideoMode & DML_VID_DML_AUTO))
|
|
dml_config->VideoMode |= DML_VID_FORCE;
|
|
}
|
|
Disc_SetVMode();
|
|
}
|
|
|
|
if(dmlProgressivePatch)
|
|
dml_config->VideoMode |= DML_VID_PROG_PATCH;
|
|
|
|
|
|
DCFlushRange(dml_config, sizeof(DML_CFG));
|
|
memcpy((u8*)DML_CONFIG_ADDRESS_V1_2, dml_config, sizeof(DML_CFG));
|
|
DCFlushRange((u8*)DML_CONFIG_ADDRESS_V1_2, sizeof(DML_CFG));
|
|
|
|
// print the config set for DML
|
|
gprintf("DML: setup configuration 0x%X\n", dml_config->Config);
|
|
gprintf("DML: setup video mode 0x%X\n", dml_config->VideoMode);
|
|
|
|
// Set Sram flags
|
|
bool progressive = (dml_config->VideoMode & DML_VID_FORCE_PROG) || (dml_config->VideoMode & DML_VID_PROG_PATCH);
|
|
PatchSram(languageChoice, true, progressive);
|
|
|
|
/* NTSC-J Patch */ // Thanks to Fix94
|
|
u8 *diskid = (u8 *) Disc_ID;
|
|
if(dmlJPNPatchChoice && diskid[3] == 'J')
|
|
*HW_PPCSPEED = 0x0002A9E0;
|
|
|
|
gprintf("\nLoading BC for GameCube\n");
|
|
WII_Initialize();
|
|
return WII_LaunchTitle(0x0000000100000100ULL);
|
|
}
|
|
|
|
int GameBooter::BootDevolution(struct discHdr *gameHdr)
|
|
{
|
|
const char *RealPath = GCGames::Instance()->GetPath((const char *) gameHdr->id);
|
|
const char *LoaderName = "Devolution";
|
|
|
|
GameCFG * game_cfg = GameSettings.GetGameCFG(gameHdr->id);
|
|
s8 languageChoice = game_cfg->language == INHERIT ? Settings.language -1 : game_cfg->language;
|
|
u8 devoProgressivePatch = game_cfg->DMLProgPatch == INHERIT ? Settings.DMLProgPatch : game_cfg->DMLProgPatch;
|
|
u8 devoMCEmulation = game_cfg->DEVOMCEmulation == INHERIT ? Settings.DEVOMCEmulation : game_cfg->DEVOMCEmulation;
|
|
u8 devoActivityLEDChoice = game_cfg->DEVOActivityLED == INHERIT ? Settings.DEVOActivityLED : game_cfg->DEVOActivityLED;
|
|
u8 devoWidescreenChoice = game_cfg->DEVOWidescreen == INHERIT ? Settings.DEVOWidescreen : game_cfg->DEVOWidescreen;
|
|
u8 devoFZeroAXChoice = game_cfg->DEVOFZeroAX == INHERIT ? Settings.DEVOFZeroAX : game_cfg->DEVOFZeroAX;
|
|
u8 devoTimerFixChoice = game_cfg->DEVOTimerFix == INHERIT ? Settings.DEVOTimerFix : game_cfg->DEVOTimerFix;
|
|
u8 devoDButtonsChoice = game_cfg->DEVODButtons == INHERIT ? Settings.DEVODButtons : game_cfg->DEVODButtons;
|
|
u8 devoCropOverscanChoice = game_cfg->DEVOCropOverscan == INHERIT ? Settings.DEVOCropOverscan : game_cfg->DEVOCropOverscan;
|
|
u8 devoDiscDelayChoice = game_cfg->DEVODiscDelay == INHERIT ? Settings.DEVODiscDelay : game_cfg->DEVODiscDelay;
|
|
u64 returnToChoice = strlen(Settings.returnTo) > 0 ? (game_cfg->returnTo ? NandTitles.FindU32(Settings.returnTo) : 0) : 0;
|
|
|
|
if(gameHdr->type == TYPE_GAME_GC_DISC)
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("To run GameCube games from Disc you need to set the GameCube mode to MIOS in the game settings."), tr("OK"));
|
|
return -1;
|
|
}
|
|
|
|
if(gameHdr->type == TYPE_GAME_GC_EXTRACTED)
|
|
{
|
|
WindowPrompt(tr("Error:"), fmt(tr("%s only accepts GameCube backups in ISO format."),LoaderName), tr("OK"));
|
|
return -1;
|
|
}
|
|
|
|
if(!CheckAHBPROT())
|
|
{
|
|
WindowPrompt(tr("Error:"), fmt(tr("%s requires AHB access! Please launch USBLoaderGX from HBC or from an updated channel or forwarder."),LoaderName), tr("OK"));
|
|
return -1;
|
|
}
|
|
|
|
if(strncmp(DeviceHandler::PathToFSName(RealPath), "FAT", 3) != 0)
|
|
{
|
|
WindowPrompt(tr("Error:"), fmt(tr("To run GameCube games with %s you need to set your 'Main GameCube Path' to an USB FAT32 partition."),LoaderName), tr("OK"));
|
|
return -1;
|
|
}
|
|
|
|
// Check if Devolution is available
|
|
u8 *loader_bin = NULL;
|
|
int DEVO_version = 0;
|
|
char DEVO_loader_path[110];
|
|
snprintf(DEVO_loader_path, sizeof(DEVO_loader_path), "%sloader.bin", Settings.DEVOLoaderPath);
|
|
FILE *f = fopen(DEVO_loader_path, "rb");
|
|
if(f)
|
|
{
|
|
fseek(f, 0, SEEK_END);
|
|
u32 size = ftell(f);
|
|
rewind(f);
|
|
loader_bin = (u8*)MEM2_alloc(size);
|
|
if(!loader_bin)
|
|
{
|
|
fclose(f);
|
|
WindowPrompt(tr("Error:"), tr("Devolution's loader.bin file can't be loaded."), tr("OK"));
|
|
return -1;
|
|
}
|
|
fread(loader_bin, 1, size, f);
|
|
|
|
//read Devolution version
|
|
char version[5];
|
|
fseek(f, 23, SEEK_SET);
|
|
fread(version, 1, 4, f);
|
|
char *ptr = strchr(version, ' ');
|
|
if(ptr) *ptr = 0;
|
|
else version[4] = 0;
|
|
DEVO_version = atoi(version);
|
|
|
|
fclose(f);
|
|
}
|
|
else
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("To run GameCube games with Devolution you need the loader.bin file in your Devolution Loader Path."), tr("OK"));
|
|
return -1;
|
|
}
|
|
|
|
|
|
// Devolution config
|
|
DEVO_CFG *devo_config = (DEVO_CFG*)0x80000020;
|
|
|
|
char disc1[100];
|
|
char disc2[100];
|
|
bool multiDisc = false;
|
|
char DEVO_memCard[100];
|
|
snprintf(disc1, sizeof(disc1), "%s", RealPath);
|
|
|
|
snprintf(disc2, sizeof(disc2), "%s", RealPath);
|
|
char *pathPtr = strrchr(disc2, '/');
|
|
if(pathPtr) *pathPtr = 0;
|
|
snprintf(disc2 + strlen(disc2), sizeof(disc2) - strlen(disc2), "/disc2.iso");
|
|
if(CheckFile(disc2))
|
|
multiDisc = true;
|
|
|
|
snprintf(DEVO_memCard, sizeof(DEVO_memCard), "%s", RealPath); // Set memory card folder to Disc1 folder
|
|
char *ptr = strrchr(DEVO_memCard, '/');
|
|
if(ptr) *ptr = 0;
|
|
|
|
// Make sure the directory exists
|
|
char devoPath[20];
|
|
snprintf(devoPath, sizeof(devoPath), "%s:/apps/gc_devo", DeviceHandler::GetDevicePrefix(RealPath));
|
|
CreateSubfolder(devoPath);
|
|
|
|
// Get the starting cluster (and device ID) for the ISO file 1
|
|
struct stat st1;
|
|
stat(disc1, &st1);
|
|
|
|
// Get the starting cluster for the ISO file 2
|
|
struct stat st2;
|
|
if(multiDisc)
|
|
stat(disc2, &st2);
|
|
|
|
// setup Devolution
|
|
memset(devo_config, 0, sizeof(*devo_config));
|
|
devo_config->signature = DEVO_SIG;
|
|
devo_config->version = DEVO_CONFIG_VERSION;
|
|
// st1.st_dev doesn't work with our current device type. It returns Wii_UMS 'WUMS' instead of Wii_USB 'WUSB'.
|
|
// Only last two letters are returned by DevkitPro, so we set them manually to Devolution config.
|
|
devo_config->device_signature = st1.st_dev == 'WISD' ? 'SD' : 'SB'; // Set device type.
|
|
devo_config->disc1_cluster = st1.st_ino; // set starting cluster for first disc ISO file
|
|
if(multiDisc)
|
|
devo_config->disc2_cluster = st2.st_ino; // set starting cluster for second disc ISO file
|
|
|
|
// Devolution configs
|
|
// use wifi logging if USB gecko is not found in slot B
|
|
// devo_config->options |= DEVO_CFG_WIFILOG; // removed on Tueidj request
|
|
if(devoWidescreenChoice && DEVO_version >= 188)
|
|
devo_config->options |= DEVO_CFG_WIDE;
|
|
if(!devoActivityLEDChoice && DEVO_version >= 142)
|
|
devo_config->options |= DEVO_CFG_NOLED; // ON by default
|
|
if(devoFZeroAXChoice && DEVO_version >= 196)
|
|
devo_config->options |= DEVO_CFG_FZERO_AX;
|
|
if(devoTimerFixChoice && DEVO_version >= 196)
|
|
devo_config->options |= DEVO_CFG_TIMER_FIX;
|
|
if(devoDButtonsChoice && DEVO_version >= 200)
|
|
devo_config->options |= DEVO_CFG_D_BUTTONS;
|
|
if (devoCropOverscanChoice && DEVO_version >= 234)
|
|
devo_config->options |= DEVO_CFG_CROP_OVERSCAN;
|
|
if (devoDiscDelayChoice && DEVO_version >= 234)
|
|
devo_config->options |= DEVO_CFG_DISC_DELAY;
|
|
// devo_config->options |= DEVO_CFG_PLAYLOG; // Playlog setting managed by USBLoaderGX features menu
|
|
if (devoProgressivePatch && DEVO_version >= 266)
|
|
{
|
|
devo_config->options |= DEVO_CFG_FORCE_480P;
|
|
devo_config->options |= DEVO_CFG_FORCE_576P;
|
|
}
|
|
|
|
// check memory card
|
|
if(devoMCEmulation == DEVO_MC_OFF)
|
|
{
|
|
devo_config->memcard_cluster = 0;
|
|
snprintf(DEVO_memCard, sizeof(DEVO_memCard), "Original");
|
|
}
|
|
else
|
|
{
|
|
if(devoMCEmulation == DEVO_MC_INDIVIDUAL)
|
|
{
|
|
snprintf(DEVO_memCard + strlen(DEVO_memCard), sizeof(DEVO_memCard) - strlen(DEVO_memCard), "/memcard_%.6s.bin", (const char *) gameHdr->id);
|
|
}
|
|
else if (devoMCEmulation == DEVO_MC_REGIONAL)
|
|
{
|
|
snprintf(DEVO_memCard, sizeof(DEVO_memCard), "%s:/apps/gc_devo/memcard_%c.bin", DeviceHandler::GetDevicePrefix(RealPath), gameHdr->id[3]);
|
|
}
|
|
else // same for all games
|
|
{
|
|
snprintf(DEVO_memCard, sizeof(DEVO_memCard), "%s:/apps/gc_devo/memcard.bin", DeviceHandler::GetDevicePrefix(RealPath));
|
|
}
|
|
|
|
// check if file doesn't exist or is less than 512KB (59 Blocks)
|
|
struct stat st;
|
|
if (stat(DEVO_memCard, &st) == -1 || st.st_size < 1<<19)
|
|
{
|
|
// need to enlarge or create it
|
|
FILE *f = fopen(DEVO_memCard, "wb");
|
|
if(f)
|
|
{
|
|
// make it 16MB
|
|
ShowProgress(tr("Please wait..."), 0, 0);
|
|
gprintf("Resizing memcard file...\n");
|
|
fseek(f, (16 << 20) - 1, SEEK_SET);
|
|
fputc(0, f);
|
|
fclose(f);
|
|
if (stat(DEVO_memCard, &st)==-1 || st.st_size < 1<<19)
|
|
{
|
|
// it still isn't big enough. Give up.
|
|
st.st_ino = 0;
|
|
}
|
|
ProgressStop();
|
|
}
|
|
else
|
|
{
|
|
// couldn't open or create the memory card file
|
|
st.st_ino = 0;
|
|
}
|
|
}
|
|
devo_config->memcard_cluster = st.st_ino;
|
|
}
|
|
|
|
|
|
// read 32 bytes of disc 1 to the start of MEM1
|
|
FILE *iso_file = fopen(disc1, "rb");
|
|
if(!iso_file)
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("File not found."), tr("OK"));
|
|
return -1;
|
|
}
|
|
u8 *lowmem = (u8*)0x80000000;
|
|
fread(lowmem, 1, 32, iso_file);
|
|
fclose(iso_file);
|
|
|
|
// setup video mode
|
|
Disc_SelectVMode(0, true, NULL, NULL);
|
|
Disc_SetVMode();
|
|
|
|
// Set sram flags
|
|
PatchSram(languageChoice, false, false);
|
|
|
|
// flush disc ID and Devolution config out to memory
|
|
DCFlushRange(lowmem, 64);
|
|
|
|
ExitApp();
|
|
IosLoader::ReloadIosKeepingRights(58); // reload IOS 58 with AHBPROT rights
|
|
|
|
gprintf("DEVO: Loading game: %s\n", disc1);
|
|
gprintf("DEVO: Memory Card: %s\n\n", DEVO_memCard);
|
|
gprintf("%.72s", (const char*)loader_bin + 4);
|
|
|
|
if (returnToChoice)
|
|
{
|
|
loadStub();
|
|
Set_Stub(returnToChoice);
|
|
}
|
|
|
|
u32 cpu_isr;
|
|
SYS_ResetSystem(SYS_SHUTDOWN, 0, 0);
|
|
_CPU_ISR_Disable( cpu_isr );
|
|
__exception_closeall();
|
|
LAUNCH_DEVO();
|
|
_CPU_ISR_Restore( cpu_isr );
|
|
return 0;
|
|
}
|
|
|
|
int GameBooter::BootNintendont(struct discHdr *gameHdr)
|
|
{
|
|
|
|
char RealPath[100];
|
|
if(gameHdr->type == TYPE_GAME_GC_DISC)
|
|
snprintf(RealPath, sizeof(RealPath), "di");
|
|
else
|
|
snprintf(RealPath, sizeof(RealPath), "%s", GCGames::Instance()->GetPath((const char *) gameHdr->id));
|
|
|
|
const char *LoaderName = "Nintendont";
|
|
|
|
GameCFG * game_cfg = GameSettings.GetGameCFG(gameHdr->id);
|
|
s8 languageChoice = game_cfg->language == INHERIT ? Settings.language -1 : game_cfg->language;
|
|
u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina;
|
|
u8 multiDiscChoice = Settings.MultiDiscPrompt;
|
|
u8 ninVideoChoice = game_cfg->DMLVideo == INHERIT ? Settings.DMLVideo : game_cfg->DMLVideo;
|
|
u8 ninProgressivePatch = game_cfg->DMLProgPatch == INHERIT ? Settings.DMLProgPatch : game_cfg->DMLProgPatch;
|
|
u8 ninDeflickerChoice = game_cfg->NINDeflicker == INHERIT ? Settings.NINDeflicker : game_cfg->NINDeflicker;
|
|
u8 ninWidescreenChoice = game_cfg->DMLWidescreen == INHERIT ? Settings.DMLWidescreen : game_cfg->DMLWidescreen;
|
|
u8 ninMCEmulationChoice = game_cfg->NINMCEmulation == INHERIT ? Settings.NINMCEmulation : game_cfg->NINMCEmulation;
|
|
u8 ninMCSizeChoice = game_cfg->NINMCSize == INHERIT ? Settings.NINMCSize : game_cfg->NINMCSize;
|
|
u8 ninAutobootChoice = Settings.NINAutoboot;
|
|
u8 ninSettingsChoice = Settings.NINSettings;
|
|
u8 ninUSBHIDChoice = game_cfg->NINUSBHID == INHERIT ? Settings.NINUSBHID : game_cfg->NINUSBHID;
|
|
u8 ninMaxPadsChoice = game_cfg->NINMaxPads == INHERIT ? Settings.NINMaxPads : game_cfg->NINMaxPads;
|
|
u8 ninNativeSIChoice = game_cfg->NINNativeSI == INHERIT ? Settings.NINNativeSI : game_cfg->NINNativeSI;
|
|
u8 ninWiiUWideChoice = game_cfg->NINWiiUWide == INHERIT ? Settings.NINWiiUWide : game_cfg->NINWiiUWide;
|
|
u8 ninLEDChoice = game_cfg->NINLED == INHERIT ? Settings.NINLED : game_cfg->NINLED;
|
|
u8 ninDebugChoice = game_cfg->DMLDebug == INHERIT ? Settings.DMLDebug : game_cfg->DMLDebug;
|
|
u8 ninOSReportChoice = game_cfg->NINOSReport == INHERIT ? Settings.NINOSReport : game_cfg->NINOSReport;
|
|
u8 ninLogChoice = game_cfg->NINLog == INHERIT ? Settings.NINLog : game_cfg->NINLog;
|
|
u8 ninVideoScale = game_cfg->NINVideoScale == INHERIT ? Settings.NINVideoScale : game_cfg->NINVideoScale;
|
|
u8 ninVideoOffset = game_cfg->NINVideoOffset == INHERIT - 20 ? Settings.NINVideoOffset : game_cfg->NINVideoOffset;
|
|
u8 ninPal50PatchChoice = game_cfg->NINPal50Patch == INHERIT ? Settings.NINPal50Patch : game_cfg->NINPal50Patch;
|
|
u8 ninRemlimitChoice = game_cfg->NINRemlimit == INHERIT ? Settings.NINRemlimit : game_cfg->NINRemlimit;
|
|
u8 ninArcadeModeChoice = game_cfg->NINArcadeMode == INHERIT ? Settings.NINArcadeMode : game_cfg->NINArcadeMode;
|
|
u8 ninCCRumbleChoice = game_cfg->NINCCRumble == INHERIT ? Settings.NINCCRumble : game_cfg->NINCCRumble;
|
|
u8 ninSkipIPLChoice = game_cfg->NINSkipIPL == INHERIT ? Settings.NINSkipIPL : game_cfg->NINSkipIPL;
|
|
u8 ninBBAChoice = game_cfg->NINBBA == INHERIT ? Settings.NINBBA : game_cfg->NINBBA;
|
|
u8 ninBBAProfileChoice = game_cfg->NINBBAProfile == INHERIT ? Settings.NINBBAProfile : game_cfg->NINBBAProfile;
|
|
|
|
const char *ninLoaderPath = game_cfg->NINLoaderPath.size() == 0 ? Settings.NINLoaderPath : game_cfg->NINLoaderPath.c_str();
|
|
|
|
|
|
if(!CheckAHBPROT())
|
|
{
|
|
WindowPrompt(tr("Error:"), fmt(tr("%s requires AHB access! Please launch USBLoaderGX from HBC or from an updated channel or forwarder."),LoaderName), tr("OK"));
|
|
return -1;
|
|
}
|
|
|
|
|
|
// Check if Nintendont boot.dol is available
|
|
char NIN_loader_path[255];
|
|
if(strncmp(RealPath, "usb", 3) == 0) // Nintendont r39 only
|
|
{
|
|
snprintf(NIN_loader_path, sizeof(NIN_loader_path), "%sloaderusb.dol", ninLoaderPath);
|
|
if(!CheckFile(NIN_loader_path))
|
|
snprintf(NIN_loader_path, sizeof(NIN_loader_path), "%sbootusb.dol", ninLoaderPath);
|
|
}
|
|
if(strncmp(RealPath, "sd", 2) == 0 || !CheckFile(NIN_loader_path))
|
|
{
|
|
snprintf(NIN_loader_path, sizeof(NIN_loader_path), "%sloader.dol", ninLoaderPath);
|
|
if(!CheckFile(NIN_loader_path))
|
|
snprintf(NIN_loader_path, sizeof(NIN_loader_path), "%sboot.dol", ninLoaderPath);
|
|
}
|
|
if(!CheckFile(NIN_loader_path))
|
|
{
|
|
// Nintendont boot.dol not found
|
|
WindowPrompt(tr("Error:"), tr("To run GameCube games with Nintendont you need the boot.dol file in your Nintendont Loader Path."), tr("OK"));
|
|
return -1;
|
|
}
|
|
gprintf("NIN: Loader path = %s \n",NIN_loader_path);
|
|
gprintf("NIN: Game path = %s \n",RealPath);
|
|
|
|
// Check Nintendont version
|
|
u32 NIN_cfg_version = NIN_CFG_VERSION;
|
|
char NINVersion[7]= "";
|
|
u32 NINRev = 0;
|
|
bool NINArgsboot = false;
|
|
NINRev = nintendontVersion(Settings.NINLoaderPath, NINVersion, sizeof(NINVersion));
|
|
if(NINRev > 0) // Version available since 3.324
|
|
{
|
|
gprintf("NIN: Nintendont revision = %d \n", NINRev);
|
|
|
|
NINArgsboot = true; // no need to check argsboot string, 3.324+ supports it.
|
|
}
|
|
else
|
|
{
|
|
char NINBuildDate[21] = "";
|
|
if(nintendontBuildDate(Settings.NINLoaderPath, NINBuildDate))
|
|
{
|
|
//Current build date
|
|
struct tm time;
|
|
strptime(NINBuildDate, "%b %d %Y %H:%M:%S", &time);
|
|
const time_t NINLoaderTime = mktime(&time);
|
|
|
|
// Alpha0.1
|
|
strptime("Sep 20 2013 15:27:01", "%b %d %Y %H:%M:%S", &time);
|
|
if(NINLoaderTime == mktime(&time))
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."), tr("Ok"));
|
|
return -1;
|
|
}
|
|
|
|
// r01 - r40
|
|
strptime("Mar 30 2014 12:33:44", "%b %d %Y %H:%M:%S", &time); // r42 - NIN_CFG_VERSION = 2
|
|
if(NINLoaderTime < mktime(&time))
|
|
{
|
|
gprintf("Nintendont r01 - r40 detected. Using CFG version 0x00000001\n");
|
|
NIN_cfg_version = 1;
|
|
|
|
strptime("Mar 29 2014 10:49:31", "%b %d %Y %H:%M:%S", &time); // r39
|
|
if(NINLoaderTime < mktime(&time) && strncmp(RealPath, "usb", 3) == 0)
|
|
{
|
|
if(WindowPrompt(tr("Warning:"), tr("This Nintendont version does not support games on USB."), tr("Continue"), tr("Cancel")) == 0)
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// v1.01 - v1.134
|
|
strptime("Aug 5 2014 22:38:21", "%b %d %Y %H:%M:%S", &time); // v1.135 - NIN_CFG_VERSION = 3
|
|
if(NINLoaderTime < mktime(&time) && NIN_cfg_version != 1)
|
|
{
|
|
gprintf("Nintendont v1.01 - v1.134 detected. Using CFG version 0x00000002\n");
|
|
NIN_cfg_version = 2;
|
|
// no need to fake NIN_CFG struct size, the size is checked in nintendont only since v1.143
|
|
}
|
|
else if(NINLoaderTime >= mktime(&time))
|
|
NINRev = 135;
|
|
|
|
// v2.200 to 2.207
|
|
strptime("Nov 6 2014.17:33:30", "%b %d %Y %H:%M:%S", &time); // v1.208
|
|
if(ninAutobootChoice && NINLoaderTime < mktime(&time))
|
|
{
|
|
strptime("Oct 31 2014 21:14:47", "%b %d %Y %H:%M:%S", &time); // v1.200
|
|
if(NINLoaderTime >= mktime(&time))
|
|
{
|
|
WindowPrompt(tr("Warning:"), tr("This Nintendont version is not correctly supported. Auto boot disabled."), tr("Ok"));
|
|
ninAutobootChoice = OFF;
|
|
}
|
|
}
|
|
|
|
// v2.259 - disc support
|
|
strptime("Dec 23 2014 17:28:56", "%b %d %Y %H:%M:%S", &time); // v1.259
|
|
if(gameHdr->type == TYPE_GAME_GC_DISC && NINLoaderTime < mktime(&time))
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("To run GameCube games from Disc you need to set the GameCube mode to MIOS in the game settings."), tr("OK"));
|
|
return -1;
|
|
}
|
|
|
|
// v3.304 - Controller.ini is now optional
|
|
strptime("Feb 23 2015 05:32:16", "%b %d %Y %H:%M:%S", &time); // v3.304
|
|
if(NINLoaderTime >= mktime(&time))
|
|
{
|
|
NINRev = 304;
|
|
}
|
|
|
|
|
|
// checks argsboot
|
|
if(ninAutobootChoice)
|
|
{
|
|
u8 *buffer = NULL;
|
|
u32 filesize = 0;
|
|
if(LoadFileToMem(NIN_loader_path, &buffer, &filesize))
|
|
{
|
|
for(u32 i = 0; i < filesize; i += 0x10)
|
|
{
|
|
if((*(u32*)(buffer+i)) == 'args' && (*(u32*)(buffer+i+4)) == 'boot')
|
|
{
|
|
gprintf("NIN: argsboot found at %08x, using arguments instead of Nincfg.bin\n", i);
|
|
NINArgsboot = true;
|
|
break;
|
|
}
|
|
}
|
|
free(buffer);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int choice = WindowPrompt(tr("Warning:"), tr("USBloaderGX couldn't verify Nintendont boot.dol file. Launch this boot.dol anyway?"), tr("Yes"), tr("Cancel"));
|
|
if(choice == 0)
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// needed since v3.354 CFG v4 to still work with old CFG version
|
|
if(NINRev >= 135 && NINRev < 354)
|
|
NIN_cfg_version = 3;
|
|
else if(NINRev >= 354 && NINRev < 358)
|
|
NIN_cfg_version = 4;
|
|
else if(NINRev >= 358 && NINRev < 368)
|
|
NIN_cfg_version = 5;
|
|
else if(NINRev >= 368 && NINRev < 424)
|
|
NIN_cfg_version = 6;
|
|
else if(NINRev >= 424 && NINRev < 431)
|
|
NIN_cfg_version = 7;
|
|
else if(NINRev >= 431 && NINRev < 487)
|
|
NIN_cfg_version = 8;
|
|
else if(NINRev >= 487)
|
|
NIN_cfg_version = 9;
|
|
|
|
|
|
// Check USB device
|
|
if(gameHdr->type != TYPE_GAME_GC_DISC && strncmp(RealPath, "usb", 3) == 0)
|
|
{
|
|
// Check Main GameCube Path location
|
|
if(strncmp(DeviceHandler::PathToFSName(Settings.GameCubePath), "FAT", 3) != 0)
|
|
{
|
|
WindowPrompt(tr("Error:"), fmt(tr("To run GameCube games with %s you need to set your 'Main GameCube Path' to an USB FAT32 partition."),LoaderName), tr("OK"));
|
|
return -1;
|
|
}
|
|
|
|
// Check the partition type
|
|
int USB_partNum = DeviceHandler::PathToDriveType(Settings.GameCubePath)-USB1; // Get partition number across all mounted device
|
|
int USBport_partNum = DeviceHandler::PartitionToPortPartition(USB_partNum); // Get partition position from corresponding USB port
|
|
PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandleFromPartition(USB_partNum); // Open a handle on used USB port
|
|
|
|
// GPT and EBR 0x0F support added on v3.400, primary type was required on old version.
|
|
if(NINRev < 400 && usbHandle->GetPartitionTableType(USBport_partNum) != MBR)
|
|
{
|
|
WindowPrompt(tr("Error:"), fmt(tr("To run GameCube games with %s you need to set your 'Main GameCube Path' on the first primary FAT32 partition."),LoaderName), tr("OK"));
|
|
return -1;
|
|
}
|
|
|
|
// Extended type EBR 0x05 was added in 4.406, only type 0x0F was working from 400 to 405
|
|
if(NINRev > 400 && NINRev < 406 && usbHandle->GetPartitionTableType(USBport_partNum) == EBR && usbHandle->GetPartitionType(USBport_partNum) != 0x0F)
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("Your current GameCube partition is not compatible. Please update Nintendont."), tr("OK"));
|
|
return -1;
|
|
}
|
|
|
|
// check if the partition is the first FAT32 of the drive. ExFAT was added to nintendont 4.x but USBLoaderGX can't list games so no need to check that format.
|
|
bool found = false;
|
|
for(int partition = 0 ; partition <= USBport_partNum; partition++)
|
|
{
|
|
if(strncmp(usbHandle->GetFSName(partition), "FAT", 3) != 0)
|
|
continue;
|
|
|
|
if(partition == USBport_partNum)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!found)
|
|
{
|
|
WindowPrompt(tr("Error:"), fmt(tr("To run GameCube games with %s you need to set your 'Main GameCube Path' on the first primary FAT32 partition."),LoaderName), tr("OK"));
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// Set used device when launching game from disc
|
|
if(gameHdr->type == TYPE_GAME_GC_DISC)
|
|
{
|
|
if(Settings.GameCubeSource >= GC_SOURCE_AUTO && strncmp(Settings.GameCubePath, "usb", 3) == 0)
|
|
{
|
|
if(WindowPrompt("", tr("Which device do you want to use for Nintendont files?"), tr("SD"), tr("USB")) == 1)
|
|
snprintf(RealPath, sizeof(RealPath), "%s:/", DeviceHandler::GetDevicePrefix(Settings.GameCubeSDPath));
|
|
else
|
|
snprintf(RealPath, sizeof(RealPath), "%s:/", DeviceHandler::GetDevicePrefix(Settings.GameCubePath));
|
|
}
|
|
else if(Settings.GameCubeSource == GC_SOURCE_MAIN)
|
|
{
|
|
snprintf(RealPath, sizeof(RealPath), "%s:/", DeviceHandler::GetDevicePrefix(Settings.GameCubePath));
|
|
}
|
|
else
|
|
snprintf(RealPath, sizeof(RealPath), "%s:/", DeviceHandler::GetDevicePrefix(Settings.GameCubeSDPath));
|
|
}
|
|
|
|
|
|
// Check Ocarina and cheat file location. the .gct file need to be located on the same partition than the game.
|
|
if(ocarinaChoice && strcmp(DeviceHandler::GetDevicePrefix(RealPath), DeviceHandler::GetDevicePrefix(Settings.Cheatcodespath)) != 0)
|
|
{
|
|
char path[255], destPath[255];
|
|
int res = -1;
|
|
snprintf(path, sizeof(path), "%s%.6s.gct", Settings.Cheatcodespath, (char *)gameHdr->id);
|
|
snprintf(destPath, sizeof(destPath), "%s:/NINTemp.gct", DeviceHandler::GetDevicePrefix(RealPath));
|
|
|
|
gprintf("NIN: Copying %s to %s \n", path, destPath);
|
|
res = CopyFile(path, destPath);
|
|
if(res < 0)
|
|
{
|
|
gprintf("NIN: Couldn't copy the file. ret %d. Ocarina Disabled\n", res);
|
|
RemoveFile(destPath);
|
|
ocarinaChoice = false;
|
|
}
|
|
}
|
|
|
|
// Check kenobiwii.bin
|
|
if(NINRev < 336 && (ocarinaChoice || (ninDebugChoice && !isWiiU())))
|
|
{
|
|
char kenobiwii_path[30];
|
|
snprintf(kenobiwii_path, sizeof(kenobiwii_path), "%s:/sneek/kenobiwii.bin", DeviceHandler::GetDevicePrefix(RealPath));
|
|
if(!CheckFile(kenobiwii_path))
|
|
{
|
|
// try to copy kenobiwii from the other device
|
|
if(strcmp(Settings.GameCubePath, Settings.GameCubeSDPath) != 0)
|
|
{
|
|
char kenobiwii_srcpath[30];
|
|
|
|
snprintf(kenobiwii_srcpath, sizeof(kenobiwii_srcpath), "%s:/sneek/kenobiwii.bin", strncmp(RealPath, "usb", 3) == 0 ? "sd" : DeviceHandler::GetDevicePrefix(Settings.GameCubePath));
|
|
gprintf("kenobiwii source path = %s \n", kenobiwii_srcpath);
|
|
if(CheckFile(kenobiwii_srcpath))
|
|
{
|
|
if(CopyFile(kenobiwii_srcpath, kenobiwii_path) < 0)
|
|
{
|
|
gprintf("NIN: Couldn't copy %s to %s.\n", kenobiwii_srcpath, kenobiwii_path);
|
|
RemoveFile(kenobiwii_path);
|
|
if(WindowPrompt(tr("Warning:"), fmt(tr("To use ocarina with %s you need the %s file."), LoaderName, kenobiwii_path), tr("Continue"), tr("Cancel")) == 0)
|
|
return -1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gprintf("kenobiwii source path = %s Not found.\n", kenobiwii_srcpath);
|
|
if(WindowPrompt(tr("Warning:"), fmt(tr("To use ocarina with %s you need the %s file."), LoaderName, kenobiwii_path), tr("Continue"), tr("Cancel")) == 0)
|
|
return -1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gprintf("kenobiwii path = %s Not found.\n", kenobiwii_path);
|
|
if(WindowPrompt(tr("Warning:"), fmt(tr("To use ocarina with %s you need the %s file."), LoaderName, kenobiwii_path), tr("Continue"), tr("Cancel")) == 0)
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check controller.ini
|
|
if(ninUSBHIDChoice)
|
|
{
|
|
// Check controller.ini file in priority, then controllers folder, for compatibility with older nintendont versions.
|
|
char controllerini_path[30];
|
|
snprintf(controllerini_path, sizeof(controllerini_path), "%s:/controller.ini", DeviceHandler::GetDevicePrefix(RealPath));
|
|
if(!CheckFile(controllerini_path) && strcmp(Settings.GameCubePath, Settings.GameCubeSDPath) != 0)
|
|
{
|
|
// try to copy controller.ini from the other device
|
|
char controllerini_srcpath[30];
|
|
snprintf(controllerini_srcpath, sizeof(controllerini_srcpath), "%s:/controller.ini", strncmp(RealPath, "usb", 3) == 0 ? "sd" : DeviceHandler::GetDevicePrefix(Settings.GameCubePath));
|
|
gprintf("Controller.ini source path = %s \n", controllerini_srcpath);
|
|
if(CheckFile(controllerini_srcpath))
|
|
{
|
|
if(CopyFile(controllerini_srcpath, controllerini_path) < 0)
|
|
{
|
|
gprintf("NIN: Couldn't copy %s to %s.\n", controllerini_srcpath, controllerini_path);
|
|
RemoveFile(controllerini_path);
|
|
if(NINRev < 304) // HID is always enabled and controller.ini optional since r304
|
|
{
|
|
if(WindowPrompt(tr("Warning:"), fmt(tr("To use HID with %s you need the %s file."), LoaderName, controllerini_path), tr("Continue"), tr("Cancel")) == 0)
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
else // check controllers folder if no controller.ini found on root.
|
|
{
|
|
|
|
// Check gamepath:/controllers/ folder
|
|
snprintf(controllerini_path, sizeof(controllerini_path), "%s:/controllers/", DeviceHandler::GetDevicePrefix(RealPath));
|
|
if(!CheckFile(controllerini_path) && strcmp(Settings.GameCubePath, Settings.GameCubeSDPath) != 0)
|
|
{
|
|
// try to copy controllers folder from the other device
|
|
char controllerini_srcpath[30];
|
|
snprintf(controllerini_srcpath, sizeof(controllerini_srcpath), "%s:/controllers/", strncmp(RealPath, "usb", 3) == 0 ? "sd" : DeviceHandler::GetDevicePrefix(Settings.GameCubePath));
|
|
gprintf("Controllers folder source path = %s \n", controllerini_srcpath);
|
|
if(CheckFile(controllerini_srcpath))
|
|
{
|
|
if(CopyDirectory(controllerini_srcpath, controllerini_path) < 0)
|
|
{
|
|
gprintf("NIN: Couldn't copy %s to %s.\n", controllerini_srcpath, controllerini_path);
|
|
RemoveDirectory(controllerini_path);
|
|
}
|
|
}
|
|
else if(NINRev < 304)
|
|
{
|
|
snprintf(controllerini_path, sizeof(controllerini_path), "%s:/controller.ini", DeviceHandler::GetDevicePrefix(RealPath));
|
|
if(WindowPrompt(tr("Warning:"), fmt(tr("To use HID with %s you need the %s file."), LoaderName, controllerini_path), tr("Continue"), tr("Cancel")) == 0)
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check if game has multi Discs
|
|
bool bootDisc2 = false;
|
|
if(multiDiscChoice && gameHdr->type != TYPE_GAME_GC_DISC && gameHdr->disc_no == 0)
|
|
{
|
|
char disc2Path[255];
|
|
snprintf(disc2Path, sizeof(disc2Path), "%s", RealPath);
|
|
char *pathPtr = strrchr(disc2Path, '/');
|
|
if(pathPtr) *pathPtr = 0;
|
|
snprintf(disc2Path + strlen(disc2Path), sizeof(disc2Path) - strlen(disc2Path), "/disc2.iso");
|
|
if(CheckFile(disc2Path))
|
|
{
|
|
int choice = WindowPrompt(gameHdr->title, tr("This game has multiple discs. Please select the disc to launch."), tr("Disc 1"), tr("Disc 2"), tr("Cancel"));
|
|
if(choice == 0)
|
|
return -1;
|
|
else if(choice == 2)
|
|
bootDisc2 = true;
|
|
}
|
|
}
|
|
const char *gcPath = strchr(RealPath, '/');
|
|
if(!gcPath) gcPath = "";
|
|
|
|
char gamePath[255];
|
|
snprintf(gamePath, sizeof(gamePath), "%s", gcPath);
|
|
|
|
if(bootDisc2)
|
|
{
|
|
char *pathPtr = strrchr(gamePath, '/');
|
|
if(pathPtr) *pathPtr = 0;
|
|
snprintf(gamePath + strlen(gamePath), sizeof(gamePath) - strlen(gamePath), "/disc2.iso");
|
|
}
|
|
|
|
if(gameHdr->type == TYPE_GAME_GC_DISC)
|
|
{
|
|
snprintf(gamePath, sizeof(gamePath), "di");
|
|
}
|
|
|
|
|
|
// Nintendont Config file settings
|
|
NIN_CFG *nin_config = NULL;
|
|
nin_config = (NIN_CFG *)MEM2_alloc(sizeof(NIN_CFG));
|
|
if(!nin_config)
|
|
{
|
|
gprintf("Not enough memory to create nincfg.bin file.\n");
|
|
WindowPrompt(tr("Error:"), tr("Could not write file."), tr("OK"));
|
|
return -1;
|
|
}
|
|
|
|
memset(nin_config, 0, sizeof(NIN_CFG));
|
|
|
|
// Magic and CFG_Version for Nintendont
|
|
nin_config->Magicbytes = NIN_MAGIC;
|
|
nin_config->Version = NIN_cfg_version;
|
|
|
|
|
|
// Game path
|
|
strncpy(nin_config->GamePath, gamePath, sizeof(nin_config->GamePath));
|
|
|
|
// setup cheat and path
|
|
if(ocarinaChoice)
|
|
{
|
|
// Check if the .gct folder is on the same partition than the game, if not load the temporary .gct file.
|
|
if(strcmp(DeviceHandler::GetDevicePrefix(RealPath), DeviceHandler::GetDevicePrefix(Settings.Cheatcodespath)) == 0)
|
|
{
|
|
const char *CheatPath = strchr(Settings.Cheatcodespath, '/');
|
|
if(!CheatPath) CheatPath = "";
|
|
snprintf(nin_config->CheatPath, sizeof(nin_config->CheatPath), "%s%.6s.gct", CheatPath, (char *)gameHdr->id);
|
|
}
|
|
else
|
|
{
|
|
snprintf(nin_config->CheatPath, sizeof(nin_config->CheatPath), "/NINTemp.gct");
|
|
}
|
|
|
|
nin_config->Config |= NIN_CFG_CHEATS | NIN_CFG_CHEAT_PATH;
|
|
gprintf("NIN: Loading cheat %s\n", nin_config->CheatPath);
|
|
}
|
|
|
|
|
|
// Set other settings
|
|
if(ninDebugChoice && !isWiiU()) // only on Wii
|
|
nin_config->Config |= ninDebugChoice == ON ? NIN_CFG_DEBUGGER : NIN_CFG_DEBUGGER | NIN_CFG_DEBUGWAIT;
|
|
if(ninMCEmulationChoice)
|
|
nin_config->Config |= NIN_CFG_MEMCARDEMU;
|
|
if(ninWidescreenChoice)
|
|
nin_config->Config |= NIN_CFG_FORCE_WIDE;
|
|
if(ninProgressivePatch)
|
|
{
|
|
nin_config->Config |= NIN_CFG_FORCE_PROG;
|
|
nin_config->VideoMode |= NIN_VID_PROG;
|
|
}
|
|
if(ninAutobootChoice)
|
|
nin_config->Config |= NIN_CFG_AUTO_BOOT;
|
|
if(ninUSBHIDChoice)
|
|
nin_config->Config |= NIN_CFG_HID; // auto enabled by nintendont v2.152 and less on vWii
|
|
if(ninOSReportChoice)
|
|
nin_config->Config |= NIN_CFG_OSREPORT;
|
|
if(strncmp(RealPath, "usb", 3) == 0)
|
|
nin_config->Config |= NIN_CFG_USB; // r40+
|
|
if(ninLEDChoice)
|
|
nin_config->Config |= NIN_CFG_LED; // r45+
|
|
if(ninLogChoice)
|
|
nin_config->Config |= NIN_CFG_LOG; // v1.109+
|
|
if(ninMCEmulationChoice == NIN_MC_MULTI)
|
|
nin_config->Config |= NIN_CFG_MC_MULTI; // v1.135+
|
|
if(ninNativeSIChoice)
|
|
nin_config->Config |= NIN_CFG_NATIVE_SI; // v2.189+
|
|
if(ninWiiUWideChoice)
|
|
nin_config->Config |= NIN_CFG_WIIU_WIDE; // v2.258+
|
|
if(ninArcadeModeChoice)
|
|
nin_config->Config |= NIN_CFG_ARCADE_MODE; // v4.424+ Triforce Arcade Mode
|
|
if (ninCCRumbleChoice)
|
|
nin_config->Config |= NIN_CFG_CC_RUMBLE; // v4.431+ Classic Controller Rumble
|
|
if (ninSkipIPLChoice)
|
|
nin_config->Config |= NIN_CFG_SKIP_IPL; // v4.435+ Skip Gamecube BIOS
|
|
|
|
// Max Pads
|
|
nin_config->MaxPads = ninMaxPadsChoice; // NIN_CFG_VERSION 2 r42
|
|
|
|
// GameID for MCEmu
|
|
memcpy(&nin_config->GameID, gameHdr->id, 4); // NIN_CFG_VERSION 2 r83
|
|
|
|
// GameID for Video mode DiscDefault
|
|
memcpy((u8 *)Disc_ID, gameHdr->id, 6);
|
|
DCFlushRange((u8 *)Disc_ID, 6);
|
|
|
|
// Memory Card Emulation Blocs size with NIN_CFG v3
|
|
if(NIN_cfg_version == 3)
|
|
nin_config->MemCardBlocks = ninMCSizeChoice; // NIN_CFG_VERSION 3 v1.135
|
|
// Memory Card Emulation Blocs size + Aspect ratio with NIN_CFG v4
|
|
else if(NIN_cfg_version >= 4)
|
|
{
|
|
nin_config->MemCardBlocksV4 = ninMCSizeChoice; // NIN_CFG_VERSION 4 v3.354
|
|
nin_config->VideoScale = ninVideoScale; // v3.354+
|
|
nin_config->VideoOffset = ninVideoOffset; // v3.354+
|
|
}
|
|
|
|
// Remove data read speed limiter
|
|
if(NIN_cfg_version >= 5 && ninRemlimitChoice)
|
|
nin_config->Config |= NIN_CFG_REMLIMIT;
|
|
|
|
// BBA emulation
|
|
if (NIN_cfg_version >= 9 && ninBBAChoice)
|
|
nin_config->Config |= NIN_CFG_BBA_EMU; // v6.487+
|
|
|
|
// BBA network profile
|
|
if(NIN_cfg_version >= 9 && ninBBAChoice && !isWiiU())
|
|
nin_config->NetworkProfile = ninBBAProfileChoice; // v6.487+
|
|
|
|
// Setup Video Mode
|
|
if(ninVideoChoice == DML_VIDEO_NONE) // No video mode changes
|
|
{
|
|
nin_config->VideoMode = NIN_VID_NONE;
|
|
}
|
|
else
|
|
{
|
|
if(ninVideoChoice == DML_VIDEO_AUTO) // Auto select video mode
|
|
{
|
|
Disc_SelectVMode(VIDEO_MODE_DISCDEFAULT, false, NULL, &nin_config->VideoMode);
|
|
nin_config->VideoMode = NIN_VID_AUTO;
|
|
}
|
|
else // Force user choice
|
|
{
|
|
Disc_SelectVMode(ninVideoChoice-1, false, NULL, &nin_config->VideoMode);
|
|
if(nin_config->VideoMode & NIN_VID_FORCE_MASK)
|
|
nin_config->VideoMode |= NIN_VID_FORCE;
|
|
|
|
if (ninDeflickerChoice)
|
|
nin_config->VideoMode |= NIN_VID_FORCE_DF; // v2.208+
|
|
|
|
if (ninPal50PatchChoice && (nin_config->VideoMode & NIN_VID_FORCE_PAL50))
|
|
nin_config->VideoMode |= NIN_VID_PATCH_PAL50; // v3.368+
|
|
|
|
if(nin_config->VideoMode & NIN_VID_PROG)
|
|
nin_config->Config |= NIN_CFG_FORCE_PROG; // Set Force_PROG bit in Config
|
|
}
|
|
Disc_SetVMode();
|
|
}
|
|
|
|
gprintf("NIN: Active device %s\n", nin_config->Config & NIN_CFG_USB ? "USB" : "SD");
|
|
gprintf("NIN: config 0x%08x\n", nin_config->Config);
|
|
gprintf("NIN: Video mode 0x%08x\n", nin_config->VideoMode);
|
|
|
|
// Set game language setting
|
|
if(languageChoice >= GC_ENGLISH && languageChoice <= GC_DUTCH)
|
|
{
|
|
nin_config->Language = languageChoice;
|
|
}
|
|
else // console default or other languages
|
|
{
|
|
nin_config->Language = NIN_LAN_AUTO;
|
|
if(CONF_GetLanguage() >= CONF_LANG_ENGLISH && CONF_GetLanguage() <= CONF_LANG_DUTCH)
|
|
{
|
|
nin_config->Language = CONF_GetLanguage()-1;
|
|
}
|
|
}
|
|
gprintf("NIN: Language 0x%08x \n", nin_config->Language);
|
|
|
|
|
|
// if WiiVC, force creation and use of nincfg.bin file to fix a nintendont bug if HID is connected before launching it.
|
|
if(isWiiVC)
|
|
{
|
|
ninSettingsChoice = ON;
|
|
NINArgsboot = OFF;
|
|
}
|
|
|
|
// Delete existing nincfg.bin files
|
|
if(ninSettingsChoice == OFF)
|
|
{
|
|
char NINCfgPath[17];
|
|
|
|
// Nintendont loader partition
|
|
snprintf(NINCfgPath, sizeof(NINCfgPath), "%s:/nincfg.bin", DeviceHandler::GetDevicePrefix(NIN_loader_path));
|
|
RemoveFile(NINCfgPath);
|
|
|
|
// game partition
|
|
if(strncmp(NINCfgPath, RealPath, 4) != 0)
|
|
{
|
|
snprintf(NINCfgPath, sizeof(NINCfgPath), "%s:/nincfg.bin", DeviceHandler::GetDevicePrefix(RealPath));
|
|
RemoveFile(NINCfgPath);
|
|
}
|
|
|
|
}
|
|
else if(ninSettingsChoice == ON || !NINArgsboot)
|
|
{
|
|
// Nintendont Config file path
|
|
char NINCfgPath[17];
|
|
snprintf(NINCfgPath, sizeof(NINCfgPath), "%s:/nincfg.bin", DeviceHandler::GetDevicePrefix(NIN_loader_path));
|
|
gprintf("NIN: Cfg path : %s \n", NINCfgPath);
|
|
|
|
//write config file to nintendont's partition root.
|
|
FILE *fp = fopen(NINCfgPath, "wb");
|
|
if (fp)
|
|
{
|
|
fwrite (nin_config , sizeof(char), sizeof(NIN_CFG), fp);
|
|
fclose(fp);
|
|
}
|
|
else
|
|
{
|
|
gprintf("Could not open NINCfgPath in write mode");
|
|
int choice = WindowPrompt(tr("Warning:"), tr("USBloaderGX couldn't write Nintendont config file. Launch Nintendont anyway?"), tr("Yes"), tr("Cancel"));
|
|
if(choice == 0)
|
|
return -1;
|
|
}
|
|
|
|
// Copy Nintendont Config file to game path
|
|
if(strncmp(NINCfgPath, RealPath, 2) != 0)
|
|
{
|
|
char NINDestPath[17];
|
|
snprintf(NINDestPath, sizeof(NINDestPath), "%s:/nincfg.bin", DeviceHandler::GetDevicePrefix(RealPath));
|
|
gprintf("NIN: Copying %s to %s...", NINCfgPath, NINDestPath);
|
|
if(CopyFile(NINCfgPath, NINDestPath) < 0)
|
|
{
|
|
gprintf("\nError: Couldn't copy %s to %s.\n", NINCfgPath, NINDestPath);
|
|
RemoveFile(NINDestPath);
|
|
if(WindowPrompt(tr("Warning:"), tr("USBloaderGX couldn't write Nintendont config file. Launch Nintendont anyway?"), tr("Yes"), tr("Cancel")) == 0)
|
|
return -1;
|
|
}
|
|
gprintf("done\n");
|
|
}
|
|
}
|
|
|
|
if(NINArgsboot)
|
|
{
|
|
// initialize homebrew and arguments
|
|
u8 *buffer = NULL;
|
|
u32 filesize = 0;
|
|
LoadFileToMem(NIN_loader_path, &buffer, &filesize);
|
|
if(!buffer)
|
|
{
|
|
return -1;
|
|
}
|
|
FreeHomebrewBuffer();
|
|
CopyHomebrewMemory(buffer, 0, filesize);
|
|
|
|
AddBootArgument(NIN_loader_path);
|
|
AddBootArgument((char*)nin_config, sizeof(NIN_CFG));
|
|
|
|
// Launch Nintendont
|
|
return !(BootHomebrewFromMem() < 0);
|
|
}
|
|
else
|
|
{
|
|
// Launch Nintendont
|
|
return !(BootHomebrew(NIN_loader_path) < 0);
|
|
}
|
|
}
|
|
|
|
int GameBooter::BootNeek(struct discHdr *gameHdr)
|
|
{
|
|
struct discHdr gameHeader;
|
|
memcpy(&gameHeader, gameHdr, sizeof(struct discHdr));
|
|
|
|
GameCFG * game_cfg = GameSettings.GetGameCFG(gameHdr->id);
|
|
u8 ocarinaChoice = game_cfg->ocarina == INHERIT ? Settings.ocarina : game_cfg->ocarina;
|
|
u64 returnToChoice = game_cfg->returnTo;
|
|
const char *NandEmuPath = game_cfg->NandEmuPath.size() == 0 ? Settings.NandEmuChanPath : game_cfg->NandEmuPath.c_str();
|
|
bool autoboot = true;
|
|
bool NK2O_isInstalled = false;
|
|
char tempPath[100] = "";
|
|
int ret = -1;
|
|
|
|
// Check all settings first before loading kernel
|
|
|
|
// Check kernel.bin
|
|
int neekMode = neekIsNeek2o(NandEmuPath); // -1 = kernel.bin not found, 0 = neek, 1 = neek2o
|
|
if(neekMode == -1)
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("Neek kernel file not found."), tr("OK"));
|
|
return -1;
|
|
}
|
|
if(neekMode == 0)
|
|
{
|
|
if(WindowPrompt(tr("Warning:"), tr("Current neek files are not neek2o. Game autoboot disabled."), tr("Continue"), tr("Cancel")) == 0)
|
|
return -1;
|
|
autoboot = false;
|
|
}
|
|
|
|
// Set current EmuNAND path as default for neek2o.
|
|
if(neekMode == 1)
|
|
{
|
|
ret = neek2oSetNAND(NandEmuPath);
|
|
gprintf("NEEK: Setting EmuNAND in nandcfg.bin : %d \n", ret);
|
|
if(ret < 0)
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("Neek NAND path selection failed."), tr("OK"));
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// check and prepare EmuNAND path for neek
|
|
char neekNandPath[256] = "";
|
|
neekPathFormat(neekNandPath, NandEmuPath, sizeof(neekNandPath));
|
|
|
|
// check if the nand path is compatible with current neek mode.
|
|
if(neekMode == 0 && strlen(neekNandPath) > 0)
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("You need neek2o to load EmuNAND from sub-folders."), tr("OK"));
|
|
return -1;
|
|
}
|
|
|
|
// Check if emuNAND path is on SD
|
|
if(neekMode == 1 && isWiiU() && strncmp(NandEmuPath, "sd", 2) == 0) // neek2o on SD is not supported with the vWii leaked version of neek2o. Users could use it on Wii too, but they should be using r96.
|
|
{
|
|
if(WindowPrompt(tr("Warning:"), tr("Neek2o does not support 'Emulated NAND Channel Path' on SD! Please setup Uneek2o instead."), tr("Continue"), tr("Cancel")) == 0)
|
|
return -1;
|
|
}
|
|
|
|
// check partition compatibility - TODO : confirm incompatibility with each check
|
|
|
|
// Check if EmuNAND partition is on USB devices
|
|
if(strncmp(NandEmuPath, "usb", 3) == 0)
|
|
{
|
|
// Todo: add uStealth'd HDD check here, might need neek version detection too.
|
|
|
|
// Check partition format // Assume SD is always FAT32
|
|
if(strncmp(DeviceHandler::PathToFSName(NandEmuPath), "FAT", 3) != 0)
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("To use neek you need to set your 'Emulated NAND Channel Path' to a FAT32 partition."), tr("OK"));
|
|
return -1;
|
|
}
|
|
|
|
// Check if the partition is the first primary partition on the drive - TODO : verify if it also needs to be the first partition of the drive.
|
|
bool found = false;
|
|
int USB_partNum = DeviceHandler::PathToDriveType(NandEmuPath)-USB1;
|
|
int USBport_partNum = DeviceHandler::PartitionToPortPartition(USB_partNum);
|
|
int usbport = DeviceHandler::PartitionToUSBPort(USB_partNum);
|
|
PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandleFromPartition(USB_partNum);
|
|
for(int partition = 0 ; partition <= USBport_partNum; partition++)
|
|
{
|
|
if(usbHandle->GetPartitionTableType(partition) != MBR)
|
|
continue;
|
|
|
|
if(partition == USBport_partNum)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!found)
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("To use neek you need to set your 'Emulated NAND Channel Path' on the first primary partition of the Hard Drive."), tr("OK"));
|
|
return -1;
|
|
}
|
|
|
|
// Check HDD sector size. Only 512 bytes/sector is supported by neek?
|
|
if(neekMode == 0 && hdd_sector_size[usbport] != BYTES_PER_SECTOR) // neek2o supports 3TB+ HDD
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("To use neek you need to use a 512 bytes/sector Hard Drive."), tr("OK"));
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// Set ocarina file.
|
|
if(ocarinaChoice)
|
|
{
|
|
if(WindowPrompt(tr("Warning:"), tr("Ocarina is not supported with neek2o yet. Launch game anyway?"), tr("Continue"), tr("Cancel")) == 0)
|
|
return -1;
|
|
}
|
|
|
|
if(!returnToChoice)
|
|
{
|
|
// delete residual "return to" file if last shutdown was unclean.
|
|
snprintf(tempPath, sizeof(tempPath), "%s:/sneek/reload.sys", DeviceHandler::GetDevicePrefix(NandEmuPath));
|
|
if(CheckFile(tempPath))
|
|
RemoveFile(tempPath);
|
|
}
|
|
else
|
|
{
|
|
snprintf(tempPath, sizeof(tempPath), "%s/title/00010001/4e4b324f/content/title.tmd", NandEmuPath);
|
|
if(CheckFile(tempPath))
|
|
NK2O_isInstalled = true;
|
|
}
|
|
|
|
// Every checks passed successfully. Continue execution.
|
|
|
|
// Load neek kernel.bin
|
|
if(neekLoadKernel(NandEmuPath) == false)
|
|
{
|
|
WindowPrompt(tr("Error:"), tr("Neek kernel loading failed."), tr("OK"));
|
|
return -1;
|
|
}
|
|
|
|
// all is good so far, exit the loader, set the settings and boot neek.
|
|
ExitApp();
|
|
|
|
// Set Neek2o settings
|
|
NEEK_CFG *neek_config = (NEEK_CFG *) NEEK_CONFIG_ADDRESS;
|
|
memset(neek_config, 0, sizeof(NEEK_CFG));
|
|
|
|
// Magic and version for Neek2o
|
|
neek_config->magic = NEEK_MAGIC;
|
|
|
|
// Set NAND path
|
|
snprintf(neek_config->nandpath, sizeof(neek_config->nandpath), "%s", neekNandPath);
|
|
neek_config->config |= NCON_EXT_NAND_PATH ; // specify a nand path in case default NAND set in nandcfg.bin failed
|
|
// neek_config->config |= NCON_HIDE_EXT_PATH; // set nand path as temporary (attention: "return to" loads channel from the default NAND path)
|
|
|
|
// Set TitleID to return to
|
|
if(autoboot && returnToChoice)
|
|
{
|
|
// Todo : allow user to select the channel to return to.
|
|
if(NK2O_isInstalled)
|
|
{
|
|
neek_config->returnto = TITLE_ID(0x00010001, 'NK2O'); // Currently forced to NK2O user channel
|
|
neek_config->config |= NCON_EXT_RETURN_TO; // enable "return to" patch
|
|
}
|
|
|
|
if(isWiiU())
|
|
{
|
|
neek_config->returnto = TITLE_ID(0x00010002, 'HCVA'); // Currently forced to "Return to WiiU" system channel
|
|
neek_config->config |= NCON_EXT_RETURN_TO; // enable "return to" patch
|
|
}
|
|
}
|
|
|
|
// Set GameID - Channels
|
|
if(autoboot && gameHeader.type == TYPE_GAME_EMUNANDCHAN)
|
|
neek_config->titleid = gameHeader.tid;
|
|
|
|
// Set GameID - Wii ISO
|
|
else if(autoboot && (gameHeader.type == TYPE_GAME_WII_IMG || gameHeader.type == TYPE_GAME_WII_DISC)) // This autoobot method doesn't work in neek2o r96
|
|
{
|
|
neek_config->gamemagic = 0x5d1c9ea3; // Wii game
|
|
neek_config->gameid = (u32)gameHeader.id; // wbfs GameID4 to autoboot
|
|
neek_config->config |= NCON_EXT_BOOT_GAME; // Boot di Game
|
|
}
|
|
|
|
// Set GameID - GameCube ISO
|
|
else if(autoboot && (gameHeader.type == TYPE_GAME_GC_IMG || gameHdr->type == TYPE_GAME_GC_EXTRACTED)) // not implemented yet
|
|
{
|
|
neek_config->gamemagic = 0xC2339F3D; // gamecube games
|
|
neek_config->gameid = (u32)gameHeader.id; // GameCube GameID4 to autoboot
|
|
neek_config->config |= NCON_EXT_BOOT_GAME; // Boot di Game
|
|
|
|
// set DML setttings in Neek config2
|
|
// see how to boot neek for DM/L games
|
|
}
|
|
|
|
//set a custom di folder
|
|
//snprintf(neek_config->dipath, sizeof(neek_config->dipath), "/sneek/vwii"); // Set path for di.bin and diconfig.bin
|
|
//neek_config->config |= NCON_EXT_DI_PATH; // Use custom di path
|
|
|
|
DCFlushRange(neek_config, sizeof(NEEK_CFG));
|
|
|
|
gprintf("NEEK: Settings:");
|
|
hexdump((u8*) NEEK_CONFIG_ADDRESS, sizeof(NEEK_CFG));
|
|
|
|
if(neekBoot() == -1)
|
|
Sys_BackToLoader();
|
|
return 0;
|
|
}
|
|
|
|
void GameBooter::PatchSram(int language, bool patchVideoMode, bool progressive)
|
|
{
|
|
syssram *sram = __SYS_LockSram();
|
|
|
|
// Setup language flag
|
|
if(language >= GC_ENGLISH && language <= GC_DUTCH)
|
|
{
|
|
sram->lang = language;
|
|
}
|
|
else // console default
|
|
{
|
|
sram->lang = GC_ENGLISH;
|
|
if(CONF_GetLanguage() >= CONF_LANG_ENGLISH && CONF_GetLanguage() <= CONF_LANG_DUTCH)
|
|
{
|
|
sram->lang = CONF_GetLanguage()-1;
|
|
}
|
|
}
|
|
gprintf("Sram: Language set to 0x%02x\n", sram->lang);
|
|
|
|
// Setup Video mode flags
|
|
if(patchVideoMode)
|
|
{
|
|
if(progressive)
|
|
sram->flags |= 0x80; //set progressive flag
|
|
else
|
|
sram->flags &= 0x7F; //clear progressive flag
|
|
|
|
if (*Video_Mode == VI_NTSC)
|
|
{
|
|
sram->flags &= ~1; // Clear bit 0 to set the video mode to NTSC
|
|
sram->ntd &= 0xBF; //clear pal60 flag
|
|
}
|
|
else
|
|
{
|
|
sram->flags |= 1; // Set bit 0 to set the video mode to PAL
|
|
sram->ntd |= 0x40; //set pal60 flag
|
|
}
|
|
|
|
gprintf("Sram: flags set to 0x%02x\n", sram->flags);
|
|
gprintf("Sram: ntd set to 0x%02x\n", sram->ntd);
|
|
}
|
|
|
|
__SYS_UnlockSram(1); // 1 -> write changes
|
|
while(!__SYS_SyncSram())
|
|
usleep(100);
|
|
|
|
|
|
// Log Sram's first 20 bytes
|
|
/* char srambuff[64];
|
|
sram = __SYS_LockSram();
|
|
memcpy(srambuff, sram, 20);
|
|
__SYS_UnlockSram(0);
|
|
|
|
int i;
|
|
gprintf("SRAM Hex View\n\n");
|
|
gprintf(" \t\t 0 1 2 3 4 5 6 7 8 9 A B C D E F\n");
|
|
for (i=0;i<20;i++)
|
|
{
|
|
if( (i%16) == 0 )
|
|
gprintf("\n0x%d0h\t\t", i/16);
|
|
|
|
gprintf("%02X ", srambuff[i]);
|
|
}
|
|
*/
|
|
}
|