usbloadergx/source
giantpune eea639c177 remove "test" tooltip from gamewall
fix TXTcheatpath not being saved

made prompt and call you an idiot if you try to load in image that has bad dimensions.

added stuff from the cheat menu to be translatable 

maybe fixed an issue with cheatcode names being too long and running on/off out of site

un comment sam & max fix.  we were under the impression that it only worked from disc but somebody said that it is working from USB also with ios rev 10 or 13a.  i have left out the ios checks to see if it works with any ios and also it is only on if the game ID matches one of the two listed on wiiboxart.com for this game.

drink a beer
2009-06-25 12:47:09 +00:00
..
fonts new Tooltip-Handling, change Widescreen-sizing to mathematically correct value (0.75 alias 1.333), new Clock-Font 2009-05-07 22:46:54 +00:00
images added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu. 2009-06-24 07:33:31 +00:00
language change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
libwbfs *Reverting some stuff to the OLD way before new IOS222 2009-06-13 23:39:42 +00:00
libwiigui remove "test" tooltip from gamewall 2009-06-25 12:47:09 +00:00
mload *Added Block IOS Reload option to GameSettings (which was in our Loader all the time since i implemented 222 and wasn't used lol) 2009-06-18 16:09:45 +00:00
network *Fixed GameSettings not being saved right 2009-06-17 20:44:00 +00:00
patches *Fixed Ocarina giving blackscreen 2009-06-14 12:59:38 +00:00
prompts change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
settings remove "test" tooltip from gamewall 2009-06-25 12:47:09 +00:00
sounds -edited some graphics 2009-05-19 09:48:36 +00:00
unzip Added support to read game information from xml. The first draft of the xml is in the downloads section of googlecode. Put the file (still zipped) in your titles.txt path. then highlite a game and press 2 to view stuff about the game. If a synopsis exists for that game in the file, you can see it by pressing a. Currently only 1 game has a synopsis. 2009-06-09 05:20:49 +00:00
usbloader remove "test" tooltip from gamewall 2009-06-25 12:47:09 +00:00
xml Made 002fix automatic when anti-002 is turned on. Didn't test it at all. If it breaks games it can be reverted. 2009-06-20 10:10:40 +00:00
audio.cpp *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
audio.h *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
cheatmenu.cpp remove "test" tooltip from gamewall 2009-06-25 12:47:09 +00:00
cheatmenu.h added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu. 2009-06-24 07:33:31 +00:00
data1 Set up 3rd tab in settings screen for any other settings. Added new images for tabs.(NeoRame). Did some housekeeping with the code. 2009-05-11 19:55:14 +00:00
fatmounter.c *Fixed Ocarina giving blackscreen 2009-06-14 12:59:38 +00:00
fatmounter.h * little changes 2009-06-13 12:56:24 +00:00
filelist.h added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu. 2009-06-24 07:33:31 +00:00
FreeTypeGX.cpp change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
FreeTypeGX.h change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
gct.cpp added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu. 2009-06-24 07:33:31 +00:00
gct.h added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu. 2009-06-24 07:33:31 +00:00
input.cpp *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
input.h *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
listfiles.c change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
listfiles.h change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
main.cpp change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
main.h *Sorting files a bit 2009-06-13 00:24:36 +00:00
menu.cpp remove "test" tooltip from gamewall 2009-06-25 12:47:09 +00:00
menu.h *Sorting files a bit 2009-06-13 00:24:36 +00:00
oggplayer.c *Changes to the OGG thread handling 2009-06-13 21:10:37 +00:00
oggplayer.h *Added new custom backgroundmusic Menu (the music has to be in OGG Format. if you remove the path to the music the standard of the GUi is loaded right now) 2009-05-20 00:03:43 +00:00
stub.S Set up 3rd tab in settings screen for any other settings. Added new images for tabs.(NeoRame). Did some housekeeping with the code. 2009-05-11 19:55:14 +00:00
sys.cpp *Reverting some stuff to the OLD way before new IOS222 2009-06-13 23:39:42 +00:00
sys.h *Found and fixed bug in the CleanUpTest source 2009-06-04 22:13:39 +00:00
video.cpp *Sorting files a bit 2009-06-13 00:24:36 +00:00
video.h Changed the game grid just a little bit. Press up/down to change the number of rows. if you have less that 42 or 16 games it wont let you use 3 or 2 rows respectively. ( at least that was the plan. it may not work that way.) 2009-06-10 10:05:43 +00:00
wpad.c *added a little screensaver which depends on the wiimote timeout (for now set to 300 seconds) 2009-06-18 07:36:23 +00:00
wpad.h *added a little screensaver which depends on the wiimote timeout (for now set to 300 seconds) 2009-06-18 07:36:23 +00:00