usbloadergx/source/usbloader/disc.c
giantpune eea639c177 remove "test" tooltip from gamewall
fix TXTcheatpath not being saved

made prompt and call you an idiot if you try to load in image that has bad dimensions.

added stuff from the cheat menu to be translatable 

maybe fixed an issue with cheatcode names being too long and running on/off out of site

un comment sam & max fix.  we were under the impression that it only worked from disc but somebody said that it is working from USB also with ios rev 10 or 13a.  i have left out the ios checks to see if it works with any ios and also it is only on if the game ID matches one of the two listed on wiiboxart.com for this game.

drink a beer
2009-06-25 12:47:09 +00:00

404 lines
8.7 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include <ogc/lwp_watchdog.h>
#include <wiiuse/wpad.h>
#include "patches/fst.h"
#include "apploader.h"
#include "disc.h"
#include "video.h"
#include "wdvd.h"
#include "alternatedol.h"
/* Constants */
#define PTABLE_OFFSET 0x40000
#define WII_MAGIC 0x5D1C9EA3
/* Disc pointers */
static u32 *buffer = (u32 *)0x93000000;
static u8 *diskid = (u8 *)0x80000000;
static char gameid[8];
void __Disc_SetLowMem(void)
{
*(vu32 *)0x80000020 = 0x0D15EA5E; // Standard Boot Code
*(vu32 *)0x80000024 = 0x00000001; // Version
*(vu32 *)0x80000030 = 0x00000000; // Arena Low
*(vu32 *)0x800000F4 = 0x817E5480; // BI2
*(vu32 *)0x800000F8 = 0x0E7BE2C0; // Console Bus Speed
*(vu32 *)0x800000FC = 0x2B73A840; // Console CPU Speed
/* Setup low memory */
*(vu32 *)0x80000060 = 0x38A00040;
*(vu32 *)0x800000E4 = 0x80431A80;
*(vu32 *)0x800000EC = 0x81800000; // Dev Debugger Monitor Address
*(vu32 *)0x800000F0 = 0x01800000; // Simulated Memory Size
//If the game is sam & max: season 1 put this shit in
char tempTxt[10];
snprintf (tempTxt,sizeof(tempTxt),"%c%c%c%c%c%c", gameid[0], gameid[1], gameid[2], gameid[3], gameid[4], gameid[5]);
if ((strcmp(tempTxt,"R3XE6U")==0)||
(strcmp(tempTxt,"R3XP6V")==0))/*&&
(IOS_GetVersion()==249)&&
((IOS_GetRevision()==10)||(IOS_GetRevision()==13)) I left out the ios check to see if works with other ios versions.*/
{*(vu32*)0x80003184 = 0x80000000;} // Game ID Address
/* Copy disc ID */
memcpy((void *)0x80003180, (void *)0x80000000, 4);
/* Flush cache */
DCFlushRange((void *)0x80000000, 0x3F00);
}
void __Disc_SetVMode(u8 videoselected)
{
GXRModeObj *vmode = NULL;
u32 progressive, tvmode, vmode_reg = 0;
/* Get video mode configuration */
progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
tvmode = CONF_GetVideo();
/* Select video mode register */
switch (tvmode) {
case CONF_VIDEO_PAL:
vmode_reg = (CONF_GetEuRGB60() > 0) ? 5 : 1;
break;
case CONF_VIDEO_MPAL:
vmode_reg = 4;
break;
case CONF_VIDEO_NTSC:
vmode_reg = 0;
break;
}
switch (videoselected) {
case 0:
/* Select video mode */
switch(diskid[3]) {
/* PAL */
case 'D':
case 'F':
case 'P':
case 'X':
case 'Y':
if (tvmode != CONF_VIDEO_PAL) {
vmode_reg = 5;
vmode = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
}
break;
/* NTSC or unknown */
case 'E':
case 'J':
if (tvmode != CONF_VIDEO_NTSC) {
vmode_reg = 0;
vmode = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf;
}
break;
}
break;
case 1:
vmode = &TVPal528IntDf;
vmode_reg = (vmode->viTVMode) >> 2;
break;
case 2:
progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
vmode = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
vmode_reg = (vmode->viTVMode) >> 2;
break;
case 3:
progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
vmode = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf;
vmode_reg = (vmode->viTVMode) >> 2;
break;
case 4:
// vmode = VIDEO_GetPreferredMode(NULL);
break;
}
/* Set video mode register */
*(vu32 *)0x800000CC = vmode_reg;
/* Set video mode */
if (vmode) {
VIDEO_Configure(vmode);
/* Setup video */
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if (vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
}
}
void __Disc_SetTime(void)
{
/* Extern */
extern void settime(u64);
/* Set proper time */
settime(secs_to_ticks(time(NULL) - 946684800));
}
s32 __Disc_FindPartition(u64 *outbuf)
{
u64 offset = 0, table_offset = 0;
u32 cnt, nb_partitions;
s32 ret;
/* Read partition info */
ret = WDVD_UnencryptedRead(buffer, 0x20, PTABLE_OFFSET);
if (ret < 0)
return ret;
/* Get data */
nb_partitions = buffer[0];
table_offset = buffer[1] << 2;
/* Read partition table */
ret = WDVD_UnencryptedRead(buffer, 0x20, table_offset);
if (ret < 0)
return ret;
/* Find game partition */
for (cnt = 0; cnt < nb_partitions; cnt++) {
u32 type = buffer[cnt * 2 + 1];
/* Game partition */
if(!type)
offset = buffer[cnt * 2] << 2;
}
/* No game partition found */
if (!offset)
return -1;
/* Set output buffer */
*outbuf = offset;
return 0;
}
s32 Disc_Init(void)
{
/* Init DVD subsystem */
return WDVD_Init();
}
s32 Disc_Open(void)
{
s32 ret;
/* Reset drive */
ret = WDVD_Reset();
if (ret < 0)
return ret;
/* Read disc ID */
return WDVD_ReadDiskId(diskid);
}
s32 Disc_Wait(void)
{
u32 cover = 0;
s32 ret;
/* Wait for disc */
while (!(cover & 0x2)) {
/* Get cover status */
ret = WDVD_GetCoverStatus(&cover);
if (ret < 0)
return ret;
}
return 0;
}
s32 Disc_SetUSB(u8 *id)
{
/* Set USB mode */
return WDVD_SetUSBMode(id);
}
s32 Disc_ReadHeader(void *outbuf)
{
/* Read disc header */
return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0);
}
s32 Disc_IsWii(void)
{
struct discHdr *header = (struct discHdr *)buffer;
s32 ret;
/* Read disc header */
ret = Disc_ReadHeader(header);
if (ret < 0)
return ret;
/* Check magic word */
if (header->magic != WII_MAGIC)
return -1;
return 0;
}
s32 Disc_BootPartition(u64 offset, u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring, u8 error002fix, u8 alternatedol)
{
entry_point p_entry;
s32 ret;
/* Open specified partition */
ret = WDVD_OpenPartition(offset);
if (ret < 0)
return ret;
/* Run apploader */
ret = Apploader_Run(&p_entry, cheat, videoselected, vipatch, patchcountrystring, error002fix, alternatedol);
if (ret < 0)
return ret;
/* Setup low memory */
__Disc_SetLowMem();
/* Set an appropiate video mode */
__Disc_SetVMode(videoselected);
/* Set time */
__Disc_SetTime();
if (cheat == 1) {
/* OCARINA STUFF - FISHEARS*/
memset(gameid, 0, 8);
memcpy(gameid, (char*)0x80000000, 6);
do_sd_code(gameid);
/* OCARINA STUFF - FISHEARS*/
}
/* Disconnect Wiimote */
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
/* Shutdown IOS subsystems */
SYS_ResetSystem(SYS_SHUTDOWN, 0, 0);
/* Jump to entry point */
p_entry();
return 0;
}
s32 Disc_WiiBoot(u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring, u8 error002fix, u8 alternatedol)
{
u64 offset;
s32 ret;
/* Find game partition offset */
ret = __Disc_FindPartition(&offset);
if (ret < 0)
return ret;
/* Boot partition */
return Disc_BootPartition(offset, videoselected, cheat, vipatch, patchcountrystring, error002fix, alternatedol);
}
void PatchCountryStrings(void *Address, int Size)
{
u8 SearchPattern[4] = { 0x00, 0x00, 0x00, 0x00 };
u8 PatchData[4] = { 0x00, 0x00, 0x00, 0x00 };
u8 *Addr = (u8*)Address;
int wiiregion = CONF_GetRegion();
switch (wiiregion)
{
case CONF_REGION_JP:
SearchPattern[0] = 0x00;
SearchPattern[1] = 0x4A; // J
SearchPattern[2] = 0x50; // P
break;
case CONF_REGION_EU:
SearchPattern[0] = 0x02;
SearchPattern[1] = 0x45; // E
SearchPattern[2] = 0x55; // U
break;
case CONF_REGION_KR:
SearchPattern[0] = 0x04;
SearchPattern[1] = 0x4B; // K
SearchPattern[2] = 0x52; // R
break;
case CONF_REGION_CN:
SearchPattern[0] = 0x05;
SearchPattern[1] = 0x43; // C
SearchPattern[2] = 0x4E; // N
break;
case CONF_REGION_US:
default:
SearchPattern[0] = 0x01;
SearchPattern[1] = 0x55; // U
SearchPattern[2] = 0x53; // S
}
switch (diskid[3])
{
case 'J':
PatchData[1] = 0x4A; // J
PatchData[2] = 0x50; // P
break;
case 'D':
case 'F':
case 'P':
case 'X':
case 'Y':
PatchData[1] = 0x45; // E
PatchData[2] = 0x55; // U
break;
case 'E':
default:
PatchData[1] = 0x55; // U
PatchData[2] = 0x53; // S
}
while (Size >= 4)
{
if (Addr[0] == SearchPattern[0] && Addr[1] == SearchPattern[1] && Addr[2] == SearchPattern[2] && Addr[3] == SearchPattern[3])
{
//*Addr = PatchData[0];
Addr += 1;
*Addr = PatchData[1];
Addr += 1;
*Addr = PatchData[2];
Addr += 1;
//*Addr = PatchData[3];
Addr += 1;
Size -= 4;
} else
{
Addr += 4;
Size -= 4;
}
}
}