mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-16 00:15:08 +01:00
6d240872bb
This is a workaround. Ideally a lightweight Korean banner font should be loaded.
404 lines
10 KiB
C++
404 lines
10 KiB
C++
/*
|
|
Copyright (c) 2010 - Wii Banner Player Project
|
|
Copyright (c) 2012 - Dimok
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
*/
|
|
#include "SystemMenu/SystemMenuResources.h"
|
|
#include "Layout.h"
|
|
#include "WiiFont.h"
|
|
|
|
Layout::Layout()
|
|
: header(0)
|
|
{
|
|
}
|
|
|
|
Layout::~Layout()
|
|
{
|
|
for(u32 i = 0; i < panes.size(); ++i)
|
|
delete panes[i];
|
|
|
|
for(u32 i = 0; i < resources.materials.size(); ++i)
|
|
delete resources.materials[i];
|
|
|
|
for(u32 i = 0; i < resources.textures.size(); ++i)
|
|
delete resources.textures[i];
|
|
|
|
for(u32 i = 0; i < resources.fonts.size(); ++i) {
|
|
|
|
if(resources.fonts[i] == SystemMenuResources::Instance()->GetWbf1() ||
|
|
resources.fonts[i] == SystemMenuResources::Instance()->GetWbf2())
|
|
continue;
|
|
|
|
delete resources.fonts[i];
|
|
}
|
|
}
|
|
|
|
bool Layout::Load(const u8 *brlyt)
|
|
{
|
|
if(!brlyt)
|
|
return false;
|
|
|
|
const BRLYT_Header *brlytFile = (const BRLYT_Header *) brlyt;
|
|
|
|
if(brlytFile->magic != BRLYT_MAGIC || brlytFile->version != BRLYT_VERSION)
|
|
return false;
|
|
|
|
Group* last_group = NULL;
|
|
std::stack<std::map<std::string, Group>*> group_stack;
|
|
group_stack.push(&groups);
|
|
|
|
Pane* last_pane = NULL;
|
|
std::stack<std::vector<Pane*>*> pane_stack;
|
|
pane_stack.push(&panes);
|
|
|
|
const u8 *position = brlyt + brlytFile->header_len;
|
|
|
|
for(u32 i = 0; i < brlytFile->section_count; ++i)
|
|
{
|
|
section_t *section = (section_t *) position;
|
|
position += section->size;
|
|
|
|
if(section->magic == Layout::MAGIC)
|
|
{
|
|
header = (Layout::Header *) (section + 1);
|
|
}
|
|
else if (section->magic == TextureList::MAGIC)
|
|
{
|
|
const LytItemList *txl1 = (const LytItemList *) (section+1);
|
|
const char *nameoffset = ((const char *)(txl1+1));
|
|
const LytStringTable *stringTable = (const LytStringTable *) (((const u8 *)(txl1+1))+txl1->offset_to_first);
|
|
|
|
for(u32 i = 0; i < txl1->num_items; ++i)
|
|
{
|
|
const char *name = nameoffset+stringTable[i].offset_filename;
|
|
|
|
Texture *texture = new Texture;
|
|
texture->setName(name);
|
|
resources.textures.push_back(texture);
|
|
}
|
|
}
|
|
else if (section->magic == MaterialList::MAGIC)
|
|
{
|
|
const LytItemList *mat1 = (const LytItemList *) (section+1);
|
|
const u32 *mat_offsets = (const u32 *) (((const u8 *)(mat1+1))+mat1->offset_to_first);
|
|
|
|
for(u32 i = 0; i < mat1->num_items; ++i)
|
|
{
|
|
Material *material = new Material;
|
|
material->Load((Material::Header *) (((const u8 *) section)+mat_offsets[i]));
|
|
resources.materials.push_back(material);
|
|
}
|
|
}
|
|
else if (section->magic == FontList::MAGIC)
|
|
{
|
|
// load font list
|
|
const LytItemList *fnl1 = (const LytItemList *) (section+1);
|
|
const char *nameoffset = ((const char *)(fnl1+1));
|
|
const LytStringTable *stringTable = (const LytStringTable *) (((const u8 *)(fnl1+1))+fnl1->offset_to_first);
|
|
|
|
for(u32 i = 0; i < fnl1->num_items; i++)
|
|
{
|
|
const char *name = nameoffset+stringTable[i].offset_filename;
|
|
|
|
WiiFont *font;
|
|
|
|
if(strcmp(name, "wbf1.brfna") == 0 || strcmp(name, "RevoIpl_RodinNTLGPro_DB_32_I4.brfnt") == 0) {
|
|
//! 1st system font or alias for it
|
|
font = SystemMenuResources::Instance()->GetWbf1();
|
|
if(!font) continue;
|
|
}
|
|
else if(strcmp(name, "wbf2.brfna") == 0) {
|
|
//! 2nd system font
|
|
font = SystemMenuResources::Instance()->GetWbf2();
|
|
if(!font) continue;
|
|
}
|
|
else {
|
|
//! font from banner
|
|
font = new WiiFont;
|
|
font->SetName(name);
|
|
}
|
|
resources.fonts.push_back(font);
|
|
}
|
|
}
|
|
else if (section->magic == Pane::MAGIC)
|
|
{
|
|
Pane* pane = new Pane;
|
|
pane->Load((Pane::Header *) section);
|
|
pane_stack.top()->push_back(last_pane = pane);
|
|
}
|
|
else if (section->magic == Bounding::MAGIC)
|
|
{
|
|
Bounding* pane = new Bounding;
|
|
pane->Load((Pane::Header *) section);
|
|
pane_stack.top()->push_back(last_pane = pane);
|
|
}
|
|
else if (section->magic == Picture::MAGIC)
|
|
{
|
|
Picture* pane = new Picture;
|
|
pane->Load((Pane::Header *) section);
|
|
pane_stack.top()->push_back(last_pane = pane);
|
|
}
|
|
else if (section->magic == Window::MAGIC)
|
|
{
|
|
Window* pane = new Window;
|
|
pane->Load((Pane::Header *) section);
|
|
pane_stack.top()->push_back(last_pane = pane);
|
|
}
|
|
else if (section->magic == Textbox::MAGIC)
|
|
{
|
|
Textbox* pane = new Textbox;
|
|
pane->Load((Pane::Header *) section);
|
|
pane_stack.top()->push_back(last_pane = pane);
|
|
}
|
|
else if (section->magic == Layout::MAGIC_PANE_PUSH)
|
|
{
|
|
if (last_pane)
|
|
pane_stack.push(&last_pane->panes);
|
|
}
|
|
else if (section->magic == Layout::MAGIC_PANE_POP)
|
|
{
|
|
if (pane_stack.size() > 1)
|
|
pane_stack.pop();
|
|
}
|
|
else if (section->magic == Group::MAGIC)
|
|
{
|
|
const char *grp = (const char *) (section + 1);
|
|
std::string group_name(grp, 0, Layout::Group::NAME_LENGTH);
|
|
Group& group_ref = (*group_stack.top())[group_name];
|
|
grp += Layout::Group::NAME_LENGTH;
|
|
|
|
u16 sub_count = *(u16 *) grp;
|
|
grp += 4; // 2 bytes reserved
|
|
|
|
while (sub_count--)
|
|
{
|
|
std::string pane_name(grp, 0, Layout::Group::NAME_LENGTH);
|
|
group_ref.panes.push_back(pane_name);
|
|
grp += Layout::Group::NAME_LENGTH;
|
|
}
|
|
|
|
last_group = &group_ref;
|
|
}
|
|
else if (section->magic == Layout::MAGIC_GROUP_PUSH)
|
|
{
|
|
if (last_group)
|
|
group_stack.push(&last_group->groups);
|
|
}
|
|
else if (section->magic == Layout::MAGIC_GROUP_POP)
|
|
{
|
|
if (group_stack.size() > 1)
|
|
group_stack.pop();
|
|
}
|
|
else {
|
|
gprintf("Uknown layout section: %08X\n", section->magic);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Layout::LoadTextures(const U8Archive &banner_file)
|
|
{
|
|
bool success = false;
|
|
|
|
for(u32 i = 0; i < resources.textures.size(); ++i)
|
|
{
|
|
const u8 *file = banner_file.GetFile("/arc/timg/" + resources.textures[i]->getName());
|
|
if (file)
|
|
resources.textures[i]->Load(file);
|
|
else
|
|
success = false;
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
bool Layout::LoadFonts(const U8Archive &banner_file)
|
|
{
|
|
bool success = false;
|
|
|
|
for(u32 i = 0; i < resources.fonts.size(); ++i)
|
|
{
|
|
if(resources.fonts[i]->IsLoaded())
|
|
continue;
|
|
|
|
const u8 *file = banner_file.GetFile("/arc/font/" + resources.fonts[i]->getName());
|
|
if (file)
|
|
resources.fonts[i]->Load(file);
|
|
else
|
|
success = false;
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
void Layout::Render(Mtx &modelview, const Vec2f &ScreenProps, bool widescreen, u8 render_alpha) const
|
|
{
|
|
if(!header)
|
|
return;
|
|
|
|
Mtx mv;
|
|
// we draw inverse
|
|
guMtxScaleApply(modelview, mv, 1.0f, -1.0f, 1.0f);
|
|
|
|
// centered draw
|
|
if(header->centered)
|
|
guMtxTransApply(mv, mv, ScreenProps.x * 0.5f, ScreenProps.y * 0.5f, 0.f);
|
|
|
|
// render all panes
|
|
for(u32 i = 0; i < panes.size(); ++i)
|
|
panes[i]->Render(resources, render_alpha, mv, widescreen);
|
|
}
|
|
|
|
void Layout::SetFrame(FrameNumber frame_number)
|
|
{
|
|
frame_current = frame_number;
|
|
|
|
const u8 key_set = (frame_current >= frame_loop_start);
|
|
if (key_set)
|
|
frame_number -= frame_loop_start;
|
|
|
|
resources.cur_set = key_set;
|
|
|
|
for(u32 i = 0; i < panes.size(); ++i)
|
|
panes[i]->SetFrame(frame_number, key_set);
|
|
|
|
for(u32 i = 0; i < resources.materials.size(); ++i)
|
|
resources.materials[i]->SetFrame(frame_number, key_set);
|
|
}
|
|
|
|
void Layout::AdvanceFrame()
|
|
{
|
|
++frame_current;
|
|
|
|
if (frame_current >= frame_loop_end)
|
|
frame_current = frame_loop_start;
|
|
|
|
SetFrame(frame_current);
|
|
}
|
|
|
|
void Layout::SetLanguage(const std::string& language)
|
|
{
|
|
if(!header)
|
|
return;
|
|
|
|
// check if that language is found
|
|
bool lang_found = false;
|
|
|
|
// hide panes of non-matching languages
|
|
std::map<std::string, Group>::iterator itr;
|
|
for(itr = groups["RootGroup"].groups.begin(); itr != groups["RootGroup"].groups.end(); itr++)
|
|
{
|
|
// check if that language exists
|
|
if(!lang_found && itr->first == language)
|
|
lang_found = true;
|
|
|
|
// some hax, there are some odd "Rso0" "Rso1" groups that shouldn't be hidden
|
|
// only the 3 character language groups should be
|
|
if (itr->first != language && itr->first.length() == 3)
|
|
{
|
|
std::list<std::string>::iterator itr2;
|
|
for(itr2 = itr->second.panes.begin(); itr2 != itr->second.panes.end(); itr2++)
|
|
{
|
|
Pane* const found = FindPane(*itr2);
|
|
if (found)
|
|
found->SetHide(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
// show english if langauge is not found
|
|
if(!lang_found && language != "ENG")
|
|
{
|
|
SetLanguage("ENG");
|
|
return;
|
|
}
|
|
|
|
// unhide panes of matching language, some banners list language specific panes in multiple language groups
|
|
std::list<std::string>::iterator itr2;
|
|
for(itr2 = groups["RootGroup"].groups[language].panes.begin(); itr2 != groups["RootGroup"].groups[language].panes.end(); itr2++)
|
|
{
|
|
Pane* const found = FindPane(*itr2);
|
|
if (found)
|
|
{
|
|
found->SetHide(false);
|
|
found->SetVisible(true); // all games with languages start as visible
|
|
}
|
|
}
|
|
}
|
|
|
|
void Layout::AddPalette(const std::string &name, u8 key_set)
|
|
{
|
|
resources.palettes[key_set].push_back(name);
|
|
|
|
if(FindTexture(name) != 0)
|
|
return;
|
|
|
|
Texture *texture = new Texture;
|
|
texture->setName(name);
|
|
resources.textures.push_back(texture);
|
|
}
|
|
|
|
Pane* Layout::FindPane(const std::string& find_name)
|
|
{
|
|
for(u32 i = 0; i < panes.size(); ++i)
|
|
{
|
|
Pane* found = panes[i]->FindPane(find_name);
|
|
if(found)
|
|
return found;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Pane* Layout::FindPanePartial(const std::string& find_name)
|
|
{
|
|
for(u32 i = 0; i < panes.size(); ++i)
|
|
{
|
|
Pane* found = panes[i]->FindPanePartial(find_name, find_name.length());
|
|
if(found)
|
|
return found;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Material* Layout::FindMaterial(const std::string& find_name)
|
|
{
|
|
for(u32 i = 0; i < resources.materials.size(); ++i)
|
|
{
|
|
if (find_name.compare(0, 20, resources.materials[i]->getName()) == 0)
|
|
return resources.materials[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Texture* Layout::FindTexture(const std::string& find_name)
|
|
{
|
|
for(u32 i = 0; i < resources.textures.size(); ++i)
|
|
{
|
|
if (find_name == resources.textures[i]->getName())
|
|
return resources.textures[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|