mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
f1febd91be
*Fixed Font loading. The font.ttf is loaded from the path with .thems if it exists there. When a Theme is loaded and a font.ttf file exists in the defined "Image-Folder:" than this font.ttf will override all others. This ensures support for themes with special fonts. *Fixed double count on playcount bug *Updated libext2fs to git snapshot 2010-12-24 *Added proper close of all file systems where the games are loaded from (FAT32/NTFS/EXT) *Fixed hang bug when reloading into the IOS set in the individual game settings with that (reload to 223, 224, 245, ...)
134 lines
2.4 KiB
C++
134 lines
2.4 KiB
C++
#include <stdio.h>
|
|
#include <unistd.h>
|
|
#include <malloc.h>
|
|
#include <ogcsys.h>
|
|
#include <errno.h>
|
|
|
|
#include "usbloader/sdhc.h"
|
|
#include "usbloader/usbstorage2.h"
|
|
#include "fatmounter.h"
|
|
#include "wbfs_rw.h"
|
|
|
|
#include "wbfs_base.h"
|
|
|
|
s32 Wbfs::done = -1;
|
|
s32 Wbfs::total = -1;
|
|
u32 Wbfs::nb_sectors;
|
|
|
|
Wbfs::Wbfs(u32 device, u32 lba, u32 size) :
|
|
hdd(NULL)
|
|
{
|
|
this->device = device;
|
|
this->lba = lba;
|
|
this->size = size;
|
|
}
|
|
|
|
void Wbfs::GetProgressValue(s32 * d, s32 * m)
|
|
{
|
|
*d = done;
|
|
*m = total;
|
|
}
|
|
|
|
s32 Wbfs::Init(u32 device)
|
|
{
|
|
s32 ret;
|
|
|
|
switch (device)
|
|
{
|
|
case WBFS_DEVICE_USB:
|
|
/* Initialize USB storage */
|
|
ret = USBStorage2_Init();
|
|
if (ret >= 0)
|
|
{
|
|
/* Setup callbacks */
|
|
readCallback = __ReadUSB;
|
|
writeCallback = __WriteUSB;
|
|
/* Device info */
|
|
/* Get USB capacity */
|
|
nb_sectors = USBStorage2_GetCapacity(§or_size);
|
|
if (!nb_sectors) return -1;
|
|
}
|
|
else return ret;
|
|
break;
|
|
case WBFS_DEVICE_SDHC:
|
|
/* Initialize SDHC */
|
|
ret = SDHC_Init();
|
|
|
|
if (ret)
|
|
{
|
|
/* Setup callbacks */
|
|
readCallback = __ReadSDHC;
|
|
writeCallback = __WriteSDHC;
|
|
|
|
/* Device info */
|
|
nb_sectors = 0;
|
|
sector_size = SDHC_SECTOR_SIZE;
|
|
}
|
|
else return -1;
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Default behavior: can't format
|
|
s32 Wbfs::Format()
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
s32 Wbfs::CheckGame(u8 *discid)
|
|
{
|
|
wbfs_disc_t *disc = NULL;
|
|
|
|
/* Try to open game disc */
|
|
disc = OpenDisc(discid);
|
|
if (disc)
|
|
{
|
|
/* Close disc */
|
|
CloseDisc(disc);
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
s32 Wbfs::GameSize(u8 *discid, f32 *size)
|
|
{
|
|
wbfs_disc_t *disc = NULL;
|
|
|
|
u32 sectors;
|
|
|
|
/* Open disc */
|
|
disc = OpenDisc(discid);
|
|
if (!disc) return -2;
|
|
|
|
/* Get game size in sectors */
|
|
sectors = wbfs_sector_used(disc->p, disc->header);
|
|
|
|
/* Copy value */
|
|
*size = (disc->p->wbfs_sec_sz / GB_SIZE) * sectors;
|
|
|
|
/* Close disc */
|
|
CloseDisc(disc);
|
|
|
|
return 0;
|
|
}
|
|
|
|
wbfs_t *Wbfs::GetHddInfo()
|
|
{
|
|
return hdd;
|
|
}
|
|
|
|
bool Wbfs::Mounted()
|
|
{
|
|
return hdd == NULL;
|
|
}
|
|
|
|
|
|
bool Wbfs::ShowFreeSpace(void)
|
|
{
|
|
return true;
|
|
}
|